Java Version: 1.8.0_66
Up-time: 11d 3h
CraftBukkit Version: git-Spigot-b4417b8-3c48711 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 43
Mode: online
14:32:45 [INFO] Queue 'SKILLBAR_HANDLER_ScubaGpTargeted' Executing: REPEAT
" CALLBACK"
14:32:45 [INFO] Completing queue 'SKILLBAR_HANDLER_ScubaGpTargeted' in
3135ms.
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: IF
"<player.has_flag[Silence_Effect]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&7>You are currently silenced for another
<&f><player.flag[Silence_Effect].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
14:32:46 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:32:46 [INFO] +> Executing 'IF': use_braces='true'
14:32:46 [INFO] Filled tag <player.has_flag[Silence_Effect]> with 'false'.
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
DEFINE "Skill_Cooldown"
"<player.inventory.slot[<context.new_slot>].scriptname>_Cooldown"
14:32:46 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <context.new_slot> with '3'.
14:32:46 [INFO] Filled tag <player.inventory.slot[3].scriptname> with
'OVERPOWER'.
14:32:46 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_FourthJenniferMotor'
definition='skill_cooldown' value='OVERPOWER_Cooldown'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
DEFINE "Class_Skill_Config"
"s@<player.flag[Class]>_Skill_Config"
14:32:46 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
14:32:46 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_FourthJenniferMotor'
definition='class_skill_config'
value='s@Berserker_Skill_Config'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
DEFINE "Skill_Message"
"<def[Class_Skill_Config].yaml_key[<def[Skill]>_Skill_Message]>"
14:32:46 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <def[Skill]> with 'OVERPOWER'.
14:32:46 [INFO] Filled tag
<def[Class_Skill_Config].yaml_key[OVERPOWER_Skill_Message]>
with 'null'.
14:32:46 [INFO] ERROR in script 'CAST_SEQUENCE'! Tag
<def[Class_Skill_Config].yaml_key[OVERPOWER_Skill_Message]> is
invalid!
14:32:46 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_FourthJenniferMotor'
definition='skill_message' value='null'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
NARRATE "<def[Skill_Message]>"
"targets:<player.location.find.players.within[25]>"
14:32:46 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <def[Skill_Message]> with 'null'.
14:32:46 [INFO] Filled tag <player.location.find.players.within[25]> with
'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
14:32:46 [INFO] +> Executing 'NARRATE': Narrating='null'
Targets='[p@Ambrius]'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
INJECT
"<player.inventory.slot[<context.new_slot>].scriptname>_Cast"
14:32:46 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <context.new_slot> with '3'.
14:32:46 [INFO] Filled tag <player.inventory.slot[3].scriptname> with
'OVERPOWER'.
14:32:46 [INFO] +> Executing 'INJECT': script='OVERPOWER_CAST(TASK)'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: FLAG
"player" "<def[Skill_Cooldown]>"
"duration:<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||4>"
14:32:46 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'.
14:32:46 [INFO] Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'.
14:32:46 [INFO] Filled tag
<def[Class_Skill_Config].yaml_key[OVERPOWER_Cooldown].as_int||4>
with '3'.
14:32:46 [INFO] +> Executing 'FLAG': flag_name='OVERPOWER_Cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@3.0s'
flag_target='p@Ambrius'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
REPEAT
"<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||10>"
"{" "-" "adjust" "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>"
"save:Cooldown" "-" "take" "slot:<context.new_slot>" "-"
"inventory" "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>" "-" "wait" "1s" "}"
14:32:46 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'.
14:32:46 [INFO] Filled tag
<def[Class_Skill_Config].yaml_key[OVERPOWER_Cooldown].as_int||10>
with '3'.
14:32:46 [INFO] +> Executing 'REPEAT': qty='3'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>"
"save:Cooldown"
14:32:46 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
14:32:46 [INFO] ...remembering this script entry as 'Cooldown'!
14:32:46 [INFO] Filled tag <context.new_slot> with '3'.
14:32:46 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
14:32:46 [INFO] Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'.
14:32:46 [INFO] Filled tag
<player.flag[OVERPOWER_Cooldown].expiration.in_seconds.round>
with '3'.
14:32:46 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]' mechanism='quantity'
mechanism_value='3'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: TAKE
"slot:<context.new_slot>"
14:32:46 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <context.new_slot> with '3'.
14:32:46 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
14:32:46 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]'.
14:32:46 [INFO] Filled tag <context.new_slot> with '3'.
14:32:46 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3];title=Chest]' slot='3'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: WAIT
"1s"
14:32:46 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
14:32:46 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_FourthJenniferMotor' delay='d@1.0s'
14:32:46 [INFO] Forcing queue SKILLBAR_HANDLER_FourthJenniferMotor into a
timed queue...
14:32:46 [INFO] Completing queue 'SKILLBAR_HANDLER_FourthJenniferMotor' in
22ms.
14:32:46 [INFO] Starting TimedQueue 'SKILLBAR_HANDLER_FourthJenniferMotor'...
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing:
REPEAT " CALLBACK"
14:32:46 [INFO] +- Repeat loop 5 ---------+
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>"
"save:Cooldown"
14:32:46 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
14:32:46 [INFO] ...remembering this script entry as 'Cooldown'!
14:32:46 [INFO] Filled tag <context.new_slot> with '2'.
14:32:46 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=9]'.
14:32:46 [INFO] Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'.
14:32:46 [INFO] Filled tag
<player.flag[BATTLECRY_Cooldown].expiration.in_seconds.round>
with '8'.
14:32:46 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=9]'
mechanism='quantity' m... * snip! *
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: TAKE
"slot:<context.new_slot>"
14:32:46 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <context.new_slot> with '2'.
14:32:46 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
14:32:46 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
14:32:46 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=8]'.
14:32:46 [INFO] Filled tag <context.new_slot> with '2'.
14:32:46 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is ... *
snip! *
14:32:46 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: WAIT
"1s"
14:32:46 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
14:32:46 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_DifferentTherapyMoon' delay='d@1.0s'
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
REPEAT " CALLBACK"
14:32:47 [INFO] +- Repeat loop 2 ---------+
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>"
"save:Cooldown"
14:32:47 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
14:32:47 [INFO] ...remembering this script entry as 'Cooldown'!
14:32:47 [INFO] Filled tag <context.new_slot> with '3'.
14:32:47 [INFO] Filled tag <player.inventory.slot[3]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]'.
14:32:47 [INFO] Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'.
14:32:47 [INFO] Filled tag
<player.flag[OVERPOWER_Cooldown].expiration.in_seconds.round>
with '2'.
14:32:47 [INFO] +> Executing 'ADJUST':
object='i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=3]' mechanism='quantity'
mechanism_value='2'
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: TAKE
"slot:<context.new_slot>"
14:32:47 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
14:32:47 [INFO] Filled tag <context.new_slot> with '3'.
14:32:47 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='3'
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
14:32:47 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
14:32:47 [INFO] Filled tag <entry[Cooldown].result> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=2]'.
14:32:47 [INFO] Filled tag <context.new_slot> with '3'.
14:32:47 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc;quantity=2];title=Chest]' slot='3'
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: WAIT
"1s"
14:32:47 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
14:32:47 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_FourthJenniferMotor' delay='d@1.0s'
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing:
REPEAT " CALLBACK"
14:32:47 [INFO] +- Repeat loop 6 ---------+
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing:
ADJUST "<player.inventory.slot[<context.new_slot>]>"
"quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>"
"save:Cooldown"
14:32:47 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
14:32:47 [INFO] ...remembering this script entry as 'Cooldown'!
14:32:47 [INFO] Filled tag <context.new_slot> with '2'.
14:32:47 [INFO] Filled tag <player.inventory.slot[2]> with
'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=8]'.
14:32:47 [INFO] Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'.
14:32:47 [INFO] Filled tag
<player.flag[BATTLECRY_Cooldown].expiration.in_seconds.round>
with '7'.
14:32:47 [INFO] +> Executing 'ADJUST':
object='i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=8]'
mechanism='quantity' m... * snip! *
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: TAKE
"slot:<context.new_slot>"
14:32:47 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+
14:32:47 [INFO] Filled tag <context.new_slot> with '2'.
14:32:47 [INFO] +> Executing 'TAKE': Type='SLOT' qty='1'
inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Items='null' slot='2'
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<context.new_slot>"
14:32:47 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
14:32:47 [INFO] Filled tag <entry[Cooldown].result> with
'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff˙quantity=7]'.
14:32:47 [INFO] Filled tag <context.new_slot> with '2'.
14:32:47 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is ... *
snip! *
14:32:47 [INFO] Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: WAIT
"1s"
14:32:47 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
14:32:47 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_DifferentTherapyMoon' delay='d@1.0s'