Java Version: 1.8.0_66
Up-time: 13d 6h
CraftBukkit Version: git-Spigot-b4417b8-3c48711 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 2.17.38, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.4, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1470), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 373)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 44
Mode: online
17:15:24 [INFO] Starting InstantQueue 'EXCOMMAND_LeavingRecommendsLaundry'...
17:15:24 [INFO] Queue 'EXCOMMAND_LeavingRecommendsLaundry' Executing: RUN
"Leap_Cast"
17:15:24 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'RUN': script='LEAP_CAST(TASK)'
17:15:24 [INFO] Starting InstantQueue 'LEAP_CAST_LovesRlGrad'...
17:15:24 [INFO] Queue 'LEAP_CAST_LovesRlGrad' Executing: IF
"<player.has_flag[Leap_Cooldown]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&f>Leap <&7>has
<&f><player.flag[Leap_Cooldown].expiration.in_seconds.round_to[1]>s
<&7>until it's ready!" "-" "queue" "clear" "}"
17:15:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'IF': use_braces='true'
17:15:24 [INFO] Filled tag <player.has_flag[Leap_Cooldown]> with 'false'.
17:15:24 [INFO] Queue 'LEAP_CAST_LovesRlGrad' Executing: PUSH "<player>"
"origin:<player.location>"
"destination:<player.location.cursor_on[5].add[0,3,0]>"
"speed:2" "duration:1t" "script:Leap_Effect" "no_damage"
"no_rotate"
17:15:24 [INFO] +- Executing dCommand: PUSH/p@Ambrius ---------+
17:15:24 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:15:24 [INFO] Filled tag <player.location> with
'l@-494.31342455201326,4.0,1611.2000475809514,5.99986,-268.79935,World'.
17:15:24 [INFO] Filled tag <player.location.cursor_on[5].add[0,3,0]> with
'l@-500.0,8.0,1611.0,World'.
17:15:24 [INFO] +> Executing 'PUSH':
origin='l@-494.31342455201326,4.0,1611.2000475809514,5.99986,-268.79935,World'
entities='[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
destination='l@-500.0,8.0,1611.0,World' speed='2.0' max
ticks='1' script='LEAP_EFFECT(TASK)' force_along='false'
precision='2' no_rotate='true' no_damage='true'
17:15:24 [INFO] Completing queue 'LEAP_CAST_LovesRlGrad' in 1ms.
17:15:24 [INFO] Completing queue 'EXCOMMAND_LeavingRecommendsLaundry' in 1ms.
17:15:24 [INFO] Starting InstantQueue
'LEAP_EFFECT_RelyingJerusalemBedford'...
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: FLAG
"player" "In_Air" "duration:5s"
17:15:24 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'FLAG': flag_name='In_Air'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@Ambrius'
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"10t"
17:15:24 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.5s'
17:15:24 [INFO] Forcing queue LEAP_EFFECT_RelyingJerusalemBedford into a
timed queue...
17:15:24 [INFO] Completing queue 'LEAP_EFFECT_RelyingJerusalemBedford' in
0ms.
17:15:24 [INFO] Starting TimedQueue 'LEAP_EFFECT_RelyingJerusalemBedford'...
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
"<player.has_flag[In_Air]>" "{" "-" "if"
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}" "-" "wait" "1t" "}"
17:15:24 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+
17:15:24 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:24 [INFO] +> Executing 'WHILE': value='<player.has_flag[In_Air]>'
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'IF': use_braces='true'
17:15:24 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:24 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:24 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:24 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:24 [INFO] +- While loop 2 ---------+
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'IF': use_braces='true'
17:15:24 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:24 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:24 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:24 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:24 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 3 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 4 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 5 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 6 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 7 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 8 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 9 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@air'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
17:15:25 [INFO] +- While loop 10 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
17:15:25 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'IF': use_braces='true'
17:15:25 [INFO] Filled tag <player.location.below.material> with 'm@grass'.
17:15:25 [INFO] Logic='NEGATIVE', Comparable='Element(m@grass)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='true'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: FLAG
"player" "In_Air:!"
17:15:25 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'FLAG': flag_name='IN_AIR'
Action/Value='DELETE(false)' flag_target='p@Ambrius'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WHILE
" CALLBACK"
17:15:25 [INFO] Filled tag <player.has_flag[In_Air]> with 'false'.
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: DEFINE
"Location" "<player.location.below>"
17:15:25 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
17:15:25 [INFO] Filled tag <player.location.below> with
'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'.
17:15:25 [INFO] +> Executing 'DEFINE':
queue='LEAP_EFFECT_RelyingJerusalemBedford'
definition='location'
value='l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT
"3" "{" "-" "playeffect" "<def[Location]>" "effect:LAVA_POP"
"visibility:25" "quantity:20" "offset:5" "-" "wait" "1t" "}"
17:15:25 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'REPEAT': qty='3'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing:
PLAYEFFECT "<def[Location]>" "effect:LAVA_POP" "visibility:25"
"quantity:20" "offset:5"
17:15:25 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
17:15:25 [INFO] Filled tag <def[Location]> with
'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'.
17:15:25 [INFO] +> Executing 'PLAYEFFECT': effect='LAVA_POP'
locations='[l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World]'
radius='25' data='0' qty='20' offset='l@5.0,5.0,5.0'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT
" CALLBACK"
17:15:25 [INFO] +- Repeat loop 2 ---------+
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing:
PLAYEFFECT "<def[Location]>" "effect:LAVA_POP" "visibility:25"
"quantity:20" "offset:5"
17:15:25 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
17:15:25 [INFO] Filled tag <def[Location]> with
'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'.
17:15:25 [INFO] +> Executing 'PLAYEFFECT': effect='LAVA_POP'
locations='[l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World]'
radius='25' data='0' qty='20' offset='l@5.0,5.0,5.0'
17:15:25 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:25 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:25 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:26 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT
" CALLBACK"
17:15:26 [INFO] +- Repeat loop 3 ---------+
17:15:26 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing:
PLAYEFFECT "<def[Location]>" "effect:LAVA_POP" "visibility:25"
"quantity:20" "offset:5"
17:15:26 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
17:15:26 [INFO] Filled tag <def[Location]> with
'l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World'.
17:15:26 [INFO] +> Executing 'PLAYEFFECT': effect='LAVA_POP'
locations='[l@-512.4531581066105,3.0,1610.2348408910364,7.799863,-255.44939,World]'
radius='25' data='0' qty='20' offset='l@5.0,5.0,5.0'
17:15:26 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: WAIT
"1t"
17:15:26 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
17:15:26 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_RelyingJerusalemBedford' delay='d@0.05s'
17:15:26 [INFO] Queue 'LEAP_EFFECT_RelyingJerusalemBedford' Executing: REPEAT
" CALLBACK"
17:15:26 [INFO] Completing queue 'LEAP_EFFECT_RelyingJerusalemBedford' in
1848ms.