Paste #41051: Denizen Debug Logs From Atherys Legends Bois!!!

Date: 2017/03/29 09:39:48 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 22d 7h
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online

11:30:57 [INFO]  Running script event 'EntityDamaged', event='entity damaged 
                   by CUSTOM' for script 'DAMAGE_MANAGEMENT' 
11:30:57 [INFO]  Starting InstantQueue 
                   'DAMAGE_MANAGEMENT_PensIndependentCraft'... 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_PensIndependentCraft' Executing: 
                   DEFINE "Attack_Bonus" 
                   "<yaml[<player.uuid>].read[General.Damage_Buff]||1>" 
11:30:57 [INFO] +- Executing dCommand: DEFINE/n@Bandit ---------+ 
11:30:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
11:30:57 [INFO]  Filled tag <player.uuid> with 'player.uuid'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Tag <player.uuid> is 
                   invalid! 
11:30:57 [INFO]  Filled tag <yaml[player.uuid].read[General.Damage_Buff]||1> 
                   with '1'. 
11:30:57 [INFO] +> Executing 'DEFINE': 
                   queue='DAMAGE_MANAGEMENT_PensIndependentCraft'  
                   definition='attack_bonus'  value='1' 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_PensIndependentCraft' Executing: 
                   DEFINE "Defence_Bonus" 
                   "<yaml[<player.uuid>].read[Attribute.Resistance]||0>" 
11:30:57 [INFO] +- Executing dCommand: DEFINE/n@Bandit ---------+ 
11:30:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
11:30:57 [INFO]  Filled tag <player.uuid> with 'player.uuid'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Tag <player.uuid> is 
                   invalid! 
11:30:57 [INFO]  Filled tag <yaml[player.uuid].read[Attribute.Resistance]||0> 
                   with '0'. 
11:30:57 [INFO] +> Executing 'DEFINE': 
                   queue='DAMAGE_MANAGEMENT_PensIndependentCraft'  
                   definition='defence_bonus'  value='0' 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_PensIndependentCraft' Executing: 
                   DEFINE "Defence_Total" "<def[Defence_Bonus].div[100].add[1]>" 
11:30:57 [INFO] +- Executing dCommand: DEFINE/n@Bandit ---------+ 
11:30:57 [INFO]  Filled tag <def[Defence_Bonus].div[100].add[1]> with '1'. 
11:30:57 [INFO] +> Executing 'DEFINE': 
                   queue='DAMAGE_MANAGEMENT_PensIndependentCraft'  
                   definition='defence_total'  value='1' 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_PensIndependentCraft' Executing: 
                   NARRATE "<def[Defence_Total]>" "targets:<context.damager>" 
11:30:57 [INFO] +- Executing dCommand: NARRATE/n@Bandit ---------+ 
11:30:57 [INFO]  Filled tag <def[Defence_Total]> with '1'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Invalid context ID 
                   'damager'! 
11:30:57 [INFO]  Filled tag <context.damager> with 'context.damager'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Tag <context.damager> is 
                   invalid! 
11:30:57 [INFO] +> Executing 'NARRATE': Narrating='1'  Targets='' 
11:30:57 [INFO]  Completing queue 'DAMAGE_MANAGEMENT_PensIndependentCraft' in 
                   1ms. 
11:30:57 [INFO]  Running script event 'EntityDamaged', event='entity damaged 
                   by CUSTOM' for script 'DAMAGE_MANAGEMENT' 
11:30:57 [INFO]  Starting InstantQueue 
                   'DAMAGE_MANAGEMENT_RegardsMessengerSpeeches'... 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_RegardsMessengerSpeeches' Executing: 
                   DEFINE "Attack_Bonus" 
                   "<yaml[<player.uuid>].read[General.Damage_Buff]||1>" 
11:30:57 [INFO] +- Executing dCommand: DEFINE/n@Bandit ---------+ 
11:30:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
11:30:57 [INFO]  Filled tag <player.uuid> with 'player.uuid'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Tag <player.uuid> is 
                   invalid! 
11:30:57 [INFO]  Filled tag <yaml[player.uuid].read[General.Damage_Buff]||1> 
                   with '1'. 
11:30:57 [INFO] +> Executing 'DEFINE': 
                   queue='DAMAGE_MANAGEMENT_RegardsMessengerSpeeches'  
                   definition='attack_bonus'  value='1' 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_RegardsMessengerSpeeches' Executing: 
                   DEFINE "Defence_Bonus" 
                   "<yaml[<player.uuid>].read[Attribute.Resistance]||0>" 
11:30:57 [INFO] +- Executing dCommand: DEFINE/n@Bandit ---------+ 
11:30:57 [INFO]  ERROR! Invalid or missing player for tag <player.uuid>! 
11:30:57 [INFO]  Filled tag <player.uuid> with 'player.uuid'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Tag <player.uuid> is 
                   invalid! 
11:30:57 [INFO]  Filled tag <yaml[player.uuid].read[Attribute.Resistance]||0> 
                   with '0'. 
11:30:57 [INFO] +> Executing 'DEFINE': 
                   queue='DAMAGE_MANAGEMENT_RegardsMessengerSpeeches'  
                   definition='defence_bonus'  value='0' 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_RegardsMessengerSpeeches' Executing: 
                   DEFINE "Defence_Total" "<def[Defence_Bonus].div[100].add[1]>" 
11:30:57 [INFO] +- Executing dCommand: DEFINE/n@Bandit ---------+ 
11:30:57 [INFO]  Filled tag <def[Defence_Bonus].div[100].add[1]> with '1'. 
11:30:57 [INFO] +> Executing 'DEFINE': 
                   queue='DAMAGE_MANAGEMENT_RegardsMessengerSpeeches'  
                   definition='defence_total'  value='1' 
11:30:57 [INFO]  Queue 'DAMAGE_MANAGEMENT_RegardsMessengerSpeeches' Executing: 
                   NARRATE "<def[Defence_Total]>" "targets:<context.damager>" 
11:30:57 [INFO] +- Executing dCommand: NARRATE/n@Bandit ---------+ 
11:30:57 [INFO]  Filled tag <def[Defence_Total]> with '1'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Invalid context ID 
                   'damager'! 
11:30:57 [INFO]  Filled tag <context.damager> with 'context.damager'. 
11:30:57 [INFO]  ERROR in script 'DAMAGE_MANAGEMENT'! Tag <context.damager> is 
                   invalid! 
11:30:57 [INFO] +> Executing 'NARRATE': Narrating='1'  Targets='' 
11:30:57 [INFO]  Completing queue 'DAMAGE_MANAGEMENT_RegardsMessengerSpeeches' 
                   in 1ms.