Setcodecommand:
type: command
name: setcode
usage: /setcode <code> <xp|medallions|playpoints|tournamentpoints> <amount> <time limit (in days)>
description: Manually sets a server-wide code for rewards.
script:
- if !<player.is_op||<context.server>> {
- narrate "<&c>You do not have permission for that command."
- queue clear
}
- if <context.args.size.is[OR_LESS].than[3]> || <li@xp|medallions|playpoints|tournamentpoints.contains[<context.args.get[2]>]> || !<context.args.get[3].is[matches].to[number]> || !<context.args.get[4].is[matches].to[number]>{
- narrate "<&c>Usage: /setcode <<>code<>> <<>xp|medallions|playpoints|tournamentpoints<>> <<>amount<>> <<>time limit (in days)<>>"
- queue clear
- } else {
+ }
+ else {
- flag server servercodes:->:<context.args.get[1]> duration:<context.args.get[4].as_int.in_days>
- - flag server <context.args.get[1]>:|:<context.args.get[3].as_int>|<context.args.get[2]> duration:<context.args.get[4].as_int.in_days>
- - flag <server.list_players> <context.args.get[1]>:|:<context.args.get[3].as_int>|<context.args.get[2]> duration:<context.args.get[4].as_int.in_days>
+ - flag server <context.args.get[1]>:|:<context.args.get[3].as_int>|<context.args.get[2]>|claimablecode duration:<context.args.get[4].as_int.in_days>
+ - flag <server.list_players> <context.args.get[1]>:|:<context.args.get[3].as_int>|<context.args.get[2]>|claimablecode duration:<context.args.get[4].as_int.in_days>
}
Claimcodecommand:
type: command
name: claimcode
usage: /claimcode <code>
description: Claims a code for rewards.
script:
- if <context.args.size.is[EQUALS].than[0]> {
- narrate "<&c>Usage: /claimcode <<>code<>>"
- queue clear
}
- if <server.list_flags[servercodes].contains_case_sensitive[<context.args.get[1]>]> && <player.has_flag[<context.args.get[1]>]> && <server.has_flag[<context.args.get[1]>]> {
- - if <server.list_flags[<context.args.get[1]>].get[2].contains_text[xp]> {
+ - if <server.list_flags[<context.args.get[1]>].get[2].contains_text[xp]> && <server.list_flags[<context.args.get[1]>].contains_text[claimablecode]> {
- flag <player> xp:+:<server.flag[<context.args.get[1]>].get[1].as_int>
- flag <player> <context.args.get[1]>:!
}
- else if <server.list_flags[<context.args.get[1]>].get[2].contains_text[medallions]> {
+ else if <server.list_flags[<context.args.get[1]>].get[2].contains_text[medallions]> && <server.list_flags[<context.args.get[1]>].contains_text[claimablecode]> {
- flag <player> medallions:+:<server.flag[<context.args.get[1]>].get[1].as_int>
- flag <player> <context.args.get[1]>:!
}
- else if <server.list_flags[<context.args.get[1]>].get[2].contains_text[playpoints]> {
+ else if <server.list_flags[<context.args.get[1]>].get[2].contains_text[playpoints]> && <server.list_flags[<context.args.get[1]>].contains_text[claimablecode]> {
- flag <player> playpoints:+:<server.flag[<context.args.get[1]>].get[1].as_int>
- flag <player> <context.args.get[1]>:!
}
- else if <server.list_flags[<context.args.get[1]>].get[2].contains_text[tournamentpoints]> {
+ else if <server.list_flags[<context.args.get[1]>].get[2].contains_text[tournamentpoints]> && <server.list_flags[<context.args.get[1]>].contains_text[claimablecode]> {
- flag <player> tournamentpoints:+:<server.flag[<context.args.get[1]>].get[1].as_int>
- flag <player> <context.args.get[1]>:!
}
}
else {
- narrate "<&c>That is not a valid code!"
- queue clear
}