Java Version: 1.8.0_66
Up-time: 4d 19h
CraftBukkit Version: git-Spigot-b4417b8-3c48711 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 44
Mode: online
11:01:14 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: WHILE "<context.damager.xp.level.is[MORE].than[0]>"
"{" "-" "if" "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}" "-" "if" "<context.damager.xp.level>" "<=" "1" "{"
"-" "adjust" "<context.damager>" "level:0" "-" "queue" "clear"
"}" "-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.sub[1]>" "-" "adjust"
"<context.damager>" "fake_experience:1.0|20" "-" "wait" "1s"
"}"
11:01:14 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+
11:01:14 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'true'.
11:01:14 [INFO] +> Executing 'WHILE':
value='<context.damager.xp.level.is[MORE].than[0]>'
11:01:14 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: IF "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}"
11:01:14 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:14 [INFO] +> Executing 'IF': use_braces='true'
11:01:14 [INFO] Filled tag <player.has_flag[In_Combat]> with 'true'.
11:01:14 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: IF "<context.damager.xp.level>" "<=" "1" "{" "-"
"adjust" "<context.damager>" "level:0" "-" "queue" "clear" "}"
11:01:14 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:14 [INFO] +> Executing 'IF': use_braces='true'
11:01:14 [INFO] Filled tag <context.damager.xp.level> with '9'.
11:01:14 [INFO] Comparable='Decimal(9.0)', Operator='OR_LESS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
11:01:14 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: ADJUST "<context.damager>"
"level:<context.damager.xp.level.sub[1]>"
11:01:14 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
11:01:14 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
11:01:14 [INFO] Filled tag <context.damager.xp.level.sub[1]> with '8'.
11:01:14 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='level' mechanism_value='8'
11:01:14 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: ADJUST "<context.damager>" "fake_experience:1.0|20"
11:01:14 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
11:01:14 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
11:01:14 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='fake_experience' mechanism_value='1.0|20'
11:01:14 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: WAIT "1s"
11:01:14 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
11:01:14 [INFO] +> Executing 'WAIT':
queue='BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
delay='d@1.0s'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: WHILE " CALLBACK"
11:01:15 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'true'.
11:01:15 [INFO] +- While loop 2 ---------+
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: IF "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}"
11:01:15 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'IF': use_braces='true'
11:01:15 [INFO] Filled tag <player.has_flag[In_Combat]> with 'true'.
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: IF "<context.damager.xp.level>" "<=" "1" "{" "-"
"adjust" "<context.damager>" "level:0" "-" "queue" "clear" "}"
11:01:15 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'IF': use_braces='true'
11:01:15 [INFO] Filled tag <context.damager.xp.level> with '8'.
11:01:15 [INFO] Comparable='Decimal(8.0)', Operator='OR_LESS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: ADJUST "<context.damager>"
"level:<context.damager.xp.level.sub[1]>"
11:01:15 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
11:01:15 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
11:01:15 [INFO] Filled tag <context.damager.xp.level.sub[1]> with '7'.
11:01:15 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='level' mechanism_value='7'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: ADJUST "<context.damager>" "fake_experience:1.0|20"
11:01:15 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
11:01:15 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
11:01:15 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='fake_experience' mechanism_value='1.0|20'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: WAIT "1s"
11:01:15 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'WAIT':
queue='BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
delay='d@1.0s'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: WHILE "<context.damager.xp.level.is[MORE].than[0]>"
"{" "-" "if" "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}" "-" "if" "<context.damager.xp.level>" "<=" "1" "{"
"-" "adjust" "<context.damager>" "level:0" "-" "queue" "clear"
"}" "-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.sub[1]>" "-" "adjust"
"<context.damager>" "fake_experience:1.0|20" "-" "wait" "1s"
"}"
11:01:15 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+
11:01:15 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'true'.
11:01:15 [INFO] +> Executing 'WHILE':
value='<context.damager.xp.level.is[MORE].than[0]>'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: IF "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}"
11:01:15 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'IF': use_braces='true'
11:01:15 [INFO] Filled tag <player.has_flag[In_Combat]> with 'true'.
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: IF "<context.damager.xp.level>" "<=" "1" "{" "-"
"adjust" "<context.damager>" "level:0" "-" "queue" "clear" "}"
11:01:15 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'IF': use_braces='true'
11:01:15 [INFO] Filled tag <context.damager.xp.level> with '7'.
11:01:15 [INFO] Comparable='Decimal(7.0)', Operator='OR_LESS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: ADJUST "<context.damager>"
"level:<context.damager.xp.level.sub[1]>"
11:01:15 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
11:01:15 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
11:01:15 [INFO] Filled tag <context.damager.xp.level.sub[1]> with '6'.
11:01:15 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='level' mechanism_value='6'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: ADJUST "<context.damager>" "fake_experience:1.0|20"
11:01:15 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
11:01:15 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
11:01:15 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='fake_experience' mechanism_value='1.0|20'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: WAIT "1s"
11:01:15 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'WAIT':
queue='BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
delay='d@1.0s'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_DefinitelyLaptopsAchievements'
Executing: WHILE "<context.damager.xp.level.is[MORE].than[0]>"
"{" "-" "if" "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}" "-" "if" "<context.damager.xp.level>" "<=" "1" "{"
"-" "adjust" "<context.damager>" "level:0" "-" "queue" "clear"
"}" "-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.sub[1]>" "-" "adjust"
"<context.damager>" "fake_experience:1.0|20" "-" "wait" "1s"
"}"
11:01:15 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+
11:01:15 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'true'.
11:01:15 [INFO] +> Executing 'WHILE':
value='<context.damager.xp.level.is[MORE].than[0]>'
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_DefinitelyLaptopsAchievements'
Executing: IF "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}"
11:01:15 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'IF': use_braces='true'
11:01:15 [INFO] Filled tag <player.has_flag[In_Combat]> with 'false'.
11:01:15 [INFO] Queue 'BERSERKER_WORLD_HANDLER_DefinitelyLaptopsAchievements'
Executing: QUEUE "clear"
11:01:15 [INFO] +- Executing dCommand: QUEUE/p@Ambrius ---------+
11:01:15 [INFO] +> Executing 'QUEUE':
queue='q@BERSERKER_WORLD_HANDLER_DefinitelyLaptopsAchievements'
Action='CLEAR'
11:01:15 [INFO] Completing queue
'BERSERKER_WORLD_HANDLER_DefinitelyLaptopsAchievements' in
10048ms.
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: WHILE " CALLBACK"
11:01:16 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'true'.
11:01:16 [INFO] +- While loop 3 ---------+
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: IF "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}"
11:01:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:16 [INFO] +> Executing 'IF': use_braces='true'
11:01:16 [INFO] Filled tag <player.has_flag[In_Combat]> with 'false'.
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Executing: QUEUE "clear"
11:01:16 [INFO] +- Executing dCommand: QUEUE/p@Ambrius ---------+
11:01:16 [INFO] +> Executing 'QUEUE':
queue='q@BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle'
Action='CLEAR'
11:01:16 [INFO] Completing queue
'BERSERKER_WORLD_HANDLER_FavouritesGratefulTackle' in 12147ms.
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: WHILE " CALLBACK"
11:01:16 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'true'.
11:01:16 [INFO] +- While loop 2 ---------+
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: IF "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}"
11:01:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:16 [INFO] +> Executing 'IF': use_braces='true'
11:01:16 [INFO] Filled tag <player.has_flag[In_Combat]> with 'false'.
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Executing: QUEUE "clear"
11:01:16 [INFO] +- Executing dCommand: QUEUE/p@Ambrius ---------+
11:01:16 [INFO] +> Executing 'QUEUE':
queue='q@BERSERKER_WORLD_HANDLER_MidwestFortDistributed'
Action='CLEAR'
11:01:16 [INFO] Completing queue
'BERSERKER_WORLD_HANDLER_MidwestFortDistributed' in 11099ms.
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_YouFoConflicts' Executing:
WHILE "<context.damager.xp.level.is[MORE].than[0]>" "{" "-"
"if" "!<player.has_flag[In_Combat]>" "{" "-" "queue" "clear"
"}" "-" "if" "<context.damager.xp.level>" "<=" "1" "{" "-"
"adjust" "<context.damager>" "level:0" "-" "queue" "clear" "}"
"-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.sub[1]>" "-" "adjust"
"<context.damager>" "fake_experience:1.0|20" "-" "wait" "1s"
"}"
11:01:16 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+
11:01:16 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'true'.
11:01:16 [INFO] +> Executing 'WHILE':
value='<context.damager.xp.level.is[MORE].than[0]>'
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_YouFoConflicts' Executing: IF
"!<player.has_flag[In_Combat]>" "{" "-" "queue" "clear" "}"
11:01:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
11:01:16 [INFO] +> Executing 'IF': use_braces='true'
11:01:16 [INFO] Filled tag <player.has_flag[In_Combat]> with 'false'.
11:01:16 [INFO] Queue 'BERSERKER_WORLD_HANDLER_YouFoConflicts' Executing:
QUEUE "clear"
11:01:16 [INFO] +- Executing dCommand: QUEUE/p@Ambrius ---------+
11:01:16 [INFO] +> Executing 'QUEUE':
queue='q@BERSERKER_WORLD_HANDLER_YouFoConflicts'
Action='CLEAR'
11:01:16 [INFO] Completing queue 'BERSERKER_WORLD_HANDLER_YouFoConflicts' in
10048ms.