Java Version: 1.8.0_66
Up-time: 7d 6h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online
10:30:37 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'BERSERKER_WORLD_HANDLER'
10:30:37 [INFO] Starting InstantQueue
'BERSERKER_WORLD_HANDLER_FallsRecognizedFollows'...
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FallsRecognizedFollows'
Executing: IF "<player.flag[Class]>" "==" "Berserker" "{" "-"
"if" "<context.cause>" "!=" "ENTITY_ATTACK" "{" "-" "queue"
"clear" "}" "-" "if" "<context.damager.xp.level.add[2]>" ">="
"20" "{" "-" "adjust" "<context.damager>" "level:20" "-"
"adjust" "<context.damager>" "fake_experience:1.0|20" "}"
"else" "{" "-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.add[2]>" "-" "adjust"
"<context.damager>" "fake_experience:<context.damager.xp.l...
* snip! *
10:30:37 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
10:30:37 [INFO] +> Executing 'IF': use_braces='true'
10:30:37 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
10:30:37 [INFO] Comparable='Element(Berserker)', Operator='EQUALS',
ComparedTo='Element(Berserker)' --> OUTCOME='true'
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FallsRecognizedFollows'
Executing: IF "<context.cause>" "!=" "ENTITY_ATTACK" "{" "-"
"queue" "clear" "}"
10:30:37 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
10:30:37 [INFO] +> Executing 'IF': use_braces='true'
10:30:37 [INFO] Filled tag <context.cause> with 'entity_attack'.
10:30:37 [INFO] Logic='NEGATIVE', Comparable='Element(entity_attack)',
Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' -->
OUTCOME='false'
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FallsRecognizedFollows'
Executing: IF "<context.damager.xp.level.add[2]>" ">=" "20"
"{" "-" "adjust" "<context.damager>" "level:20" "-" "adjust"
"<context.damager>" "fake_experience:1.0|20" "}" "else" "{"
"-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.add[2]>" "-" "adjust"
"<context.damager>"
"fake_experience:<context.damager.xp.level.div[20]>|<context.damager.xp.level>"
"}"
10:30:37 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
10:30:37 [INFO] +> Executing 'IF': use_braces='true'
10:30:37 [INFO] Filled tag <context.damager.xp.level.add[2]> with '22'.
10:30:37 [INFO] Comparable='Decimal(22.0)', Operator='OR_MORE',
ComparedTo='Decimal(20.0)' --> OUTCOME='true'
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FallsRecognizedFollows'
Executing: ADJUST "<context.damager>" "level:20"
10:30:37 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
10:30:37 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
10:30:37 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='level' mechanism_value='20'
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_FallsRecognizedFollows'
Executing: ADJUST "<context.damager>" "fake_experience:1.0|20"
10:30:37 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
10:30:37 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
10:30:37 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='fake_experience' mechanism_value='1.0|20'
10:30:37 [INFO] Completing queue
'BERSERKER_WORLD_HANDLER_FallsRecognizedFollows' in 2ms.
10:30:37 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'COMBAT_EFFECT'
10:30:37 [INFO] Starting InstantQueue 'COMBAT_EFFECT_ShirtSendsSciences'...
10:30:37 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: FLAG
"<context.damager>" "In_Combat" "duration:5s"
10:30:37 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
10:30:37 [INFO] Filled tag <context.damager> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
10:30:37 [INFO] +> Executing 'FLAG': flag_name='In_Combat'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@Ambrius'
10:30:37 [INFO] +> Executing 'Event': Type='on player flag In_Combat expires'
Container='BERSERKER_WORLD_HANDLER(WORLD)'
player=p@AmbriusContext='{owner=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a,
name=In_Combat, old_value=true, type=player}'
10:30:37 [INFO] +- Building event 'ON PLAYER FLAG IN_COMBAT EXPIRES' for
BERSERKER_WORLD_HANDLER ---------+
10:30:37 [INFO] Starting InstantQueue
'BERSERKER_WORLD_HANDLER_OfferingPotatoSpeed'...
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_OfferingPotatoSpeed'
Executing: NARRATE "Test"
10:30:37 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
10:30:37 [INFO] +> Executing 'NARRATE': Narrating='Test'
Targets='[p@Ambrius]'
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_OfferingPotatoSpeed'
Executing: IF "<player.flag[Class]>" "==" "Berserker" "{" "-"
"while" "<context.damager.xp.level.is[MORE].than[0]>" "{" "-"
"if" "!<player.has_flag[In_Combat]>" "{" "-" "queue" "clear"
"}" "-" "if" "<context.damager.xp.level>" "<=" "1" "{" "-"
"adjust" "<context.damager>" "level:0" "-" "queue" "clear" "}"
"-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.sub[1]>" "-" "adjust"
"<context.damager>" "fake_experience:1.0|20" "-" "wait" "1s"
"}"... * snip! *
10:30:37 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
10:30:37 [INFO] +> Executing 'IF': use_braces='true'
10:30:37 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
10:30:37 [INFO] Comparable='Element(Berserker)', Operator='EQUALS',
ComparedTo='Element(Berserker)' --> OUTCOME='true'
10:30:37 [INFO] Queue 'BERSERKER_WORLD_HANDLER_OfferingPotatoSpeed'
Executing: WHILE "<context.damager.xp.level.is[MORE].than[0]>"
"{" "-" "if" "!<player.has_flag[In_Combat]>" "{" "-" "queue"
"clear" "}" "-" "if" "<context.damager.xp.level>" "<=" "1" "{"
"-" "adjust" "<context.damager>" "level:0" "-" "queue" "clear"
"}" "-" "adjust" "<context.damager>"
"level:<context.damager.xp.level.sub[1]>" "-" "adjust"
"<context.damager>" "fake_experience:1.0|20" "-" "wait" "1s"
"}"
10:30:37 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+
10:30:37 [INFO] ERROR in script 'BERSERKER_WORLD_HANDLER'! Invalid context ID
'damager'!
10:30:37 [INFO] Filled tag <context.damager.xp.level.is[MORE].than[0]> with
'context.damager.xp.level.is[MORE].than[0]'.
10:30:37 [INFO] ERROR in script 'BERSERKER_WORLD_HANDLER'! Tag
<context.damager.xp.level.is[MORE].than[0]> is invalid!
10:30:37 [INFO] +> Executing 'WHILE':
value='<context.damager.xp.level.is[MORE].than[0]>'
10:30:37 [INFO] Completing queue
'BERSERKER_WORLD_HANDLER_OfferingPotatoSpeed' in 0ms.
10:30:37 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: REPEAT
"5" "{" "-" "narrate" "<def[value]>" "-" "wait" "1s" "}"
10:30:37 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
10:30:37 [INFO] +> Executing 'REPEAT': qty='5'
10:30:37 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: NARRATE
"<def[value]>"
10:30:37 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
10:30:37 [INFO] Filled tag <def[value]> with '1'.
10:30:37 [INFO] +> Executing 'NARRATE': Narrating='1' Targets='[p@Ambrius]'
10:30:37 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: WAIT "1s"
10:30:37 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
10:30:37 [INFO] +> Executing 'WAIT': queue='COMBAT_EFFECT_ShirtSendsSciences'
delay='d@1.0s'
10:30:37 [INFO] Forcing queue COMBAT_EFFECT_ShirtSendsSciences into a timed
queue...
10:30:37 [INFO] Completing queue 'COMBAT_EFFECT_ShirtSendsSciences' in 2ms.
10:30:37 [INFO] Starting TimedQueue 'COMBAT_EFFECT_ShirtSendsSciences'...
10:30:38 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: REPEAT
" CALLBACK"
10:30:38 [INFO] +- Repeat loop 2 ---------+
10:30:38 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: NARRATE
"<def[value]>"
10:30:38 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
10:30:38 [INFO] Filled tag <def[value]> with '2'.
10:30:38 [INFO] +> Executing 'NARRATE': Narrating='2' Targets='[p@Ambrius]'
10:30:38 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: WAIT "1s"
10:30:38 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
10:30:38 [INFO] +> Executing 'WAIT': queue='COMBAT_EFFECT_ShirtSendsSciences'
delay='d@1.0s'
10:30:39 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: REPEAT
" CALLBACK"
10:30:39 [INFO] +- Repeat loop 3 ---------+
10:30:39 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: NARRATE
"<def[value]>"
10:30:39 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
10:30:39 [INFO] Filled tag <def[value]> with '3'.
10:30:39 [INFO] +> Executing 'NARRATE': Narrating='3' Targets='[p@Ambrius]'
10:30:39 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: WAIT "1s"
10:30:39 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
10:30:39 [INFO] +> Executing 'WAIT': queue='COMBAT_EFFECT_ShirtSendsSciences'
delay='d@1.0s'
10:30:40 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: REPEAT
" CALLBACK"
10:30:40 [INFO] +- Repeat loop 4 ---------+
10:30:40 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: NARRATE
"<def[value]>"
10:30:40 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
10:30:40 [INFO] Filled tag <def[value]> with '4'.
10:30:40 [INFO] +> Executing 'NARRATE': Narrating='4' Targets='[p@Ambrius]'
10:30:40 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: WAIT "1s"
10:30:40 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
10:30:40 [INFO] +> Executing 'WAIT': queue='COMBAT_EFFECT_ShirtSendsSciences'
delay='d@1.0s'
10:30:41 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: REPEAT
" CALLBACK"
10:30:41 [INFO] +- Repeat loop 5 ---------+
10:30:41 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: NARRATE
"<def[value]>"
10:30:41 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
10:30:41 [INFO] Filled tag <def[value]> with '5'.
10:30:41 [INFO] +> Executing 'NARRATE': Narrating='5' Targets='[p@Ambrius]'
10:30:41 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: WAIT "1s"
10:30:41 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
10:30:41 [INFO] +> Executing 'WAIT': queue='COMBAT_EFFECT_ShirtSendsSciences'
delay='d@1.0s'
10:30:42 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: REPEAT
" CALLBACK"
10:30:42 [INFO] Queue 'COMBAT_EFFECT_ShirtSendsSciences' Executing: IF
"<context.entity>" "==" "player" "{" "-" "flag"
"<context.entity>" "In_Combat" "duration:20s" "}"
10:30:42 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
10:30:42 [INFO] +> Executing 'IF': use_braces='true'
10:30:42 [INFO] Filled tag <context.entity> with 'n@8'.
10:30:42 [INFO] Comparable='Element(n@8)', Operator='EQUALS',
ComparedTo='Element(player)' --> OUTCOME='false'
10:30:42 [INFO] Completing queue 'COMBAT_EFFECT_ShirtSendsSciences' in
5246ms.