Paste #39999: Denizen Debug Logs From Atherys Legends Bois!!!

Date: 2017/02/18 13:24:36 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 11d 4h
CraftBukkit Version: git-Spigot-b4417b8-3c48711 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 43
Mode: online

15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: IF 
                   "<player.has_flag[Silence_Effect]>" "{" "-" "narrate" 
                   "<&a><&l>[Skill] <&7>You are currently silenced for another 
                   <&f><player.flag[Silence_Effect].expiration.in_seconds.round_to[1]>s<&7>!" 
                   "-" "queue" "clear" "}" 
15:16:56 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
15:16:56 [INFO] +> Executing 'IF': use_braces='true' 
15:16:56 [INFO]  Filled tag <player.has_flag[Silence_Effect]> with 'false'. 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   DEFINE "Skill_Cooldown" 
                   "<player.inventory.slot[<context.new_slot>].scriptname>_Cooldown" 
15:16:56 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:56 [INFO]  Filled tag <player.inventory.slot[2].scriptname> with 
                   'BATTLECRY'. 
15:16:56 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_ConvictedProcurementLg'  
                   definition='skill_cooldown'  value='BATTLECRY_Cooldown' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   DEFINE "Class_Skill_Config" 
                   "s@<player.flag[Class]>_Skill_Config" 
15:16:56 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
15:16:56 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_ConvictedProcurementLg'  
                   definition='class_skill_config'  
                   value='s@Berserker_Skill_Config' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   INJECT 
                   "<player.inventory.slot[<context.new_slot>].scriptname>_Cast" 
15:16:56 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:56 [INFO]  Filled tag <player.inventory.slot[2].scriptname> with 
                   'BATTLECRY'. 
15:16:56 [INFO] +> Executing 'INJECT': script='BATTLECRY_CAST(TASK)' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: IF 
                   "<player.has_flag[BattleCry_Cooldown]>" "{" "-" "narrate" 
                   "<&a><&l>[Skill] <&f>BattleCry <&7>has 
                   <&f><player.flag[BattleCry_Cooldown].expiration.in_seconds.round_to[1]>s 
                   <&7>until it's ready!" "-" "queue" "clear" "}" 
15:16:56 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
15:16:56 [INFO] +> Executing 'IF': use_braces='true' 
15:16:56 [INFO]  Filled tag <player.has_flag[BattleCry_Cooldown]> with 
                   'false'. 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   PLAYEFFECT "<player.location.add[0,1,0]>" "effect:NOTE" 
                   "visibility:25" "quantity:5" "offset:0.4" 
15:16:56 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <player.location.add[0,1,0]> with 
                   'l@-472.2354158638521,8.0,1627.6999905927805,6.7500067,-201.59967,World'. 
15:16:56 [INFO] +> Executing 'PLAYEFFECT': special effect='NOTE'  
                   locations='[l@-472.2354158638521,8.0,1627.6999905927805,6.7500067,-201.59967,World]' 
                    radius='25'  data='0'  qty='5'  offset='l@0.4,0.4,0.4' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   PLAYSOUND "<player.location>" 
                   "sound:ENTITY_POLAR_BEAR_WARNING" "volume:1.5" "pitch:0.7" 
15:16:56 [INFO] +- Executing dCommand: PLAYSOUND/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <player.location> with 
                   'l@-472.2354158638521,7.0,1627.6999905927805,6.7500067,-201.59967,World'. 
15:16:56 [INFO] +> Executing 'PLAYSOUND': 
                   locations='[l@-472.2354158638521,7.0,1627.6999905927805,6.7500067,-201.59967,World]' 
                    sound='ENTITY_POLAR_BEAR_WARNING'  volume='1.5'  pitch='0.7'  
                   custom='false' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   FLAG "player" "Enraged" "duration:6" 
15:16:56 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
15:16:56 [INFO] +> Executing 'FLAG': flag_name='Enraged'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@6.0s'  
                   flag_target='p@Ambrius' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   FLAG "player" "BattleCry_Cooldown" "duration:12" 
15:16:56 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
15:16:56 [INFO] +> Executing 'FLAG': flag_name='BattleCry_Cooldown'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@12.0s'  
                   flag_target='p@Ambrius' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   FLAG "player" "<def[Skill_Cooldown]>" 
                   "duration:<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||4>" 
15:16:56 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'. 
15:16:56 [INFO]  Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'. 
15:16:56 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[BATTLECRY_Cooldown].as_int||4> 
                   with '12'. 
15:16:56 [INFO] +> Executing 'FLAG': flag_name='BATTLECRY_Cooldown'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@12.0s'  
                   flag_target='p@Ambrius' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   NARRATE 
                   "<parse:<def[Class_Skill_Config].yaml_key[<def[Skill]>_Message]>||Test>" 
                   "targets:<player.location.find.players.within[25]>" 
15:16:56 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <def[Skill]> with 'BATTLECRY'. 
15:16:56 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[BATTLECRY_Message]> with 
                   'null'. 
15:16:56 [INFO]  ERROR in script 'CAST_SEQUENCE'! Tag 
                   <def[Class_Skill_Config].yaml_key[BATTLECRY_Message]> is 
                   invalid! 
15:16:56 [INFO]  Filled tag <parse:null||Test> with 'null'. 
15:16:56 [INFO]  Filled tag <player.location.find.players.within[25]> with 
                   'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
15:16:56 [INFO] +> Executing 'NARRATE': Narrating='null'  
                   Targets='[p@Ambrius]' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   REPEAT 
                   "<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||10>" 
                   "{" "-" "adjust" "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" "-" "take" "slot:<context.new_slot>" "-" 
                   "inventory" "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" "-" "wait" "1s" "}" 
15:16:56 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'. 
15:16:56 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[BATTLECRY_Cooldown].as_int||10> 
                   with '12'. 
15:16:56 [INFO] +> Executing 'REPEAT': qty='12' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   ADJUST "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
15:16:56 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
15:16:56 [INFO]  ...remembering this script entry as 'Cooldown'! 
15:16:56 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:56 [INFO]  Filled tag <player.inventory.slot[2]> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot]'. 
15:16:56 [INFO]  Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'. 
15:16:56 [INFO]  Filled tag 
                   <player.flag[BATTLECRY_Cooldown].expiration.in_seconds.round> 
                   with '12'. 
15:16:56 [INFO] +> Executing 'ADJUST': 
                   object='i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot]'  mechanism='quantity'  
                   mechanism_va... * snip! * 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   TAKE "slot:<context.new_slot>" 
15:16:56 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:56 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    Items='null'  slot='2' 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" 
15:16:56 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
15:16:56 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=12]'. 
15:16:56 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:56 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is ... * 
                   snip! * 
15:16:56 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   WAIT "1s" 
15:16:56 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
15:16:56 [INFO] +> Executing 'WAIT': 
                   queue='SKILLBAR_HANDLER_ConvictedProcurementLg'  
                   delay='d@1.0s' 
15:16:56 [INFO]  Forcing queue SKILLBAR_HANDLER_ConvictedProcurementLg into a 
                   timed queue... 
15:16:56 [INFO]  Completing queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' in 
                   98ms. 
15:16:56 [INFO]  Starting TimedQueue 
                   'SKILLBAR_HANDLER_ConvictedProcurementLg'... 
15:16:57 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   REPEAT " CALLBACK" 
15:16:57 [INFO] +- Repeat loop 2 ---------+ 
15:16:57 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   ADJUST "<player.inventory.slot[<context.new_slot>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
15:16:57 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
15:16:57 [INFO]  ...remembering this script entry as 'Cooldown'! 
15:16:57 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:57 [INFO]  Filled tag <player.inventory.slot[2]> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=12]'. 
15:16:57 [INFO]  Filled tag <def[Skill_Cooldown]> with 'BATTLECRY_Cooldown'. 
15:16:57 [INFO]  Filled tag 
                   <player.flag[BATTLECRY_Cooldown].expiration.in_seconds.round> 
                   with '11'. 
15:16:57 [INFO] +> Executing 'ADJUST': 
                   object='i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=12]'  
                   mechanism='quantity'  ... * snip! * 
15:16:57 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   TAKE "slot:<context.new_slot>" 
15:16:57 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
15:16:57 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:57 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    Items='null'  slot='2' 
15:16:57 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<context.new_slot>" 
15:16:57 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
15:16:57 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is active 
                   you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the 
                   duration of|&ss6the buff&dot;quantity=11]'. 
15:16:57 [INFO]  Filled tag <context.new_slot> with '2'. 
15:16:57 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    
                   Inventory='in@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE 
                   interrupt|&ss2Description&co &ss6Let out a terrifying howl 
                   interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you 
                   are carrying an axe in your|&ss6off-hand you will also gain a 
                   physical damage|&ss6increase&dot While the effect is ... * 
                   snip! * 
15:16:57 [INFO]  Queue 'SKILLBAR_HANDLER_ConvictedProcurementLg' Executing: 
                   WAIT "1s" 
15:16:57 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
15:16:57 [INFO] +> Executing 'WAIT': 
                   queue='SKILLBAR_HANDLER_ConvictedProcurementLg'  
                   delay='d@1.0s'