first_join:
type: world
debug: false
events:
on player join:
- if <player.has_flag[accepteratspel]> {
- queue clear
+ }
- if <player.has_flag[sekreteraretp]> {
- queue clear
}
- if <player.has_flag[direktorntp]> {
- queue clear
}
- else {
- teleport <player> "4218,166,7484,world"
- flag player firstjoin
- }
+
on player damaged:
- if <player.has_flag[accepteratspel]> {
- queue clear
}
- else {
- if <context.final_damage> >= <context.entity.health> {
- narrate "<red>Du dog en tragisk och patetisk död!"
- heal
- teleport <player> "4218,166,7484,world"
}