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TitleDenizen Debug Logs From Atherys Legends Bois!!!
TypeServer Log
Date2017/03/23 14:15:31 UTC-07:00
ByGuest
Other
Paste
Java Version: 1.8.0_66
Up-time: 16d 11h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online

16:06:49 [INFO]  Starting InstantQueue 
                   'LEAP_EFFECT_PopulationsRingtoneSure'... 
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "==" "m@air" "{" "-" 
                   "determine" "cancelled" "}" 
16:06:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'IF': use_braces='true
16:06:49 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:49 [INFO]  Comparable='Element(m@air)', Operator='EQUALS', 
                   ComparedTo='Element(m@air)' --> OUTCOME='true' 
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: 
                   DETERMINE "cancelled" 
16:06:49 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false
16:06:49 [INFO]  ERROR in script 'LEAP_EFFECT'! Cannot use determine in this 
                   queue! 
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: FLAG 
                   "player" "In_Air" "duration:5s" 
16:06:49 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'FLAG': flag_name='In_Air'  
                   Action/Value='SET_BOOLEAN(true)'  duration='d@5.0s'  
                   flag_target='p@Ambrius
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "10t" 
16:06:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.5s
16:06:49 [INFO]  Forcing queue LEAP_EFFECT_PopulationsRingtoneSure into a 
                   timed queue... 
16:06:49 [INFO]  Completing queue 'LEAP_EFFECT_PopulationsRingtoneSure' in 
                   0ms. 
16:06:49 [INFO]  Starting TimedQueue 'LEAP_EFFECT_PopulationsRingtoneSure'... 
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "<player.has_flag[In_Air]>" "{" "-" "if" 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" "-" "wait" "1t" "}" 
16:06:49 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+ 
16:06:49 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:49 [INFO] +> Executing 'WHILE': value='<player.has_flag[In_Air]>
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'IF': use_braces='true
16:06:49 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:49 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:49 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:49 [INFO] +- While loop 2 ---------+ 
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'IF': use_braces='true
16:06:49 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:49 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:49 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:49 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 3 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 4 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 5 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 6 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 7 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 8 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 9 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 10 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 11 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:50 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:50 [INFO] +- While loop 12 ---------+ 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'IF': use_braces='true
16:06:50 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:50 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:50 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:50 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:51 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:51 [INFO] +- While loop 13 ---------+ 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:51 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'IF': use_braces='true
16:06:51 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:51 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:51 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:51 [INFO] +- While loop 14 ---------+ 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:51 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'IF': use_braces='true
16:06:51 [INFO]  Filled tag <player.location.below.material> with 'm@air'. 
16:06:51 [INFO]  Logic='NEGATIVE', Comparable='Element(m@air)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='false' 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:51 [INFO]  Filled tag <player.has_flag[In_Air]> with 'true'. 
16:06:51 [INFO] +- While loop 15 ---------+ 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF 
                   "<player.location.below.material>" "!=" "m@air" "{" "-" "flag" 
                   "player" "In_Air:!" "}" 
16:06:51 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'IF': use_braces='true
16:06:51 [INFO]  Filled tag <player.location.below.material> with 'm@grass'. 
16:06:51 [INFO]  Logic='NEGATIVE', Comparable='Element(m@grass)', 
                   Operator='EQUALS', ComparedTo='Element(m@air)' --> 
                   OUTCOME='true' 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: FLAG 
                   "player" "In_Air:!" 
16:06:51 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'FLAG': flag_name='IN_AIR'  
                   Action/Value='DELETE(false)'  flag_target='p@Ambrius
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE 
                   "CALLBACK" 
16:06:51 [INFO]  Filled tag <player.has_flag[In_Air]> with 'false'. 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: 
                   FOREACH 
                   "<player.location.find.living_entities.within[<s@Berserker_Skill_Config.yaml_key[Leap_Radius].as_decimal||2>].exclude[<player>]>" 
                   "{" "-" "run" "Stun_Effect" 
                   "def:<s@Berserker_Skill_Config.yaml_key[Overpower_Stun_Duration].as_decimal||2.5>|<def[value]>" 
                   "-" "hurt" 
                   "<s@Berserker_Skill_Config.yaml_key[Leap_Damage].as_int||5>" 
                   "<def[Value]>" "cause:custom" "}" 
16:06:51 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+ 
16:06:51 [INFO]  Filled tag 
                   <s@Berserker_Skill_Config.yaml_key[Leap_Radius].as_decimal||2> 
                   with '3.0'. 
16:06:51 [INFO]  Filled tag <player> with 
                   'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
16:06:51 [INFO]  Filled tag 
                   <player.location.find.living_entities.within[3.0].exclude[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]> 
                   with 'li@'. 
16:06:51 [INFO] +> Executing 'FOREACH': list='li@
16:06:51 [INFO]  Empty list, not looping... 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: DEFINE 
                   "Location" "<player.location.below>" 
16:06:51 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
16:06:51 [INFO]  Filled tag <player.location.below> with 
                   'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 
16:06:51 [INFO] +> Executing 'DEFINE': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  
                   definition='location'  
                   value='l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: 
                   PLAYSOUND "<def[Location]>" 
                   "sound:ENTITY_ENDERDRAGON_FIREBALL_EXPLODE" "volume:50" 
                   "pitch:1" 
16:06:51 [INFO] +- Executing dCommand: PLAYSOUND/p@Ambrius ---------+ 
16:06:51 [INFO]  Filled tag <def[Location]> with 
                   'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 
16:06:51 [INFO] +> Executing 'PLAYSOUND': 
                   locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]
                    sound='ENTITY_ENDERDRAGON_FIREBALL_EXPLODE'  volume='50'  
                   pitch='1'  custom='false
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT 
                   "4" "{" "-" "playeffect" "<def[Location]>" "effect:LAVA" 
                   "visibility:25" "quantity:20" "offset:1.0,0,1.0" "-" "wait" 
                   "1t" "}" 
16:06:51 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'REPEAT': qty='4
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: 
                   PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25" 
                   "quantity:20" "offset:1.0,0,1.0" 
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
16:06:51 [INFO]  Filled tag <def[Location]> with 
                   'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'  
                   locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]
                    radius='25'  data='0'  qty='20'  offset='l@1.0,0.0,1.0
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT 
                   "CALLBACK" 
16:06:51 [INFO] +- Repeat loop 2 ---------+ 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: 
                   PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25" 
                   "quantity:20" "offset:1.0,0,1.0" 
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
16:06:51 [INFO]  Filled tag <def[Location]> with 
                   'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'  
                   locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]
                    radius='25'  data='0'  qty='20'  offset='l@1.0,0.0,1.0
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT 
                   "CALLBACK" 
16:06:51 [INFO] +- Repeat loop 3 ---------+ 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: 
                   PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25" 
                   "quantity:20" "offset:1.0,0,1.0" 
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
16:06:51 [INFO]  Filled tag <def[Location]> with 
                   'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'  
                   locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]
                    radius='25'  data='0'  qty='20'  offset='l@1.0,0.0,1.0
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT 
                   "CALLBACK" 
16:06:51 [INFO] +- Repeat loop 4 ---------+ 
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: 
                   PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25" 
                   "quantity:20" "offset:1.0,0,1.0" 
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 
16:06:51 [INFO]  Filled tag <def[Location]> with 
                   'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'  
                   locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]
                    radius='25'  data='0'  qty='20'  offset='l@1.0,0.0,1.0
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT 
                   "1t" 
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+ 
16:06:51 [INFO] +> Executing 'WAIT': 
                   queue='LEAP_EFFECT_PopulationsRingtoneSure'  delay='d@0.05s
16:06:51 [INFO]  Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT 
                   "CALLBACK" 
16:06:51 [INFO]  Completing queue 'LEAP_EFFECT_PopulationsRingtoneSure' in 
                   2348ms. 



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