Java Version: 1.8.0_66
Up-time: 7d 13h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online
17:42:21 [INFO] +> Executing 'Event': Type='on player clicks LEAP in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, i... * snip! *
17:42:21 [INFO] +- Building event 'ON PLAYER CLICKS LEAP IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
17:42:21 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'...
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: IF
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set" "<player.flag[Class]>.Skills.Leap:1"
"-" "inventory" "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>" "-" "inventory"
"open" "d:in@<player.flag[Class]>_Skills_Menu" "}" "else" "if"
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"1" "{" "-" "yaml" "id:<player.uuid>" "set" "... * snip! *
17:42:21 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:21 [INFO] +> Executing 'IF': use_braces='true'
17:42:21 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(0)' --> OUTCOME='false'
17:42:21 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(1)' --> OUTCOME='false'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:0"
17:42:21 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:21 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:21 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:21 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='0' fix_formatting='false'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: INJECT "Skill_Limit_Check"
17:42:21 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
17:42:21 [INFO] +> Executing 'INJECT': script='SKILL_LIMIT_CHECK(TASK)'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: FOREACH
"<yaml[<player.uuid>].list_keys[<player.flag[Class]>.Skills]>"
"{" "-" "define" "Check" "0" "-" "if"
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
"}"
17:42:21 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
17:42:21 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:21 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:21 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].list_keys[Berserker.Skills]>
with 'li@Leap'.
17:42:21 [INFO] +> Executing 'FOREACH': list='li@Leap'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: DEFINE "Check" "0"
17:42:21 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
17:42:21 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
definition='check' value='0'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
17:42:21 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:21 [INFO] +> Executing 'IF': use_braces='true'
17:42:21 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:21 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:21 [INFO] Filled tag <def[value]> with 'Leap'.
17:42:21 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '0'.
17:42:21 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: FOREACH " CALLBACK"
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: IF "<def[Check]>" ">" "3" "{" "-" "narrate"
"<&a><&l>[Class] <&7>You already have <&f>3 <&7>optional
skills selected!" "-" "queue" "clear" "}"
17:42:21 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:21 [INFO] +> Executing 'IF': use_braces='true'
17:42:21 [INFO] Filled tag <def[Check]> with '0'.
17:42:21 [INFO] Comparable='Decimal(0.0)', Operator='MORE',
ComparedTo='Decimal(3.0)' --> OUTCOME='false'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:1"
17:42:21 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:21 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:21 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:21 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='1' fix_formatting='false'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: INVENTORY "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>"
17:42:21 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:21 [INFO] Filled tag <inventory.find[i@Unassigned_Skill]> with
'inventory.find[i@Unassigned_Skill]'.
17:42:21 [INFO] ERROR in script 'BERSERKER_SKILLS_MENU_HANDLER'! Tag
<inventory.find[i@Unassigned_Skill]> is invalid!
17:42:21 [INFO] ERROR! 'slot:inventory.find[i@Unassigned_Skill]' is an
unknown argument!
17:42:21 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot];title=Chest]' slot='1'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: INVENTORY "open"
"d:in@<player.flag[Class]>_Skills_Menu"
17:42:21 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:21 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:21 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BERSERKER_SKILLS_MENU' slot='1'
17:42:21 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland'
Executing: NARRATE "<def[Check]> so
<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>
has been set to
<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
17:42:21 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
17:42:21 [INFO] Filled tag <def[Check]> with '0'.
17:42:21 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:21 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:21 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:21 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:21 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:21 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '1'.
17:42:21 [INFO] +> Executing 'NARRATE': Narrating='0 so Berserker.Skills.Leap
has been set to 1' Targets='[p@Ambrius]'
17:42:21 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_RoundsCatAmpland' in 11ms.
17:42:21 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, invent... * snip! *
17:42:21 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
17:42:21 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_PearlJamaicaAlternatively'...
17:42:21 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_PearlJamaicaAlternatively'
Executing: DETERMINE "cancelled"
17:42:21 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
17:42:21 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
17:42:21 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_PearlJamaicaAlternatively' in
0ms.
17:42:22 [INFO] +> Executing 'Event': Type='on player clicks LEAP in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, i... * snip! *
17:42:22 [INFO] +- Building event 'ON PLAYER CLICKS LEAP IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
17:42:22 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'...
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: IF
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set" "<player.flag[Class]>.Skills.Leap:1"
"-" "inventory" "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>" "-" "inventory"
"open" "d:in@<player.flag[Class]>_Skills_Menu" "}" "else" "if"
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"1" "{" "-" "yaml" "id:<player.uuid>" "set"... * snip! *
17:42:22 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:22 [INFO] +> Executing 'IF': use_braces='true'
17:42:22 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(0)' --> OUTCOME='false'
17:42:22 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(1)' --> OUTCOME='false'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:0"
17:42:22 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:22 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:22 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='0' fix_formatting='false'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: INJECT "Skill_Limit_Check"
17:42:22 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
17:42:22 [INFO] +> Executing 'INJECT': script='SKILL_LIMIT_CHECK(TASK)'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: FOREACH
"<yaml[<player.uuid>].list_keys[<player.flag[Class]>.Skills]>"
"{" "-" "define" "Check" "0" "-" "if"
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
"}"
17:42:22 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
17:42:22 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:22 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].list_keys[Berserker.Skills]>
with 'li@Leap'.
17:42:22 [INFO] +> Executing 'FOREACH': list='li@Leap'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: DEFINE "Check" "0"
17:42:22 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
17:42:22 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
definition='check' value='0'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
17:42:22 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:22 [INFO] +> Executing 'IF': use_braces='true'
17:42:22 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:22 [INFO] Filled tag <def[value]> with 'Leap'.
17:42:22 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '0'.
17:42:22 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: FOREACH " CALLBACK"
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: IF "<def[Check]>" ">" "3" "{" "-" "narrate"
"<&a><&l>[Class] <&7>You already have <&f>3 <&7>optional
skills selected!" "-" "queue" "clear" "}"
17:42:22 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:22 [INFO] +> Executing 'IF': use_braces='true'
17:42:22 [INFO] Filled tag <def[Check]> with '0'.
17:42:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE',
ComparedTo='Decimal(3.0)' --> OUTCOME='false'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:1"
17:42:22 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:22 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:22 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='1' fix_formatting='false'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: INVENTORY "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>"
17:42:22 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:22 [INFO] Filled tag <inventory.find[i@Unassigned_Skill]> with
'inventory.find[i@Unassigned_Skill]'.
17:42:22 [INFO] ERROR in script 'BERSERKER_SKILLS_MENU_HANDLER'! Tag
<inventory.find[i@Unassigned_Skill]> is invalid!
17:42:22 [INFO] ERROR! 'slot:inventory.find[i@Unassigned_Skill]' is an
unknown argument!
17:42:22 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot];title=Chest]' slot='1'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: INVENTORY "open"
"d:in@<player.flag[Class]>_Skills_Menu"
17:42:22 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:22 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BERSERKER_SKILLS_MENU' slot='1'
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical'
Executing: NARRATE "<def[Check]> so
<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>
has been set to
<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
17:42:22 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
17:42:22 [INFO] Filled tag <def[Check]> with '0'.
17:42:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:22 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:22 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:22 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:22 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '1'.
17:42:22 [INFO] +> Executing 'NARRATE': Narrating='0 so Berserker.Skills.Leap
has been set to 1' Targets='[p@Ambrius]'
17:42:22 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_AlfredAwareMagical' in 21ms.
17:42:22 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, invent... * snip! *
17:42:22 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
17:42:22 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_AdjustCitizensFocus'...
17:42:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AdjustCitizensFocus'
Executing: DETERMINE "cancelled"
17:42:22 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
17:42:22 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
17:42:22 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_AdjustCitizensFocus' in 0ms.
17:42:23 [INFO] +> Executing 'Event': Type='on player clicks LEAP in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, i... * snip! *
17:42:23 [INFO] +- Building event 'ON PLAYER CLICKS LEAP IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
17:42:23 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'...
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: IF
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set" "<player.flag[Class]>.Skills.Leap:1"
"-" "inventory" "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>" "-" "inventory"
"open" "d:in@<player.flag[Class]>_Skills_Menu" "}" "else" "if"
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"1" "{" "-" "yaml" "id:<player.uu... * snip! *
17:42:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:23 [INFO] +> Executing 'IF': use_braces='true'
17:42:23 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(0)' --> OUTCOME='false'
17:42:23 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(1)' --> OUTCOME='false'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:0"
17:42:23 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:23 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:23 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='0' fix_formatting='false'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: INJECT "Skill_Limit_Check"
17:42:23 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
17:42:23 [INFO] +> Executing 'INJECT': script='SKILL_LIMIT_CHECK(TASK)'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: FOREACH
"<yaml[<player.uuid>].list_keys[<player.flag[Class]>.Skills]>"
"{" "-" "define" "Check" "0" "-" "if"
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
"}"
17:42:23 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
17:42:23 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:23 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].list_keys[Berserker.Skills]>
with 'li@Leap'.
17:42:23 [INFO] +> Executing 'FOREACH': list='li@Leap'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: DEFINE "Check" "0"
17:42:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
17:42:23 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
definition='check' value='0'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
17:42:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:23 [INFO] +> Executing 'IF': use_braces='true'
17:42:23 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:23 [INFO] Filled tag <def[value]> with 'Leap'.
17:42:23 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '0'.
17:42:23 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: FOREACH " CALLBACK"
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: IF "<def[Check]>" ">" "3" "{" "-" "narrate"
"<&a><&l>[Class] <&7>You already have <&f>3 <&7>optional
skills selected!" "-" "queue" "clear" "}"
17:42:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:23 [INFO] +> Executing 'IF': use_braces='true'
17:42:23 [INFO] Filled tag <def[Check]> with '0'.
17:42:23 [INFO] Comparable='Decimal(0.0)', Operator='MORE',
ComparedTo='Decimal(3.0)' --> OUTCOME='false'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:1"
17:42:23 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:23 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:23 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='1' fix_formatting='false'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: INVENTORY "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>"
17:42:23 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:23 [INFO] Filled tag <inventory.find[i@Unassigned_Skill]> with
'inventory.find[i@Unassigned_Skill]'.
17:42:23 [INFO] ERROR in script 'BERSERKER_SKILLS_MENU_HANDLER'! Tag
<inventory.find[i@Unassigned_Skill]> is invalid!
17:42:23 [INFO] ERROR! 'slot:inventory.find[i@Unassigned_Skill]' is an
unknown argument!
17:42:23 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot];title=Chest]' slot='1'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: INVENTORY "open"
"d:in@<player.flag[Class]>_Skills_Menu"
17:42:23 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:23 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BERSERKER_SKILLS_MENU' slot='1'
17:42:23 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
Executing: NARRATE "<def[Check]> so
<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>
has been set to
<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
17:42:23 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
17:42:23 [INFO] Filled tag <def[Check]> with '0'.
17:42:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:23 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:23 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:23 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:23 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '1'.
17:42:23 [INFO] +> Executing 'NARRATE': Narrating='0 so Berserker.Skills.Leap
has been set to 1' Targets='[p@Ambrius]'
17:42:23 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_IllustrationsEstimationAdded'
in 16ms.
17:42:23 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, invent... * snip! *
17:42:23 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
17:42:23 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_RevisedAuthoritiesWeek'...
17:42:23 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RevisedAuthoritiesWeek'
Executing: DETERMINE "cancelled"
17:42:23 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
17:42:23 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
17:42:23 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_RevisedAuthoritiesWeek' in 0ms.
17:42:24 [INFO] +> Executing 'Event': Type='on player clicks LEAP in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, i... * snip! *
17:42:24 [INFO] +- Building event 'ON PLAYER CLICKS LEAP IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
17:42:24 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'...
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: IF
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set" "<player.flag[Class]>.Skills.Leap:1"
"-" "inventory" "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>" "-" "inventory"
"open" "d:in@<player.flag[Class]>_Skills_Menu" "}" "else" "if"
"<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap]" "=="
"1" "{" "-" "yaml" "id:<player.uuid>" "... * snip! *
17:42:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:24 [INFO] +> Executing 'IF': use_braces='true'
17:42:24 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(0)' --> OUTCOME='false'
17:42:24 [INFO]
Comparable='Element(<yaml[<player.uuid>].list_keys[Berserker.Skills.Leap])',
Operator='EQUALS', ComparedTo='Element(1)' --> OUTCOME='false'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:0"
17:42:24 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:24 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:24 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:24 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='0' fix_formatting='false'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: INJECT "Skill_Limit_Check"
17:42:24 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
17:42:24 [INFO] +> Executing 'INJECT': script='SKILL_LIMIT_CHECK(TASK)'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: FOREACH
"<yaml[<player.uuid>].list_keys[<player.flag[Class]>.Skills]>"
"{" "-" "define" "Check" "0" "-" "if"
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
"}"
17:42:24 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
17:42:24 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:24 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:24 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].list_keys[Berserker.Skills]>
with 'li@Leap'.
17:42:24 [INFO] +> Executing 'FOREACH': list='li@Leap'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: DEFINE "Check" "0"
17:42:24 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
17:42:24 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
definition='check' value='0'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<def[value]>]>"
"==" "1" "{" "-" "define" "Check" "<def[Check].add[1]>" "}"
17:42:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:24 [INFO] +> Executing 'IF': use_braces='true'
17:42:24 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:24 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:24 [INFO] Filled tag <def[value]> with 'Leap'.
17:42:24 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '0'.
17:42:24 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: FOREACH " CALLBACK"
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: IF "<def[Check]>" ">" "3" "{" "-" "narrate"
"<&a><&l>[Class] <&7>You already have <&f>3 <&7>optional
skills selected!" "-" "queue" "clear" "}"
17:42:24 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
17:42:24 [INFO] +> Executing 'IF': use_braces='true'
17:42:24 [INFO] Filled tag <def[Check]> with '0'.
17:42:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE',
ComparedTo='Decimal(3.0)' --> OUTCOME='false'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.Leap:1"
17:42:24 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
17:42:24 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:24 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:24 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Leap' value='1' fix_formatting='false'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: INVENTORY "set" "origin:i@Leap"
"slot:<inventory.find[i@Unassigned_Skill]>"
17:42:24 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:24 [INFO] Filled tag <inventory.find[i@Unassigned_Skill]> with
'inventory.find[i@Unassigned_Skill]'.
17:42:24 [INFO] ERROR in script 'BERSERKER_SKILLS_MENU_HANDLER'! Tag
<inventory.find[i@Unassigned_Skill]> is invalid!
17:42:24 [INFO] ERROR! 'slot:inventory.find[i@Unassigned_Skill]' is an
unknown argument!
17:42:24 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot];title=Chest]' slot='1'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: INVENTORY "open"
"d:in@<player.flag[Class]>_Skills_Menu"
17:42:24 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
17:42:24 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:24 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BERSERKER_SKILLS_MENU' slot='1'
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided'
Executing: NARRATE "<def[Check]> so
<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>
has been set to
<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
17:42:24 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
17:42:24 [INFO] Filled tag <def[Check]> with '0'.
17:42:24 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:24 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:24 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
17:42:24 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
17:42:24 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
17:42:24 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]>
with '1'.
17:42:24 [INFO] +> Executing 'NARRATE': Narrating='0 so Berserker.Skills.Leap
has been set to 1' Targets='[p@Ambrius]'
17:42:24 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_SubjectBookstoreGuided' in
14ms.
17:42:24 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap
&ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co
&ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap
forward stunning everybody|&ss6where you land, dealing damage
to them and|&ss6generating rage&dot], cursor_item=i@air,
raw_slot=10, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=10, invent... * snip! *
17:42:24 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
17:42:24 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_PalmerPromoteRewards'...
17:42:24 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_PalmerPromoteRewards'
Executing: DETERMINE "cancelled"
17:42:24 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
17:42:24 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
17:42:24 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_PalmerPromoteRewards' in 0ms.