Paste #40735: Denizen Debug Logs From Atherys Legends Bois!!!

Date: 2017/03/14 16:07:21 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 7d 13h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online

17:58:57 [INFO] +> Executing 'Event': Type='on player clicks LEAP in 
                   BERSERKER_SKILLS_MENU'  
                   Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'  
                   player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap 
                   &ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co 
                   &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap 
                   forward stunning everybody|&ss6where you land, dealing damage 
                   to them and|&ss6generating rage&dot], cursor_item=i@air, 
                   raw_slot=10, is_shift_click=false, slot_type=CONTAINER, 
                   action=PICKUP_ALL, slot=10, i... * snip! * 
17:58:57 [INFO] +- Building event 'ON PLAYER CLICKS LEAP IN 
                   BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER 
                   ---------+ 
17:58:57 [INFO]  Starting InstantQueue 
                   'BERSERKER_SKILLS_MENU_HANDLER_SwitchesDistributionsInvest'... 
17:58:57 [INFO]  Queue 
                   'BERSERKER_SKILLS_MENU_HANDLER_SwitchesDistributionsInvest' 
                   Executing: IF 
                   "<yaml[<player.uuid>].read[Berserker.Skills.Leap]>" "==" "0" 
                   "{" "-" "inject" "Skill_Limit_Check" "-" "yaml" 
                   "id:<player.uuid>" "set" "<player.flag[Class]>.Skills.Leap:1" 
                   "-" "inventory" "set" "origin:i@Leap" 
                   "slot:<player.inventory.find[i@Unassigned_Skill]>" "-" 
                   "inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "}" 
                   "else" "if" 
                   "<yaml[<player.uuid>].read[Berserker.Skills.Leap]>" "==" "1" 
                   "{" "-" "yaml" "id:<player.uuid... * snip! * 
17:58:57 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
17:58:57 [INFO] +> Executing 'IF': use_braces='true' 
17:58:57 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
17:58:57 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]> 
                   with '1'. 
17:58:57 [INFO]  Comparable='Decimal(1.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(0.0)' --> OUTCOME='false' 
17:58:57 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
17:58:57 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Leap]> 
                   with '1'. 
17:58:57 [INFO]  Comparable='Decimal(1.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(1.0)' --> OUTCOME='true' 
17:58:57 [INFO]  Queue 
                   'BERSERKER_SKILLS_MENU_HANDLER_SwitchesDistributionsInvest' 
                   Executing: YAML "id:<player.uuid>" "set" 
                   "<player.flag[Class]>.Skills.Leap:0" 
17:58:57 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+ 
17:58:57 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
17:58:57 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
17:58:57 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a' 
                    action='SET'  yaml_action='SET_VALUE'  
                   key='Berserker.Skills.Leap'  value='0'  fix_formatting='false' 
17:58:57 [INFO]  Queue 
                   'BERSERKER_SKILLS_MENU_HANDLER_SwitchesDistributionsInvest' 
                   Executing: TAKE "i@Leap" 
17:58:57 [INFO] +- Executing dCommand: TAKE/p@Ambrius ---------+ 
17:58:57 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='1'  
                   inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]' 
                    Items='[i@LEAP[display_name=&ssc&sslLeap 
                   &ss7&lb0&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co 
                   &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap 
                   forward stunning everybody|&ss6where you land, dealing damage 
                   to them and|&ss6generating rage&dot]]' 
17:58:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
17:58:57 [INFO]  ERROR! Tag <player.uuid> is invalid! 
17:58:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
17:58:57 [INFO]  ERROR! Tag <player.uuid> is invalid! 
17:58:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
17:58:57 [INFO]  ERROR! Tag <player.uuid> is invalid! 
17:58:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
17:58:57 [INFO]  ERROR! Tag <player.uuid> is invalid! 
17:58:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
17:58:57 [INFO]  ERROR! Tag <player.uuid> is invalid! 
17:58:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
17:58:57 [INFO]  ERROR! Tag <player.uuid> is invalid! 
17:58:57 [INFO]  Inventory does not contain at least 1 of 
                   i@LEAP,0[display_name=&ssc&sslLeap 
                   &ss7&lb0&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co 
                   &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap 
                   forward stunning everybody|&ss6where you land, dealing damage 
                   to them and|&ss6generating rage&dot]... Taking as much as 
                   possible... 
17:58:57 [INFO]  Queue 
                   'BERSERKER_SKILLS_MENU_HANDLER_SwitchesDistributionsInvest' 
                   Executing: INVENTORY "open" 
                   "d:in@<player.flag[Class]>_Skills_Menu" 
17:58:57 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+ 
17:58:57 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
17:58:57 [INFO] +> Executing 'INVENTORY': actions='[open]'  
                   Inventory='in@BERSERKER_SKILLS_MENU'  slot='1' 
17:58:57 [INFO]  Completing queue 
                   'BERSERKER_SKILLS_MENU_HANDLER_SwitchesDistributionsInvest' in 
                   27ms. 
17:58:57 [INFO] +> Executing 'Event': Type='on player clicks in 
                   BERSERKER_SKILLS_MENU'  
                   Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'  
                   player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap 
                   &ss7&lb1&fs1&rb;lore=&sseDefault Skill| |&ss2Type&co 
                   &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap 
                   forward stunning everybody|&ss6where you land, dealing damage 
                   to them and|&ss6generating rage&dot], cursor_item=i@air, 
                   raw_slot=10, is_shift_click=false, slot_type=CONTAINER, 
                   action=PICKUP_ALL, slot=10, invent... * snip! * 
17:58:57 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU' 
                   for BERSERKER_SKILLS_MENU_HANDLER ---------+ 
17:58:57 [INFO]  Starting InstantQueue 
                   'BERSERKER_SKILLS_MENU_HANDLER_PublicCompaniesArrow'... 
17:58:57 [INFO]  Queue 'BERSERKER_SKILLS_MENU_HANDLER_PublicCompaniesArrow' 
                   Executing: DETERMINE "cancelled" 
17:58:57 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+ 
17:58:57 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
17:58:57 [INFO]  Completing queue 
                   'BERSERKER_SKILLS_MENU_HANDLER_PublicCompaniesArrow' in 0ms.