Java Version: 1.8.0_66
Up-time: 16d 11h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online
16:06:49 [INFO] Starting InstantQueue
'LEAP_EFFECT_PopulationsRingtoneSure'...
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "==" "m@air" "{" "-"
"determine" "cancelled" "}"
16:06:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'IF': use_braces='true'
16:06:49 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:49 [INFO] Comparable='Element(m@air)', Operator='EQUALS',
ComparedTo='Element(m@air)' --> OUTCOME='true'
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing:
DETERMINE "cancelled"
16:06:49 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
16:06:49 [INFO] ERROR in script 'LEAP_EFFECT'! Cannot use determine in this
queue!
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: FLAG
"player" "In_Air" "duration:5s"
16:06:49 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'FLAG': flag_name='In_Air'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@Ambrius'
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"10t"
16:06:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.5s'
16:06:49 [INFO] Forcing queue LEAP_EFFECT_PopulationsRingtoneSure into a
timed queue...
16:06:49 [INFO] Completing queue 'LEAP_EFFECT_PopulationsRingtoneSure' in
0ms.
16:06:49 [INFO] Starting TimedQueue 'LEAP_EFFECT_PopulationsRingtoneSure'...
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
"<player.has_flag[In_Air]>" "{" "-" "if"
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}" "-" "wait" "1t" "}"
16:06:49 [INFO] +- Executing dCommand: WHILE/p@Ambrius ---------+
16:06:49 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:49 [INFO] +> Executing 'WHILE': value='<player.has_flag[In_Air]>'
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'IF': use_braces='true'
16:06:49 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:49 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:49 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:49 [INFO] +- While loop 2 ---------+
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:49 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'IF': use_braces='true'
16:06:49 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:49 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:49 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:49 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:49 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 3 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 4 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 5 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 6 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 7 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 8 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 9 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 10 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 11 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:50 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:50 [INFO] +- While loop 12 ---------+
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:50 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'IF': use_braces='true'
16:06:50 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:50 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:50 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:50 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:50 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:51 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:51 [INFO] +- While loop 13 ---------+
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:51 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'IF': use_braces='true'
16:06:51 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:51 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:51 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:51 [INFO] +- While loop 14 ---------+
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:51 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'IF': use_braces='true'
16:06:51 [INFO] Filled tag <player.location.below.material> with 'm@air'.
16:06:51 [INFO] Logic='NEGATIVE', Comparable='Element(m@air)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='false'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:51 [INFO] Filled tag <player.has_flag[In_Air]> with 'true'.
16:06:51 [INFO] +- While loop 15 ---------+
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF
"<player.location.below.material>" "!=" "m@air" "{" "-" "flag"
"player" "In_Air:!" "}"
16:06:51 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'IF': use_braces='true'
16:06:51 [INFO] Filled tag <player.location.below.material> with 'm@grass'.
16:06:51 [INFO] Logic='NEGATIVE', Comparable='Element(m@grass)',
Operator='EQUALS', ComparedTo='Element(m@air)' -->
OUTCOME='true'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: FLAG
"player" "In_Air:!"
16:06:51 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'FLAG': flag_name='IN_AIR'
Action/Value='DELETE(false)' flag_target='p@Ambrius'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE
" CALLBACK"
16:06:51 [INFO] Filled tag <player.has_flag[In_Air]> with 'false'.
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing:
FOREACH
"<player.location.find.living_entities.within[<s@Berserker_Skill_Config.yaml_key[Leap_Radius].as_decimal||2>].exclude[<player>]>"
"{" "-" "run" "Stun_Effect"
"def:<s@Berserker_Skill_Config.yaml_key[Overpower_Stun_Duration].as_decimal||2.5>|<def[value]>"
"-" "hurt"
"<s@Berserker_Skill_Config.yaml_key[Leap_Damage].as_int||5>"
"<def[Value]>" "cause:custom" "}"
16:06:51 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
16:06:51 [INFO] Filled tag
<s@Berserker_Skill_Config.yaml_key[Leap_Radius].as_decimal||2>
with '3.0'.
16:06:51 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
16:06:51 [INFO] Filled tag
<player.location.find.living_entities.within[3.0].exclude[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]>
with 'li@'.
16:06:51 [INFO] +> Executing 'FOREACH': list='li@'
16:06:51 [INFO] Empty list, not looping...
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: DEFINE
"Location" "<player.location.below>"
16:06:51 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:06:51 [INFO] Filled tag <player.location.below> with
'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'.
16:06:51 [INFO] +> Executing 'DEFINE':
queue='LEAP_EFFECT_PopulationsRingtoneSure'
definition='location'
value='l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing:
PLAYSOUND "<def[Location]>"
"sound:ENTITY_ENDERDRAGON_FIREBALL_EXPLODE" "volume:50"
"pitch:1"
16:06:51 [INFO] +- Executing dCommand: PLAYSOUND/p@Ambrius ---------+
16:06:51 [INFO] Filled tag <def[Location]> with
'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'.
16:06:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]'
sound='ENTITY_ENDERDRAGON_FIREBALL_EXPLODE' volume='50'
pitch='1' custom='false'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT
"4" "{" "-" "playeffect" "<def[Location]>" "effect:LAVA"
"visibility:25" "quantity:20" "offset:1.0,0,1.0" "-" "wait"
"1t" "}"
16:06:51 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'REPEAT': qty='4'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing:
PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25"
"quantity:20" "offset:1.0,0,1.0"
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
16:06:51 [INFO] Filled tag <def[Location]> with
'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'.
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'
locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]'
radius='25' data='0' qty='20' offset='l@1.0,0.0,1.0'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT
" CALLBACK"
16:06:51 [INFO] +- Repeat loop 2 ---------+
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing:
PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25"
"quantity:20" "offset:1.0,0,1.0"
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
16:06:51 [INFO] Filled tag <def[Location]> with
'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'.
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'
locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]'
radius='25' data='0' qty='20' offset='l@1.0,0.0,1.0'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT
" CALLBACK"
16:06:51 [INFO] +- Repeat loop 3 ---------+
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing:
PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25"
"quantity:20" "offset:1.0,0,1.0"
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
16:06:51 [INFO] Filled tag <def[Location]> with
'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'.
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'
locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]'
radius='25' data='0' qty='20' offset='l@1.0,0.0,1.0'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT
" CALLBACK"
16:06:51 [INFO] +- Repeat loop 4 ---------+
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing:
PLAYEFFECT "<def[Location]>" "effect:LAVA" "visibility:25"
"quantity:20" "offset:1.0,0,1.0"
16:06:51 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
16:06:51 [INFO] Filled tag <def[Location]> with
'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'.
16:06:51 [INFO] +> Executing 'PLAYEFFECT': special effect='LAVA'
locations='[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]'
radius='25' data='0' qty='20' offset='l@1.0,0.0,1.0'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT
"1t"
16:06:51 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:06:51 [INFO] +> Executing 'WAIT':
queue='LEAP_EFFECT_PopulationsRingtoneSure' delay='d@0.05s'
16:06:51 [INFO] Queue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT
" CALLBACK"
16:06:51 [INFO] Completing queue 'LEAP_EFFECT_PopulationsRingtoneSure' in
2348ms.