Date: 2017/02/08 23:11:33 UTC-08:00
Type: Denizen Script
Ender_call_handler:
type: world
events:
on entity damaged with:ender_call:
- flag player endertimer
- if <player.has_flag[endercallcooldown] {
- actionbar "<&b><&l>- Cooling Down -"
}
else {
- spawn ENDERMAN <player.location>
- wait 2t
- flag player endercallcooldown
- attack <context.entity.location.find.living_entities.within[10]> target:<context.entity>
- if <player.has_flag[endertimer]> {
- adjust <player> fake_experience:1.0|3
}
- wait 20t
- if <player.has_flag[endertimer]> {
- adjust <player> fake_experience:0.5|2
}
- wait 20t
- if <player.has_flag[endertimer]> {
- adjust <player> fake_experience:0.0|1
}
- wait 20t
- if <player.has_flag[endertimer]> {
- adjust <player> fake_experience:0.0|0
}
- flag player endertimer:!
- flag player endercallcooldown:!
}