Ender_call_handler: type: world events: on entity damaged with:ender_call: - flag player endertimer - if <&l>- Cooling Down -" } else { - spawn ENDERMAN - wait 2t - flag player endercallcooldown - attack target: - if { - adjust fake_experience:1.0|3 } - wait 20t - if { - adjust fake_experience:0.5|2 } - wait 20t - if { - adjust fake_experience:0.0|1 } - wait 20t - if { - adjust fake_experience:0.0|0 } - flag player endertimer:! - flag player endercallcooldown:! }