Java Version: 1.8.0_66 Up-time: 16d 11h CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2) Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634) Active Plugins (13): 2MCCore: 1.58, 2LuckPerms: 3.0.0, 2WorldEdit: 6.1.5;4651611, 2OldCombatMechanics: 1.1.2, 2Vault: 1.5.6-b49, 2SaneEconomy: 0.10.6, 2ProtocolSupport: 4.25.dev, 2ProtocolLib: 4.2.1-SNAPSHOT-b346, 2LibsDisguises: 9.2.4, 2Citizens: 2.0.21-SNAPSHOT (build 1471), 2Denizen: 1.0.1-SNAPSHOT (build 1634), 2Sentinel: 1.0 (build 90), 2Depenizen: 1.0.0 (build 380) Loaded Worlds (3): World, World_nether, World_the_end Online Players (1): Ambrius7(Ambrius) Offline Players: 45 Mode: online 16:06:49 [INFO] d fStarting InstantQueue 'LEAP_EFFECT_PopulationsRingtoneSure'... 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "==" "m@air" "{" "-" "determine" "cancelled" "}" 16:06:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:49 [INFO] d fFilled tag with 'm@air'. 16:06:49 [INFO] d fComparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='true' 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: DETERMINE "cancelled" 16:06:49 [INFO] d+- Executing dCommand: DETERMINE/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eDETERMINE8': outcome='bcancelled8' passively='bfalse8' 16:06:49 [INFO] d cERROR in script 'LEAP_EFFECT'! fCannot use determine in this queue! 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: FLAG "player" "In_Air" "duration:5s" 16:06:49 [INFO] d+- Executing dCommand: FLAG/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eFLAG8': flag_name='bIn_Air8' 8Action/Value='bSET_BOOLEANe(true)8' duration='bd@5.0s8' flag_target='bp@Ambrius8' 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "10t" 16:06:49 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.5s8' 16:06:49 [INFO] d fForcing queue LEAP_EFFECT_PopulationsRingtoneSure into a timed queue... 16:06:49 [INFO] d fCompleting queue 'LEAP_EFFECT_PopulationsRingtoneSure' in 0ms. 16:06:49 [INFO] d fStarting TimedQueue 'LEAP_EFFECT_PopulationsRingtoneSure'... 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "" "{" "-" "if" "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" "-" "wait" "1t" "}" 16:06:49 [INFO] d+- Executing dCommand: WHILE/p@Ambrius ---------+ 16:06:49 [INFO] d fFilled tag with 'true'. 16:06:49 [INFO] e+> 8Executing 'eWHILE8': value='b8' 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:49 [INFO] d fFilled tag with 'm@air'. 16:06:49 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:49 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:49 [INFO] d fFilled tag with 'true'. 16:06:49 [INFO] d+- While loop 2 ---------+ 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:49 [INFO] d fFilled tag with 'm@air'. 16:06:49 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:49 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:49 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:49 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 3 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 4 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 5 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 6 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 7 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 8 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 9 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 10 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 11 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:50 [INFO] d fFilled tag with 'true'. 16:06:50 [INFO] d+- While loop 12 ---------+ 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:50 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:50 [INFO] d fFilled tag with 'm@air'. 16:06:50 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:50 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:50 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:50 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:51 [INFO] d fFilled tag with 'true'. 16:06:51 [INFO] d+- While loop 13 ---------+ 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:51 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:51 [INFO] d fFilled tag with 'm@air'. 16:06:51 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:51 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:51 [INFO] d fFilled tag with 'true'. 16:06:51 [INFO] d+- While loop 14 ---------+ 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:51 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:51 [INFO] d fFilled tag with 'm@air'. 16:06:51 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@airf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='false' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:51 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:51 [INFO] d fFilled tag with 'true'. 16:06:51 [INFO] d+- While loop 15 ---------+ 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: IF "" "!=" "m@air" "{" "-" "flag" "player" "In_Air:!" "}" 16:06:51 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:06:51 [INFO] d fFilled tag with 'm@grass'. 16:06:51 [INFO] d fLogic='NEGATIVE', Comparable='Element(bm@grassf)', Operator='EQUALS', ComparedTo='Element(bm@airf)' e--> OUTCOME='true' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: FLAG "player" "In_Air:!" 16:06:51 [INFO] d+- Executing dCommand: FLAG/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eFLAG8': flag_name='bIN_AIR8' 8Action/Value='bDELETEe(false)8' flag_target='bp@Ambrius8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:51 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WHILE "CALLBACK" 16:06:51 [INFO] d fFilled tag with 'false'. 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: FOREACH "].exclude[]>" "{" "-" "run" "Stun_Effect" "def:|" "-" "hurt" "" "" "cause:custom" "}" 16:06:51 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 16:06:51 [INFO] d fFilled tag with '3.0'. 16:06:51 [INFO] d fFilled tag with 'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 16:06:51 [INFO] d fFilled tag with 'li@'. 16:06:51 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@8' 16:06:51 [INFO] d fEmpty list, not looping... 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: DEFINE "Location" "" 16:06:51 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:06:51 [INFO] d fFilled tag with 'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 16:06:51 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' definition='blocation8' 8value='el@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: PLAYSOUND "" "sound:ENTITY_ENDERDRAGON_FIREBALL_EXPLODE" "volume:50" "pitch:1" 16:06:51 [INFO] d+- Executing dCommand: PLAYSOUND/p@Ambrius ---------+ 16:06:51 [INFO] d fFilled tag with 'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 16:06:51 [INFO] e+> 8Executing 'ePLAYSOUND8': 8locations='e[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]8' sound='bENTITY_ENDERDRAGON_FIREBALL_EXPLODE8' volume='b508' pitch='b18' custom='bfalse8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT "4" "{" "-" "playeffect" "" "effect:LAVA" "visibility:25" "quantity:20" "offset:1.0,0,1.0" "-" "wait" "1t" "}" 16:06:51 [INFO] d+- Executing dCommand: REPEAT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eREPEAT8': qty='b48' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: PLAYEFFECT "" "effect:LAVA" "visibility:25" "quantity:20" "offset:1.0,0,1.0" 16:06:51 [INFO] d+- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 16:06:51 [INFO] d fFilled tag with 'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 16:06:51 [INFO] e+> 8Executing 'ePLAYEFFECT8': 8special effect='eLAVA8' 8locations='e[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]8' radius='b258' data='b08' qty='b208' 8offset='el@1.0,0.0,1.08' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:51 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT "CALLBACK" 16:06:51 [INFO] d+- Repeat loop 2 ---------+ 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: PLAYEFFECT "" "effect:LAVA" "visibility:25" "quantity:20" "offset:1.0,0,1.0" 16:06:51 [INFO] d+- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 16:06:51 [INFO] d fFilled tag with 'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 16:06:51 [INFO] e+> 8Executing 'ePLAYEFFECT8': 8special effect='eLAVA8' 8locations='e[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]8' radius='b258' data='b08' qty='b208' 8offset='el@1.0,0.0,1.08' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:51 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT "CALLBACK" 16:06:51 [INFO] d+- Repeat loop 3 ---------+ 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: PLAYEFFECT "" "effect:LAVA" "visibility:25" "quantity:20" "offset:1.0,0,1.0" 16:06:51 [INFO] d+- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 16:06:51 [INFO] d fFilled tag with 'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 16:06:51 [INFO] e+> 8Executing 'ePLAYEFFECT8': 8special effect='eLAVA8' 8locations='e[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]8' radius='b258' data='b08' qty='b208' 8offset='el@1.0,0.0,1.08' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:51 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT "CALLBACK" 16:06:51 [INFO] d+- Repeat loop 4 ---------+ 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: PLAYEFFECT "" "effect:LAVA" "visibility:25" "quantity:20" "offset:1.0,0,1.0" 16:06:51 [INFO] d+- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+ 16:06:51 [INFO] d fFilled tag with 'l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World'. 16:06:51 [INFO] e+> 8Executing 'ePLAYEFFECT8': 8special effect='eLAVA8' 8locations='e[l@-490.30556648330156,3.0,1631.5810498529584,0.8999759,-30.743711,World]8' radius='b258' data='b08' qty='b208' 8offset='el@1.0,0.0,1.08' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: WAIT "1t" 16:06:51 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:06:51 [INFO] e+> 8Executing 'eWAIT8': 8queue='eLEAP_EFFECT_PopulationsRingtoneSure8' delay='bd@0.05s8' 16:06:51 [INFO] d fQueue 'LEAP_EFFECT_PopulationsRingtoneSure' Executing: REPEAT "CALLBACK" 16:06:51 [INFO] d fCompleting queue 'LEAP_EFFECT_PopulationsRingtoneSure' in 2348ms.