Paste #39995: Denizen Debug Logs From Atherys Legends Bois!!!

Date: 2017/02/18 12:40:26 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 11d 3h
CraftBukkit Version: git-Spigot-b4417b8-3c48711 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 43
Mode: online

14:32:45 [INFO]  Queue 'SKILLBAR_HANDLER_ScubaGpTargeted' Executing: REPEAT 
                   " CALLBACK" 
14:32:45 [INFO]  Completing queue 'SKILLBAR_HANDLER_ScubaGpTargeted' in 
                   3135ms. 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: IF 
                   "<player.has_flag[Silence_Effect]>" "{" "-" "narrate" 
                   "<&a><&l>[Skill] <&7>You are currently silenced for another 
                   <&f><player.flag[Silence_Effect].expiration.in_seconds.round_to[1]>s<&7>!" 
                   "-" "queue" "clear" "}" 
14:32:46 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:32:46 [INFO] +> Executing 'IF': use_braces='true' 
14:32:46 [INFO]  Filled tag <player.has_flag[Silence_Effect]> with 'false'. 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   DEFINE "Skill_Cooldown" 
                   "<player.inventory.slot[<context.new_slot>].scriptname>_Cooldown" 
14:32:46 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:46 [INFO]  Filled tag <player.inventory.slot[3].scriptname> with 
                   'OVERPOWER'. 
14:32:46 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_FourthJenniferMotor'  
                   definition='skill_cooldown'  value='OVERPOWER_Cooldown' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   DEFINE "Class_Skill_Config" 
                   "s@<player.flag[Class]>_Skill_Config" 
14:32:46 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
14:32:46 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_FourthJenniferMotor'  
                   definition='class_skill_config'  
                   value='s@Berserker_Skill_Config' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   DEFINE "Skill_Message" 
                   "<def[Class_Skill_Config].yaml_key[<def[Skill]>_Skill_Message]>" 
14:32:46 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <def[Skill]> with 'OVERPOWER'. 
14:32:46 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[OVERPOWER_Skill_Message]> 
                   with 'null'. 
14:32:46 [INFO]  ERROR in script 'CAST_SEQUENCE'! Tag 
                   <def[Class_Skill_Config].yaml_key[OVERPOWER_Skill_Message]> is 
                   invalid! 
14:32:46 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_FourthJenniferMotor'  
                   definition='skill_message'  value='null' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   NARRATE "<def[Skill_Message]>" 
                   "targets:<player.location.find.players.within[25]>" 
14:32:46 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <def[Skill_Message]> with 'null'. 
14:32:46 [INFO]  Filled tag <player.location.find.players.within[25]> with 
                   'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
14:32:46 [INFO] +> Executing 'NARRATE': Narrating='null'  
                   Targets='[p@Ambrius]' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   INJECT 
                   "<player.inventory.slot[<context.new_slot>].scriptname>_Cast" 
14:32:46 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:46 [INFO]  Filled tag <player.inventory.slot[3].scriptname> with 
                   'OVERPOWER'. 
14:32:46 [INFO] +> Executing 'INJECT': script='OVERPOWER_CAST(TASK)' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: FLAG 
                   "player" "<def[Skill_Cooldown]>" 
                   "duration:<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||4>" 
14:32:46 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'. 
14:32:46 [INFO]  Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'. 
14:32:46 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[OVERPOWER_Cooldown].as_int||4> 
                   with '3'. 
14:32:46 [INFO] +> Executing 'FLAG': flag_name='OVERPOWER_Cooldown'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@3.0s'  
                   flag_target='p@Ambrius' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   REPEAT 
                   "<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||10>" 
                   "{" "-" "adjust" "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" "-" "take" "slot:<context.new_slot>" "-" 
                   "inventory" "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" "-" "wait" "1s" "}" 
14:32:46 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'. 
14:32:46 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[OVERPOWER_Cooldown].as_int||10> 
                   with '3'. 
14:32:46 [INFO] +> Executing 'REPEAT': qty='3' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   ADJUST "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
14:32:46 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
14:32:46 [INFO]  ...remembering this script entry as 'Cooldown'! 
14:32:46 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:46 [INFO]  Filled tag <player.inventory.slot[3]> with 
                   'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc]'. 
14:32:46 [INFO]  Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'. 
14:32:46 [INFO]  Filled tag 
                   <player.flag[OVERPOWER_Cooldown].expiration.in_seconds.round> 
                   with '3'. 
14:32:46 [INFO] +> Executing 'ADJUST': 
                   object='i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc]'  mechanism='quantity'  
                   mechanism_value='3' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: TAKE 
                   "slot:<context.new_slot>" 
14:32:46 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:46 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    Items='null'  slot='3' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" 
14:32:46 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc;quantity=3]'. 
14:32:46 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:46 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc;quantity=3];title=Chest]'  slot='3' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: WAIT 
                   "1s" 
14:32:46 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
14:32:46 [INFO] +> Executing 'WAIT': 
                   queue='SKILLBAR_HANDLER_FourthJenniferMotor'  delay='d@1.0s' 
14:32:46 [INFO]  Forcing queue SKILLBAR_HANDLER_FourthJenniferMotor into a 
                   timed queue... 
14:32:46 [INFO]  Completing queue 'SKILLBAR_HANDLER_FourthJenniferMotor' in 
                   22ms. 
14:32:46 [INFO]  Starting TimedQueue 'SKILLBAR_HANDLER_FourthJenniferMotor'... 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: 
                   REPEAT " CALLBACK" 
14:32:46 [INFO] +- Repeat loop 5 ---------+ 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: 
                   ADJUST "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
14:32:46 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
14:32:46 [INFO]  ...remembering this script entry as 'Cooldown'! 
14:32:46 [INFO]  Filled tag <context.new_slot> with '2'. 
14:32:46 [INFO]  Filled tag <player.inventory.slot[2]> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=9]'. 
14:32:46 [INFO]  Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'. 
14:32:46 [INFO]  Filled tag 
                   <player.flag[BATTLECRY_Cooldown].expiration.in_seconds.round> 
                   with '8'. 
14:32:46 [INFO] +> Executing 'ADJUST': 
                   object='i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=9]'  
                   mechanism='quantity'  m... * snip! * 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: TAKE 
                   "slot:<context.new_slot>" 
14:32:46 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <context.new_slot> with '2'. 
14:32:46 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    Items='null'  slot='2' 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" 
14:32:46 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
14:32:46 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=8]'. 
14:32:46 [INFO]  Filled tag <context.new_slot> with '2'. 
14:32:46 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is ... * 
                   snip! * 
14:32:46 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: WAIT 
                   "1s" 
14:32:46 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
14:32:46 [INFO] +> Executing 'WAIT': 
                   queue='SKILLBAR_HANDLER_DifferentTherapyMoon'  delay='d@1.0s' 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   REPEAT " CALLBACK" 
14:32:47 [INFO] +- Repeat loop 2 ---------+ 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   ADJUST "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
14:32:47 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
14:32:47 [INFO]  ...remembering this script entry as 'Cooldown'! 
14:32:47 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:47 [INFO]  Filled tag <player.inventory.slot[3]> with 
                   'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc;quantity=3]'. 
14:32:47 [INFO]  Filled tag <def[Skill_Cooldown]> with 'OVERPOWER_Cooldown'. 
14:32:47 [INFO]  Filled tag 
                   <player.flag[OVERPOWER_Cooldown].expiration.in_seconds.round> 
                   with '2'. 
14:32:47 [INFO] +> Executing 'ADJUST': 
                   object='i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc;quantity=3]'  mechanism='quantity'  
                   mechanism_value='2' 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: TAKE 
                   "slot:<context.new_slot>" 
14:32:47 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
14:32:47 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:47 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    Items='null'  slot='3' 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" 
14:32:47 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
14:32:47 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc;quantity=2]'. 
14:32:47 [INFO]  Filled tag <context.new_slot> with '3'. 
14:32:47 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and 
                   CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the 
                   target stunning and dealing damage&dot| |&ss6Only usable while 
                   &sse&ssoEnraged&exc;quantity=2];title=Chest]'  slot='3' 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_FourthJenniferMotor' Executing: WAIT 
                   "1s" 
14:32:47 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
14:32:47 [INFO] +> Executing 'WAIT': 
                   queue='SKILLBAR_HANDLER_FourthJenniferMotor'  delay='d@1.0s' 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: 
                   REPEAT " CALLBACK" 
14:32:47 [INFO] +- Repeat loop 6 ---------+ 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: 
                   ADJUST "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
14:32:47 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
14:32:47 [INFO]  ...remembering this script entry as 'Cooldown'! 
14:32:47 [INFO]  Filled tag <context.new_slot> with '2'. 
14:32:47 [INFO]  Filled tag <player.inventory.slot[2]> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=8]'. 
14:32:47 [INFO]  Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'. 
14:32:47 [INFO]  Filled tag 
                   <player.flag[BATTLECRY_Cooldown].expiration.in_seconds.round> 
                   with '7'. 
14:32:47 [INFO] +> Executing 'ADJUST': 
                   object='i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=8]'  
                   mechanism='quantity'  m... * snip! * 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: TAKE 
                   "slot:<context.new_slot>" 
14:32:47 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
14:32:47 [INFO]  Filled tag <context.new_slot> with '2'. 
14:32:47 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    Items='null'  slot='2' 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" 
14:32:47 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
14:32:47 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=7]'. 
14:32:47 [INFO]  Filled tag <context.new_slot> with '2'. 
14:32:47 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is ... * 
                   snip! * 
14:32:47 [INFO]  Queue 'SKILLBAR_HANDLER_DifferentTherapyMoon' Executing: WAIT 
                   "1s" 
14:32:47 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
14:32:47 [INFO] +> Executing 'WAIT': 
                   queue='SKILLBAR_HANDLER_DifferentTherapyMoon'  delay='d@1.0s'