Java Version: 1.8.0_66 Up-time: 21d 12h CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2) Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634) Active Plugins (13): 2MCCore: 1.58, 2LuckPerms: 3.0.0, 2WorldEdit: 6.1.5;4651611, 2OldCombatMechanics: 1.1.2, 2Vault: 1.5.6-b49, 2SaneEconomy: 0.10.6, 2ProtocolSupport: 4.25.dev, 2ProtocolLib: 4.2.1-SNAPSHOT-b346, 2LibsDisguises: 9.2.4, 2Citizens: 2.0.21-SNAPSHOT (build 1471), 2Denizen: 1.0.1-SNAPSHOT (build 1634), 2Sentinel: 1.0 (build 90), 2Depenizen: 1.0.0 (build 380) Loaded Worlds (3): World, World_nether, World_the_end Online Players (1): Ambrius7(Ambrius) Offline Players: 45 Mode: online 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "" "{" "-" "take" "" "quantity:64" "}" 16:55:49 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]|i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&... * snip! * 16:55:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]|i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying an axe in your|&ss6o... * snip! * 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: TAKE "" "quantity:64" 16:55:49 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]'. 16:55:49 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]]8' 16:55:49 [INFO] d fInventory does not contain at least 64 of i@CLEAVE,0[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]... Taking as much as possible... 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 2 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: TAKE "" "quantity:64" 16:55:49 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying an axe in your|&ss6off-hand you will also gain a physical damage|&ss6increase&dot While the effect is active you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the duration of|&ss6the buff&dot]'. 16:55:49 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying an axe in your|&ss6off-hand you will also gain a physical damage|&ss6increase&dot While the effect is active you will be|&ss... * snip! * 16:55:49 [INFO] d fInventory does not contain at least 64 of i@BATTLECRY,0[display_name=&ssc&sslBattleCry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying an axe in your|&ss6off-hand you will also gain a physical damage|&ss6increase&dot While the effect is active you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the duration of|&ss6the buff&dot]... Taking as... * snip! * 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 3 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: TAKE "" "quantity:64" 16:55:49 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the target stunning and dealing damage&dot| |&ss6Only usable while &sse&ssoEnraged&exc]'. 16:55:49 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the target stunning and dealing damage&dot| |&ss6Only usable while &sse&ssoEnraged&exc]]8' 16:55:49 [INFO] d fInventory does not contain at least 64 of i@OVERPOWER,0[display_name=&ssc&sslOverpower;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the target stunning and dealing damage&dot| |&ss6Only usable while &sse&ssoEnraged&exc]... Taking as much as possible... 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "" "{" "-" "take" "" "quantity:64" "}" 16:55:49 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]|i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a ... * snip! * 16:55:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]|i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]|i@HAMSTRING[display... * snip! * 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: TAKE "" "quantity:64" 16:55:49 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]'. 16:55:49 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]]8' 16:55:49 [INFO] d fInventory does not contain at least 64 of i@LEAP,0[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]... Taking as much as possible... 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 2 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: TAKE "" "quantity:64" 16:55:49 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]'. 16:55:49 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]]8' 16:55:49 [INFO] d fInventory does not contain at least 64 of i@AXETHROW,0[display_name=&ssc&sslAxeThrow;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]... Taking as much as possible... 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 3 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: TAKE "" "quantity:64" 16:55:49 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]'. 16:55:49 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]]8' 16:55:49 [INFO] d fInventory does not contain at least 64 of i@HAMSTRING,0[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]... Taking as much as possible... 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "" "{" "-" "take" "" "quantity:64" "}" 16:55:49 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'li@'. 16:55:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@8' 16:55:49 [INFO] d fEmpty list, not looping... 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: WAIT "1t" 16:55:49 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eWAIT8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' delay='bd@0.05s8' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "" "==" "2" "{" "-" "if" "].contains[.Skill_Bar.Skills]>" "{" "-" "define" "Slot" "1" "-" "foreach" "].read[.Skill_Bar.Skills]>" "{" "-" "if" "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot... * snip! * 16:55:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with '2'. 16:55:49 [INFO] d fComparable='Decimal(b2.0f)', Operator='EQUALS', ComparedTo='Decimal(b2.0f)' e--> OUTCOME='true' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "].contains[.Skill_Bar.Skills]>" "{" "-" "define" "Slot" "1" "-" "foreach" "].read[.Skill_Bar.Skills]>" "{" "-" "if" "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" "-" "define" "Slot" " 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 16:55:49 [INFO] d fFilled tag with 'Berserker'. 16:55:49 [INFO] d fFilled tag with 'true'. 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: DEFINE "Slot" "1" 16:55:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' definition='bslot8' 8value='e18' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "].read[.Skill_Bar.Skills]>" "{" "-" "if" "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" "-" "define" "Slot" "" "}" 16:55:49 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 16:55:49 [INFO] d fFilled tag with 'Berserker'. 16:55:49 [INFO] d fFilled tag with 'i@Cleave|i@Battlecry|i@Overpower|i@Leap|i@Axethrow|i@Hamstring'. 16:55:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@i@Cleave|i@Battlecry|i@Overpower|i@Leap|i@Axethrow|i@Hamstring8' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 16:55:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with 'CLEAVE'. 16:55:49 [INFO] d fComparable='Element(bCLEAVEf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 16:55:49 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]'. 16:55:49 [INFO] d fFilled tag with '1'. 16:55:49 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot];title=Chest]8' slot='b18' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: DEFINE "Slot" "" 16:55:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with '2'. 16:55:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' definition='bslot8' 8value='e28' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 2 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 16:55:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with 'BATTLECRY'. 16:55:49 [INFO] d fComparable='Element(bBATTLECRYf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 16:55:49 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying an axe in your|&ss6off-hand you will also gain a physical damage|&ss6increase&dot While the effect is active you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the duration of|&ss6the buff&dot]'. 16:55:49 [INFO] d fFilled tag with '2'. 16:55:49 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@BATTLECRY[display_name=&ssc&sslBattleCry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying an axe in your|&ss6off-hand you will also gain a physical damage|&ss6increase&dot While the effect is ... * snip! * 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: DEFINE "Slot" "" 16:55:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with '3'. 16:55:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' definition='bslot8' 8value='e38' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 3 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 16:55:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with 'OVERPOWER'. 16:55:49 [INFO] d fComparable='Element(bOVERPOWERf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 16:55:49 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the target stunning and dealing damage&dot| |&ss6Only usable while &sse&ssoEnraged&exc]'. 16:55:49 [INFO] d fFilled tag with '3'. 16:55:49 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the target stunning and dealing damage&dot| |&ss6Only usable while &sse&ssoEnraged&exc];title=Chest]8' slot='b38' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: DEFINE "Slot" "" 16:55:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with '4'. 16:55:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' definition='bslot8' 8value='e48' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 4 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 16:55:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with 'LEAP'. 16:55:49 [INFO] d fComparable='Element(bLEAPf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 16:55:49 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]'. 16:55:49 [INFO] d fFilled tag with '4'. 16:55:49 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot];title=Chest]8' slot='b48' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: DEFINE "Slot" "" 16:55:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with '5'. 16:55:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' definition='bslot8' 8value='e58' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 5 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 16:55:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with 'AXETHROW'. 16:55:49 [INFO] d fComparable='Element(bAXETHROWf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 16:55:49 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]'. 16:55:49 [INFO] d fFilled tag with '5'. 16:55:49 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@AXETHROW[display_name=&ssc&sslAxeThrow;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot];title=Chest]8' slot='b58' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: DEFINE "Slot" "" 16:55:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with '6'. 16:55:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' definition='bslot8' 8value='e68' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK" 16:55:49 [INFO] d+- Foreach loop 6 ---------+ 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 16:55:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 16:55:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 16:55:49 [INFO] d fFilled tag with 'HAMSTRING'. 16:55:49 [INFO] d fComparable='Element(bHAMSTRINGf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 16:55:49 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with 'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]'. 16:55:49 [INFO] d fFilled tag with '6'. 16:55:49 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot];title=Chest]8' slot='b68' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: DEFINE "Slot" "" 16:55:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 16:55:49 [INFO] d fFilled tag with '7'. 16:55:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_LOGIN_HANDLER_VonAcceptedMotorcycles8' definition='bslot8' 8value='e78' 16:55:49 [INFO] d fQueue 'CLASS_LOGIN_HANDLER_VonAcceptedMotorcycles' Executing: FOREACH "CALLBACK"