Java Version: 1.8.0_66
Up-time: 32m
CraftBukkit Version: git-Spigot-625bc00-41a7d14 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: IF
"<player.has_flag[Silence_Effect]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&7>You are currently silenced for another
<&f><player.flag[Silence_Effect].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
16:14:05 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'IF': use_braces='true'
16:14:05 [INFO] Filled tag <player.has_flag[Silence_Effect]> with 'false'.
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: IF
"<player.has_flag[Stun_Effect]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&7>You are currently Stunned for another
<&f><player.flag[Stun_Effect].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
16:14:05 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'IF': use_braces='true'
16:14:05 [INFO] Filled tag <player.has_flag[Stun_Effect]> with 'false'.
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: DEFINE
"Class_Skill_Config" "s@<player.flag[Class]>_Skill_Config"
16:14:05 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
16:14:05 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_CountsCasesAnchor'
definition='class_skill_config'
value='s@Berserker_Skill_Config'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: DEFINE
"Class_Stat_Config" "s@<player.flag[Class]>_Stat_Config"
16:14:05 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
16:14:05 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_CountsCasesAnchor'
definition='class_stat_config'
value='s@Berserker_Stat_Config'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: DEFINE
"Skill_Cooldown" "<def[Skill]>_Cooldown"
16:14:05 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Skill]> with 'Cleave'.
16:14:05 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_CountsCasesAnchor'
definition='skill_cooldown' value='Cleave_Cooldown'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: DEFINE
"Skill_Cost"
"<def[Class_Skill_Config].yaml_key[<def[Skill]>_Cost].as_int||0>"
16:14:05 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Skill]> with 'Cleave'.
16:14:05 [INFO] Filled tag
<def[Class_Skill_Config].yaml_key[Cleave_Cost].as_int||0> with
'2'.
16:14:05 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_CountsCasesAnchor'
definition='skill_cost' value='2'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: IF
"<player.has_flag[<def[Skill_Cooldown]>]>" "{" "-" "narrate"
"<&a><&l>[Skill] <&f><def[Skill]> <&7>has
<&f><player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round_to[1]>s
<&7>until it's ready!" "-" "queue" "clear" "}"
16:14:05 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'IF': use_braces='true'
16:14:05 [INFO] Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'.
16:14:05 [INFO] Filled tag <player.has_flag[Cleave_Cooldown]> with 'false'.
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: IF
"<def[Skill_Cost]>" ">=="
"<yaml[<player.uuid>].read[General.Mana].as_int>" "{" "-"
"narrate" "<&a><&l>[Skill] <&7>You do not have enough
<&f><def[Class_Stat_Config].yaml_key[Class_Resource]||Mana>
<&7>to use this ability!" "-" "queue" "clear" "}"
16:14:05 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'IF': use_braces='true'
16:14:05 [INFO] ERROR! No enum constant
net.aufdemrand.denizencore.scripts.commands.core.Comparable.Operator.>==
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: INJECT
"<def[Skill]>_Cast"
16:14:05 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Skill]> with 'Cleave'.
16:14:05 [INFO] +> Executing 'INJECT': script='CLEAVE_CAST(TASK)'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: DEFINE
"Mana" "<yaml[<player.uuid>].read[General.Mana].as_int>"
16:14:05 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
16:14:05 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[General.Mana].as_int>
with '0'.
16:14:05 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_CountsCasesAnchor' definition='mana'
value='0'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: YAML
"id:<player.uuid>" "set"
"General.Mana:<def[Mana].sub[<def[Skill_Cost]>]>"
16:14:05 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
16:14:05 [INFO] Filled tag <def[Skill_Cost]> with '2'.
16:14:05 [INFO] Filled tag <def[Mana].sub[2]> with '-2'.
16:14:05 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE' key='General.Mana'
value='-2' fix_formatting='false'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: DEFINE
"Mana" "<def[Mana].sub[<def[Skill_Cost]>]>"
16:14:05 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Skill_Cost]> with '2'.
16:14:05 [INFO] Filled tag <def[Mana].sub[2]> with '-2'.
16:14:05 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_CountsCasesAnchor' definition='mana'
value='-2'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: ADJUST
"<player>" "fake_experience:<def[Mana].div[20]>|<def[Mana]>"
16:14:05 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
16:14:05 [INFO] Filled tag <def[Mana].div[20]> with '-0.1'.
16:14:05 [INFO] Filled tag <def[Mana]> with '-2'.
16:14:05 [INFO] +> Executing 'ADJUST':
object='p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'
mechanism='fake_experience' mechanism_value='-0.1|-2'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: FLAG
"player" "<def[Skill_Cooldown]>"
"duration:<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int||10>"
16:14:05 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'.
16:14:05 [INFO] Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'.
16:14:05 [INFO] Filled tag
<def[Class_Skill_Config].yaml_key[Cleave_Cooldown].as_int||10>
with '3'.
16:14:05 [INFO] +> Executing 'FLAG': flag_name='Cleave_Cooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@3.0s'
flag_target='p@Ambrius'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: DEFINE
"Message"
"<def[Class_Skill_Config].yaml_key[<def[Skill]>_Message]||<&a><&l>[Skill]
<&f><player.name> <&7>has used <&f><def[Skill]><&7>!>"
16:14:05 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Skill]> with 'Cleave'.
16:14:05 [INFO] Filled tag <&a> with ''.
16:14:05 [INFO] Filled tag <&l> with ''.
16:14:05 [INFO] Filled tag <&f> with ''.
16:14:05 [INFO] Filled tag <player.name> with 'Ambrius'.
16:14:05 [INFO] Filled tag <&7> with ''.
16:14:05 [INFO] Filled tag <&f> with ''.
16:14:05 [INFO] Filled tag <def[Skill]> with 'Cleave'.
16:14:05 [INFO] Filled tag <&7> with ''.
16:14:05 [INFO] Filled tag
<def[Class_Skill_Config].yaml_key[Cleave_Message]||[Skill]
Ambrius has used Cleave!> with '[Skill] Ambrius has used
Cleave!'.
16:14:05 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_CountsCasesAnchor'
definition='message' value='[Skill] Ambrius has used Cleave!'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: NARRATE
"<parse:<def[Message]>>"
"targets:<player.location.find.players.within[25]>"
16:14:05 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Message]> with '[Skill] Ambrius has used
Cleave!'.
16:14:05 [INFO] Filled tag <parse:[Skill] Ambrius has used Cleave!> with
'[Skill] Ambrius has used Cleave!'.
16:14:05 [INFO] Filled tag <player.location.find.players.within[25]> with
'li@p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
16:14:05 [INFO] +> Executing 'NARRATE': Narrating='[Skill] Ambrius has used
Cleave!' Targets='[p@Ambrius]'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: REPEAT
"<def[Class_Skill_Config].yaml_key[<def[Skill_Cooldown]>].as_int.mul[1.5]||15>"
"{" "-" "if" "!<player.is_online>" "{" "-" "goto"
"Offline_Skip" "}" "-" "if"
"!<player.has_flag[<def[Skill_Cooldown]>]>" "{" "-" "adjust"
"<player.inventory.slot[<def[Skill_Slot]>]>" "quantity:1"
"save:Cooldown" "-" "inventory" "set"
"origin:<entry[Cooldown].result>" "slot:<def[Skill_Slot]>" "-"
"queue" "clear" "}" "-" "adjust"
"<player.inventory.slot[<def[Skill_Slot... * snip! *
16:14:05 [INFO] +- Executing dCommand: REPEAT/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'.
16:14:05 [INFO] Filled tag
<def[Class_Skill_Config].yaml_key[Cleave_Cooldown].as_int.mul[1.5]||15>
with '4.5'.
16:14:05 [INFO] +> Executing 'REPEAT': qty='4.5'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: IF
"!<player.is_online>" "{" "-" "goto" "Offline_Skip" "}"
16:14:05 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'IF': use_braces='true'
16:14:05 [INFO] Filled tag <player.is_online> with 'true'.
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: IF
"!<player.has_flag[<def[Skill_Cooldown]>]>" "{" "-" "adjust"
"<player.inventory.slot[<def[Skill_Slot]>]>" "quantity:1"
"save:Cooldown" "-" "inventory" "set"
"origin:<entry[Cooldown].result>" "slot:<def[Skill_Slot]>" "-"
"queue" "clear" "}"
16:14:05 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'IF': use_braces='true'
16:14:05 [INFO] Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'.
16:14:05 [INFO] Filled tag <player.has_flag[Cleave_Cooldown]> with 'true'.
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: ADJUST
"<player.inventory.slot[<def[Skill_Slot]>]>"
"quantity:<player.flag[<def[Skill_Cooldown]>].expiration.in_seconds.round>"
"save:Cooldown"
16:14:05 [INFO] +- Executing dCommand: ADJUST/p@Ambrius ---------+
16:14:05 [INFO] ...remembering this script entry as 'Cooldown'!
16:14:05 [INFO] Filled tag <def[Skill_Slot]> with '1'.
16:14:05 [INFO] Filled tag <player.inventory.slot[1]> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]'.
16:14:05 [INFO] Filled tag <def[Skill_Cooldown]> with 'Cleave_Cooldown'.
16:14:05 [INFO] Filled tag
<player.flag[Cleave_Cooldown].expiration.in_seconds.round>
with '3'.
16:14:05 [INFO] +> Executing 'ADJUST':
object='i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of you&dot]'
mechanism='quantity' mechanism_value='3'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing:
INVENTORY "set" "origin:<entry[Cooldown].result>"
"slot:<def[Skill_Slot]>"
16:14:05 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
16:14:05 [INFO] Filled tag <entry[Cooldown].result> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you˙quantity=3]'.
16:14:05 [INFO] Filled tag <def[Skill_Slot]> with '1'.
16:14:05 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you˙quantity=3];title=Chest]' slot='1'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: MARK
"Offline_Skip"
16:14:05 [INFO] +- Executing dCommand: MARK/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'MARK': m_name='Offline_Skip'
16:14:05 [INFO] Queue 'SKILLBAR_HANDLER_CountsCasesAnchor' Executing: WAIT
"0.75s"
16:14:05 [INFO] +- Executing dCommand: WAIT/p@Ambrius ---------+
16:14:05 [INFO] +> Executing 'WAIT':
queue='SKILLBAR_HANDLER_CountsCasesAnchor' delay='d@0.75s'
16:14:05 [INFO] Forcing queue SKILLBAR_HANDLER_CountsCasesAnchor into a timed
queue...
16:14:05 [INFO] Completing queue 'SKILLBAR_HANDLER_CountsCasesAnchor' in
16ms.
16:14:05 [INFO] Starting TimedQueue 'SKILLBAR_HANDLER_CountsCasesAnchor'...