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TitleDenizen Debug Logs From Atherys Legends Bois!!!
TypeServer Log
Date2017/03/14 11:37:30 UTC-07:00
ByGuest
Other
Paste
Java Version: 1.8.0_66
Up-time: 7d 9h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online

13:29:05 [INFO]  Queue 'SKILLBAR_HANDLER_AkaFurBundle' Executing: REPEAT 
                   "CALLBACK" 
13:29:05 [INFO]  Completing queue 'SKILLBAR_HANDLER_AkaFurBundle' in 3128ms. 
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: IF 
                   "<player.has_flag[Silence_Effect]>" "{" "-" "narrate" 
                   "<&a><&l>[Skill] <&7>You are currently silenced for another 
                   <&f><player.flag[Silence_Effect].expiration.in_seconds.round_to[1]>s<&7>!" 
                   "-" "queue" "clear" "}" 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <player.has_flag[Silence_Effect]> with 'false'. 
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: IF 
                   "<player.has_flag[Stun_Effect]>" "{" "-" "narrate" 
                   "<&a><&l>[Skill] <&7>You are currently Stunned for another 
                   <&f><player.flag[Stun_Effect].expiration.in_seconds.round_to[1]>s<&7>!" 
                   "-" "queue" "clear" "}" 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <player.has_flag[Stun_Effect]> with 'false'. 
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: DEFINE 
                   "Class_Skill_Config" "s@<player.flag[Class]>_Skill_Config" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_AccidentMineSays'  
                   definition='class_skill_config'  
                   value='s@Berserker_Skill_Config
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: DEFINE 
                   "Skill_Cooldown" "<def[Skill]>_Cooldown" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill]> with 'Cleave'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_AccidentMineSays'  
                   definition='skill_cooldown'  value='Cleave_Cooldown
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: DEFINE 
                   "Skill_Cost_Name" "<def[Skill]>_Cost" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill]> with 'Cleave'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_AccidentMineSays'  
                   definition='skill_cost_name'  value='Cleave_Cost
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: DEFINE 
                   "Skill_Cost" 
                   "<def[Class_Skill_Config].yaml_key[<def[Skill_Cost_Name]>].as_int||0>" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill_Cost_Name]> with 'Cleave_Cost'. 
13:29:06 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[Cleave_Cost].as_int||0> with 
                   '2'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_AccidentMineSays'  
                   definition='skill_cost'  value='2
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: IF 
                   "<yaml[<player.uuid>].read[General.Mana].as_int>" ">=" 
                   "<def[Skill_Cost]>" "{" "-" "define" "Mana" 
                   "<yaml[<player.uuid>].read[General.Mana].as_int>" "-" "yaml" 
                   "id:<player.uuid>" "set" 
                   "General.Mana:<def[Mana].sub[<def[Skill_Cost]>]>" "-" "define" 
                   "Mana" "<def[Mana].sub[<def[Skill_Cost]>]>" "-" "adjust" 
                   "<player>" "fake_experience:<def[Mana].div[20]>|<def[Mana]>" 
                   "}" "else" "{" "-" "narrate" "<&a><&l>[Skill] <&7>You do not 
                   have enough <&f>Mana <&7>to ... * snip! * 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[General.Mana].as_int> 
                   with '2'. 
13:29:06 [INFO]  Filled tag <def[Skill_Cost]> with '2'. 
13:29:06 [INFO]  Comparable='Decimal(2.0)', Operator='OR_MORE', 
                   ComparedTo='Decimal(2.0)' --> OUTCOME='true' 
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: DEFINE 
                   "Mana" "<yaml[<player.uuid>].read[General.Mana].as_int>" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[General.Mana].as_int> 
                   with '2'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_AccidentMineSays'  definition='mana'  
                   value='2
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: YAML 
                   "id:<player.uuid>" "set" 
                   "General.Mana:<def[Mana].sub[<def[Skill_Cost]>]>" 
13:29:06 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO]  Filled tag <def[Skill_Cost]> with '2'. 
13:29:06 [INFO]  Filled tag <def[Mana].sub[2]> with '0'. 
13:29:06 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a
                    action='SET'  yaml_action='SET_VALUE'  key='General.Mana'  
                   value='0'  fix_formatting='false
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: DEFINE 
                   "Mana" "<def[Mana].sub[<def[Skill_Cost]>]>" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill_Cost]> with '2'. 
13:29:06 [INFO]  Filled tag <def[Mana].sub[2]> with '0'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_AccidentMineSays'  definition='mana'  
                   value='0
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: ADJUST 
                   "<player>" "fake_experience:<def[Mana].div[20]>|<def[Mana]>" 
13:29:06 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <player> with 
                   'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO]  Filled tag <def[Mana].div[20]> with '0'. 
13:29:06 [INFO]  Filled tag <def[Mana]> with '0'. 
13:29:06 [INFO] +> Executing 'ADJUST': 
                   object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'  
                   mechanism='fake_experience'  mechanism_value='0|0
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: INJECT 
                   "<def[Skill]>_Cast" 
13:29:06 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill]> with 'Cleave'. 
13:29:06 [INFO] +> Executing 'INJECT': script='CLEAVE_CAST(TASK)
13:29:06 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   entity' for script 'BERSERKER_WORLD_HANDLER
13:29:06 [INFO]  Starting InstantQueue 'BERSERKER_WORLD_HANDLER_TexBioHtml'... 
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_TexBioHtml' Executing: IF 
                   "<player.flag[Class]>" "==" "Berserker" "{" "-" "if" 
                   "<context.cause>" "==" "CUSTOM" "{" "-" "queue" "clear" "}" 
                   "-" "define" "Mana" 
                   "<yaml[<player.uuid>].read[General.Mana].as_int>" "-" "if" 
                   "<def[Mana].add[2]>" ">=" "20" "{" "-" "yaml" 
                   "id:<player.uuid>" "set" "General.Mana:20" "-" "adjust" 
                   "<player>" "fake_experience:1.0|20" "}" "else" "if" 
                   "<def[Mana]>" "<" "18" "{" "-" "yaml" "id:<player.uuid>" "set" 
                   "General.Mana:<def[Mana].add[2]>" "-" "define... * snip! * 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
13:29:06 [INFO]  Comparable='Element(Berserker)', Operator='EQUALS', 
                   ComparedTo='Element(Berserker)' --> OUTCOME='true' 
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_TexBioHtml' Executing: IF 
                   "<context.cause>" "==" "CUSTOM" "{" "-" "queue" "clear" "}" 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <context.cause> with 'custom'. 
13:29:06 [INFO]  Comparable='Element(custom)', Operator='EQUALS', 
                   ComparedTo='Element(CUSTOM)' --> OUTCOME='true' 
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_TexBioHtml' Executing: QUEUE 
                   "clear" 
13:29:06 [INFO] +- Executing dCommand: QUEUE/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'QUEUE': 
                   queue='q@BERSERKER_WORLD_HANDLER_TexBioHtml'  Action='CLEAR
13:29:06 [INFO]  Completing queue 'BERSERKER_WORLD_HANDLER_TexBioHtml' in 0ms. 
13:29:06 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   entity' for script 'COMBAT_EFFECT
13:29:06 [INFO]  Starting InstantQueue 
                   'COMBAT_EFFECT_PresentationPencilCycle'... 
13:29:06 [INFO]  Queue 'COMBAT_EFFECT_PresentationPencilCycle' Executing: FLAG 
                   "<context.damager>" "In_Combat" "duration:5s" 
13:29:06 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <context.damager> with 
                   'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO] +> Executing 'FLAG': flag_name='In_Combat'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@5.0s'  
                   flag_target='p@Ambrius
13:29:06 [INFO]  Queue 'COMBAT_EFFECT_PresentationPencilCycle' Executing: IF 
                   "<context.entity>" "==" "player" "{" "-" "flag" 
                   "<context.entity>" "In_Combat" "duration:20s" "}" 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <context.entity> with 'n@8'. 
13:29:06 [INFO]  Comparable='Element(n@8)', Operator='EQUALS', 
                   ComparedTo='Element(player)' --> OUTCOME='false' 
13:29:06 [INFO]  Completing queue 'COMBAT_EFFECT_PresentationPencilCycle' in 
                   0ms. 
13:29:06 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   entity' for script 'BERSERKER_WORLD_HANDLER
13:29:06 [INFO]  Starting InstantQueue 
                   'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft'... 
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' 
                   Executing: IF "<player.flag[Class]>" "==" "Berserker" "{" "-" 
                   "if" "<context.cause>" "==" "CUSTOM" "{" "-" "queue" "clear" 
                   "}" "-" "define" "Mana" 
                   "<yaml[<player.uuid>].read[General.Mana].as_int>" "-" "if" 
                   "<def[Mana].add[2]>" ">=" "20" "{" "-" "yaml" 
                   "id:<player.uuid>" "set" "General.Mana:20" "-" "adjust" 
                   "<player>" "fake_experience:1.0|20" "}" "else" "if" 
                   "<def[Mana]>" "<" "18" "{" "-" "yaml" "id:<player.uuid>" "set" 
                   "General.Mana:<def[Mana].ad... * snip! * 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
13:29:06 [INFO]  Comparable='Element(Berserker)', Operator='EQUALS', 
                   ComparedTo='Element(Berserker)' --> OUTCOME='true' 
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' 
                   Executing: IF "<context.cause>" "==" "CUSTOM" "{" "-" "queue" 
                   "clear" "}" 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
13:29:06 [INFO]  Comparable='Element(entity_attack)', Operator='EQUALS', 
                   ComparedTo='Element(CUSTOM)' --> OUTCOME='false' 
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' 
                   Executing: DEFINE "Mana" 
                   "<yaml[<player.uuid>].read[General.Mana].as_int>" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[General.Mana].as_int> 
                   with '0'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft'  
                   definition='mana'  value='0
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' 
                   Executing: IF "<def[Mana].add[2]>" ">=" "20" "{" "-" "yaml" 
                   "id:<player.uuid>" "set" "General.Mana:20" "-" "adjust" 
                   "<player>" "fake_experience:1.0|20" "}" "else" "if" 
                   "<def[Mana]>" "<" "18" "{" "-" "yaml" "id:<player.uuid>" "set" 
                   "General.Mana:<def[Mana].add[2]>" "-" "define" "Mana" 
                   "<def[Mana].add[2]>" "-" "adjust" "<player>" 
                   "fake_experience:<def[Mana].div[20]>|<def[Mana]>" "}" 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <def[Mana].add[2]> with '2'. 
13:29:06 [INFO]  Comparable='Decimal(2.0)', Operator='OR_MORE', 
                   ComparedTo='Decimal(20.0)' --> OUTCOME='false' 
13:29:06 [INFO]  Filled tag <def[Mana]> with '0'. 
13:29:06 [INFO]  Comparable='Decimal(0.0)', Operator='LESS', 
                   ComparedTo='Decimal(18.0)' --> OUTCOME='true' 
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' 
                   Executing: YAML "id:<player.uuid>" "set" 
                   "General.Mana:<def[Mana].add[2]>" 
13:29:06 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO]  Filled tag <def[Mana].add[2]> with '2'. 
13:29:06 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a
                    action='SET'  yaml_action='SET_VALUE'  key='General.Mana'  
                   value='2'  fix_formatting='false
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' 
                   Executing: DEFINE "Mana" "<def[Mana].add[2]>" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Mana].add[2]> with '2'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft'  
                   definition='mana'  value='2
13:29:06 [INFO]  Queue 'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' 
                   Executing: ADJUST "<player>" 
                   "fake_experience:<def[Mana].div[20]>|<def[Mana]>" 
13:29:06 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <player> with 
                   'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO]  Filled tag <def[Mana].div[20]> with '0.1'. 
13:29:06 [INFO]  Filled tag <def[Mana]> with '2'. 
13:29:06 [INFO] +> Executing 'ADJUST': 
                   object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'  
                   mechanism='fake_experience'  mechanism_value='0.1|2
13:29:06 [INFO]  Completing queue 
                   'BERSERKER_WORLD_HANDLER_RefurbishedPeriodicMinecraft' in 2ms. 
13:29:06 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   entity' for script 'COMBAT_EFFECT
13:29:06 [INFO]  Starting InstantQueue 
                   'COMBAT_EFFECT_UkraineLaboratoryTamil'... 
13:29:06 [INFO]  Queue 'COMBAT_EFFECT_UkraineLaboratoryTamil' Executing: FLAG 
                   "<context.damager>" "In_Combat" "duration:5s" 
13:29:06 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <context.damager> with 
                   'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO] +> Executing 'FLAG': flag_name='In_Combat'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@5.0s'  
                   flag_target='p@Ambrius
13:29:06 [INFO]  Queue 'COMBAT_EFFECT_UkraineLaboratoryTamil' Executing: IF 
                   "<context.entity>" "==" "player" "{" "-" "flag" 
                   "<context.entity>" "In_Combat" "duration:20s" "}" 
13:29:06 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'IF': use_braces='true
13:29:06 [INFO]  Filled tag <context.entity> with 'n@8'. 
13:29:06 [INFO]  Comparable='Element(n@8)', Operator='EQUALS', 
                   ComparedTo='Element(player)' --> OUTCOME='false' 
13:29:06 [INFO]  Completing queue 'COMBAT_EFFECT_UkraineLaboratoryTamil' in 
                   0ms. 
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: FLAG 
                   "player" "<def[Skill_Cooldown]>" 
                   "duration:<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||4>" 
13:29:06 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'. 
13:29:06 [INFO]  Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'. 
13:29:06 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[Cleave_Cooldown].as_int||4> 
                   with '3'. 
13:29:06 [INFO] +> Executing 'FLAG': flag_name='Cleave_Cooldown'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@3.0s'  
                   flag_target='p@Ambrius
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: DEFINE 
                   "Message" 
                   "<def[Class_Skill_Config].yaml_key[<def[Skill]>_Message]||<&a><&l>[Skill] 
                   <&f><player.name> <&7>has used <&f><def[Skill]><&7>!>" 
13:29:06 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill]> with 'Cleave'. 
13:29:06 [INFO]  Filled tag <&a> with ''. 
13:29:06 [INFO]  Filled tag <&l> with ''. 
13:29:06 [INFO]  Filled tag <&f> with ''. 
13:29:06 [INFO]  Filled tag <player.name> with 'Ambrius'. 
13:29:06 [INFO]  Filled tag <&7> with ''. 
13:29:06 [INFO]  Filled tag <&f> with ''. 
13:29:06 [INFO]  Filled tag <def[Skill]> with 'Cleave'. 
13:29:06 [INFO]  Filled tag <&7> with ''. 
13:29:06 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[Cleave_Message]||[Skill] 
                   Ambrius has used Cleave!> with '[Skill] Ambrius has used 
                   Cleave!'. 
13:29:06 [INFO] +> Executing 'DEFINE': 
                   queue='SKILLBAR_HANDLER_AccidentMineSays'  
                   definition='message'  value='[Skill] Ambrius has used Cleave!
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: NARRATE 
                   "<parse:<def[Message]>>" 
                   "targets:<player.location.find.players.within[25]>" 
13:29:06 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Message]> with '[Skill] Ambrius has used 
                   Cleave!'. 
13:29:06 [INFO]  Filled tag <parse:[Skill] Ambrius has used Cleave!> with 
                   '[Skill] Ambrius has used Cleave!'. 
13:29:06 [INFO]  Filled tag <player.location.find.players.within[25]> with 
                   'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
13:29:06 [INFO] +> Executing 'NARRATE': Narrating='[Skill] Ambrius has used 
                   Cleave!'  Targets='[p@Ambrius]
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: REPEAT 
                   "<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||10>" 
                   "{" "-" "adjust" "<player.inventory.slot[<def[Skill_Slot]>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" "-" "take" "slot:<def[Skill_Slot]>" "-" 
                   "inventory" "set" "origin:<entry[Cooldown].result>" 
                   "slot:<def[Skill_Slot]>" "-" "wait" "1s" "}" 
13:29:06 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'. 
13:29:06 [INFO]  Filled tag 
                   <def[Class_Skill_Config].yaml_key[Cleave_Cooldown].as_int||10> 
                   with '3'. 
13:29:06 [INFO] +> Executing 'REPEAT': qty='3
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: ADJUST 
                   "<player.inventory.slot[<def[Skill_Slot]>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
13:29:06 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
13:29:06 [INFO]  ...remembering this script entry as 'Cooldown'! 
13:29:06 [INFO]  Filled tag <def[Skill_Slot]> with '1'. 
13:29:06 [INFO]  Filled tag <player.inventory.slot[1]> with 
                   'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| 
                   |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot]'. 
13:29:06 [INFO]  Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'. 
13:29:06 [INFO]  Filled tag 
                   <player.flag[Cleave_Cooldown].expiration.in_seconds.round> 
                   with '3'. 
13:29:06 [INFO] +> Executing 'ADJUST': 
                   object='i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of you&dot]
                    mechanism='quantity'  mechanism_value='3
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: TAKE 
                   "slot:<def[Skill_Slot]>" 
13:29:06 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <def[Skill_Slot]> with '1'. 
13:29:06 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    Items='null'  slot='1
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<def[Skill_Slot]>" 
13:29:06 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
13:29:06 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| 
                   |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot;quantity=3]'. 
13:29:06 [INFO]  Filled tag <def[Skill_Slot]> with '1'. 
13:29:06 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot;quantity=3];title=Chest]'  slot='1
13:29:06 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: WAIT 
                   "1s" 
13:29:06 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
13:29:06 [INFO] +> Executing 'WAIT': queue='SKILLBAR_HANDLER_AccidentMineSays
                    delay='d@1.0s
13:29:06 [INFO]  Forcing queue SKILLBAR_HANDLER_AccidentMineSays into a timed 
                   queue... 
13:29:06 [INFO]  Completing queue 'SKILLBAR_HANDLER_AccidentMineSays' in 28ms. 
13:29:06 [INFO]  Starting TimedQueue 'SKILLBAR_HANDLER_AccidentMineSays'... 
13:29:07 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: REPEAT 
                   "CALLBACK" 
13:29:07 [INFO] +- Repeat loop 2 ---------+ 
13:29:07 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: ADJUST 
                   "<player.inventory.slot[<def[Skill_Slot]>]>" 
                   "quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>" 
                   "save:Cooldown" 
13:29:07 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+ 
13:29:07 [INFO]  ...remembering this script entry as 'Cooldown'! 
13:29:07 [INFO]  Filled tag <def[Skill_Slot]> with '1'. 
13:29:07 [INFO]  Filled tag <player.inventory.slot[1]> with 
                   'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| 
                   |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot;quantity=3]'. 
13:29:07 [INFO]  Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'. 
13:29:07 [INFO]  Filled tag 
                   <player.flag[Cleave_Cooldown].expiration.in_seconds.round> 
                   with '2'. 
13:29:07 [INFO] +> Executing 'ADJUST': 
                   object='i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot;quantity=3]'  mechanism='quantity'  
                   mechanism_value='2
13:29:07 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: TAKE 
                   "slot:<def[Skill_Slot]>" 
13:29:07 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
13:29:07 [INFO]  Filled tag <def[Skill_Slot]> with '1'. 
13:29:07 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    Items='null'  slot='1
13:29:07 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: 
                   INVENTORY "set" "origin:<entry[Cooldown].result>" 
                   "slot:<def[Skill_Slot]>" 
13:29:07 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
13:29:07 [INFO]  Filled tag <entry[Cooldown].result> with 
                   'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| 
                   |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot;quantity=2]'. 
13:29:07 [INFO]  Filled tag <def[Skill_Slot]> with '1'. 
13:29:07 [INFO] +> Executing 'INVENTORY': actions='[set]'  
                   Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]
                    
                   Inventory='in@generic[size=54;contents=li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault 
                   Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone 
                   damage|&ss2Description&co &ss6Do a powerful cleaving 
                   strike|&ss6dealing damage to all enemies in front of 
                   you&dot;quantity=2];title=Chest]'  slot='1
13:29:07 [INFO]  Queue 'SKILLBAR_HANDLER_AccidentMineSays' Executing: WAIT 
                   "1s" 
13:29:07 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
13:29:07 [INFO] +> Executing 'WAIT': queue='SKILLBAR_HANDLER_AccidentMineSays
                    delay='d@1.0s



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