Date: 2017/03/08 16:12:35 UTC-08:00
Type: Denizen Script
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Chat_Event:
type: world
debug: minimal
events:
on player chats:
- determine cancelled
- if <player.has_flag[chat.channel]>:
- define channel <player.flag[chat.channel]>
- else:
- define channel local
- run Chat_Handler_Player sender:<player>|message:<context.message>|channel:<[channel]>
Chat_Handler_Player:
type: task
debug: minimal
script:
- define sender <player[<[sender]>]>
- if <[channel]> == local:
- tell <[sender]> <procedure[script:Message_Constructor_Local_Self|sender:<[sender].name>|message:<[message]>].message>
- foreach start <[sender].location.nearby_entities[type:minecraft:player|range:5]> --save recipient:
- if <[sender]> == <[recipient]>:
- foreach next
- tell <[recipient]> <procedure[script:Message_Constructor_Local|sender:<[sender].name>|message:<[message]>].message>
- else if <[channel]> == global:
- tell <[sender]> <procedure[script:Message_Constructor_Global_Self|sender:<[sender].name>|message:<[message]>].message>
- foreach start <[sender].location.world.entities[minecraft:player]> --save recipient:
- if <[sender]> == <[recipient]>:
- foreach next
- tell <[recipient]> <procedure[script:Message_Constructor_Global|sender:<[sender].name>|message:<[message]>].message>
- else if <[channel]> == party:
- tell <[sender]> <procedure[script:Message_Constructor_Party_Self|sender:<[sender].name>|message:<[message]>].message>
- foreach start <yaml[parties].read[<[sender].flag[party.id]>.members]> --save recipient:
- if <[sender]> == <[recipient]>:
- foreach next
- tell <[recipient]> <procedure[script:Message_Constructor_Party|sender:<[sender].name>|message:<[message]>].message>
- else if <[channel]> == clan:
- tell <[sender]> <procedure[script:Message_Constructor_Clan_Self|sender:<[sender].name>|message:<[message]>].message>
- foreach start <yaml[clans].read[<[sender].flag[clan.name]>.members]> --save recipient:
- if <[sender]> == <[recipient]>:
- foreach next
- tell <[recipient]> <procedure[script:Message_Constructor_Clan|sender:<[sender].name>|message:<[message]>].message>
#Chat_Handler_Npc:
# type: task
# debug: minimal
# script:
# - define sender <npc[<[sender]>]>
# - if <[channel]> == local:
# - foreach start <[sender].location.nearby_entities[type:minecraft:player|range:5]> --save recipient:
# - tell <[recipient]> <procedure[script:Message_Constructor_Local|sender:<[sender]>|message:<[message]>].message>
# - else if <[channel]> == global:
# - foreach start <[sender].location.world.entities[minecraft:player]> --save recipient:
# - tell <[recipient]> <procedure[script:Message_Constructor_Global|sender:<[sender]>|message:<[message]>].message>
# - else if <[channel]> == party:
# - else if <[channel]> == clan:
Message_Constructor_Local:
type: procedure
debug: minimal
script:
- define color white
- define channel "<texts.for_input[text:[L] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|hover_text:<texts.for_input[text:whisper|color:light_purple]>|click_type:suggest|click_data:/w <context.sender> ]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Message_Constructor_Local_Self:
type: procedure
debug: minimal
script:
- define color white
- define channel "<texts.for_input[text:[L] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>|hover_text:<texts.for_input[text:change title|color:<[color]>]>|click_type:execute|click_data:/title]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|style:bold]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Message_Constructor_Global:
type: procedure
debug: minimal
script:
- define color yellow
- define channel "<texts.for_input[text:[G] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|hover_text:<texts.for_input[text:whisper|color:light_purple]>|click_type:suggest|click_data:/w <context.sender> ]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Message_Constructor_Global_Self:
type: procedure
debug: minimal
script:
- define color yellow
- define channel "<texts.for_input[text:[G] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>|hover_text:<texts.for_input[text:change title|color:<[color]>]>|click_type:execute|click_data:/title]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|style:bold]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Message_Constructor_Party:
type: procedure
debug: minimal
script:
- define color blue
- define channel "<texts.for_input[text:[G] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|hover_text:<texts.for_input[text:whisper|color:light_purple]>|click_type:suggest|click_data:/w <context.sender> ]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Message_Constructor_Party_Self:
type: procedure
debug: minimal
script:
- define color blue
- define channel "<texts.for_input[text:[G] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>|hover_text:<texts.for_input[text:change title|color:<[color]>]>|click_type:execute|click_data:/title]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|style:bold]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Message_Constructor_Clan:
type: procedure
debug: minimal
script:
- define color green
- define channel "<texts.for_input[text:[G] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|hover_text:<texts.for_input[text:whisper|color:light_purple]>|click_type:suggest|click_data:/w <context.sender> ]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Message_Constructor_Clan_Self:
type: procedure
debug: minimal
script:
- define color green
- define channel "<texts.for_input[text:[G] |color:<[color]>|hover_text:<texts.for_input[text:change channel|color:<[color]>]>|click_type:execute|click_data:/channel]>"
- define clan "<texts.for_plain[<text[<> ].unescaped>]>"
- define player_color blue
- define title "<texts.for_input[text:|color:<[player_color]>|hover_text:<texts.for_input[text:change title|color:<[color]>]>|click_type:execute|click_data:/title]>"
- define name "<texts.for_input[text:<context.sender> |color:<[player_color]>|style:bold]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<formatted_text[<context.message>].plain>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[clan]>].append[<[title]>].append[<[name]>].append[<[message]>]>
Channel_Command:
type: command
debug: minimal
name:
- channel
- ch
description: Selects the specified chat channel.
script:
- if <context.source> != player:
- echo "This is a player command only!"
- stop
- if <context.arguments.size> > 1:
- tell <player> "<texts.for_input[text:Too many arguments! Usage: /ch{annel} (l{ocal}/g{lobal}/p{arty}/c{lan}) |color:red]>"
- else if <context.arguments.size> == 0:
- define select "<texts.for_input[text:Select a channel: |color:red]>"
- define local "<texts.for_input[text:[L] |color:white|hover_text:<texts.for_input[text:change channel|color:white]>|click_type:execute|click_data:/channel local]>"
- define global "<texts.for_input[text:[G] |color:yellow|hover_text:<texts.for_input[text:change channel|color:yellow]>|click_type:execute|click_data:/channel global]>"
- define party "<texts.for_input[text:[P] |color:blue|hover_text:<texts.for_input[text:change channel|color:blue]>|click_type:execute|click_data:/channel party]>"
- define clan "<texts.for_input[text:[C] |color:green|hover_text:<texts.for_input[text:change channel|color:green]>|click_type:execute|click_data:/channel clan]>"
- tell <player> <[select].append[<[local]>].append[<[global]>].append[<[party]>].append[<[clan]>]>
- else:
- define channel <context.arguments.get[1]>
- if <[channel].starts_with_cased[l]>:
- flag <player> chat.channel:local
- tell <player> "<texts.for_input[text:Channel changed to |color:red].append[<texts.for_input[text:local|color:white]>]>"
- else if <[channel].starts_with_cased[g]>:
- flag <player> chat.channel:global
- tell <player> "<texts.for_input[text:Channel changed to |color:red].append[<texts.for_input[text:global|color:yellow]>]>"
- else if <[channel].starts_with_cased[p]>:
- flag <player> chat.channel:party
- tell <player> "<texts.for_input[text:Channel changed to |color:red].append[<texts.for_input[text:party|color:blue]>]>"
- else if <[channel].starts_with_cased[c]>:
- flag <player> chat.channel:clan
- tell <player> "<texts.for_input[text:Channel changed to |color:red].append[<texts.for_input[text:clan|color:green]>]>"
Whisper_Command:
type: command
debug: minimal
name:
- w
- whisper
description: Sends a private message to a player.
script:
- if <context.source> != player:
- echo "This is a player command only!"
- stop
- if <context.arguments.size> < 2:
- tell <player> "<texts.for_input[text:You must specify a recipient and a message! Usage: /w{hisper} [name] [message]|color:red]>"
- stop
- define recipient <player[<context.arguments.get[1]>]>
- define message "<context.raw_arguments.after[<context.arguments.get[1]> ]>"
#- if <player> == <[recipient]>:
# - tell <player> "<texts.for_input[text:You can't send a private message to yourself!|color:red]>"
# - stop
- tell <player> <procedure[script:Message_Constructor_Whisper_Self|recipient:<[recipient]>|message:<[message]>].message>
- tell <[recipient]> <procedure[script:Message_Constructor_Whisper|sender:<player>|message:<[message]>].message>
Message_Constructor_Whisper:
type: procedure
debug: minimal
script:
- define sender <player[<context.sender>]>
- define color light_purple
- define channel "<texts.for_input[text:[W] |color:<[color]>]>"
- define name "<texts.for_input[text:<[sender].name> |color:<[color]>|hover_text:<texts.for_input[text:whisper|color:light_purple]>|click_type:suggest|click_data:/w <[sender].name> ]>"
- define spacer "<texts.for_input[text:➝ |color:<[color]>]>"
- define you "<texts.for_input[text:you |color:<[color]>|style:bold]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<context.message>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[name]>].append[<[spacer]>].append[<[you]>].append[<[message]>]>
Message_Constructor_Whisper_Self:
type: procedure
debug: minimal
script:
- define recipient <player[<context.recipient>]>
- define color light_purple
- define channel "<texts.for_input[text:[W] |color:<[color]>]>"
- define you "<texts.for_input[text:You |color:<[color]>|style:bold]>"
- define spacer "<texts.for_input[text:➝ |color:<[color]>]>"
- define name "<texts.for_input[text:<[recipient].name> |color:<[color]>|hover_text:<texts.for_input[text:whisper|color:light_purple]>|click_type:suggest|click_data:/w <[recipient].name> ]>"
- define message "<texts.for_input[text:» |color:<[color]>].append[<texts.for_input[text:<context.message>|color:<[color]>|style:italics]>]>"
- determine message <[channel].append[<[you]>].append[<[spacer]>].append[<[name]>].append[<[message]>]>