Java Version: 1.8.0_91
Up-time: 20m
CraftBukkit Version: git-Spigot-7d78b81-e2a288c (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 79), CraftBukkit: 1.0.1-SNAPSHOT (build 1633)
Active Plugins (29): CoreProtect: 2.13.1, Projangtile: 0.08, WorldEdit: 6.1.3;7a097ca, Coins: 1.9.3,
PlaceholderAPI: 2.5.1, CommandBlocker: 0.7, CrackShot: 0.98.5, SkQuery: 4.0,
ProtocolLib: 4.0.1, Multiverse-Core: 2.5-b717, WorldGuard: 6.1.2;e38d98d, ImageOnMap: 2.99,
PermissionsEx: 1.23.4, DynamicTextures: 1.3.4, MineResetLite: 0.4.6, InstantRespawn: 1.0.7,
Vault: 1.5.6-b49, MagicSpells: 3.5-dev-1603011542, MoneySQL: 1.4-beta-multiversion,
Essentials: 2.0.1-b461, Minigames: 1.9.0.166, HolographicDisplays: 2.2.1, Citizens: 2.0.21-SNAPSHOT (build 1464),
Minigames-Regions: 1.9.0.166, CommunityBridge: 2.6.0.000, EssentialsChat: 2.0.1-b434,
EssentialsSpawn: 2.0.1-b434, Denizen: 1.0.1-SNAPSHOT (build 1633), Depenizen: 1.0.0 (build 373),
Loaded Worlds (14): world, world_nether, world_the_end, Games1, RPG, Map1, Map2, Map3, HUB, Lobby, TLOR_night,
Land01, TLOR, Vitruvian
Online Players (1): ☴ OWNER _A_X_E_(_A_X_E_)
Offline Players: 165
Mode: offline
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_JudyFaMsn'...
02:20:52 [INFO] Queue 'GAME5_JudyFaMsn' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-"... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_JudyFaMsn' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_JudyFaMsn' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_JudyFaMsn' in 4ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_MonitorsAlternativelyPoverty'...
02:20:52 [INFO] Queue 'GAME5_MonitorsAlternativelyPoverty' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"que... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_MonitorsAlternativelyPoverty' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_MonitorsAlternativelyPoverty' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_MonitorsAlternativelyPoverty' in 4ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR in script 'QUEST_1_SIDEBAR_LOOP'! Tag
<player.flag[q1_wave_number].as_int> is invalid!
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_GuysOpticalAh'...
02:20:52 [INFO] Queue 'GAME5_GuysOpticalAh' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_GuysOpticalAh' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_GuysOpticalAh' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_GuysOpticalAh' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue
'GAME5_ComputingMayorConfidentiality'...
02:20:52 [INFO] Queue 'GAME5_ComputingMayorConfidentiality' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"qu... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_ComputingMayorConfidentiality' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_ComputingMayorConfidentiality' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_ComputingMayorConfidentiality' in
3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_SwimmingOmahaMotel'...
02:20:52 [INFO] Queue 'GAME5_SwimmingOmahaMotel' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_SwimmingOmahaMotel' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_SwimmingOmahaMotel' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_SwimmingOmahaMotel' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_FavourContinentalCollecting'...
02:20:52 [INFO] Queue 'GAME5_FavourContinentalCollecting' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_FavourContinentalCollecting' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_FavourContinentalCollecting' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_FavourContinentalCollecting' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_DealingBankingImpressive'...
02:20:52 [INFO] Queue 'GAME5_DealingBankingImpressive' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_DealingBankingImpressive' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_DealingBankingImpressive' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_DealingBankingImpressive' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_OutcomeReligionsRear'...
02:20:52 [INFO] Queue 'GAME5_OutcomeReligionsRear' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_OutcomeReligionsRear' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_OutcomeReligionsRear' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_OutcomeReligionsRear' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_CraftEnbGives'...
02:20:52 [INFO] Queue 'GAME5_CraftEnbGives' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_CraftEnbGives' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_CraftEnbGives' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_CraftEnbGives' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_PreviouslyBrookGis'...
02:20:52 [INFO] Queue 'GAME5_PreviouslyBrookGis' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_PreviouslyBrookGis' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_PreviouslyBrookGis' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_PreviouslyBrookGis' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_CommissionJustifyActivation'...
02:20:52 [INFO] Queue 'GAME5_CommissionJustifyActivation' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_CommissionJustifyActivation' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_CommissionJustifyActivation' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_CommissionJustifyActivation' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_HallThatGenes'...
02:20:52 [INFO] Queue 'GAME5_HallThatGenes' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_HallThatGenes' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_HallThatGenes' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_HallThatGenes' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_SlideOliverFarmers'...
02:20:52 [INFO] Queue 'GAME5_SlideOliverFarmers' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_SlideOliverFarmers' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_SlideOliverFarmers' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_SlideOliverFarmers' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_GreyGroupsCourts'...
02:20:52 [INFO] Queue 'GAME5_GreyGroupsCourts' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_GreyGroupsCourts' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_GreyGroupsCourts' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_GreyGroupsCourts' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_TalkedCounselingCotton'...
02:20:52 [INFO] Queue 'GAME5_TalkedCounselingCotton' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_TalkedCounselingCotton' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_TalkedCounselingCotton' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_TalkedCounselingCotton' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_PencilDrawsDaughters'...
02:20:52 [INFO] Queue 'GAME5_PencilDrawsDaughters' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_PencilDrawsDaughters' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_PencilDrawsDaughters' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_PencilDrawsDaughters' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_InfluencedFrontpageEmotional'...
02:20:52 [INFO] Queue 'GAME5_InfluencedFrontpageEmotional' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"que... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_InfluencedFrontpageEmotional' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_InfluencedFrontpageEmotional' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_InfluencedFrontpageEmotional' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_KnivesAdvertisePrep'...
02:20:52 [INFO] Queue 'GAME5_KnivesAdvertisePrep' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_KnivesAdvertisePrep' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_KnivesAdvertisePrep' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_KnivesAdvertisePrep' in 26ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_KnownEverybodyInstalled'...
02:20:52 [INFO] Queue 'GAME5_KnownEverybodyInstalled' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_KnownEverybodyInstalled' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_KnownEverybodyInstalled' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_KnownEverybodyInstalled' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_HearSuddenlyHit'...
02:20:52 [INFO] Queue 'GAME5_HearSuddenlyHit' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_HearSuddenlyHit' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_HearSuddenlyHit' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_HearSuddenlyHit' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_CannonAliveCet'...
02:20:52 [INFO] Queue 'GAME5_CannonAliveCet' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_CannonAliveCet' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_CannonAliveCet' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_CannonAliveCet' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_SharewareUncleFragrances'...
02:20:52 [INFO] Queue 'GAME5_SharewareUncleFragrances' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_SharewareUncleFragrances' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_SharewareUncleFragrances' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_SharewareUncleFragrances' in 4ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_RomeHeelNews'...
02:20:52 [INFO] Queue 'GAME5_RomeHeelNews' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_RomeHeelNews' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_RomeHeelNews' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_RomeHeelNews' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_ObservationChryslerBase'...
02:20:52 [INFO] Queue 'GAME5_ObservationChryslerBase' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_ObservationChryslerBase' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_ObservationChryslerBase' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_ObservationChryslerBase' in 4ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_OilCssSquad'...
02:20:52 [INFO] Queue 'GAME5_OilCssSquad' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_OilCssSquad' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_OilCssSquad' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_OilCssSquad' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_TrendWelcomeAgricultural'...
02:20:52 [INFO] Queue 'GAME5_TrendWelcomeAgricultural' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_TrendWelcomeAgricultural' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_TrendWelcomeAgricultural' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_TrendWelcomeAgricultural' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_ConsideringSepTemperatures'...
02:20:52 [INFO] Queue 'GAME5_ConsideringSepTemperatures' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_ConsideringSepTemperatures' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_ConsideringSepTemperatures' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_ConsideringSepTemperatures' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_CookingMadeMariah'...
02:20:52 [INFO] Queue 'GAME5_CookingMadeMariah' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_CookingMadeMariah' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_CookingMadeMariah' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_CookingMadeMariah' in 1ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_AlbumComparisonInternship'...
02:20:52 [INFO] Queue 'GAME5_AlbumComparisonInternship' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_AlbumComparisonInternship' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_AlbumComparisonInternship' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_AlbumComparisonInternship' in 3ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_FallImportsCigarette'...
02:20:52 [INFO] Queue 'GAME5_FallImportsCigarette' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_FallImportsCigarette' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_FallImportsCigarette' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_FallImportsCigarette' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_AcrylicGdpMaintained'...
02:20:52 [INFO] Queue 'GAME5_AcrylicGdpMaintained' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_AcrylicGdpMaintained' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_AcrylicGdpMaintained' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_AcrylicGdpMaintained' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_PupilsFtId'...
02:20:52 [INFO] Queue 'GAME5_PupilsFtId' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_PupilsFtId' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_PupilsFtId' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_PupilsFtId' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_GaUsdaManufacturing'...
02:20:52 [INFO] Queue 'GAME5_GaUsdaManufacturing' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_GaUsdaManufacturing' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_GaUsdaManufacturing' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_GaUsdaManufacturing' in 1ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_KerryParagraphsComm'...
02:20:52 [INFO] Queue 'GAME5_KerryParagraphsComm' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_KerryParagraphsComm' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_KerryParagraphsComm' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_KerryParagraphsComm' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_NebraskaNewbieRw'...
02:20:52 [INFO] Queue 'GAME5_NebraskaNewbieRw' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_NebraskaNewbieRw' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_NebraskaNewbieRw' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_NebraskaNewbieRw' in 1ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_TiresTreatedSpy'...
02:20:52 [INFO] Queue 'GAME5_TiresTreatedSpy' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_TiresTreatedSpy' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_TiresTreatedSpy' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_TiresTreatedSpy' in 1ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:52 [INFO] Starting InstantQueue 'GAME5_ToursPhilipNear'...
02:20:52 [INFO] Queue 'GAME5_ToursPhilipNear' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:52 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:52 [INFO] Queue 'GAME5_ToursPhilipNear' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:52 [INFO] Queue 'GAME5_ToursPhilipNear' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:52 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:52 [INFO] +> Executing 'IF': use_braces='true'
02:20:52 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:52 [INFO] Completing queue 'GAME5_ToursPhilipNear' in 2ms.
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:52 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue
'GAME5_PermissionsIndustrialIsolation'...
02:20:53 [INFO] Queue 'GAME5_PermissionsIndustrialIsolation' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"q... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_PermissionsIndustrialIsolation' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_PermissionsIndustrialIsolation' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_PermissionsIndustrialIsolation' in
2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_EquallyPurpleWant'...
02:20:53 [INFO] Queue 'GAME5_EquallyPurpleWant' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_EquallyPurpleWant' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_EquallyPurpleWant' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_EquallyPurpleWant' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_MovementsPreviewMinecraft'...
02:20:53 [INFO] Queue 'GAME5_MovementsPreviewMinecraft' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_MovementsPreviewMinecraft' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_MovementsPreviewMinecraft' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_MovementsPreviewMinecraft' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_DpContainedHolidays'...
02:20:53 [INFO] Queue 'GAME5_DpContainedHolidays' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_DpContainedHolidays' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_DpContainedHolidays' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_DpContainedHolidays' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_TalkingCfrSkype'...
02:20:53 [INFO] Queue 'GAME5_TalkingCfrSkype' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_TalkingCfrSkype' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_TalkingCfrSkype' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_TalkingCfrSkype' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_AttorneysDocumentWisdom'...
02:20:53 [INFO] Queue 'GAME5_AttorneysDocumentWisdom' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_AttorneysDocumentWisdom' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_AttorneysDocumentWisdom' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_AttorneysDocumentWisdom' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_CaptainImmigrantsDennis'...
02:20:53 [INFO] Queue 'GAME5_CaptainImmigrantsDennis' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_CaptainImmigrantsDennis' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_CaptainImmigrantsDennis' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_CaptainImmigrantsDennis' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_PumpsCitizensWe'...
02:20:53 [INFO] Queue 'GAME5_PumpsCitizensWe' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_PumpsCitizensWe' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_PumpsCitizensWe' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_PumpsCitizensWe' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_InappropriateSriProductive'...
02:20:53 [INFO] Queue 'GAME5_InappropriateSriProductive' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_InappropriateSriProductive' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_InappropriateSriProductive' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_InappropriateSriProductive' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_ShanghaiOrganizationsMisc'...
02:20:53 [INFO] Queue 'GAME5_ShanghaiOrganizationsMisc' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_ShanghaiOrganizationsMisc' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_ShanghaiOrganizationsMisc' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_ShanghaiOrganizationsMisc' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_RaiseDefBiotechnology'...
02:20:53 [INFO] Queue 'GAME5_RaiseDefBiotechnology' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_RaiseDefBiotechnology' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_RaiseDefBiotechnology' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_RaiseDefBiotechnology' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_CondosCuJvc'...
02:20:53 [INFO] Queue 'GAME5_CondosCuJvc' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_CondosCuJvc' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_CondosCuJvc' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_CondosCuJvc' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_OperaJdBother'...
02:20:53 [INFO] Queue 'GAME5_OperaJdBother' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_OperaJdBother' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_OperaJdBother' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_OperaJdBother' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_SeatClayPhp'...
02:20:53 [INFO] Queue 'GAME5_SeatClayPhp' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_SeatClayPhp' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_SeatClayPhp' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_SeatClayPhp' in 3ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_CioEquationMarvel'...
02:20:53 [INFO] Queue 'GAME5_CioEquationMarvel' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_CioEquationMarvel' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_CioEquationMarvel' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_CioEquationMarvel' in 4ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_BeverlyResponsibleLoans'...
02:20:53 [INFO] Queue 'GAME5_BeverlyResponsibleLoans' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_BeverlyResponsibleLoans' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_BeverlyResponsibleLoans' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_BeverlyResponsibleLoans' in 3ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_IgnoredChangelogExam'...
02:20:53 [INFO] Queue 'GAME5_IgnoredChangelogExam' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_IgnoredChangelogExam' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_IgnoredChangelogExam' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_IgnoredChangelogExam' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_EvDenizenChronic'...
02:20:53 [INFO] Queue 'GAME5_EvDenizenChronic' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_EvDenizenChronic' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_EvDenizenChronic' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_EvDenizenChronic' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_ManorSimilarlyOrganized'...
02:20:53 [INFO] Queue 'GAME5_ManorSimilarlyOrganized' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_ManorSimilarlyOrganized' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_ManorSimilarlyOrganized' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_ManorSimilarlyOrganized' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_SilverSingaporeColombia'...
02:20:53 [INFO] Queue 'GAME5_SilverSingaporeColombia' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_SilverSingaporeColombia' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_SilverSingaporeColombia' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_SilverSingaporeColombia' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_AmandaJohnstonSheffield'...
02:20:53 [INFO] Queue 'GAME5_AmandaJohnstonSheffield' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_AmandaJohnstonSheffield' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_AmandaJohnstonSheffield' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_AmandaJohnstonSheffield' in 1ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_ToolExcessiveAtlas'...
02:20:53 [INFO] Queue 'GAME5_ToolExcessiveAtlas' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_ToolExcessiveAtlas' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_ToolExcessiveAtlas' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_ToolExcessiveAtlas' in 1ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_LimitedSeekerGlance'...
02:20:53 [INFO] Queue 'GAME5_LimitedSeekerGlance' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_LimitedSeekerGlance' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_LimitedSeekerGlance' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_LimitedSeekerGlance' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_MineFamilyFatty'...
02:20:53 [INFO] Queue 'GAME5_MineFamilyFatty' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_MineFamilyFatty' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_MineFamilyFatty' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_MineFamilyFatty' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_PiratesAnotherMini'...
02:20:53 [INFO] Queue 'GAME5_PiratesAnotherMini' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_PiratesAnotherMini' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_PiratesAnotherMini' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_PiratesAnotherMini' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_TestamentTurnsMine'...
02:20:53 [INFO] Queue 'GAME5_TestamentTurnsMine' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_TestamentTurnsMine' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_TestamentTurnsMine' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_TestamentTurnsMine' in 3ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_ChanceBestCraft'...
02:20:53 [INFO] Queue 'GAME5_ChanceBestCraft' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_ChanceBestCraft' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_ChanceBestCraft' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_ChanceBestCraft' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_CottagesDifficultDenizen'...
02:20:53 [INFO] Queue 'GAME5_CottagesDifficultDenizen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_CottagesDifficultDenizen' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_CottagesDifficultDenizen' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_CottagesDifficultDenizen' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_SwitzerlandFindingBlond'...
02:20:53 [INFO] Queue 'GAME5_SwitzerlandFindingBlond' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_SwitzerlandFindingBlond' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_SwitzerlandFindingBlond' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_SwitzerlandFindingBlond' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_NecklaceAllocationEffect'...
02:20:53 [INFO] Queue 'GAME5_NecklaceAllocationEffect' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_NecklaceAllocationEffect' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_NecklaceAllocationEffect' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_NecklaceAllocationEffect' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_PositionsUtilityBedrooms'...
02:20:53 [INFO] Queue 'GAME5_PositionsUtilityBedrooms' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_PositionsUtilityBedrooms' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_PositionsUtilityBedrooms' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_PositionsUtilityBedrooms' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_RationalAlgorithmCompact'...
02:20:53 [INFO] Queue 'GAME5_RationalAlgorithmCompact' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_RationalAlgorithmCompact' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_RationalAlgorithmCompact' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_RationalAlgorithmCompact' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_ApproximatelyDudeHuge'...
02:20:53 [INFO] Queue 'GAME5_ApproximatelyDudeHuge' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_ApproximatelyDudeHuge' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_ApproximatelyDudeHuge' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_ApproximatelyDudeHuge' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:53 [INFO] Starting InstantQueue 'GAME5_DevotedHallEncourage'...
02:20:53 [INFO] Queue 'GAME5_DevotedHallEncourage' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:53 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:53 [INFO] Queue 'GAME5_DevotedHallEncourage' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:53 [INFO] Queue 'GAME5_DevotedHallEncourage' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:53 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:53 [INFO] +> Executing 'IF': use_braces='true'
02:20:53 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:53 [INFO] Completing queue 'GAME5_DevotedHallEncourage' in 2ms.
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:53 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_CharlieEpicPaul'...
02:20:54 [INFO] Queue 'GAME5_CharlieEpicPaul' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_CharlieEpicPaul' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_CharlieEpicPaul' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_CharlieEpicPaul' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_LipsFrontierDeployment'...
02:20:54 [INFO] Queue 'GAME5_LipsFrontierDeployment' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_LipsFrontierDeployment' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_LipsFrontierDeployment' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_LipsFrontierDeployment' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_DeterminingHipAndale'...
02:20:54 [INFO] Queue 'GAME5_DeterminingHipAndale' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_DeterminingHipAndale' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_DeterminingHipAndale' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_DeterminingHipAndale' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_MonstersAircraftLover'...
02:20:54 [INFO] Queue 'GAME5_MonstersAircraftLover' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_MonstersAircraftLover' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_MonstersAircraftLover' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_MonstersAircraftLover' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AbstractCitizensPhentermine'...
02:20:54 [INFO] Queue 'GAME5_AbstractCitizensPhentermine' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AbstractCitizensPhentermine' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AbstractCitizensPhentermine' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AbstractCitizensPhentermine' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AuthorizationComTheoretical'...
02:20:54 [INFO] Queue 'GAME5_AuthorizationComTheoretical' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AuthorizationComTheoretical' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AuthorizationComTheoretical' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AuthorizationComTheoretical' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AnaScannerModular'...
02:20:54 [INFO] Queue 'GAME5_AnaScannerModular' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AnaScannerModular' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AnaScannerModular' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AnaScannerModular' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_DoseHarrisonSuggestion'...
02:20:54 [INFO] Queue 'GAME5_DoseHarrisonSuggestion' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_DoseHarrisonSuggestion' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_DoseHarrisonSuggestion' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_DoseHarrisonSuggestion' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AcceptsSignalsBegins'...
02:20:54 [INFO] Queue 'GAME5_AcceptsSignalsBegins' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AcceptsSignalsBegins' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AcceptsSignalsBegins' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AcceptsSignalsBegins' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_GrooveWorkersDrew'...
02:20:54 [INFO] Queue 'GAME5_GrooveWorkersDrew' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_GrooveWorkersDrew' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_GrooveWorkersDrew' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_GrooveWorkersDrew' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_WiseBrokenHu'...
02:20:54 [INFO] Queue 'GAME5_WiseBrokenHu' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_WiseBrokenHu' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_WiseBrokenHu' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_WiseBrokenHu' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_ScLabeledAdministrative'...
02:20:54 [INFO] Queue 'GAME5_ScLabeledAdministrative' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_ScLabeledAdministrative' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_ScLabeledAdministrative' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_ScLabeledAdministrative' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_GarciaAnimalZones'...
02:20:54 [INFO] Queue 'GAME5_GarciaAnimalZones' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_GarciaAnimalZones' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_GarciaAnimalZones' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_GarciaAnimalZones' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_JakeFloatMa'...
02:20:54 [INFO] Queue 'GAME5_JakeFloatMa' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_JakeFloatMa' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_JakeFloatMa' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_JakeFloatMa' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AchievingProperAssist'...
02:20:54 [INFO] Queue 'GAME5_AchievingProperAssist' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AchievingProperAssist' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AchievingProperAssist' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AchievingProperAssist' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AddressCountriesStrikes'...
02:20:54 [INFO] Queue 'GAME5_AddressCountriesStrikes' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AddressCountriesStrikes' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AddressCountriesStrikes' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AddressCountriesStrikes' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_NeilViennaNasa'...
02:20:54 [INFO] Queue 'GAME5_NeilViennaNasa' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_NeilViennaNasa' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_NeilViennaNasa' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_NeilViennaNasa' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_TissueFoundedMixed'...
02:20:54 [INFO] Queue 'GAME5_TissueFoundedMixed' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_TissueFoundedMixed' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_TissueFoundedMixed' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_TissueFoundedMixed' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_ProceduresSouthYen'...
02:20:54 [INFO] Queue 'GAME5_ProceduresSouthYen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_ProceduresSouthYen' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_ProceduresSouthYen' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_ProceduresSouthYen' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AmongSuIssn'...
02:20:54 [INFO] Queue 'GAME5_AmongSuIssn' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AmongSuIssn' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AmongSuIssn' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AmongSuIssn' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_BeingsNycDeemed'...
02:20:54 [INFO] Queue 'GAME5_BeingsNycDeemed' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_BeingsNycDeemed' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_BeingsNycDeemed' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_BeingsNycDeemed' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_NoRestoredCoins'...
02:20:54 [INFO] Queue 'GAME5_NoRestoredCoins' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_NoRestoredCoins' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_NoRestoredCoins' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_NoRestoredCoins' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_CiaCdnaCitizens'...
02:20:54 [INFO] Queue 'GAME5_CiaCdnaCitizens' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_CiaCdnaCitizens' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_CiaCdnaCitizens' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_CiaCdnaCitizens' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_DrawingMxLawyer'...
02:20:54 [INFO] Queue 'GAME5_DrawingMxLawyer' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_DrawingMxLawyer' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_DrawingMxLawyer' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_DrawingMxLawyer' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_DenizenMediumCognitive'...
02:20:54 [INFO] Queue 'GAME5_DenizenMediumCognitive' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_DenizenMediumCognitive' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_DenizenMediumCognitive' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_DenizenMediumCognitive' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_RuralJournalsUsual'...
02:20:54 [INFO] Queue 'GAME5_RuralJournalsUsual' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_RuralJournalsUsual' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_RuralJournalsUsual' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_RuralJournalsUsual' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AdelaideCitizensDenizen'...
02:20:54 [INFO] Queue 'GAME5_AdelaideCitizensDenizen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AdelaideCitizensDenizen' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AdelaideCitizensDenizen' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AdelaideCitizensDenizen' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerChangesWorld', event='player
changes world from Map1 to Lobby' for script
'QUEST_1_CONTROLS'
02:20:54 [INFO] Starting InstantQueue
'QUEST_1_CONTROLS_ContinentalEngineerGibson'...
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_ContinentalEngineerGibson' Executing:
EXECUTE "as_op" "sidebar" "silent"
02:20:54 [INFO] +- Executing dCommand: EXECUTE/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='sidebar'
silent='true'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_ContinentalEngineerGibson' Executing:
EXECUTE "as_op" "q1reset"
02:20:54 [INFO] +- Executing dCommand: EXECUTE/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1reset'
silent='false'
02:20:54 [INFO] +> Executing 'Event': Type='on Q1RESET command'
Container='QUEST_1_CONTROLS(WORLD)'
player=p@_A_X_E_Context='{args=li@, cuboids=li@, server=false,
parsed_args=li@, command=Q1RESET, raw_args=}'
02:20:54 [INFO] +- Building event 'ON Q1RESET COMMAND' for QUEST_1_CONTROLS
---------+
02:20:54 [INFO] Starting InstantQueue
'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'...
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: TITLE "title:" "subtitle:<&a><&l>Get Ready!"
"fade_in:.2s" "stay:.8s" "fade_out:.3s"
02:20:54 [INFO] +- Executing dCommand: TITLE/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <&a> with ''.
02:20:54 [INFO] Filled tag <&l> with ''.
02:20:54 [INFO] +> Executing 'TITLE': title='' subtitle='Get Ready!'
fade_in='d@0.2s' stay='d@0.8s' fade_out='d@0.3s'
targets='[p@fc2e1b44-6433-3f2e-9147-194cb882545d]'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "server" "q1w2e101"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'FLAG': flag_name='q1w2e101'
Action/Value='SET_BOOLEAN(true)' flag_target='server'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w1_active:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W1_ACTIVE'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w2_active:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W2_ACTIVE'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w1_starter:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W1_STARTER'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w2_starter:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W2_STARTER'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w1_trigger:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W1_TRIGGER'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w1_weapon_stage_1:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W1_WEAPON_STAGE_1'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w1_weapon_stage_1_ammo_1:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W1_WEAPON_STAGE_1_AMMO_1'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "q1w1_chest_mastercool:!"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG': flag_name='Q1W1_CHEST_MASTERCOOL'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: EXECUTE "as_op" "q1w2e1_1" "silent"
02:20:54 [INFO] +- Executing dCommand: EXECUTE/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1w2e1_1'
silent='true'
02:20:54 [INFO] +> Executing 'Event': Type='on Q1W2E1_1 command'
Container='QUEST_1_WAVE_2(WORLD)'
player=p@_A_X_E_Context='{args=li@, cuboids=li@, server=false,
parsed_args=li@, command=Q1W2E1_1, raw_args=}'
02:20:54 [INFO] +- Building event 'ON Q1W2E1_1 COMMAND' for QUEST_1_WAVE_2
---------+
02:20:54 [INFO] Starting InstantQueue 'QUEST_1_WAVE_2_MysimonLimitationSo'...
02:20:54 [INFO] Queue 'QUEST_1_WAVE_2_MysimonLimitationSo' Executing: ASYNC
"{" "-" "if" "<server.has_flag[q1w2e102]>" "{" "-" "flag"
"server" "q1w2e101" "-" "flag" "server" "q1w2e102:!" "-"
"switch" "l@-87,44,-74,Lobby" "state:on" "-" "wait" "0.1" "-"
"switch" "l@-86,44,-85,Lobby" "state:on" "-" "wait" "0.1" "-"
"switch" "l@-69,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-"
"switch" "l@-57,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-"
"switch" "l@-44,44,-88,Lobby" "state:on" "-" "wait" "0.1" "-"
"switch" "l@-42,44,-74,L... * snip! *
02:20:54 [INFO] +- Executing dCommand: ASYNC/p@_A_X_E_ ---------+
02:20:54 [INFO] Starting InstantQueue
'ASYNC_COMMAND_DebianConsequencesCowboy'...
02:20:54 [INFO] Completing queue 'QUEST_1_WAVE_2_MysimonLimitationSo' in 0ms.
02:20:54 [INFO] Queue 'ASYNC_COMMAND_DebianConsequencesCowboy' Executing: IF
"<server.has_flag[q1w2e102]>" "{" "-" "flag" "server"
"q1w2e101" "-" "flag" "server" "q1w2e102:!" "-" "switch"
"l@-87,44,-74,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-86,44,-85,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-69,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-57,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-44,44,-88,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-42,44,-74,Lobby" "state... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <server.has_flag[q1w2e102]> with 'false'.
02:20:54 [INFO] Completing queue 'ASYNC_COMMAND_DebianConsequencesCowboy' in
1ms.
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_FranciscoExpectsExpenditures'
Executing: FLAG "<player>" "kitpvpkillstreak_entity_entity:0"
02:20:54 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:20:54 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:20:54 [INFO] +> Executing 'FLAG':
flag_name='KITPVPKILLSTREAK_ENTITY_ENTITY'
Action/Value='SET_VALUE(0)' flag_target='p@_A_X_E_'
02:20:54 [INFO] Completing queue
'QUEST_1_CONTROLS_FranciscoExpectsExpenditures' in 24ms.
02:20:54 [INFO] Queue 'QUEST_1_CONTROLS_ContinentalEngineerGibson' Executing:
WAIT "0.5"
02:20:54 [INFO] +- Executing dCommand: WAIT/p@_A_X_E_ ---------+
02:20:54 [INFO] +> Executing 'WAIT':
queue='QUEST_1_CONTROLS_ContinentalEngineerGibson'
delay='d@0.5s'
02:20:54 [INFO] Forcing queue QUEST_1_CONTROLS_ContinentalEngineerGibson into
a timed queue...
02:20:54 [INFO] Completing queue 'QUEST_1_CONTROLS_ContinentalEngineerGibson'
in 47ms.
02:20:54 [INFO] Starting TimedQueue
'QUEST_1_CONTROLS_ContinentalEngineerGibson'...
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_AmplandFePics'...
02:20:54 [INFO] Queue 'GAME5_AmplandFePics' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_AmplandFePics' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_AmplandFePics' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_AmplandFePics' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_HandbagsCosmeticsClasses'...
02:20:54 [INFO] Queue 'GAME5_HandbagsCosmeticsClasses' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_HandbagsCosmeticsClasses' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_HandbagsCosmeticsClasses' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_HandbagsCosmeticsClasses' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_RoyalFontsStays'...
02:20:54 [INFO] Queue 'GAME5_RoyalFontsStays' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_RoyalFontsStays' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_RoyalFontsStays' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_RoyalFontsStays' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_UsrWeatherHeavy'...
02:20:54 [INFO] Queue 'GAME5_UsrWeatherHeavy' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_UsrWeatherHeavy' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_UsrWeatherHeavy' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_UsrWeatherHeavy' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue
'GAME5_SubscriptionParticularNovember'...
02:20:54 [INFO] Queue 'GAME5_SubscriptionParticularNovember' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"q... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_SubscriptionParticularNovember' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_SubscriptionParticularNovember' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_SubscriptionParticularNovember' in
1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_CopyrightLocApps'...
02:20:54 [INFO] Queue 'GAME5_CopyrightLocApps' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_CopyrightLocApps' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_CopyrightLocApps' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_CopyrightLocApps' in 1ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:54 [INFO] Starting InstantQueue 'GAME5_MetalItsCr'...
02:20:54 [INFO] Queue 'GAME5_MetalItsCr' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-... * snip! *
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:54 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:54 [INFO] Queue 'GAME5_MetalItsCr' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:54 [INFO] Queue 'GAME5_MetalItsCr' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:54 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:54 [INFO] +> Executing 'IF': use_braces='true'
02:20:54 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:54 [INFO] Completing queue 'GAME5_MetalItsCr' in 2ms.
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:54 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] ERROR in script 'QUEST_1_SIDEBAR_LOOP'! Tag
<player.flag[q1_wave_number].as_int> is invalid!
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ContinentalEngineerGibson' Executing:
EXECUTE "as_op" "q1sidebar" "silent"
02:20:55 [INFO] +- Executing dCommand: EXECUTE/p@_A_X_E_ ---------+
02:20:55 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1sidebar'
silent='true'
02:20:55 [INFO] Completing queue 'QUEST_1_CONTROLS_ContinentalEngineerGibson'
in 537ms.
02:20:55 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:55 [INFO] Starting InstantQueue 'GAME5_FairyMinecraftLast'...
02:20:55 [INFO] Queue 'GAME5_FairyMinecraftLast' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:55 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:55 [INFO] Queue 'GAME5_FairyMinecraftLast' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:55 [INFO] Queue 'GAME5_FairyMinecraftLast' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:55 [INFO] Completing queue 'GAME5_FairyMinecraftLast' in 2ms.
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:55 [INFO] Starting InstantQueue 'GAME5_SolutionAgreementSand'...
02:20:55 [INFO] Queue 'GAME5_SolutionAgreementSand' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:55 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:55 [INFO] Queue 'GAME5_SolutionAgreementSand' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:55 [INFO] Queue 'GAME5_SolutionAgreementSand' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:55 [INFO] Completing queue 'GAME5_SolutionAgreementSand' in 2ms.
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:55 [INFO] Starting InstantQueue 'GAME5_SslConvertedStanley'...
02:20:55 [INFO] Queue 'GAME5_SslConvertedStanley' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:55 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:55 [INFO] Queue 'GAME5_SslConvertedStanley' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:55 [INFO] Queue 'GAME5_SslConvertedStanley' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:55 [INFO] Completing queue 'GAME5_SslConvertedStanley' in 3ms.
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:55 [INFO] Starting InstantQueue 'GAME5_NavTurnSans'...
02:20:55 [INFO] Queue 'GAME5_NavTurnSans' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:55 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:55 [INFO] Queue 'GAME5_NavTurnSans' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:55 [INFO] Queue 'GAME5_NavTurnSans' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:55 [INFO] Completing queue 'GAME5_NavTurnSans' in 7ms.
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:55 [INFO] Starting InstantQueue 'GAME5_IxHonorElectro'...
02:20:55 [INFO] Queue 'GAME5_IxHonorElectro' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:55 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:55 [INFO] Queue 'GAME5_IxHonorElectro' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:55 [INFO] Queue 'GAME5_IxHonorElectro' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:55 [INFO] Completing queue 'GAME5_IxHonorElectro' in 2ms.
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:20:55 [INFO] Starting InstantQueue 'GAME5_GunInterestsOk'...
02:20:55 [INFO] Queue 'GAME5_GunInterestsOk' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:20:55 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:20:55 [INFO] Queue 'GAME5_GunInterestsOk' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:20:55 [INFO] Queue 'GAME5_GunInterestsOk' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:20:55 [INFO] Completing queue 'GAME5_GunInterestsOk' in 1ms.
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:20:55 [INFO] Running script event 'PlayerChangesWorld', event='player
changes world from Map1 to Lobby' for script
'QUEST_1_CONTROLS'
02:20:55 [INFO] Starting InstantQueue
'QUEST_1_CONTROLS_EncounteredPeriodicOurs'...
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_EncounteredPeriodicOurs' Executing:
EXECUTE "as_op" "sidebar" "silent"
02:20:55 [INFO] +- Executing dCommand: EXECUTE/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='sidebar'
silent='true'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_EncounteredPeriodicOurs' Executing:
EXECUTE "as_op" "q1reset"
02:20:55 [INFO] +- Executing dCommand: EXECUTE/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1reset'
silent='false'
02:20:55 [INFO] +> Executing 'Event': Type='on Q1RESET command'
Container='QUEST_1_CONTROLS(WORLD)'
player=p@RRenGContext='{args=li@, cuboids=li@, server=false,
parsed_args=li@, command=Q1RESET, raw_args=}'
02:20:55 [INFO] +- Building event 'ON Q1RESET COMMAND' for QUEST_1_CONTROLS
---------+
02:20:55 [INFO] Starting InstantQueue
'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'...
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: TITLE "title:" "subtitle:<&a><&l>Get Ready!"
"fade_in:.2s" "stay:.8s" "fade_out:.3s"
02:20:55 [INFO] +- Executing dCommand: TITLE/p@RRenG ---------+
02:20:55 [INFO] Filled tag <&a> with ''.
02:20:55 [INFO] Filled tag <&l> with ''.
02:20:55 [INFO] +> Executing 'TITLE': title='' subtitle='Get Ready!'
fade_in='d@0.2s' stay='d@0.8s' fade_out='d@0.3s'
targets='[p@0b606369-bcd2-3f64-a9a2-81c3d29c058b]'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "server" "q1w2e101"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'FLAG': flag_name='q1w2e101'
Action/Value='SET_BOOLEAN(true)' flag_target='server'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w1_active:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W1_ACTIVE'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w2_active:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W2_ACTIVE'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w1_starter:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W1_STARTER'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w2_starter:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W2_STARTER'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w1_trigger:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W1_TRIGGER'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w1_weapon_stage_1:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W1_WEAPON_STAGE_1'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w1_weapon_stage_1_ammo_1:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W1_WEAPON_STAGE_1_AMMO_1'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "q1w1_chest_mastercool:!"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG': flag_name='Q1W1_CHEST_MASTERCOOL'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: EXECUTE "as_op" "q1w2e1_1" "silent"
02:20:55 [INFO] +- Executing dCommand: EXECUTE/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1w2e1_1'
silent='true'
02:20:55 [INFO] +> Executing 'Event': Type='on Q1W2E1_1 command'
Container='QUEST_1_WAVE_2(WORLD)'
player=p@RRenGContext='{args=li@, cuboids=li@, server=false,
parsed_args=li@, command=Q1W2E1_1, raw_args=}'
02:20:55 [INFO] +- Building event 'ON Q1W2E1_1 COMMAND' for QUEST_1_WAVE_2
---------+
02:20:55 [INFO] Starting InstantQueue 'QUEST_1_WAVE_2_BowlClanFit'...
02:20:55 [INFO] Queue 'QUEST_1_WAVE_2_BowlClanFit' Executing: ASYNC "{" "-"
"if" "<server.has_flag[q1w2e102]>" "{" "-" "flag" "server"
"q1w2e101" "-" "flag" "server" "q1w2e102:!" "-" "switch"
"l@-87,44,-74,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-86,44,-85,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-69,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-57,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-44,44,-88,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-42,44,-74,Lobby" "s... * snip! *
02:20:55 [INFO] +- Executing dCommand: ASYNC/p@RRenG ---------+
02:20:55 [INFO] Starting InstantQueue
'ASYNC_COMMAND_SightAmericanOwnership'...
02:20:55 [INFO] Completing queue 'QUEST_1_WAVE_2_BowlClanFit' in 0ms.
02:20:55 [INFO] Queue 'ASYNC_COMMAND_SightAmericanOwnership' Executing: IF
"<server.has_flag[q1w2e102]>" "{" "-" "flag" "server"
"q1w2e101" "-" "flag" "server" "q1w2e102:!" "-" "switch"
"l@-87,44,-74,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-86,44,-85,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-69,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-57,44,-101,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-44,44,-88,Lobby" "state:on" "-" "wait" "0.1" "-" "switch"
"l@-42,44,-74,Lobby" "state:o... * snip! *
02:20:55 [INFO] +- Executing dCommand: IF/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'IF': use_braces='true'
02:20:55 [INFO] Filled tag <server.has_flag[q1w2e102]> with 'false'.
02:20:55 [INFO] Completing queue 'ASYNC_COMMAND_SightAmericanOwnership' in
0ms.
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_ParticularlyWileyWorldwide'
Executing: FLAG "<player>" "kitpvpkillstreak_entity_entity:0"
02:20:55 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:20:55 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:20:55 [INFO] +> Executing 'FLAG':
flag_name='KITPVPKILLSTREAK_ENTITY_ENTITY'
Action/Value='SET_VALUE(0)' flag_target='p@RRenG'
02:20:55 [INFO] Completing queue
'QUEST_1_CONTROLS_ParticularlyWileyWorldwide' in 12ms.
02:20:55 [INFO] Queue 'QUEST_1_CONTROLS_EncounteredPeriodicOurs' Executing:
WAIT "0.5"
02:20:55 [INFO] +- Executing dCommand: WAIT/p@RRenG ---------+
02:20:55 [INFO] +> Executing 'WAIT':
queue='QUEST_1_CONTROLS_EncounteredPeriodicOurs'
delay='d@0.5s'
02:20:55 [INFO] Forcing queue QUEST_1_CONTROLS_EncounteredPeriodicOurs into a
timed queue...
02:20:55 [INFO] Completing queue 'QUEST_1_CONTROLS_EncounteredPeriodicOurs'
in 26ms.
02:20:55 [INFO] Starting TimedQueue
'QUEST_1_CONTROLS_EncounteredPeriodicOurs'...
02:20:56 [INFO] Queue 'QUEST_1_CONTROLS_EncounteredPeriodicOurs' Executing:
EXECUTE "as_op" "q1sidebar" "silent"
02:20:56 [INFO] +- Executing dCommand: EXECUTE/p@RRenG ---------+
02:20:56 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1sidebar'
silent='true'
02:20:56 [INFO] Completing queue 'QUEST_1_CONTROLS_EncounteredPeriodicOurs'
in 545ms.
02:21:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:01 [INFO] Starting InstantQueue 'GAME5_HansenDriedPrinting'...
02:21:01 [INFO] Queue 'GAME5_HansenDriedPrinting' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:01 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:01 [INFO] +> Executing 'IF': use_braces='true'
02:21:01 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:01 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:01 [INFO] Completing queue 'GAME5_HansenDriedPrinting' in 1ms.
02:21:01 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:01 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:02 [INFO] Starting InstantQueue 'GAME5_OwnsHrDental'...
02:21:02 [INFO] Queue 'GAME5_OwnsHrDental' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:21:02 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:02 [INFO] +> Executing 'IF': use_braces='true'
02:21:02 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:02 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:02 [INFO] Completing queue 'GAME5_OwnsHrDental' in 1ms.
02:21:02 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:02 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:02 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:02 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:02 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:02 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:03 [INFO] Starting InstantQueue 'GAME5_BrochuresAttentionKm'...
02:21:03 [INFO] Queue 'GAME5_BrochuresAttentionKm' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:03 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:03 [INFO] +> Executing 'IF': use_braces='true'
02:21:03 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:03 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:03 [INFO] Completing queue 'GAME5_BrochuresAttentionKm' in 1ms.
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:03 [INFO] Starting InstantQueue 'GAME5_RemainedKingBee'...
02:21:03 [INFO] Queue 'GAME5_RemainedKingBee' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:03 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:03 [INFO] +> Executing 'IF': use_braces='true'
02:21:03 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:03 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:03 [INFO] Completing queue 'GAME5_RemainedKingBee' in 0ms.
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:03 [INFO] Starting InstantQueue 'GAME5_FootageWanGear'...
02:21:03 [INFO] Queue 'GAME5_FootageWanGear' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:03 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:03 [INFO] +> Executing 'IF': use_braces='true'
02:21:03 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:03 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:03 [INFO] Completing queue 'GAME5_FootageWanGear' in 0ms.
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:03 [INFO] Starting InstantQueue 'GAME5_FundamentalsRegistryBunch'...
02:21:03 [INFO] Queue 'GAME5_FundamentalsRegistryBunch' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:03 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:03 [INFO] +> Executing 'IF': use_braces='true'
02:21:03 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:03 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:03 [INFO] Completing queue 'GAME5_FundamentalsRegistryBunch' in 1ms.
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:03 [INFO] Starting InstantQueue 'GAME5_MirrorCreaturesSmaller'...
02:21:03 [INFO] Queue 'GAME5_MirrorCreaturesSmaller' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:03 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:03 [INFO] +> Executing 'IF': use_braces='true'
02:21:03 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:03 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:03 [INFO] Completing queue 'GAME5_MirrorCreaturesSmaller' in 1ms.
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:03 [INFO] Starting InstantQueue 'GAME5_AffiliateTargetedPopularity'...
02:21:03 [INFO] Queue 'GAME5_AffiliateTargetedPopularity' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:03 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:03 [INFO] +> Executing 'IF': use_braces='true'
02:21:03 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:03 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:03 [INFO] Completing queue 'GAME5_AffiliateTargetedPopularity' in 0ms.
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:03 [INFO] Starting InstantQueue 'GAME5_FinancingListAbout'...
02:21:03 [INFO] Queue 'GAME5_FinancingListAbout' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:03 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:03 [INFO] +> Executing 'IF': use_braces='true'
02:21:03 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:03 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:03 [INFO] Completing queue 'GAME5_FinancingListAbout' in 1ms.
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:03 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:04 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:04 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:04 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:05 [INFO] Starting InstantQueue
'GAME5_MagnificentMaintainedPrescription'...
02:21:05 [INFO] Queue 'GAME5_MagnificentMaintainedPrescription' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"... *
snip! *
02:21:05 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:05 [INFO] +> Executing 'IF': use_braces='true'
02:21:05 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:05 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:05 [INFO] Completing queue 'GAME5_MagnificentMaintainedPrescription' in
1ms.
02:21:05 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:05 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:05 [INFO] Starting InstantQueue 'GAME5_DenizenVentureFu'...
02:21:05 [INFO] Queue 'GAME5_DenizenVentureFu' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:05 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:05 [INFO] +> Executing 'IF': use_braces='true'
02:21:05 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:05 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:05 [INFO] Completing queue 'GAME5_DenizenVentureFu' in 1ms.
02:21:05 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:05 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:05 [INFO] Starting InstantQueue 'GAME5_GramsGuideDenizen'...
02:21:05 [INFO] Queue 'GAME5_GramsGuideDenizen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:05 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:05 [INFO] +> Executing 'IF': use_braces='true'
02:21:05 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:05 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:05 [INFO] Completing queue 'GAME5_GramsGuideDenizen' in 1ms.
02:21:05 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:05 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_EnbConfirmNotion'...
02:21:06 [INFO] Queue 'GAME5_EnbConfirmNotion' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_EnbConfirmNotion' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_SodiumGardensHistorical'...
02:21:06 [INFO] Queue 'GAME5_SodiumGardensHistorical' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_SodiumGardensHistorical' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_CastingRiskStephen'...
02:21:06 [INFO] Queue 'GAME5_CastingRiskStephen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_CastingRiskStephen' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_LlpYeComp'...
02:21:06 [INFO] Queue 'GAME5_LlpYeComp' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-"... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_LlpYeComp' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_TripAttorneysDiagnosis'...
02:21:06 [INFO] Queue 'GAME5_TripAttorneysDiagnosis' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_TripAttorneysDiagnosis' in 0ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_ReleasedSeparationStudies'...
02:21:06 [INFO] Queue 'GAME5_ReleasedSeparationStudies' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_ReleasedSeparationStudies' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_RevealsMiningPoultry'...
02:21:06 [INFO] Queue 'GAME5_RevealsMiningPoultry' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_RevealsMiningPoultry' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_MineDriverDetection'...
02:21:06 [INFO] Queue 'GAME5_MineDriverDetection' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_MineDriverDetection' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_ConceptsBargainFacilities'...
02:21:06 [INFO] Queue 'GAME5_ConceptsBargainFacilities' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_ConceptsBargainFacilities' in 0ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_PensMailedKnew'...
02:21:06 [INFO] Queue 'GAME5_PensMailedKnew' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_PensMailedKnew' in 0ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_ElevenSatinRicky'...
02:21:06 [INFO] Queue 'GAME5_ElevenSatinRicky' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_ElevenSatinRicky' in 0ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_GetsTennisSim'...
02:21:06 [INFO] Queue 'GAME5_GetsTennisSim' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_GetsTennisSim' in 0ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_AerospaceSpeechReviews'...
02:21:06 [INFO] Queue 'GAME5_AerospaceSpeechReviews' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_AerospaceSpeechReviews' in 0ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_LegalPalaceArray'...
02:21:06 [INFO] Queue 'GAME5_LegalPalaceArray' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_LegalPalaceArray' in 0ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_HitachiSwingUnderground'...
02:21:06 [INFO] Queue 'GAME5_HitachiSwingUnderground' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_HitachiSwingUnderground' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_DenizenPmSoutheast'...
02:21:06 [INFO] Queue 'GAME5_DenizenPmSoutheast' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_DenizenPmSoutheast' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_JurisdictionSynthesisCause'...
02:21:06 [INFO] Queue 'GAME5_JurisdictionSynthesisCause' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_JurisdictionSynthesisCause' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:06 [INFO] Starting InstantQueue 'GAME5_BasesPreviewsIrc'...
02:21:06 [INFO] Queue 'GAME5_BasesPreviewsIrc' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:06 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:06 [INFO] +> Executing 'IF': use_braces='true'
02:21:06 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:06 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:06 [INFO] Completing queue 'GAME5_BasesPreviewsIrc' in 1ms.
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:06 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_CitysearchPaleDrivers'...
02:21:07 [INFO] Queue 'GAME5_CitysearchPaleDrivers' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_CitysearchPaleDrivers' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_TellingTestimonialsSingles'...
02:21:07 [INFO] Queue 'GAME5_TellingTestimonialsSingles' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_TellingTestimonialsSingles' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_CzechSuitsVerified'...
02:21:07 [INFO] Queue 'GAME5_CzechSuitsVerified' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_CzechSuitsVerified' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_SheAirplaneAcademic'...
02:21:07 [INFO] Queue 'GAME5_SheAirplaneAcademic' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_SheAirplaneAcademic' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_WhichHarveyNutten'...
02:21:07 [INFO] Queue 'GAME5_WhichHarveyNutten' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_WhichHarveyNutten' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_AdobeSustainedCommons'...
02:21:07 [INFO] Queue 'GAME5_AdobeSustainedCommons' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_AdobeSustainedCommons' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_AhArmMia'...
02:21:07 [INFO] Queue 'GAME5_AhArmMia' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" ... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_AhArmMia' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_EstatesWilliamsHoney'...
02:21:07 [INFO] Queue 'GAME5_EstatesWilliamsHoney' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_EstatesWilliamsHoney' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_BookmarksConsumersWoods'...
02:21:07 [INFO] Queue 'GAME5_BookmarksConsumersWoods' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_BookmarksConsumersWoods' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_MessengerCirclesMeters'...
02:21:07 [INFO] Queue 'GAME5_MessengerCirclesMeters' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_MessengerCirclesMeters' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_GrowWattsRunning'...
02:21:07 [INFO] Queue 'GAME5_GrowWattsRunning' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_GrowWattsRunning' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_CapabilitiesMessagingLiz'...
02:21:07 [INFO] Queue 'GAME5_CapabilitiesMessagingLiz' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_CapabilitiesMessagingLiz' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_DeckCindyRanging'...
02:21:07 [INFO] Queue 'GAME5_DeckCindyRanging' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_DeckCindyRanging' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_BelizeIncreasinglyGriffin'...
02:21:07 [INFO] Queue 'GAME5_BelizeIncreasinglyGriffin' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_BelizeIncreasinglyGriffin' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_PicnicTaxiDatabase'...
02:21:07 [INFO] Queue 'GAME5_PicnicTaxiDatabase' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_PicnicTaxiDatabase' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_PrixVideoShortly'...
02:21:07 [INFO] Queue 'GAME5_PrixVideoShortly' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_PrixVideoShortly' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_CharmsCraftTerms'...
02:21:07 [INFO] Queue 'GAME5_CharmsCraftTerms' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_CharmsCraftTerms' in 1ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_PhiCriticalAt'...
02:21:07 [INFO] Queue 'GAME5_PhiCriticalAt' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_PhiCriticalAt' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:07 [INFO] Starting InstantQueue 'GAME5_SalemBooksExamine'...
02:21:07 [INFO] Queue 'GAME5_SalemBooksExamine' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:07 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:07 [INFO] +> Executing 'IF': use_braces='true'
02:21:07 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:07 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:07 [INFO] Completing queue 'GAME5_SalemBooksExamine' in 0ms.
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:07 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_CivilMysteryChristine'...
02:21:08 [INFO] Queue 'GAME5_CivilMysteryChristine' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_CivilMysteryChristine' in 1ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_DerRegimeHarmful'...
02:21:08 [INFO] Queue 'GAME5_DerRegimeHarmful' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_DerRegimeHarmful' in 1ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_MudAllocationImplied'...
02:21:08 [INFO] Queue 'GAME5_MudAllocationImplied' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_MudAllocationImplied' in 0ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_WorkedBowlingCounty'...
02:21:08 [INFO] Queue 'GAME5_WorkedBowlingCounty' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_WorkedBowlingCounty' in 0ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_LincolnDenizenIndicates'...
02:21:08 [INFO] Queue 'GAME5_LincolnDenizenIndicates' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_LincolnDenizenIndicates' in 0ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_StreamThroughDreams'...
02:21:08 [INFO] Queue 'GAME5_StreamThroughDreams' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_StreamThroughDreams' in 0ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_BikeSymbolSpecialists'...
02:21:08 [INFO] Queue 'GAME5_BikeSymbolSpecialists' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_BikeSymbolSpecialists' in 0ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_CooperMsgidInspection'...
02:21:08 [INFO] Queue 'GAME5_CooperMsgidInspection' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_CooperMsgidInspection' in 1ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_ElectricityGraceAcid'...
02:21:08 [INFO] Queue 'GAME5_ElectricityGraceAcid' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_ElectricityGraceAcid' in 1ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_UcSamsungAs'...
02:21:08 [INFO] Queue 'GAME5_UcSamsungAs' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_UcSamsungAs' in 1ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_PrivilegesDisputeEuros'...
02:21:08 [INFO] Queue 'GAME5_PrivilegesDisputeEuros' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_PrivilegesDisputeEuros' in 1ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_MeatSyndicateTest'...
02:21:08 [INFO] Queue 'GAME5_MeatSyndicateTest' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_MeatSyndicateTest' in 1ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:08 [INFO] Starting InstantQueue 'GAME5_LowsHealthyExperiencing'...
02:21:08 [INFO] Queue 'GAME5_LowsHealthyExperiencing' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:08 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:08 [INFO] +> Executing 'IF': use_braces='true'
02:21:08 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:08 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:08 [INFO] Completing queue 'GAME5_LowsHealthyExperiencing' in 21ms.
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:08 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_DirectorsSlightlyDu'...
02:21:09 [INFO] Queue 'GAME5_DirectorsSlightlyDu' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_DirectorsSlightlyDu' in 1ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_CostumePlantsWonder'...
02:21:09 [INFO] Queue 'GAME5_CostumePlantsWonder' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_CostumePlantsWonder' in 0ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_AnythingItalianDenizen'...
02:21:09 [INFO] Queue 'GAME5_AnythingItalianDenizen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_AnythingItalianDenizen' in 0ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_FpSurprisingSilver'...
02:21:09 [INFO] Queue 'GAME5_FpSurprisingSilver' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_FpSurprisingSilver' in 0ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_RgWarrenSolo'...
02:21:09 [INFO] Queue 'GAME5_RgWarrenSolo' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_RgWarrenSolo' in 0ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_DeclaredIndianapolisRussia'...
02:21:09 [INFO] Queue 'GAME5_DeclaredIndianapolisRussia' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_DeclaredIndianapolisRussia' in 0ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_UtilitiesPreviewSolve'...
02:21:09 [INFO] Queue 'GAME5_UtilitiesPreviewSolve' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_UtilitiesPreviewSolve' in 0ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_ApartmentsWorthChevrolet'...
02:21:09 [INFO] Queue 'GAME5_ApartmentsWorthChevrolet' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_ApartmentsWorthChevrolet' in 0ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:09 [INFO] Starting InstantQueue 'GAME5_AttemptedDjBecause'...
02:21:09 [INFO] Queue 'GAME5_AttemptedDjBecause' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:09 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:09 [INFO] +> Executing 'IF': use_braces='true'
02:21:09 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:09 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:09 [INFO] Completing queue 'GAME5_AttemptedDjBecause' in 1ms.
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:09 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:12 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:12 [INFO] Starting InstantQueue 'GAME5_GraduationDarkDam'...
02:21:12 [INFO] Queue 'GAME5_GraduationDarkDam' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:12 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:12 [INFO] +> Executing 'IF': use_braces='true'
02:21:12 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:12 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:12 [INFO] Completing queue 'GAME5_GraduationDarkDam' in 1ms.
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:12 [INFO] Starting InstantQueue 'GAME5_TaiwanChurchesJazz'...
02:21:12 [INFO] Queue 'GAME5_TaiwanChurchesJazz' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:12 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:12 [INFO] +> Executing 'IF': use_braces='true'
02:21:12 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:12 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:12 [INFO] Completing queue 'GAME5_TaiwanChurchesJazz' in 1ms.
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:12 [INFO] Starting InstantQueue 'GAME5_MineNlFin'...
02:21:12 [INFO] Queue 'GAME5_MineNlFin' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-"... * snip! *
02:21:12 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:12 [INFO] +> Executing 'IF': use_braces='true'
02:21:12 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:12 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:12 [INFO] Completing queue 'GAME5_MineNlFin' in 1ms.
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:12 [INFO] Starting InstantQueue 'GAME5_NeighborsPassedReward'...
02:21:12 [INFO] Queue 'GAME5_NeighborsPassedReward' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:12 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:12 [INFO] +> Executing 'IF': use_braces='true'
02:21:12 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:12 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:12 [INFO] Completing queue 'GAME5_NeighborsPassedReward' in 1ms.
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:12 [INFO] Starting InstantQueue 'GAME5_BrochuresPerformsConsultant'...
02:21:12 [INFO] Queue 'GAME5_BrochuresPerformsConsultant' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:12 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:12 [INFO] +> Executing 'IF': use_braces='true'
02:21:12 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:12 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:12 [INFO] Completing queue 'GAME5_BrochuresPerformsConsultant' in 1ms.
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:12 [INFO] Starting InstantQueue 'GAME5_YouthPopularityLectures'...
02:21:12 [INFO] Queue 'GAME5_YouthPopularityLectures' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:12 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:12 [INFO] +> Executing 'IF': use_braces='true'
02:21:12 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:12 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:12 [INFO] Completing queue 'GAME5_YouthPopularityLectures' in 1ms.
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:12 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_MarinaChoicesTwenty'...
02:21:13 [INFO] Queue 'GAME5_MarinaChoicesTwenty' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_MarinaChoicesTwenty' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_WorldcatMimeOxygen'...
02:21:13 [INFO] Queue 'GAME5_WorldcatMimeOxygen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_WorldcatMimeOxygen' in 0ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_ReadingsParticipantChemical'...
02:21:13 [INFO] Queue 'GAME5_ReadingsParticipantChemical' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_ReadingsParticipantChemical' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_NotionWpModelling'...
02:21:13 [INFO] Queue 'GAME5_NotionWpModelling' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_NotionWpModelling' in 0ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_JonVariablesI'...
02:21:13 [INFO] Queue 'GAME5_JonVariablesI' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_JonVariablesI' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_CyprusPnIts'...
02:21:13 [INFO] Queue 'GAME5_CyprusPnIts' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_CyprusPnIts' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_BreakingCoachesCriteria'...
02:21:13 [INFO] Queue 'GAME5_BreakingCoachesCriteria' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_BreakingCoachesCriteria' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_MicrosoftStemUsd'...
02:21:13 [INFO] Queue 'GAME5_MicrosoftStemUsd' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_MicrosoftStemUsd' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_NotificationGnomeDenizen'...
02:21:13 [INFO] Queue 'GAME5_NotificationGnomeDenizen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_NotificationGnomeDenizen' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_ExplorationPillLosing'...
02:21:13 [INFO] Queue 'GAME5_ExplorationPillLosing' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_ExplorationPillLosing' in 1ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_ErrorsAlexRw'...
02:21:13 [INFO] Queue 'GAME5_ErrorsAlexRw' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_ErrorsAlexRw' in 0ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_RelyCivilianTil'...
02:21:13 [INFO] Queue 'GAME5_RelyCivilianTil' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_RelyCivilianTil' in 0ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_SecureFromContainer'...
02:21:13 [INFO] Queue 'GAME5_SecureFromContainer' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_SecureFromContainer' in 0ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:13 [INFO] Starting InstantQueue 'GAME5_CarbAutosAlaska'...
02:21:13 [INFO] Queue 'GAME5_CarbAutosAlaska' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:13 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:13 [INFO] +> Executing 'IF': use_braces='true'
02:21:13 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:13 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:13 [INFO] Completing queue 'GAME5_CarbAutosAlaska' in 0ms.
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:13 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:14 [INFO] Starting InstantQueue 'GAME5_RacingGuestStrategies'...
02:21:14 [INFO] Queue 'GAME5_RacingGuestStrategies' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:14 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:14 [INFO] +> Executing 'IF': use_braces='true'
02:21:14 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:14 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:14 [INFO] Completing queue 'GAME5_RacingGuestStrategies' in 0ms.
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:14 [INFO] Starting InstantQueue 'GAME5_ParentsChartsBacking'...
02:21:14 [INFO] Queue 'GAME5_ParentsChartsBacking' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:14 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:14 [INFO] +> Executing 'IF': use_braces='true'
02:21:14 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:14 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:14 [INFO] Completing queue 'GAME5_ParentsChartsBacking' in 0ms.
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:14 [INFO] Starting InstantQueue 'GAME5_ShootIssuePour'...
02:21:14 [INFO] Queue 'GAME5_ShootIssuePour' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:14 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:14 [INFO] +> Executing 'IF': use_braces='true'
02:21:14 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:14 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:14 [INFO] Completing queue 'GAME5_ShootIssuePour' in 0ms.
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:14 [INFO] Starting InstantQueue 'GAME5_TvsPerformerBoards'...
02:21:14 [INFO] Queue 'GAME5_TvsPerformerBoards' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:14 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:14 [INFO] +> Executing 'IF': use_braces='true'
02:21:14 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:14 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:14 [INFO] Completing queue 'GAME5_TvsPerformerBoards' in 0ms.
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:14 [INFO] Starting InstantQueue 'GAME5_PerthUrlTooth'...
02:21:14 [INFO] Queue 'GAME5_PerthUrlTooth' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:21:14 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:14 [INFO] +> Executing 'IF': use_braces='true'
02:21:14 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:14 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:14 [INFO] Completing queue 'GAME5_PerthUrlTooth' in 0ms.
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:14 [INFO] Starting InstantQueue 'GAME5_DescriptionsThunderAdoption'...
02:21:14 [INFO] Queue 'GAME5_DescriptionsThunderAdoption' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:14 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:14 [INFO] +> Executing 'IF': use_braces='true'
02:21:14 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:14 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:14 [INFO] Completing queue 'GAME5_DescriptionsThunderAdoption' in 1ms.
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:14 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_VectorBeingsDealers'...
02:21:15 [INFO] Queue 'GAME5_VectorBeingsDealers' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_VectorBeingsDealers' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_BachelorTgpMumbai'...
02:21:15 [INFO] Queue 'GAME5_BachelorTgpMumbai' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_BachelorTgpMumbai' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_EarlDenizenYrs'...
02:21:15 [INFO] Queue 'GAME5_EarlDenizenYrs' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_EarlDenizenYrs' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_ClearingBeginningWrite'...
02:21:15 [INFO] Queue 'GAME5_ClearingBeginningWrite' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_ClearingBeginningWrite' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_TelevisionGasolineSituation'...
02:21:15 [INFO] Queue 'GAME5_TelevisionGasolineSituation' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_TelevisionGasolineSituation' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_NavigatorGuardsJake'...
02:21:15 [INFO] Queue 'GAME5_NavigatorGuardsJake' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_NavigatorGuardsJake' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_IndicatorsLandDisclose'...
02:21:15 [INFO] Queue 'GAME5_IndicatorsLandDisclose' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_IndicatorsLandDisclose' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_SocksInsuranceGenerators'...
02:21:15 [INFO] Queue 'GAME5_SocksInsuranceGenerators' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_SocksInsuranceGenerators' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_OrleansKentuckySense'...
02:21:15 [INFO] Queue 'GAME5_OrleansKentuckySense' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_OrleansKentuckySense' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_HornCmsDer'...
02:21:15 [INFO] Queue 'GAME5_HornCmsDer' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_HornCmsDer' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [EntityDamaged] ('in
???'): 'entity damages entity in Recreation' for XENMAI_TEST_1
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_LaurenBullSf'...
02:21:15 [INFO] Queue 'GAME5_LaurenBullSf' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_LaurenBullSf' in 1ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [EntityDamaged] ('in
???'): 'player damages entity in Recreation' for XENMAI_TEST_1
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [EntityDamaged] ('in
???'): 'entity damages entity in Recreation' for XENMAI_TEST_1
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_ForgottenNaturalOutsourcing'...
02:21:15 [INFO] Queue 'GAME5_ForgottenNaturalOutsourcing' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_ForgottenNaturalOutsourcing' in 0ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:15 [INFO] Starting InstantQueue 'GAME5_DescendingIntakeMental'...
02:21:15 [INFO] Queue 'GAME5_DescendingIntakeMental' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:15 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:15 [INFO] +> Executing 'IF': use_braces='true'
02:21:15 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:15 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:15 [INFO] Completing queue 'GAME5_DescendingIntakeMental' in 0ms.
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:15 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_TakingSallyQuiz'...
02:21:16 [INFO] Queue 'GAME5_TakingSallyQuiz' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_TakingSallyQuiz' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_AvoidingBeliefInnovation'...
02:21:16 [INFO] Queue 'GAME5_AvoidingBeliefInnovation' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_AvoidingBeliefInnovation' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_LtWavWed'...
02:21:16 [INFO] Queue 'GAME5_LtWavWed' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" ... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_LtWavWed' in 0ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_FloorsHandedFull'...
02:21:16 [INFO] Queue 'GAME5_FloorsHandedFull' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_FloorsHandedFull' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_AluminiumSigLegal'...
02:21:16 [INFO] Queue 'GAME5_AluminiumSigLegal' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_AluminiumSigLegal' in 0ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_AppealRadioMailing'...
02:21:16 [INFO] Queue 'GAME5_AppealRadioMailing' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_AppealRadioMailing' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_NationwideReputationChamber'...
02:21:16 [INFO] Queue 'GAME5_NationwideReputationChamber' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_NationwideReputationChamber' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_SePastIntegrated'...
02:21:16 [INFO] Queue 'GAME5_SePastIntegrated' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_SePastIntegrated' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_UsrReflectionsOrdinance'...
02:21:16 [INFO] Queue 'GAME5_UsrReflectionsOrdinance' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_UsrReflectionsOrdinance' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_RespondCustomsAnticipated'...
02:21:16 [INFO] Queue 'GAME5_RespondCustomsAnticipated' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_RespondCustomsAnticipated' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_CourseTopicReally'...
02:21:16 [INFO] Queue 'GAME5_CourseTopicReally' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_CourseTopicReally' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_CopyingComplaintsPractical'...
02:21:16 [INFO] Queue 'GAME5_CopyingComplaintsPractical' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_CopyingComplaintsPractical' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_HeadphonesMarkersCitizens'...
02:21:16 [INFO] Queue 'GAME5_HeadphonesMarkersCitizens' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_HeadphonesMarkersCitizens' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_MineIranMartin'...
02:21:16 [INFO] Queue 'GAME5_MineIranMartin' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_MineIranMartin' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_WallaceApplianceAppliances'...
02:21:16 [INFO] Queue 'GAME5_WallaceApplianceAppliances' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_WallaceApplianceAppliances' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_OwnershipHopedEnabling'...
02:21:16 [INFO] Queue 'GAME5_OwnershipHopedEnabling' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_OwnershipHopedEnabling' in 1ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:16 [INFO] Starting InstantQueue 'GAME5_SurpriseNgCan'...
02:21:16 [INFO] Queue 'GAME5_SurpriseNgCan' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:21:16 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:16 [INFO] +> Executing 'IF': use_braces='true'
02:21:16 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:16 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:16 [INFO] Completing queue 'GAME5_SurpriseNgCan' in 0ms.
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:16 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_TreatmentsRollingOutreach'...
02:21:17 [INFO] Queue 'GAME5_TreatmentsRollingOutreach' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_TreatmentsRollingOutreach' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_FujiBroadcastingElimination'...
02:21:17 [INFO] Queue 'GAME5_FujiBroadcastingElimination' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_FujiBroadcastingElimination' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_ChaptersKeyboardThread'...
02:21:17 [INFO] Queue 'GAME5_ChaptersKeyboardThread' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_ChaptersKeyboardThread' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_DenizenConsistencyJun'...
02:21:17 [INFO] Queue 'GAME5_DenizenConsistencyJun' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_DenizenConsistencyJun' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_CentDominantHughes'...
02:21:17 [INFO] Queue 'GAME5_CentDominantHughes' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_CentDominantHughes' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_BreakingCompareMenu'...
02:21:17 [INFO] Queue 'GAME5_BreakingCompareMenu' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_BreakingCompareMenu' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_IeMillionMeditation'...
02:21:17 [INFO] Queue 'GAME5_IeMillionMeditation' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_IeMillionMeditation' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_MakeupLawsPartly'...
02:21:17 [INFO] Queue 'GAME5_MakeupLawsPartly' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_MakeupLawsPartly' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_LicenceCalgaryMeet'...
02:21:17 [INFO] Queue 'GAME5_LicenceCalgaryMeet' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_LicenceCalgaryMeet' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_DistrictSmokeMine'...
02:21:17 [INFO] Queue 'GAME5_DistrictSmokeMine' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_DistrictSmokeMine' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_LovesFunctioningToken'...
02:21:17 [INFO] Queue 'GAME5_LovesFunctioningToken' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_LovesFunctioningToken' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_MinecraftMaximumWild'...
02:21:17 [INFO] Queue 'GAME5_MinecraftMaximumWild' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_MinecraftMaximumWild' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:17 [INFO] Starting InstantQueue 'GAME5_MurrayPowellXl'...
02:21:17 [INFO] Queue 'GAME5_MurrayPowellXl' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:17 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:17 [INFO] +> Executing 'IF': use_braces='true'
02:21:17 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:17 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:17 [INFO] Completing queue 'GAME5_MurrayPowellXl' in 1ms.
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:17 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [EntityDamaged] ('in
???'): 'entity damages entity in Recreation' for XENMAI_TEST_1
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_VitaminCitizensMine'...
02:21:18 [INFO] Queue 'GAME5_VitaminCitizensMine' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_VitaminCitizensMine' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_ScreensaverMinecraftEf'...
02:21:18 [INFO] Queue 'GAME5_ScreensaverMinecraftEf' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_ScreensaverMinecraftEf' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_GovernmentsBankMambo'...
02:21:18 [INFO] Queue 'GAME5_GovernmentsBankMambo' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_GovernmentsBankMambo' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_PitchRelativesStupid'...
02:21:18 [INFO] Queue 'GAME5_PitchRelativesStupid' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_PitchRelativesStupid' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_LoseInfringementWelsh'...
02:21:18 [INFO] Queue 'GAME5_LoseInfringementWelsh' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_LoseInfringementWelsh' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_LaserWorldLeave'...
02:21:18 [INFO] Queue 'GAME5_LaserWorldLeave' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_LaserWorldLeave' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_WinningPayrollWildlife'...
02:21:18 [INFO] Queue 'GAME5_WinningPayrollWildlife' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_WinningPayrollWildlife' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_DropHillBottle'...
02:21:18 [INFO] Queue 'GAME5_DropHillBottle' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_DropHillBottle' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_PacificOvenEnding'...
02:21:18 [INFO] Queue 'GAME5_PacificOvenEnding' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_PacificOvenEnding' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_RealtorPrepEnrolled'...
02:21:18 [INFO] Queue 'GAME5_RealtorPrepEnrolled' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_RealtorPrepEnrolled' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:18 [INFO] Starting InstantQueue 'GAME5_PromiseAssignmentsMariah'...
02:21:18 [INFO] Queue 'GAME5_PromiseAssignmentsMariah' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:18 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:18 [INFO] +> Executing 'IF': use_braces='true'
02:21:18 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:18 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:18 [INFO] Completing queue 'GAME5_PromiseAssignmentsMariah' in 1ms.
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:18 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_GuaranteedMrSpecific'...
02:21:19 [INFO] Queue 'GAME5_GuaranteedMrSpecific' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_GuaranteedMrSpecific' in 1ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_PackageOgWhose'...
02:21:19 [INFO] Queue 'GAME5_PackageOgWhose' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_PackageOgWhose' in 1ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [EntityDamaged] ('in
???'): 'entity damages entity in Recreation' for XENMAI_TEST_1
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_AusMinecraftThank'...
02:21:19 [INFO] Queue 'GAME5_AusMinecraftThank' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_AusMinecraftThank' in 1ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_InexpensiveHuntResearcher'...
02:21:19 [INFO] Queue 'GAME5_InexpensiveHuntResearcher' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_InexpensiveHuntResearcher' in 0ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_CanadianPbBeverages'...
02:21:19 [INFO] Queue 'GAME5_CanadianPbBeverages' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_CanadianPbBeverages' in 0ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_PipelineInheritedHungarian'...
02:21:19 [INFO] Queue 'GAME5_PipelineInheritedHungarian' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_PipelineInheritedHungarian' in 0ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_WorldcatRealizedLegally'...
02:21:19 [INFO] Queue 'GAME5_WorldcatRealizedLegally' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_WorldcatRealizedLegally' in 0ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_LongGuidelinesChevrolet'...
02:21:19 [INFO] Queue 'GAME5_LongGuidelinesChevrolet' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_LongGuidelinesChevrolet' in 1ms.
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:19 [INFO] Starting InstantQueue 'GAME5_LessonsHopesMixed'...
02:21:19 [INFO] Queue 'GAME5_LessonsHopesMixed' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:19 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:19 [INFO] +> Executing 'IF': use_braces='true'
02:21:19 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:19 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:19 [INFO] Completing queue 'GAME5_LessonsHopesMixed' in 0ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_HintCachedRussia'...
02:21:20 [INFO] Queue 'GAME5_HintCachedRussia' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_HintCachedRussia' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_IrcTechnoBuyers'...
02:21:20 [INFO] Queue 'GAME5_IrcTechnoBuyers' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_IrcTechnoBuyers' in 2ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_PostageNtscFabulous'...
02:21:20 [INFO] Queue 'GAME5_PostageNtscFabulous' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_PostageNtscFabulous' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_RickPathsNicaragua'...
02:21:20 [INFO] Queue 'GAME5_RickPathsNicaragua' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_RickPathsNicaragua' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_GradeInternalDes'...
02:21:20 [INFO] Queue 'GAME5_GradeInternalDes' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_GradeInternalDes' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [EntityDamaged] ('in
???'): 'entity damages entity in Recreation' for XENMAI_TEST_1
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_VisiblePreciseSpent'...
02:21:20 [INFO] Queue 'GAME5_VisiblePreciseSpent' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_VisiblePreciseSpent' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_MastercardMuzeAdvertisers'...
02:21:20 [INFO] Queue 'GAME5_MastercardMuzeAdvertisers' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_MastercardMuzeAdvertisers' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_OpenedDiscountsScoring'...
02:21:20 [INFO] Queue 'GAME5_OpenedDiscountsScoring' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_OpenedDiscountsScoring' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_WalterStillLeaving'...
02:21:20 [INFO] Queue 'GAME5_WalterStillLeaving' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_WalterStillLeaving' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_ClubPamelaSite'...
02:21:20 [INFO] Queue 'GAME5_ClubPamelaSite' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_ClubPamelaSite' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_ConfirmQuestionsIndianapolis'...
02:21:20 [INFO] Queue 'GAME5_ConfirmQuestionsIndianapolis' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"que... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_ConfirmQuestionsIndianapolis' in 0ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_AliasNationwideClock'...
02:21:20 [INFO] Queue 'GAME5_AliasNationwideClock' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_AliasNationwideClock' in 0ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_PerformThreatenedShoes'...
02:21:20 [INFO] Queue 'GAME5_PerformThreatenedShoes' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_PerformThreatenedShoes' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_NamePostersAve'...
02:21:20 [INFO] Queue 'GAME5_NamePostersAve' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_NamePostersAve' in 0ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_ReceivingProducingOffset'...
02:21:20 [INFO] Queue 'GAME5_ReceivingProducingOffset' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_ReceivingProducingOffset' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_CutNelsonLocations'...
02:21:20 [INFO] Queue 'GAME5_CutNelsonLocations' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_CutNelsonLocations' in 1ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:20 [INFO] Starting InstantQueue 'GAME5_EcuadorZuAluminium'...
02:21:20 [INFO] Queue 'GAME5_EcuadorZuAluminium' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:20 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:20 [INFO] +> Executing 'IF': use_braces='true'
02:21:20 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:20 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:20 [INFO] Completing queue 'GAME5_EcuadorZuAluminium' in 0ms.
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:20 [INFO] ERROR! Invalid event 'IN ...' check [EntityDamaged] ('in
???'): 'entity damages entity in Recreation' for XENMAI_TEST_1
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_RadiationObviouslyDetermines'...
02:21:21 [INFO] Queue 'GAME5_RadiationObviouslyDetermines' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"que... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_RadiationObviouslyDetermines' in 0ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_SendEnhancingCrash'...
02:21:21 [INFO] Queue 'GAME5_SendEnhancingCrash' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_SendEnhancingCrash' in 0ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_ZooFunctionalityTribal'...
02:21:21 [INFO] Queue 'GAME5_ZooFunctionalityTribal' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_ZooFunctionalityTribal' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_LegalClaireFurnishings'...
02:21:21 [INFO] Queue 'GAME5_LegalClaireFurnishings' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_LegalClaireFurnishings' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_SeparatedCauseAdmissions'...
02:21:21 [INFO] Queue 'GAME5_SeparatedCauseAdmissions' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_SeparatedCauseAdmissions' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue
'GAME5_InfrastructureFranklinFrancisco'...
02:21:21 [INFO] Queue 'GAME5_InfrastructureFranklinFrancisco' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-" "...
* snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_InfrastructureFranklinFrancisco' in
20ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_EffectGulfHeritage'...
02:21:21 [INFO] Queue 'GAME5_EffectGulfHeritage' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_EffectGulfHeritage' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_SupportsKingsSquad'...
02:21:21 [INFO] Queue 'GAME5_SupportsKingsSquad' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_SupportsKingsSquad' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_EcologySportStupid'...
02:21:21 [INFO] Queue 'GAME5_EcologySportStupid' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_EcologySportStupid' in 0ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_RangeLenExercise'...
02:21:21 [INFO] Queue 'GAME5_RangeLenExercise' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_RangeLenExercise' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_OasisEnteringVersion'...
02:21:21 [INFO] Queue 'GAME5_OasisEnteringVersion' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_OasisEnteringVersion' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_FarSicTags'...
02:21:21 [INFO] Queue 'GAME5_FarSicTags' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_FarSicTags' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:21 [INFO] Starting InstantQueue 'GAME5_FlourAnniversaryOutlet'...
02:21:21 [INFO] Queue 'GAME5_FlourAnniversaryOutlet' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:21 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:21 [INFO] +> Executing 'IF': use_braces='true'
02:21:21 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:21 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:21 [INFO] Completing queue 'GAME5_FlourAnniversaryOutlet' in 1ms.
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:21 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_OmegaEdenLatino'...
02:21:22 [INFO] Queue 'GAME5_OmegaEdenLatino' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_OmegaEdenLatino' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_ArticleSimplySilicon'...
02:21:22 [INFO] Queue 'GAME5_ArticleSimplySilicon' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_ArticleSimplySilicon' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_LinkedConcentrateMatters'...
02:21:22 [INFO] Queue 'GAME5_LinkedConcentrateMatters' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_LinkedConcentrateMatters' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_GChallengedSeems'...
02:21:22 [INFO] Queue 'GAME5_GChallengedSeems' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_GChallengedSeems' in 0ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_ELivedWalk'...
02:21:22 [INFO] Queue 'GAME5_ELivedWalk' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_ELivedWalk' in 0ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_EditionDetectedNeighbors'...
02:21:22 [INFO] Queue 'GAME5_EditionDetectedNeighbors' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_EditionDetectedNeighbors' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_UntoRogersMinecraft'...
02:21:22 [INFO] Queue 'GAME5_UntoRogersMinecraft' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_UntoRogersMinecraft' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_DieselSkinMortgages'...
02:21:22 [INFO] Queue 'GAME5_DieselSkinMortgages' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_DieselSkinMortgages' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_StunningSamplesWeddings'...
02:21:22 [INFO] Queue 'GAME5_StunningSamplesWeddings' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_StunningSamplesWeddings' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_TelephonyDisputesColin'...
02:21:22 [INFO] Queue 'GAME5_TelephonyDisputesColin' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_TelephonyDisputesColin' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_TrusteeOutcomesPlaylist'...
02:21:22 [INFO] Queue 'GAME5_TrusteeOutcomesPlaylist' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_TrusteeOutcomesPlaylist' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_BusesDefinesOpen'...
02:21:22 [INFO] Queue 'GAME5_BusesDefinesOpen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_BusesDefinesOpen' in 0ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_DomainsDanaMae'...
02:21:22 [INFO] Queue 'GAME5_DomainsDanaMae' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_DomainsDanaMae' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] +> Executing 'Event': Type='on Q1_WAVE_TITLE command'
Container='QUEST_1_CONTROLS(WORLD)'
player=p@_A_X_E_Context='{args=li@,
cuboids=li@cu@q1w1_trigger|cu@q1w1trigger, server=false,
parsed_args=li@, command=Q1_WAVE_TITLE, raw_args=}'
02:21:22 [INFO] +- Building event 'ON Q1_WAVE_TITLE COMMAND' for
QUEST_1_CONTROLS ---------+
02:21:22 [INFO] Starting InstantQueue
'QUEST_1_CONTROLS_YaStrategyDecember'...
02:21:22 [INFO] Queue 'QUEST_1_CONTROLS_YaStrategyDecember' Executing: TITLE
"title:" "subtitle:<&l><&o>DANGER!" "fade_in:.2s" "stay:.8s"
"fade_out:.3s"
02:21:22 [INFO] +- Executing dCommand: TITLE/p@_A_X_E_ ---------+
02:21:22 [INFO] Filled tag <&l> with ''.
02:21:22 [INFO] Filled tag <&o> with ''.
02:21:22 [INFO] +> Executing 'TITLE': title='' subtitle='DANGER!'
fade_in='d@0.2s' stay='d@0.8s' fade_out='d@0.3s'
targets='[p@fc2e1b44-6433-3f2e-9147-194cb882545d]'
02:21:22 [INFO] Queue 'QUEST_1_CONTROLS_YaStrategyDecember' Executing: IF
"<player.has_flag[]>{" "-" "}"
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='false'
02:21:22 [INFO] ERROR! No enum constant
net.aufdemrand.denizencore.scripts.commands.core.Comparable.Operator.-
02:21:22 [INFO] Completing queue 'QUEST_1_CONTROLS_YaStrategyDecember' in
1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [EntitySpawn] ('in ???'):
'entity spawns in gamearena6' for GAMEARENA_6
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_WitnessesHartfordAudit'...
02:21:22 [INFO] Queue 'GAME5_WitnessesHartfordAudit' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_WitnessesHartfordAudit' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_CityComputationalBelize'...
02:21:22 [INFO] Queue 'GAME5_CityComputationalBelize' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_CityComputationalBelize' in 0ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_FlUnMargin'...
02:21:22 [INFO] Queue 'GAME5_FlUnMargin' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_FlUnMargin' in 0ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_ItalyBarbieDistributed'...
02:21:22 [INFO] Queue 'GAME5_ItalyBarbieDistributed' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_ItalyBarbieDistributed' in 1ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:22 [INFO] Starting InstantQueue 'GAME5_ThumbnailHitRoberts'...
02:21:22 [INFO] Queue 'GAME5_ThumbnailHitRoberts' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:22 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:22 [INFO] +> Executing 'IF': use_braces='true'
02:21:22 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:22 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:22 [INFO] Completing queue 'GAME5_ThumbnailHitRoberts' in 0ms.
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:22 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:23 [INFO] Starting InstantQueue 'GAME5_BasedSerumIstanbul'...
02:21:23 [INFO] Queue 'GAME5_BasedSerumIstanbul' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:23 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:23 [INFO] +> Executing 'IF': use_braces='true'
02:21:23 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:23 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:23 [INFO] Completing queue 'GAME5_BasedSerumIstanbul' in 1ms.
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:23 [INFO] Starting InstantQueue 'GAME5_LionsAssignmentsWives'...
02:21:23 [INFO] Queue 'GAME5_LionsAssignmentsWives' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:23 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:23 [INFO] +> Executing 'IF': use_braces='true'
02:21:23 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:23 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:23 [INFO] Completing queue 'GAME5_LionsAssignmentsWives' in 1ms.
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:23 [INFO] Starting InstantQueue 'GAME5_IcVacationLegislative'...
02:21:23 [INFO] Queue 'GAME5_IcVacationLegislative' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:23 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:23 [INFO] +> Executing 'IF': use_braces='true'
02:21:23 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:23 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:23 [INFO] Completing queue 'GAME5_IcVacationLegislative' in 1ms.
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:23 [INFO] Starting InstantQueue 'GAME5_CourseWearingDam'...
02:21:23 [INFO] Queue 'GAME5_CourseWearingDam' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:23 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:23 [INFO] +> Executing 'IF': use_braces='true'
02:21:23 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:23 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:23 [INFO] Completing queue 'GAME5_CourseWearingDam' in 0ms.
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:23 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] +> [] CHAT: _A_X_E_: you here?
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_PaperChannelsVa'...
02:21:25 [INFO] Queue 'GAME5_PaperChannelsVa' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_PaperChannelsVa' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_DarwinMarbleUc'...
02:21:25 [INFO] Queue 'GAME5_DarwinMarbleUc' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_DarwinMarbleUc' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_HolmesLobbyStored'...
02:21:25 [INFO] Queue 'GAME5_HolmesLobbyStored' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_HolmesLobbyStored' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_GuaranteesReserveCars'...
02:21:25 [INFO] Queue 'GAME5_GuaranteesReserveCars' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_GuaranteesReserveCars' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_TapeWriterHang'...
02:21:25 [INFO] Queue 'GAME5_TapeWriterHang' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_TapeWriterHang' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_BuyingDemocraticSnowboard'...
02:21:25 [INFO] Queue 'GAME5_BuyingDemocraticSnowboard' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_BuyingDemocraticSnowboard' in 0ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_LsParticipatingPurchases'...
02:21:25 [INFO] Queue 'GAME5_LsParticipatingPurchases' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_LsParticipatingPurchases' in 0ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_BowlHollywoodAg'...
02:21:25 [INFO] Queue 'GAME5_BowlHollywoodAg' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_BowlHollywoodAg' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue
'GAME5_IncludesVerificationParameters'...
02:21:25 [INFO] Queue 'GAME5_IncludesVerificationParameters' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"q... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_IncludesVerificationParameters' in
0ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_SharpVotersIrs'...
02:21:25 [INFO] Queue 'GAME5_SharpVotersIrs' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_SharpVotersIrs' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_PortsmouthIllegalDt'...
02:21:25 [INFO] Queue 'GAME5_PortsmouthIllegalDt' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_PortsmouthIllegalDt' in 0ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_DifficultyHourlyStrap'...
02:21:25 [INFO] Queue 'GAME5_DifficultyHourlyStrap' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_DifficultyHourlyStrap' in 22ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_PopEmployeeSuzuki'...
02:21:25 [INFO] Queue 'GAME5_PopEmployeeSuzuki' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_PopEmployeeSuzuki' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_BlanketAngryVp'...
02:21:25 [INFO] Queue 'GAME5_BlanketAngryVp' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_BlanketAngryVp' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_GraduateCollaborationTony'...
02:21:25 [INFO] Queue 'GAME5_GraduateCollaborationTony' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_GraduateCollaborationTony' in 0ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_ConceptualAnimalMike'...
02:21:25 [INFO] Queue 'GAME5_ConceptualAnimalMike' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_ConceptualAnimalMike' in 2ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:25 [INFO] Starting InstantQueue 'GAME5_ToshibaVolleyballDer'...
02:21:25 [INFO] Queue 'GAME5_ToshibaVolleyballDer' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:25 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:25 [INFO] +> Executing 'IF': use_braces='true'
02:21:25 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:25 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:25 [INFO] Completing queue 'GAME5_ToshibaVolleyballDer' in 1ms.
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:25 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_JustDenizenMent'...
02:21:26 [INFO] Queue 'GAME5_JustDenizenMent' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_JustDenizenMent' in 2ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_ReedVacuumJunction'...
02:21:26 [INFO] Queue 'GAME5_ReedVacuumJunction' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_ReedVacuumJunction' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_UtContainTexture'...
02:21:26 [INFO] Queue 'GAME5_UtContainTexture' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_UtContainTexture' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_HeadquartersMossThereafter'...
02:21:26 [INFO] Queue 'GAME5_HeadquartersMossThereafter' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_HeadquartersMossThereafter' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_LightweightSkillCoaches'...
02:21:26 [INFO] Queue 'GAME5_LightweightSkillCoaches' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_LightweightSkillCoaches' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_WayneStuartClassic'...
02:21:26 [INFO] Queue 'GAME5_WayneStuartClassic' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_WayneStuartClassic' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_MillsReflectedHours'...
02:21:26 [INFO] Queue 'GAME5_MillsReflectedHours' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_MillsReflectedHours' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_EmilyGpsForecasts'...
02:21:26 [INFO] Queue 'GAME5_EmilyGpsForecasts' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_EmilyGpsForecasts' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_MicrophoneDiscsErp'...
02:21:26 [INFO] Queue 'GAME5_MicrophoneDiscsErp' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_MicrophoneDiscsErp' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_VernonPropositionIsolated'...
02:21:26 [INFO] Queue 'GAME5_VernonPropositionIsolated' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_VernonPropositionIsolated' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_BunchRespondedHeating'...
02:21:26 [INFO] Queue 'GAME5_BunchRespondedHeating' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_BunchRespondedHeating' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_TablePtsShelf'...
02:21:26 [INFO] Queue 'GAME5_TablePtsShelf' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}"... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_TablePtsShelf' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_HarbourAcceptableAdvocate'...
02:21:26 [INFO] Queue 'GAME5_HarbourAcceptableAdvocate' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_HarbourAcceptableAdvocate' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_HenceLaunchesOngoing'...
02:21:26 [INFO] Queue 'GAME5_HenceLaunchesOngoing' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_HenceLaunchesOngoing' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:26 [INFO] Starting InstantQueue 'GAME5_CitizensMrnaBlah'...
02:21:26 [INFO] Queue 'GAME5_CitizensMrnaBlah' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" ... * snip! *
02:21:26 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:26 [INFO] +> Executing 'IF': use_braces='true'
02:21:26 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:26 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:26 [INFO] Completing queue 'GAME5_CitizensMrnaBlah' in 1ms.
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:26 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:27 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:27 [INFO] Starting InstantQueue 'GAME5_RemainingCopyrightParagraph'...
02:21:27 [INFO] Queue 'GAME5_RemainingCopyrightParagraph' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queu... * snip! *
02:21:27 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:27 [INFO] +> Executing 'IF': use_braces='true'
02:21:27 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:27 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:27 [INFO] Completing queue 'GAME5_RemainingCopyrightParagraph' in 1ms.
02:21:27 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:27 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:27 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:27 [INFO] Starting InstantQueue 'GAME5_SameUnderstandLecture'...
02:21:27 [INFO] Queue 'GAME5_SameUnderstandLecture' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:27 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:27 [INFO] +> Executing 'IF': use_braces='true'
02:21:27 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:27 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:27 [INFO] Completing queue 'GAME5_SameUnderstandLecture' in 1ms.
02:21:27 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:27 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:28 [INFO] Starting InstantQueue 'GAME5_MinecraftFirmwareHearing'...
02:21:28 [INFO] Queue 'GAME5_MinecraftFirmwareHearing' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" ... * snip! *
02:21:28 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:28 [INFO] +> Executing 'IF': use_braces='true'
02:21:28 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:28 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:28 [INFO] Completing queue 'GAME5_MinecraftFirmwareHearing' in 0ms.
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:28 [INFO] Starting InstantQueue 'GAME5_DenizenLapKeeps'...
02:21:28 [INFO] Queue 'GAME5_DenizenLapKeeps' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:28 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:28 [INFO] +> Executing 'IF': use_braces='true'
02:21:28 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:28 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:28 [INFO] Completing queue 'GAME5_DenizenLapKeeps' in 0ms.
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:28 [INFO] Starting InstantQueue 'GAME5_YoungVoiceCommodities'...
02:21:28 [INFO] Queue 'GAME5_YoungVoiceCommodities' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:28 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:28 [INFO] +> Executing 'IF': use_braces='true'
02:21:28 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:28 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:28 [INFO] Completing queue 'GAME5_YoungVoiceCommodities' in 0ms.
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:28 [INFO] Starting InstantQueue 'GAME5_SallyDdrCareer'...
02:21:28 [INFO] Queue 'GAME5_SallyDdrCareer' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:28 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:28 [INFO] +> Executing 'IF': use_braces='true'
02:21:28 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:28 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:28 [INFO] Completing queue 'GAME5_SallyDdrCareer' in 0ms.
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:28 [INFO] Starting InstantQueue 'GAME5_DeviceRobinBecomes'...
02:21:28 [INFO] Queue 'GAME5_DeviceRobinBecomes' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:28 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:28 [INFO] +> Executing 'IF': use_braces='true'
02:21:28 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:28 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:28 [INFO] Completing queue 'GAME5_DeviceRobinBecomes' in 1ms.
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:28 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:29 [INFO] Starting InstantQueue 'GAME5_CatCnPowered'...
02:21:29 [INFO] Queue 'GAME5_CatCnPowered' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:21:29 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'IF': use_braces='true'
02:21:29 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:29 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:29 [INFO] Completing queue 'GAME5_CatCnPowered' in 1ms.
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:29 [INFO] Starting InstantQueue 'GAME5_InventoryTextureReasonably'...
02:21:29 [INFO] Queue 'GAME5_InventoryTextureReasonably' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:29 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'IF': use_braces='true'
02:21:29 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:29 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:29 [INFO] Completing queue 'GAME5_InventoryTextureReasonably' in 1ms.
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:29 [INFO] Starting InstantQueue 'GAME5_HkFacedVehicles'...
02:21:29 [INFO] Queue 'GAME5_HkFacedVehicles' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "... * snip! *
02:21:29 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'IF': use_braces='true'
02:21:29 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:29 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:29 [INFO] Completing queue 'GAME5_HkFacedVehicles' in 0ms.
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:29 [INFO] Starting InstantQueue 'GAME5_PendantIntensiveHorizon'...
02:21:29 [INFO] Queue 'GAME5_PendantIntensiveHorizon' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:29 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'IF': use_braces='true'
02:21:29 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:29 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:29 [INFO] Completing queue 'GAME5_PendantIntensiveHorizon' in 0ms.
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:29 [INFO] Starting InstantQueue 'GAME5_HearingPatrickLecture'...
02:21:29 [INFO] Queue 'GAME5_HearingPatrickLecture' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:29 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'IF': use_braces='true'
02:21:29 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:29 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:29 [INFO] Completing queue 'GAME5_HearingPatrickLecture' in 1ms.
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:29 [INFO] Starting InstantQueue 'GAME5_UsersEngineersMotorola'...
02:21:29 [INFO] Queue 'GAME5_UsersEngineersMotorola' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:29 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'IF': use_braces='true'
02:21:29 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:29 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:29 [INFO] Completing queue 'GAME5_UsersEngineersMotorola' in 0ms.
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:29 [INFO] Starting InstantQueue 'GAME5_EthnicAdvisorRisks'...
02:21:29 [INFO] Queue 'GAME5_EthnicAdvisorRisks' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:29 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'IF': use_braces='true'
02:21:29 [INFO] Filled tag <player.location.world> with 'w@Lobby'.
02:21:29 [INFO] Comparable='Element(w@Lobby)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='false'
02:21:29 [INFO] Completing queue 'GAME5_EthnicAdvisorRisks' in 1ms.
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:29 [INFO] +> Executing 'Event': Type='on player enters limbo'
Container='GAME5(WORLD)'
player=p@_A_X_E_Context='{cuboids=li@cu@limbo, cause=teleport,
from=l@-67.3823584523768,65.0,13.093281722480388,1.2217736,-46.19895,Lobby,
to=l@-1303.5,37.0,-1086.5,-2.9244752,-48.527924,Map1}'
02:21:29 [INFO] +- Building event 'ON PLAYER ENTERS LIMBO' for GAME5
---------+
02:21:29 [INFO] Starting InstantQueue 'GAME5_LimeStarsMime'...
02:21:29 [INFO] Queue 'GAME5_LimeStarsMime' Executing: FLAG "<player>"
"Game5_PLAYER_BLUE:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:21:29 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:21:29 [INFO] +> Executing 'FLAG': flag_name='GAME5_PLAYER_BLUE'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:21:29 [INFO] Queue 'GAME5_LimeStarsMime' Executing: FLAG "<player>"
"Game5_PLAYER_RED:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:21:29 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:21:29 [INFO] +> Executing 'FLAG': flag_name='GAME5_PLAYER_RED'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:21:29 [INFO] Queue 'GAME5_LimeStarsMime' Executing: FLAG "<player>"
"Game5_PLAYER_RED_HOLDING_BLUE_FLAG:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:21:29 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:21:29 [INFO] +> Executing 'FLAG':
flag_name='GAME5_PLAYER_RED_HOLDING_BLUE_FLAG'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:21:29 [INFO] Queue 'GAME5_LimeStarsMime' Executing: FLAG "<player>"
"Game5_PLAYER_BLUE_HOLDING_RED_FLAG:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:21:29 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:21:29 [INFO] +> Executing 'FLAG':
flag_name='GAME5_PLAYER_BLUE_HOLDING_RED_FLAG'
Action/Value='DELETE(false)' flag_target='p@_A_X_E_'
02:21:29 [INFO] Completing queue 'GAME5_LimeStarsMime' in 3ms.
02:21:29 [INFO] +> Executing 'Event': Type='on player enters limbo'
Container='GAMES-LOGIN-LOGOUT-ACTIONS(WORLD)'
player=p@_A_X_E_Context='{cuboids=li@cu@limbo, cause=teleport,
from=l@-67.3823584523768,65.0,13.093281722480388,1.2217736,-46.19895,Lobby,
to=l@-1303.5,37.0,-1086.5,-2.9244752,-48.527924,Map1}'
02:21:29 [INFO] +- Building event 'ON PLAYER ENTERS LIMBO' for
GAMES-LOGIN-LOGOUT-ACTIONS ---------+
02:21:29 [INFO] Starting InstantQueue
'GAMES-LOGIN-LOGOUT-ACTIONS_BenDenizenCol'...
02:21:29 [INFO] Queue 'GAMES-LOGIN-LOGOUT-ACTIONS_BenDenizenCol' Executing:
FLAG "<player>" "Easy_Sidebar"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@_A_X_E_ ---------+
02:21:29 [INFO] Filled tag <player> with
'p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:21:29 [INFO] +> Executing 'FLAG': flag_name='Easy_Sidebar'
Action/Value='SET_BOOLEAN(true)' flag_target='p@_A_X_E_'
02:21:29 [INFO] Queue 'GAMES-LOGIN-LOGOUT-ACTIONS_BenDenizenCol' Executing:
SIDEBAR
"title:<parse:<s@Easy_Sidebar_Config.yaml_key[title]>>"
"values:<parse:<s@Easy_Sidebar_Config.yaml_key[lines]>>"
"players:<server.get_online_players_flagged[Easy_Sidebar]>"
"per_player"
02:21:29 [INFO] +- Executing dCommand: SIDEBAR/p@_A_X_E_ ---------+
02:21:29 [INFO] Filled tag <server.get_online_players_flagged[Easy_Sidebar]>
with 'li@p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:21:29 [INFO] +> Executing 'SIDEBAR': action='SET'
title='<parse:<s@Easy_Sidebar_Config.yaml_key[title]>>'
value='<parse:<s@Easy_Sidebar_Config.yaml_key[lines]>>'
List='li@p@fc2e1b44-6433-3f2e-9147-194cb882545d'
02:21:29 [INFO] Filled tag <s@Easy_Sidebar_Config.yaml_key[lines]> with
'li@<&8><&l> - - - - - - - - - |<&8><&l> - - - - - - - - -
|<&a><&l> ADRIFT<&f><&l>NETWORK|<&a>
$<player.money.as_int>
<&f><&l><server.list_online_players.size> <&7><&l>online
|<&8><&l> - - - - - - - - - |<&8> www.AdriftNetwork.com'.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <player.money.as_int> with '3054'.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <server.list_online_players.size> with '2'.
02:21:29 [INFO] Filled tag <&7> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <parse:li@<&8><&l> - - - - - - - - - |<&8><&l> - -
- - - - - - - |<&a><&l> ADRIFT<&f><&l>NETWORK|<&a>
$<player.money.as_int>
<&f><&l><server.list_online_players.size> <&7><&l>online
|<&8><&l> - - - - - - - - - |<&8> www.AdriftNetwork.com> with
'li@ - - - - - - - - - | - - - - - - - - - | ADRIFTNETWORK|
$3054 2 online | - - - - - - - - - |
www.AdriftNetwork.com'.
02:21:29 [INFO] Filled tag <s@Easy_Sidebar_Config.yaml_key[title]> with
'<&a><&l>/\<&f><&l>|\|'.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <parse:<&a><&l>/\<&f><&l>|\|> with '/\|\|'.
02:21:29 [INFO] Queue 'GAMES-LOGIN-LOGOUT-ACTIONS_BenDenizenCol' Executing:
EXECUTE "as_op" "channel global" "silent"
02:21:29 [INFO] +- Executing dCommand: EXECUTE/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='channel global'
silent='true'
02:21:29 [INFO] Completing queue 'GAMES-LOGIN-LOGOUT-ACTIONS_BenDenizenCol'
in 16ms.
02:21:29 [INFO] Running script event 'PlayerChangesWorld', event='player
changes world from Lobby to Map1' for script
'QUEST_1_CONTROLS'
02:21:29 [INFO] Starting InstantQueue
'QUEST_1_CONTROLS_PlayingLaidMortgages'...
02:21:29 [INFO] Queue 'QUEST_1_CONTROLS_PlayingLaidMortgages' Executing: WAIT
"0.5"
02:21:29 [INFO] +- Executing dCommand: WAIT/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'WAIT':
queue='QUEST_1_CONTROLS_PlayingLaidMortgages' delay='d@0.5s'
02:21:29 [INFO] Forcing queue QUEST_1_CONTROLS_PlayingLaidMortgages into a
timed queue...
02:21:29 [INFO] Completing queue 'QUEST_1_CONTROLS_PlayingLaidMortgages' in
0ms.
02:21:29 [INFO] Starting TimedQueue
'QUEST_1_CONTROLS_PlayingLaidMortgages'...
02:21:29 [INFO] +> Executing 'Event': Type='on player enters limbo'
Container='GAME5(WORLD)'
player=p@RRenGContext='{cuboids=li@cu@limbo, cause=teleport,
from=l@-63.50146214072773,64.0,16.524700401469882,-0.882883,-225.09473,Lobby,
to=l@-1303.5,37.0,-1086.5,-2.9244752,-48.527924,Map1}'
02:21:29 [INFO] +- Building event 'ON PLAYER ENTERS LIMBO' for GAME5
---------+
02:21:29 [INFO] Starting InstantQueue 'GAME5_EnteringCookedThreatening'...
02:21:29 [INFO] Queue 'GAME5_EnteringCookedThreatening' Executing: FLAG
"<player>" "Game5_PLAYER_BLUE:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:21:29 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:21:29 [INFO] +> Executing 'FLAG': flag_name='GAME5_PLAYER_BLUE'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:21:29 [INFO] Queue 'GAME5_EnteringCookedThreatening' Executing: FLAG
"<player>" "Game5_PLAYER_RED:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:21:29 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:21:29 [INFO] +> Executing 'FLAG': flag_name='GAME5_PLAYER_RED'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:21:29 [INFO] Queue 'GAME5_EnteringCookedThreatening' Executing: FLAG
"<player>" "Game5_PLAYER_RED_HOLDING_BLUE_FLAG:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:21:29 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:21:29 [INFO] +> Executing 'FLAG':
flag_name='GAME5_PLAYER_RED_HOLDING_BLUE_FLAG'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:21:29 [INFO] Queue 'GAME5_EnteringCookedThreatening' Executing: FLAG
"<player>" "Game5_PLAYER_BLUE_HOLDING_RED_FLAG:!"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:21:29 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:21:29 [INFO] +> Executing 'FLAG':
flag_name='GAME5_PLAYER_BLUE_HOLDING_RED_FLAG'
Action/Value='DELETE(false)' flag_target='p@RRenG'
02:21:29 [INFO] Completing queue 'GAME5_EnteringCookedThreatening' in 3ms.
02:21:29 [INFO] +> Executing 'Event': Type='on player enters limbo'
Container='GAMES-LOGIN-LOGOUT-ACTIONS(WORLD)'
player=p@RRenGContext='{cuboids=li@cu@limbo, cause=teleport,
from=l@-63.50146214072773,64.0,16.524700401469882,-0.882883,-225.09473,Lobby,
to=l@-1303.5,37.0,-1086.5,-2.9244752,-48.527924,Map1}'
02:21:29 [INFO] +- Building event 'ON PLAYER ENTERS LIMBO' for
GAMES-LOGIN-LOGOUT-ACTIONS ---------+
02:21:29 [INFO] Starting InstantQueue
'GAMES-LOGIN-LOGOUT-ACTIONS_DefinedSuitedImplied'...
02:21:29 [INFO] Queue 'GAMES-LOGIN-LOGOUT-ACTIONS_DefinedSuitedImplied'
Executing: FLAG "<player>" "Easy_Sidebar"
02:21:29 [INFO] +- Executing dCommand: FLAG/p@RRenG ---------+
02:21:29 [INFO] Filled tag <player> with
'p@0b606369-bcd2-3f64-a9a2-81c3d29c058b'.
02:21:29 [INFO] +> Executing 'FLAG': flag_name='Easy_Sidebar'
Action/Value='SET_BOOLEAN(true)' flag_target='p@RRenG'
02:21:29 [INFO] Queue 'GAMES-LOGIN-LOGOUT-ACTIONS_DefinedSuitedImplied'
Executing: SIDEBAR
"title:<parse:<s@Easy_Sidebar_Config.yaml_key[title]>>"
"values:<parse:<s@Easy_Sidebar_Config.yaml_key[lines]>>"
"players:<server.get_online_players_flagged[Easy_Sidebar]>"
"per_player"
02:21:29 [INFO] +- Executing dCommand: SIDEBAR/p@RRenG ---------+
02:21:29 [INFO] Filled tag <server.get_online_players_flagged[Easy_Sidebar]>
with
'li@p@0b606369-bcd2-3f64-a9a2-81c3d29c058b|p@fc2e1b44-6433-3f2e-9147-194cb882545d'.
02:21:29 [INFO] +> Executing 'SIDEBAR': action='SET'
title='<parse:<s@Easy_Sidebar_Config.yaml_key[title]>>'
value='<parse:<s@Easy_Sidebar_Config.yaml_key[lines]>>'
List='li@p@0b606369-bcd2-3f64-a9a2-81c3d29c058b|p@fc2e1b44-6433-3f2e-9147-194cb882545d'
02:21:29 [INFO] Filled tag <s@Easy_Sidebar_Config.yaml_key[lines]> with
'li@<&8><&l> - - - - - - - - - |<&8><&l> - - - - - - - - -
|<&a><&l> ADRIFT<&f><&l>NETWORK|<&a>
$<player.money.as_int>
<&f><&l><server.list_online_players.size> <&7><&l>online
|<&8><&l> - - - - - - - - - |<&8> www.AdriftNetwork.com'.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <player.money.as_int> with '650'.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <server.list_online_players.size> with '2'.
02:21:29 [INFO] Filled tag <&7> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <parse:li@<&8><&l> - - - - - - - - - |<&8><&l> - -
- - - - - - - |<&a><&l> ADRIFT<&f><&l>NETWORK|<&a>
$<player.money.as_int>
<&f><&l><server.list_online_players.size> <&7><&l>online
|<&8><&l> - - - - - - - - - |<&8> www.AdriftNetwork.com> with
'li@ - - - - - - - - - | - - - - - - - - - | ADRIFTNETWORK|
$650 2 online | - - - - - - - - - |
www.AdriftNetwork.com'.
02:21:29 [INFO] Filled tag <s@Easy_Sidebar_Config.yaml_key[title]> with
'<&a><&l>/\<&f><&l>|\|'.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <parse:<&a><&l>/\<&f><&l>|\|> with '/\|\|'.
02:21:29 [INFO] Filled tag <s@Easy_Sidebar_Config.yaml_key[lines]> with
'li@<&8><&l> - - - - - - - - - |<&8><&l> - - - - - - - - -
|<&a><&l> ADRIFT<&f><&l>NETWORK|<&a>
$<player.money.as_int>
<&f><&l><server.list_online_players.size> <&7><&l>online
|<&8><&l> - - - - - - - - - |<&8> www.AdriftNetwork.com'.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <player.money.as_int> with '3054'.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <server.list_online_players.size> with '2'.
02:21:29 [INFO] Filled tag <&7> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&8> with ''.
02:21:29 [INFO] Filled tag <parse:li@<&8><&l> - - - - - - - - - |<&8><&l> - -
- - - - - - - |<&a><&l> ADRIFT<&f><&l>NETWORK|<&a>
$<player.money.as_int>
<&f><&l><server.list_online_players.size> <&7><&l>online
|<&8><&l> - - - - - - - - - |<&8> www.AdriftNetwork.com> with
'li@ - - - - - - - - - | - - - - - - - - - | ADRIFTNETWORK|
$3054 2 online | - - - - - - - - - |
www.AdriftNetwork.com'.
02:21:29 [INFO] Filled tag <s@Easy_Sidebar_Config.yaml_key[title]> with
'<&a><&l>/\<&f><&l>|\|'.
02:21:29 [INFO] Filled tag <&a> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <&f> with ''.
02:21:29 [INFO] Filled tag <&l> with ''.
02:21:29 [INFO] Filled tag <parse:<&a><&l>/\<&f><&l>|\|> with '/\|\|'.
02:21:29 [INFO] Queue 'GAMES-LOGIN-LOGOUT-ACTIONS_DefinedSuitedImplied'
Executing: EXECUTE "as_op" "channel global" "silent"
02:21:29 [INFO] +- Executing dCommand: EXECUTE/p@RRenG ---------+
02:21:29 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='channel global'
silent='true'
02:21:29 [INFO] Completing queue
'GAMES-LOGIN-LOGOUT-ACTIONS_DefinedSuitedImplied' in 41ms.
02:21:29 [INFO] Running script event 'PlayerChangesWorld', event='player
changes world from Lobby to Map1' for script
'QUEST_1_CONTROLS'
02:21:29 [INFO] Starting InstantQueue
'QUEST_1_CONTROLS_DonationsEligibilityFolders'...
02:21:29 [INFO] Queue 'QUEST_1_CONTROLS_DonationsEligibilityFolders'
Executing: WAIT "0.5"
02:21:29 [INFO] +- Executing dCommand: WAIT/p@RRenG ---------+
02:21:29 [INFO] +> Executing 'WAIT':
queue='QUEST_1_CONTROLS_DonationsEligibilityFolders'
delay='d@0.5s'
02:21:29 [INFO] Forcing queue QUEST_1_CONTROLS_DonationsEligibilityFolders
into a timed queue...
02:21:29 [INFO] Completing queue
'QUEST_1_CONTROLS_DonationsEligibilityFolders' in 0ms.
02:21:29 [INFO] Starting TimedQueue
'QUEST_1_CONTROLS_DonationsEligibilityFolders'...
02:21:29 [INFO] Queue 'QUEST_1_CONTROLS_PlayingLaidMortgages' Executing:
EXECUTE "as_op" "q1sidebar" "silent"
02:21:29 [INFO] +- Executing dCommand: EXECUTE/p@_A_X_E_ ---------+
02:21:29 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1sidebar'
silent='true'
02:21:29 [INFO] Completing queue 'QUEST_1_CONTROLS_PlayingLaidMortgages' in
547ms.
02:21:29 [INFO] Queue 'QUEST_1_CONTROLS_DonationsEligibilityFolders'
Executing: EXECUTE "as_op" "q1sidebar" "silent"
02:21:29 [INFO] +- Executing dCommand: EXECUTE/p@RRenG ---------+
02:21:29 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='q1sidebar'
silent='true'
02:21:29 [INFO] ERROR! Woah!! An exception has been called with this command!
02:21:29 [INFO] ERROR! Internal exception was thrown!
02:21:29 [SEVERE] java.lang.NullPointerException
02:21:29 [SEVERE] net.aufdemrand.denizen.scripts.commands.server.ExecuteCommand.execute(ExecuteCommand.java:142)
02:21:29 [SEVERE] net.aufdemrand.denizencore.scripts.commands.CommandExecuter.execute(CommandExecuter.java:248)
02:21:29 [SEVERE] net.aufdemrand.denizencore.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:54)
02:21:29 [SEVERE] net.aufdemrand.denizencore.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:678)
02:21:29 [SEVERE] net.aufdemrand.denizencore.scripts.queues.core.TimedQueue.access$000(TimedQueue.java:12)
02:21:29 [SEVERE] net.aufdemrand.denizencore.scripts.queues.core.TimedQueue$1.run(TimedQueue.java:154)
02:21:29 [SEVERE] net.aufdemrand.denizencore.utilities.scheduling.RepeatingSchedulable.tick(RepeatingSchedulable.java:20)
02:21:29 [SEVERE] net.aufdemrand.denizencore.DenizenCore.tick(DenizenCore.java:155)
02:21:29 [SEVERE] net.aufdemrand.denizen.Denizen$2.run(Denizen.java:916)
02:21:29 [SEVERE] org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftTask.run(CraftTask.java:71)
02:21:29 [SEVERE] org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:353)
02:21:29 [SEVERE] net.minecraft.server.v1_11_R1.MinecraftServer.D(MinecraftServer.java:730)
02:21:29 [SEVERE] net.minecraft.server.v1_11_R1.DedicatedServer.D(DedicatedServer.java:399)
02:21:29 [SEVERE] net.minecraft.server.v1_11_R1.MinecraftServer.C(MinecraftServer.java:675)
02:21:29 [SEVERE] net.minecraft.server.v1_11_R1.MinecraftServer.run(MinecraftServer.java:574)
02:21:29 [SEVERE] java.lang.Thread.run(Thread.java:745)
02:21:29 [INFO] +> [Denizen] (Attempted: EXECUTE "as_op" "q1sidebar" "silent")
02:21:29 [INFO] +---------------------+
02:21:29 [INFO] Completing queue
'QUEST_1_CONTROLS_DonationsEligibilityFolders' in 549ms.
02:21:30 [INFO] ERROR in script 'GAMES-LOBBY-CONTROLS'! Woah!! An exception
has been called with this command!
02:21:30 [INFO] ERROR in script 'GAMES-LOBBY-CONTROLS'! Internal exception
was thrown!
02:21:30 [SEVERE] java.lang.NullPointerException
02:21:30 [SEVERE] net.aufdemrand.denizen.scripts.commands.server.ExecuteCommand.execute(ExecuteCommand.java:142)
02:21:30 [SEVERE] net.aufdemrand.denizencore.scripts.commands.CommandExecuter.execute(CommandExecuter.java:248)
02:21:30 [SEVERE] net.aufdemrand.denizencore.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:54)
02:21:30 [SEVERE] net.aufdemrand.denizencore.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:678)
02:21:30 [SEVERE] net.aufdemrand.denizencore.scripts.queues.core.TimedQueue.access$000(TimedQueue.java:12)
02:21:30 [SEVERE] net.aufdemrand.denizencore.scripts.queues.core.TimedQueue$1.run(TimedQueue.java:154)
02:21:30 [SEVERE] net.aufdemrand.denizencore.utilities.scheduling.RepeatingSchedulable.tick(RepeatingSchedulable.java:20)
02:21:30 [SEVERE] net.aufdemrand.denizencore.DenizenCore.tick(DenizenCore.java:155)
02:21:30 [SEVERE] net.aufdemrand.denizen.Denizen$2.run(Denizen.java:916)
02:21:30 [SEVERE] org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftTask.run(CraftTask.java:71)
02:21:30 [SEVERE] org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:353)
02:21:30 [SEVERE] net.minecraft.server.v1_11_R1.MinecraftServer.D(MinecraftServer.java:730)
02:21:30 [SEVERE] net.minecraft.server.v1_11_R1.DedicatedServer.D(DedicatedServer.java:399)
02:21:30 [SEVERE] net.minecraft.server.v1_11_R1.MinecraftServer.C(MinecraftServer.java:675)
02:21:30 [SEVERE] net.minecraft.server.v1_11_R1.MinecraftServer.run(MinecraftServer.java:574)
02:21:30 [SEVERE] java.lang.Thread.run(Thread.java:745)
02:21:30 [INFO] +> [Denizen] (Attempted: EXECUTE "as_op" "mv spawn" "silent")
02:21:33 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:33 [INFO] Starting InstantQueue 'GAME5_CraftPlacesCompete'...
02:21:33 [INFO] Queue 'GAME5_CraftPlacesCompete' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:33 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:33 [INFO] Queue 'GAME5_CraftPlacesCompete' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:33 [INFO] Queue 'GAME5_CraftPlacesCompete' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:33 [INFO] Completing queue 'GAME5_CraftPlacesCompete' in 2ms.
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:33 [INFO] Starting InstantQueue 'GAME5_WorthyFleetEmployers'...
02:21:33 [INFO] Queue 'GAME5_WorthyFleetEmployers' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:33 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:33 [INFO] Queue 'GAME5_WorthyFleetEmployers' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:33 [INFO] Queue 'GAME5_WorthyFleetEmployers' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:33 [INFO] Completing queue 'GAME5_WorthyFleetEmployers' in 2ms.
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:33 [INFO] Starting InstantQueue 'GAME5_RichardsHigherJesse'...
02:21:33 [INFO] Queue 'GAME5_RichardsHigherJesse' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:33 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:33 [INFO] Queue 'GAME5_RichardsHigherJesse' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:33 [INFO] Queue 'GAME5_RichardsHigherJesse' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:33 [INFO] Completing queue 'GAME5_RichardsHigherJesse' in 2ms.
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:33 [INFO] Starting InstantQueue 'GAME5_AwesomeSakeExceed'...
02:21:33 [INFO] Queue 'GAME5_AwesomeSakeExceed' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:33 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:33 [INFO] Queue 'GAME5_AwesomeSakeExceed' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:33 [INFO] Queue 'GAME5_AwesomeSakeExceed' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:33 [INFO] Completing queue 'GAME5_AwesomeSakeExceed' in 2ms.
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:33 [INFO] Starting InstantQueue 'GAME5_CraftWidelyAnalog'...
02:21:33 [INFO] Queue 'GAME5_CraftWidelyAnalog' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear"... * snip! *
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:33 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:33 [INFO] Queue 'GAME5_CraftWidelyAnalog' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:33 [INFO] Queue 'GAME5_CraftWidelyAnalog' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:33 [INFO] Completing queue 'GAME5_CraftWidelyAnalog' in 2ms.
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:33 [INFO] Starting InstantQueue 'GAME5_ModularCoupledBent'...
02:21:33 [INFO] Queue 'GAME5_ModularCoupledBent' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:33 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:33 [INFO] Queue 'GAME5_ModularCoupledBent' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:33 [INFO] Queue 'GAME5_ModularCoupledBent' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:33 [INFO] Completing queue 'GAME5_ModularCoupledBent' in 2ms.
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:33 [INFO] Starting InstantQueue 'GAME5_AeGtProtecting'...
02:21:33 [INFO] Queue 'GAME5_AeGtProtecting' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:33 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:33 [INFO] Queue 'GAME5_AeGtProtecting' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:33 [INFO] Queue 'GAME5_AeGtProtecting' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:33 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:33 [INFO] +> Executing 'IF': use_braces='true'
02:21:33 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:33 [INFO] Completing queue 'GAME5_AeGtProtecting' in 2ms.
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:33 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_KnivesTripFebruary'...
02:21:34 [INFO] Queue 'GAME5_KnivesTripFebruary' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_KnivesTripFebruary' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_KnivesTripFebruary' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_KnivesTripFebruary' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_SpamGrahamTranslation'...
02:21:34 [INFO] Queue 'GAME5_SpamGrahamTranslation' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cl... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_SpamGrahamTranslation' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_SpamGrahamTranslation' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_SpamGrahamTranslation' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue
'GAME5_LeastRepresentationRecipients'...
02:21:34 [INFO] Queue 'GAME5_LeastRepresentationRecipients' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"qu... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_LeastRepresentationRecipients' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_LeastRepresentationRecipients' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_LeastRepresentationRecipients' in
3ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_GenerallyDanishConnecticut'...
02:21:34 [INFO] Queue 'GAME5_GenerallyDanishConnecticut' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_GenerallyDanishConnecticut' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_GenerallyDanishConnecticut' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_GenerallyDanishConnecticut' in 3ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_TraceMillenniumProtest'...
02:21:34 [INFO] Queue 'GAME5_TraceMillenniumProtest' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_TraceMillenniumProtest' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_TraceMillenniumProtest' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_TraceMillenniumProtest' in 3ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_EnemyFavorsMix'...
02:21:34 [INFO] Queue 'GAME5_EnemyFavorsMix' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_EnemyFavorsMix' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_EnemyFavorsMix' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_EnemyFavorsMix' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_ElevenFundingPhysicians'...
02:21:34 [INFO] Queue 'GAME5_ElevenFundingPhysicians' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_ElevenFundingPhysicians' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_ElevenFundingPhysicians' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_ElevenFundingPhysicians' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_BarelySubjectsLloyd'...
02:21:34 [INFO] Queue 'GAME5_BarelySubjectsLloyd' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clea... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_BarelySubjectsLloyd' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_BarelySubjectsLloyd' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_BarelySubjectsLloyd' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_OptionDiaryDenizen'...
02:21:34 [INFO] Queue 'GAME5_OptionDiaryDenizen' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_OptionDiaryDenizen' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_OptionDiaryDenizen' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_OptionDiaryDenizen' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_WorkingWashUnnecessary'...
02:21:34 [INFO] Queue 'GAME5_WorkingWashUnnecessary' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "c... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_WorkingWashUnnecessary' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_WorkingWashUnnecessary' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_WorkingWashUnnecessary' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_EarSeasonalFurniture'...
02:21:34 [INFO] Queue 'GAME5_EarSeasonalFurniture' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "cle... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_EarSeasonalFurniture' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_EarSeasonalFurniture' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_EarSeasonalFurniture' in 43ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_VoteRoyBuses'...
02:21:34 [INFO] Queue 'GAME5_VoteRoyBuses' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" ... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_VoteRoyBuses' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_VoteRoyBuses' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_VoteRoyBuses' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'GAME5'
02:21:34 [INFO] Starting InstantQueue 'GAME5_DistinctionAquaticMuseums'...
02:21:34 [INFO] Queue 'GAME5_DistinctionAquaticMuseums' Executing: IF
"<player.location.world>" "==" "w@Map1" "{" "-" "if"
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}" "-" "if"
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue"... * snip! *
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag <player.location.world> with 'w@Map1'.
02:21:34 [INFO] Comparable='Element(w@Map1)', Operator='EQUALS',
ComparedTo='Element(w@Map1)' --> OUTCOME='true'
02:21:34 [INFO] Queue 'GAME5_DistinctionAquaticMuseums' Executing: IF
"<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_BLUE_HOLDING_RED_FLAG]> with
'false'.
02:21:34 [INFO] Queue 'GAME5_DistinctionAquaticMuseums' Executing: IF
"<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]>" "{"
"-" "if" "<player.has_flag[Game5_particle_cool]>" "{" "-"
"queue" "clear" "}" "-" "playeffect" "<player.location>"
"effect:FIREWORKS_SPARK" "qty:20" "-" "flag" "<player>"
"Game5_particle_cool" "duration:1" "}"
02:21:34 [INFO] +- Executing dCommand: IF/p@_A_X_E_ ---------+
02:21:34 [INFO] +> Executing 'IF': use_braces='true'
02:21:34 [INFO] Filled tag
<player.has_flag[Game5_PLAYER_RED_HOLDING_BLUE_FLAG]> with
'false'.
02:21:34 [INFO] Completing queue 'GAME5_DistinctionAquaticMuseums' in 2ms.
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL
02:21:34 [INFO] ERROR! Invalid event 'IN ...' check [PlayerWalks] ('in ???'):
'player walks in gamearena6' for G6_CTF_CONTROL