Paste #40089: Denizen Debug Logs From Atherys Legends Bois!!!

Date: 2017/02/20 15:23:10 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 13d 6h
CraftBukkit Version: git-Spigot-b4417b8-3c48711 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 44
Mode: online

17:15:24 [INFO]  Starting InstantQueue 'EXCOMMAND_LeavingRecommendsLaundry'... 
17:15:24 [INFO]  Queue 'EXCOMMAND_LeavingRecommendsLaundry' Executing: RUN 
                   "Leap_Cast" 
17:15:24 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'RUN': script='LEAP_CAST(TASK)' 
17:15:24 [INFO]  Starting InstantQueue 'LEAP_CAST_LovesRlGrad'... 
17:15:24 [INFO]  Queue 'LEAP_CAST_LovesRlGrad' Executing: IF 
                   "<player.has_flag[Leap_Cooldown]>" "{" "-" "narrate" 
                   "<&a><&l>[Skill] <&f>Leap <&7>has 
                   <&f><player.flag[Leap_Cooldown].expiration.in_seconds.round_to[1]>s 
                   <&7>until it's ready!" "-" "queue" "clear" "}" 
17:15:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'IF': use_braces='true' 
17:15:24 [INFO]  Filled tag <player.has_flag[Leap_Cooldown]> with 'false'. 
17:15:24 [INFO]  Queue 'LEAP_CAST_LovesRlGrad' Executing: PUSH "<player>" 
                   "origin:<player.location>" 
                   "destination:<player.location.cursor_on[5].add[0,3,0]>" 
                   "speed:2" "duration:1t" "script:Leap_Effect" "no_damage" 
                   "no_rotate" 
17:15:24 [INFO] +- Executing dCommand: PUSH/p@Ambrius ---------+ 
17:15:24 [INFO]  Filled tag <player> with 
                   'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
17:15:24 [INFO]  Filled tag <player.location> with 
                   'l@-494.31342455201326,4.0,1611.2000475809514,5.99986,-268.79935,World'. 
17:15:24 [INFO]  Filled tag <player.location.cursor_on[5].add[0,3,0]> with 
                   'l@-500.0,8.0,1611.0,World'. 
17:15:24 [INFO] +> Executing 'PUSH': 
                   origin='l@-494.31342455201326,4.0,1611.2000475809514,5.99986,-268.79935,World' 
                    entities='[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'  
                   destination='l@-500.0,8.0,1611.0,World'  speed='2.0'  max 
                   ticks='1'  script='LEAP_EFFECT(TASK)'  force_along='false'  
                   precision='2'  no_rotate='true'  no_damage='true' 
17:15:24 [INFO]  Completing queue 'LEAP_CAST_LovesRlGrad' in 1ms. 
17:15:24 [INFO]  Completing queue 'EXCOMMAND_LeavingRecommendsLaundry' in 1ms. 
17:15:24 [INFO]  Starting InstantQueue 
                   'LEAP_EFFECT_RelyingJerusalemBedford'... 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: FLAG 
                   "player" "In_Air" "duration:5s" 
17:15:24 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'FLAG': flag_name='In_Air'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@5.0s'  
                   flag_target='p@Ambrius' 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "10t" 
17:15:24 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.5s' 
17:15:24 [INFO]  Forcing queue LEAP_EFFECT_RelyingJerusalemBedford into a 
                   timed queue... 
17:15:24 [INFO]  Completing queue 'LEAP_EFFECT_RelyingJerusalemBedford' in 
                   0ms. 
17:15:24 [INFO]  Starting TimedQueue 'LEAP_EFFECT_RelyingJerusalemBedford'... 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   "<player.has_flag[In_Air]>" "{" "-" "if" 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" "-" "wait" "1t" "}" 
17:15:24 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+ 
17:15:24 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:24 [INFO] +> Executing 'WHILE': value='<player.has_flag[In_Air]>' 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'IF': use_braces='true' 
17:15:24 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:24 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:24 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:24 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:24 [INFO] +- While loop 2 ---------+ 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'IF': use_braces='true' 
17:15:24 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:24 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:24 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:24 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:24 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 3 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 4 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 5 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 6 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 7 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 8 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 9 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
17:15:25 [INFO] +- While loop 10 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'IF': use_braces='true' 
17:15:25 [INFO]  Filled tag <player.location.below.material> with 'm@grass'. 
17:15:25 [INFO]  Logic='NEGATIVE', Comparable='Element(m@grass)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='true' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: FLAG 
                   "player" "In_Air:!" 
17:15:25 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'FLAG': flag_name='IN_AIR'  
                   Action/Value='DELETE(false)'  flag_target='p@Ambrius' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE 
                   " CALLBACK" 
17:15:25 [INFO]  Filled tag <player.has_flag[In_Air]> with 'false'. 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: DEFINE 
                   "Location" "<player.location.below>" 
17:15:25 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
17:15:25 [INFO]  Filled tag <player.location.below> with 
                   'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'. 
17:15:25 [INFO] +> Executing 'DEFINE': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  
                   definition='location'  
                   value='l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT 
                   "3" "{" "-" "playeffect" "<def[Location]>" "effect:LAVA_POP" 
                   "visibility:25" "quantity:20" "offset:5" "-" "wait" "1t" "}" 
17:15:25 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'REPEAT': qty='3' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: 
                   PLAYEFFECT "<def[Location]>" "effect:LAVA_POP" "visibility:25" 
                   "quantity:20" "offset:5" 
17:15:25 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
17:15:25 [INFO]  Filled tag <def[Location]> with 
                   'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'. 
17:15:25 [INFO] +> Executing 'PLAYEFFECT': effect='LAVA_POP'  
                   locations='[l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World]' 
                    radius='25'  data='0'  qty='20'  offset='l@5.0,5.0,5.0' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT 
                   " CALLBACK" 
17:15:25 [INFO] +- Repeat loop 2 ---------+ 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: 
                   PLAYEFFECT "<def[Location]>" "effect:LAVA_POP" "visibility:25" 
                   "quantity:20" "offset:5" 
17:15:25 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
17:15:25 [INFO]  Filled tag <def[Location]> with 
                   'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'. 
17:15:25 [INFO] +> Executing 'PLAYEFFECT': effect='LAVA_POP'  
                   locations='[l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World]' 
                    radius='25'  data='0'  qty='20'  offset='l@5.0,5.0,5.0' 
17:15:25 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:25 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:26 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT 
                   " CALLBACK" 
17:15:26 [INFO] +- Repeat loop 3 ---------+ 
17:15:26 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: 
                   PLAYEFFECT "<def[Location]>" "effect:LAVA_POP" "visibility:25" 
                   "quantity:20" "offset:5" 
17:15:26 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
17:15:26 [INFO]  Filled tag <def[Location]> with 
                   'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'. 
17:15:26 [INFO] +> Executing 'PLAYEFFECT': effect='LAVA_POP'  
                   locations='[l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World]' 
                    radius='25'  data='0'  qty='20'  offset='l@5.0,5.0,5.0' 
17:15:26 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT 
                   "1t" 
17:15:26 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
17:15:26 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_RelyingJerusalemBedford'  delay='d@0.05s' 
17:15:26 [INFO]  Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT 
                   " CALLBACK" 
17:15:26 [INFO]  Completing queue 'LEAP_EFFECT_RelyingJerusalemBedford' in 
                   1848ms.