Java Version: 1.8.0_66
Up-time: 3d 21h
CraftBukkit Version: git-Spigot-625bc00-41a7d14 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 45
Mode: online
13:11:12 [INFO] Filled tag <&6> with ''.
13:11:12 [INFO] Filled tag <&a> with ''.
13:11:13 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc],
cursor_item=i@air, raw_slot=13, is_shift_click=false, ... *
snip! *
13:11:13 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
13:11:13 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_AltSoundsDifficult'...
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AltSoundsDifficult'
Executing: DETERMINE "cancelled"
13:11:13 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
13:11:13 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_AltSoundsDifficult' in 0ms.
13:11:13 [INFO] +> Executing 'Event': Type='on player clicks
ENRAGED_REGENERATION in BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc],
cursor_item=i@air, raw_slot=13, i... * snip! *
13:11:13 [INFO] +- Building event 'ON PLAYER CLICKS ENRAGED_REGENERATION IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
13:11:13 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'...
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: INJECT "Selection_Process"
13:11:13 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'INJECT': script='SELECTION_PROCESS(TASK)'
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: IF
"<player.has_flag[<context.item.scriptname.to_titlecase>_Cooldown]>"
"{" "-" "narrate" "<&a><&l>[Class] <&7>That skill is on
cooldown for another
<&f><player.flag[<context.item.scriptname.to_titlecase>_Cooldown].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
13:11:13 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'IF': use_braces='true'
13:11:13 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Enraged_regeneration'.
13:11:13 [INFO] Filled tag <player.has_flag[Enraged_regeneration_Cooldown]>
with 'false'.
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: DEFINE "Class_Stat_Config"
"s@<player.flag[Class]>_Stat_Config"
13:11:13 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
13:11:13 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:13 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
definition='class_stat_config'
value='s@Berserker_Stat_Config'
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: FOREACH
"<def[Class_Stat_Config].yaml_key[Default_Skill_List]>" "{"
"-" "if" "<context.item>" "==" "<def[value]>" "{" "-" "if"
"<player.inventory.find[<context.item>]>" "==" "-1" "{" "-"
"inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill" "slot:<pla... * snip! *
13:11:13 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
13:11:13 [INFO] Filled tag
<def[Class_Stat_Config].yaml_key[Default_Skill_List]> with
'li@i@Cleave|i@Battle_Cry|i@Overpower'.
13:11:13 [INFO] +> Executing 'FOREACH':
list='li@i@Cleave|i@Battle_Cry|i@Overpower'
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.... * snip! *
13:11:13 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'IF': use_braces='true'
13:11:13 [INFO] Filled tag <context.item> with
'i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc]'.
13:11:13 [INFO] Filled tag <def[value]> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]'.
13:11:13 [INFO]
Comparable='dList(li@i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while
&e&oEnraged&exc])', Operator='EQUALS',
ComparedTo='dList(li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a ... * snip! *
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: FOREACH " CALLBACK"
13:11:13 [INFO] +- Foreach loop 2 ---------+
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.... * snip! *
13:11:13 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'IF': use_braces='true'
13:11:13 [INFO] Filled tag <context.item> with
'i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc]'.
13:11:13 [INFO] Filled tag <def[value]> with
'i@BATTLE_CRY[display_name=&ssc&sslBattle Cry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff&dot]'.
13:11:13 [INFO]
Comparable='dList(li@i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while
&e&oEnraged&exc])', Operator='EQUALS',
ComparedTo='dList(li@i@BATTLE_CRY[display_name=&ssc&sslBattle
Cry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb
&ss6Damage buff + AoE interrupt|&ss2De... * snip! *
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: FOREACH " CALLBACK"
13:11:13 [INFO] +- Foreach loop 3 ---------+
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.... * snip! *
13:11:13 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'IF': use_braces='true'
13:11:13 [INFO] Filled tag <context.item> with
'i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc]'.
13:11:13 [INFO] Filled tag <def[value]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
13:11:13 [INFO]
Comparable='dList(li@i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while
&e&oEnraged&exc])', Operator='EQUALS',
ComparedTo='dList(li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6... * snip! *
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: FOREACH " CALLBACK"
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
"==" "0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>:1"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-" "run"
"Skill_Bar_Management" "-" "inventory" "open"
"d:in@<player.flag[Class]>_Skill... * snip! *
13:11:13 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'IF': use_braces='true'
13:11:13 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:13 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:13 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Enraged_regeneration'.
13:11:13 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Enraged_regeneration]>
with '0'.
13:11:13 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
13:11:13 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_VariesAttorneysPlatinum'
Executing: INJECT "Skill_Limit_Check"
13:11:13 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:13 [INFO] +> Executing 'INJECT': script='SKILL_LIMIT_CHECK(TASK)'
13:11:16 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@AXE_THROW[display_name=&ssc&sslAxe
Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot], cursor_item=i@air,
raw_slot=11, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=11... * snip! *
13:11:16 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
13:11:16 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_ArcticHouseServe'...
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ArcticHouseServe'
Executing: DETERMINE "cancelled"
13:11:16 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
13:11:16 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_ArcticHouseServe' in 0ms.
13:11:16 [INFO] +> Executing 'Event': Type='on player clicks AXE_THROW in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@AXE_THROW[display_name=&ssc&sslAxe
Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot], cursor_item=i@air,
raw_slot=11, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_AL... * snip! *
13:11:16 [INFO] +- Building event 'ON PLAYER CLICKS AXE_THROW IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
13:11:16 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'...
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: INJECT "Selection_Process"
13:11:16 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'INJECT': script='SELECTION_PROCESS(TASK)'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: IF
"<player.has_flag[<context.item.scriptname.to_titlecase>_Cooldown]>"
"{" "-" "narrate" "<&a><&l>[Class] <&7>That skill is on
cooldown for another
<&f><player.flag[<context.item.scriptname.to_titlecase>_Cooldown].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Axe_throw'.
13:11:16 [INFO] Filled tag <player.has_flag[Axe_throw_Cooldown]> with
'false'.
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: DEFINE "Class_Stat_Config"
"s@<player.flag[Class]>_Stat_Config"
13:11:16 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
definition='class_stat_config'
value='s@Berserker_Stat_Config'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: FOREACH
"<def[Class_Stat_Config].yaml_key[Default_Skill_List]>" "{"
"-" "if" "<context.item>" "==" "<def[value]>" "{" "-" "if"
"<player.inventory.find[<context.item>]>" "==" "-1" "{" "-"
"inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill" "slot:<player.inven... * snip! *
13:11:16 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
13:11:16 [INFO] Filled tag
<def[Class_Stat_Config].yaml_key[Default_Skill_List]> with
'li@i@Cleave|i@Battle_Cry|i@Overpower'.
13:11:16 [INFO] +> Executing 'FOREACH':
list='li@i@Cleave|i@Battle_Cry|i@Overpower'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.flag[Clas... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item> with
'i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]'.
13:11:16 [INFO] Filled tag <def[value]> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]'.
13:11:16 [INFO] Comparable='dList(li@i@AXE_THROW[display_name=&ssc&sslAxe
Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot])', Operator='EQUALS',
ComparedTo='dList(li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to ... * snip! *
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: FOREACH " CALLBACK"
13:11:16 [INFO] +- Foreach loop 2 ---------+
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.flag[Clas... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item> with
'i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]'.
13:11:16 [INFO] Filled tag <def[value]> with
'i@BATTLE_CRY[display_name=&ssc&sslBattle Cry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff&dot]'.
13:11:16 [INFO] Comparable='dList(li@i@AXE_THROW[display_name=&ssc&sslAxe
Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot])', Operator='EQUALS',
ComparedTo='dList(li@i@BATTLE_CRY[display_name=&ssc&sslBattle
Cry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb
&ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out
a terrifying howl inte... * snip! *
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: FOREACH " CALLBACK"
13:11:16 [INFO] +- Foreach loop 3 ---------+
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.flag[Clas... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item> with
'i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]'.
13:11:16 [INFO] Filled tag <def[value]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
13:11:16 [INFO] Comparable='dList(li@i@AXE_THROW[display_name=&ssc&sslAxe
Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot])', Operator='EQUALS',
ComparedTo='dList(li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunni... * snip! *
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: FOREACH " CALLBACK"
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
"==" "0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>:1"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-" "run"
"Skill_Bar_Management" "-" "inventory" "open"
"d:in@<player.flag[Class]>_Skills_Menu" "... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Axe_throw'.
13:11:16 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Axe_throw]>
with '1'.
13:11:16 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='false'
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Axe_throw'.
13:11:16 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Axe_throw]>
with '1'.
13:11:16 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='true'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>:0"
13:11:16 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Axe_throw'.
13:11:16 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Axe_throw' value='0'
fix_formatting='false'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: INVENTORY "set" "origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>"
13:11:16 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <context.item> with
'i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]'.
13:11:16 [INFO] Filled tag
<player.inventory.find[i@AXE_THROW[display_name=&ssc&sslAxe
Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb
&ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction
that you|&ss6are facing, dealing damage for a duration to
the|&ss6target that it hits&dot]]> with '3'.
13:11:16 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned
Skill];title=Chest]' slot='3'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: RUN "Skill_Bar_Management"
13:11:16 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'RUN': script='SKILL_BAR_MANAGEMENT(TASK)'
13:11:16 [INFO] Starting InstantQueue
'SKILL_BAR_MANAGEMENT_NovWorseContacting'...
13:11:16 [INFO] Queue 'SKILL_BAR_MANAGEMENT_NovWorseContacting' Executing:
YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skill_Bar.Skills:i@<player.inventory.slot[1].scriptname.to_titlecase>|i@<player.inventory.slot[2].scriptname.to_titlecase>|i@<player.inventory.slot[3].scriptname.to_titlecase>|i@<player.inventory.slot[4].scriptname.to_titlecase>|i@<player.inventory.slot[5].scriptname.to_titlecase>|i@<player.inventory.slot[6].scriptname.to_titlecase>"
13:11:16 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <player.inventory.slot[1].scriptname.to_titlecase>
with 'Cleave'.
13:11:16 [INFO] Filled tag <player.inventory.slot[2].scriptname.to_titlecase>
with 'Leap'.
13:11:16 [INFO] Filled tag <player.inventory.slot[3].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[4].scriptname.to_titlecase>
with 'Hamstring'.
13:11:16 [INFO] Filled tag <player.inventory.slot[5].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[6].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skill_Bar.Skills'
value='i@Cleave|i@Leap|i@Unassigned_skill|i@Hamstring|i@Unassigned_skill|i@Unassigned_skill'
fix_formatting='false'
13:11:16 [INFO] Completing queue 'SKILL_BAR_MANAGEMENT_NovWorseContacting' in
1ms.
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn'
Executing: INVENTORY "open"
"d:in@<player.flag[Class]>_Skills_Menu"
13:11:16 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <&6> with ''.
13:11:16 [INFO] Filled tag <&a> with ''.
13:11:16 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BERSERKER_SKILLS_MENU' slot='1'
13:11:16 [INFO] Running script event 'PlayerClosesInv', event='player closes
Berserker_Skills_Menu' for script
'BERSERKER_SKILLS_MENU_HANDLER'
13:11:16 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_VacanciesMeaningfulSpecs'...
13:11:16 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_VacanciesMeaningfulSpecs'
Executing: INJECT "Skill_Bar_Management"
13:11:16 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'INJECT': script='SKILL_BAR_MANAGEMENT(TASK)'
13:11:16 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_VacanciesMeaningfulSpecs'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skill_Bar.Skills:i@<player.inventory.slot[1].scriptname.to_titlecase>|i@<player.inventory.slot[2].scriptname.to_titlecase>|i@<player.inventory.slot[3].scriptname.to_titlecase>|i@<player.inventory.slot[4].scriptname.to_titlecase>|i@<player.inventory.slot[5].scriptname.to_titlecase>|i@<player.inventory.slot[6].scriptname.to_titlecase>"
13:11:16 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <player.inventory.slot[1].scriptname.to_titlecase>
with 'Cleave'.
13:11:16 [INFO] Filled tag <player.inventory.slot[2].scriptname.to_titlecase>
with 'Leap'.
13:11:16 [INFO] Filled tag <player.inventory.slot[3].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[4].scriptname.to_titlecase>
with 'Hamstring'.
13:11:16 [INFO] Filled tag <player.inventory.slot[5].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[6].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skill_Bar.Skills'
value='i@Cleave|i@Leap|i@Unassigned_skill|i@Hamstring|i@Unassigned_skill|i@Unassigned_skill'
fix_formatting='false'
13:11:16 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_VacanciesMeaningfulSpecs' in
1ms.
13:11:16 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_ContactingViLn' in 28ms.
13:11:16 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot], cursor_item=i@air, raw_slot=12,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=12, inventory=in@BERSERKER_SKILLS_MENU, click=LEFT,
hotbar_button=0}'
13:11:16 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
13:11:16 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_TireProtectingRequires'...
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_TireProtectingRequires'
Executing: DETERMINE "cancelled"
13:11:16 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
13:11:16 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_TireProtectingRequires' in 0ms.
13:11:16 [INFO] +> Executing 'Event': Type='on player clicks HAMSTRING in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot], cursor_item=i@air, raw_slot=12,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=12, inventory=in@BERSERKER_SKILLS_MENU, click=LEFT,
hotbar_butt... * snip! *
13:11:16 [INFO] +- Building event 'ON PLAYER CLICKS HAMSTRING IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
13:11:16 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'...
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: INJECT "Selection_Process"
13:11:16 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'INJECT': script='SELECTION_PROCESS(TASK)'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: IF
"<player.has_flag[<context.item.scriptname.to_titlecase>_Cooldown]>"
"{" "-" "narrate" "<&a><&l>[Class] <&7>That skill is on
cooldown for another
<&f><player.flag[<context.item.scriptname.to_titlecase>_Cooldown].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Hamstring'.
13:11:16 [INFO] Filled tag <player.has_flag[Hamstring_Cooldown]> with
'false'.
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: DEFINE "Class_Stat_Config"
"s@<player.flag[Class]>_Stat_Config"
13:11:16 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
definition='class_stat_config'
value='s@Berserker_Stat_Config'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: FOREACH
"<def[Class_Stat_Config].yaml_key[Default_Skill_List]>" "{"
"-" "if" "<context.item>" "==" "<def[value]>" "{" "-" "if"
"<player.inventory.find[<context.item>]>" "==" "-1" "{" "-"
"inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill" "slot:<player... * snip! *
13:11:16 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
13:11:16 [INFO] Filled tag
<def[Class_Stat_Config].yaml_key[Default_Skill_List]> with
'li@i@Cleave|i@Battle_Cry|i@Overpower'.
13:11:16 [INFO] +> Executing 'FOREACH':
list='li@i@Cleave|i@Battle_Cry|i@Overpower'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.fla... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item> with
'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]'.
13:11:16 [INFO] Filled tag <def[value]> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]'.
13:11:16 [INFO]
Comparable='dList(li@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot])', Operator='EQUALS',
ComparedTo='dList(li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot])' --> OUTCOME='false'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: FOREACH " CALLBACK"
13:11:16 [INFO] +- Foreach loop 2 ---------+
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.fla... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item> with
'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]'.
13:11:16 [INFO] Filled tag <def[value]> with
'i@BATTLE_CRY[display_name=&ssc&sslBattle Cry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff&dot]'.
13:11:16 [INFO]
Comparable='dList(li@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot])', Operator='EQUALS',
ComparedTo='dList(li@i@BATTLE_CRY[display_name=&ssc&sslBattle
Cry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb
&ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out
a terrifying howl interrupting|&ss6nearby enemies&dot|
|&ss6Additionally if you are carrying ... * snip! *
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: FOREACH " CALLBACK"
13:11:16 [INFO] +- Foreach loop 3 ---------+
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player.fla... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <context.item> with
'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]'.
13:11:16 [INFO] Filled tag <def[value]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
13:11:16 [INFO]
Comparable='dList(li@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot])', Operator='EQUALS',
ComparedTo='dList(li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]<... * snip! *
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: FOREACH " CALLBACK"
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
"==" "0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>:1"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-" "run"
"Skill_Bar_Management" "-" "inventory" "open"
"d:in@<player.flag[Class]>_Skills_M... * snip! *
13:11:16 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'IF': use_braces='true'
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Hamstring'.
13:11:16 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Hamstring]>
with '1'.
13:11:16 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='false'
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Hamstring'.
13:11:16 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Hamstring]>
with '1'.
13:11:16 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='true'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>:0"
13:11:16 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Hamstring'.
13:11:16 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Hamstring' value='0'
fix_formatting='false'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: INVENTORY "set" "origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>"
13:11:16 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <context.item> with
'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]'.
13:11:16 [INFO] Filled tag
<player.inventory.find[i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional
Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow +
Debuff|&ss2Description&co &ss6Slow target and decrease melee
damage&dot]]> with '4'.
13:11:16 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned
Skill];title=Chest]' slot='4'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: RUN "Skill_Bar_Management"
13:11:16 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'RUN': script='SKILL_BAR_MANAGEMENT(TASK)'
13:11:16 [INFO] Starting InstantQueue 'SKILL_BAR_MANAGEMENT_ItemHavenSwap'...
13:11:16 [INFO] Queue 'SKILL_BAR_MANAGEMENT_ItemHavenSwap' Executing: YAML
"id:<player.uuid>" "set"
"<player.flag[Class]>.Skill_Bar.Skills:i@<player.inventory.slot[1].scriptname.to_titlecase>|i@<player.inventory.slot[2].scriptname.to_titlecase>|i@<player.inventory.slot[3].scriptname.to_titlecase>|i@<player.inventory.slot[4].scriptname.to_titlecase>|i@<player.inventory.slot[5].scriptname.to_titlecase>|i@<player.inventory.slot[6].scriptname.to_titlecase>"
13:11:16 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <player.inventory.slot[1].scriptname.to_titlecase>
with 'Cleave'.
13:11:16 [INFO] Filled tag <player.inventory.slot[2].scriptname.to_titlecase>
with 'Leap'.
13:11:16 [INFO] Filled tag <player.inventory.slot[3].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[4].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[5].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[6].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skill_Bar.Skills'
value='i@Cleave|i@Leap|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill'
fix_formatting='false'
13:11:16 [INFO] Completing queue 'SKILL_BAR_MANAGEMENT_ItemHavenSwap' in 1ms.
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence'
Executing: INVENTORY "open"
"d:in@<player.flag[Class]>_Skills_Menu"
13:11:16 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <&6> with ''.
13:11:16 [INFO] Filled tag <&a> with ''.
13:11:16 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BERSERKER_SKILLS_MENU' slot='1'
13:11:16 [INFO] Running script event 'PlayerClosesInv', event='player closes
Berserker_Skills_Menu' for script
'BERSERKER_SKILLS_MENU_HANDLER'
13:11:16 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_ProceedPositiveTune'...
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ProceedPositiveTune'
Executing: INJECT "Skill_Bar_Management"
13:11:16 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:16 [INFO] +> Executing 'INJECT': script='SKILL_BAR_MANAGEMENT(TASK)'
13:11:16 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ProceedPositiveTune'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skill_Bar.Skills:i@<player.inventory.slot[1].scriptname.to_titlecase>|i@<player.inventory.slot[2].scriptname.to_titlecase>|i@<player.inventory.slot[3].scriptname.to_titlecase>|i@<player.inventory.slot[4].scriptname.to_titlecase>|i@<player.inventory.slot[5].scriptname.to_titlecase>|i@<player.inventory.slot[6].scriptname.to_titlecase>"
13:11:16 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:16 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:16 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:16 [INFO] Filled tag <player.inventory.slot[1].scriptname.to_titlecase>
with 'Cleave'.
13:11:16 [INFO] Filled tag <player.inventory.slot[2].scriptname.to_titlecase>
with 'Leap'.
13:11:16 [INFO] Filled tag <player.inventory.slot[3].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[4].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[5].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] Filled tag <player.inventory.slot[6].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:16 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skill_Bar.Skills'
value='i@Cleave|i@Leap|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill'
fix_formatting='false'
13:11:16 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_ProceedPositiveTune' in 1ms.
13:11:16 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_SunClinicalResidence' in 81ms.
13:11:17 [INFO] +> Executing 'Event': Type='on player clicks LEAP in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional
Skill| |&ss2Type&co &ssa&lbLaunch&rb
&ss6Mobility|&ss2Description&co &ss6Leap forward stunning
everybody|&ss6where you land, dealing damage to them
and|&ss6generating rage&dot], cursor_item=i@air, raw_slot=10,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=10, inventory=in@BER... * snip! *
13:11:17 [INFO] +- Building event 'ON PLAYER CLICKS LEAP IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
13:11:17 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_AtmosphericProcHitting'...
13:11:17 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AtmosphericProcHitting'
Executing: INJECT "Selection_Process"
13:11:17 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:17 [INFO] +> Executing 'INJECT': script='SELECTION_PROCESS(TASK)'
13:11:17 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AtmosphericProcHitting'
Executing: IF
"<player.has_flag[<context.item.scriptname.to_titlecase>_Cooldown]>"
"{" "-" "narrate" "<&a><&l>[Class] <&7>That skill is on
cooldown for another
<&f><player.flag[<context.item.scriptname.to_titlecase>_Cooldown].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
13:11:17 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:17 [INFO] +> Executing 'IF': use_braces='true'
13:11:17 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
13:11:17 [INFO] Filled tag <player.has_flag[Leap_Cooldown]> with 'true'.
13:11:17 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AtmosphericProcHitting'
Executing: NARRATE "<&a><&l>[Class] <&7>That skill is on
cooldown for another
<&f><player.flag[<context.item.scriptname.to_titlecase>_Cooldown].expiration.in_seconds.round_to[1]>s<&7>!"
13:11:17 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
13:11:17 [INFO] Filled tag <&a> with ''.
13:11:17 [INFO] Filled tag <&l> with ''.
13:11:17 [INFO] Filled tag <&7> with ''.
13:11:17 [INFO] Filled tag <&f> with ''.
13:11:17 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Leap'.
13:11:17 [INFO] Filled tag
<player.flag[Leap_Cooldown].expiration.in_seconds.round_to[1]>
with '4.6'.
13:11:17 [INFO] Filled tag <&7> with ''.
13:11:17 [INFO] +> Executing 'NARRATE': Narrating='[Class] That skill is on
cooldown for another 4.6s!' Targets='[p@Ambrius]'
13:11:17 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_AtmosphericProcHitting'
Executing: QUEUE "clear"
13:11:17 [INFO] +- Executing dCommand: QUEUE/p@Ambrius ---------+
13:11:17 [INFO] +> Executing 'QUEUE':
queue='q@BERSERKER_SKILLS_MENU_HANDLER_AtmosphericProcHitting'
Action='CLEAR'
13:11:17 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_AtmosphericProcHitting' in 4ms.
13:11:17 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional
Skill| |&ss2Type&co &ssa&lbLaunch&rb
&ss6Mobility|&ss2Description&co &ss6Leap forward stunning
everybody|&ss6where you land, dealing damage to them
and|&ss6generating rage&dot], cursor_item=i@air, raw_slot=10,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=10, inventory=in@BERSERKE... * snip! *
13:11:17 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
13:11:17 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_CraftRespectivelyAppreciated'...
13:11:17 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_CraftRespectivelyAppreciated'
Executing: DETERMINE "cancelled"
13:11:17 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
13:11:17 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
13:11:17 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_CraftRespectivelyAppreciated'
in 0ms.
13:11:19 [INFO] +> Executing 'Event': Type='on player clicks in
BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc],
cursor_item=i@air, raw_slot=13, is_shift_click=false, ... *
snip! *
13:11:19 [INFO] +- Building event 'ON PLAYER CLICKS IN BERSERKER_SKILLS_MENU'
for BERSERKER_SKILLS_MENU_HANDLER ---------+
13:11:19 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_RussellHopeRecorder'...
13:11:19 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_RussellHopeRecorder'
Executing: DETERMINE "cancelled"
13:11:19 [INFO] +- Executing dCommand: DETERMINE/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
13:11:19 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_RussellHopeRecorder' in 0ms.
13:11:19 [INFO] +> Executing 'Event': Type='on player clicks
ENRAGED_REGENERATION in BERSERKER_SKILLS_MENU'
Container='BERSERKER_SKILLS_MENU_HANDLER(WORLD)'
player=p@AmbriusContext='{item=i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc],
cursor_item=i@air, raw_slot=13, i... * snip! *
13:11:19 [INFO] +- Building event 'ON PLAYER CLICKS ENRAGED_REGENERATION IN
BERSERKER_SKILLS_MENU' for BERSERKER_SKILLS_MENU_HANDLER
---------+
13:11:19 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'...
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: INJECT "Selection_Process"
13:11:19 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'INJECT': script='SELECTION_PROCESS(TASK)'
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: IF
"<player.has_flag[<context.item.scriptname.to_titlecase>_Cooldown]>"
"{" "-" "narrate" "<&a><&l>[Class] <&7>That skill is on
cooldown for another
<&f><player.flag[<context.item.scriptname.to_titlecase>_Cooldown].expiration.in_seconds.round_to[1]>s<&7>!"
"-" "queue" "clear" "}"
13:11:19 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'IF': use_braces='true'
13:11:19 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Enraged_regeneration'.
13:11:19 [INFO] Filled tag <player.has_flag[Enraged_regeneration_Cooldown]>
with 'false'.
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: DEFINE "Class_Stat_Config"
"s@<player.flag[Class]>_Stat_Config"
13:11:19 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
13:11:19 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:19 [INFO] +> Executing 'DEFINE':
queue='BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
definition='class_stat_config'
value='s@Berserker_Stat_Config'
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: FOREACH
"<def[Class_Stat_Config].yaml_key[Default_Skill_List]>" "{"
"-" "if" "<context.item>" "==" "<def[value]>" "{" "-" "if"
"<player.inventory.find[<context.item>]>" "==" "-1" "{" "-"
"inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill" "slot:<pl... * snip! *
13:11:19 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
13:11:19 [INFO] Filled tag
<def[Class_Stat_Config].yaml_key[Default_Skill_List]> with
'li@i@Cleave|i@Battle_Cry|i@Overpower'.
13:11:19 [INFO] +> Executing 'FOREACH':
list='li@i@Cleave|i@Battle_Cry|i@Overpower'
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player... * snip! *
13:11:19 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'IF': use_braces='true'
13:11:19 [INFO] Filled tag <context.item> with
'i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc]'.
13:11:19 [INFO] Filled tag <def[value]> with
'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill|
|&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a powerful cleaving
strike|&ss6dealing damage to all enemies in front of
you&dot]'.
13:11:19 [INFO]
Comparable='dList(li@i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while
&e&oEnraged&exc])', Operator='EQUALS',
ComparedTo='dList(li@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone
damage|&ss2Description&co &ss6Do a ... * snip! *
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: FOREACH " CALLBACK"
13:11:19 [INFO] +- Foreach loop 2 ---------+
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player... * snip! *
13:11:19 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'IF': use_braces='true'
13:11:19 [INFO] Filled tag <context.item> with
'i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc]'.
13:11:19 [INFO] Filled tag <def[value]> with
'i@BATTLE_CRY[display_name=&ssc&sslBattle Cry;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE
interrupt|&ss2Description&co &ss6Let out a terrifying howl
interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you
are carrying an axe in your|&ss6off-hand you will also gain a
physical damage|&ss6increase&dot While the effect is active
you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the
duration of|&ss6the buff&dot]'.
13:11:19 [INFO]
Comparable='dList(li@i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while
&e&oEnraged&exc])', Operator='EQUALS',
ComparedTo='dList(li@i@BATTLE_CRY[display_name=&ssc&sslBattle
Cry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb
&ss6Damage buff + AoE interrupt|&ss2De... * snip! *
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: FOREACH " CALLBACK"
13:11:19 [INFO] +- Foreach loop 3 ---------+
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: IF "<context.item>" "==" "<def[value]>" "{" "-"
"if" "<player.inventory.find[<context.item>]>" "==" "-1" "{"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-"
"inventory" "open" "d:in@<player.flag[Class]>_Skills_Menu" "-"
"queue" "clear" "}" "else" "{" "-" "inventory" "set"
"origin:i@Unassigned_Skill"
"slot:<player.inventory.find[<context.item>]>" "-" "inventory"
"open" "d:in@<player... * snip! *
13:11:19 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'IF': use_braces='true'
13:11:19 [INFO] Filled tag <context.item> with
'i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc]'.
13:11:19 [INFO] Filled tag <def[value]> with
'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the
target stunning and dealing damage&dot| |&ss6Only usable while
&sse&ssoEnraged&exc]'.
13:11:19 [INFO]
Comparable='dList(li@i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while
&e&oEnraged&exc])', Operator='EQUALS',
ComparedTo='dList(li@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault
Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and
CC|&ss2Description&co &ss6... * snip! *
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: FOREACH " CALLBACK"
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: IF
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>]>"
"==" "0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml"
"id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>:1"
"-" "inventory" "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>" "-" "run"
"Skill_Bar_Management" "-" "inventory" "open"
"d:in@<player.flag[Class]>_Skil... * snip! *
13:11:19 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'IF': use_braces='true'
13:11:19 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:19 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:19 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Enraged_regeneration'.
13:11:19 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skills.Enraged_regeneration]>
with '0'.
13:11:19 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: INJECT "Skill_Limit_Check"
13:11:19 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'INJECT': script='SKILL_LIMIT_CHECK(TASK)'
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skills.<context.item.scriptname.to_titlecase>:1"
13:11:19 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:19 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:19 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:19 [INFO] Filled tag <context.item.scriptname.to_titlecase> with
'Enraged_regeneration'.
13:11:19 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skills.Enraged_regeneration' value='1'
fix_formatting='false'
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: INVENTORY "set" "origin:<context.item>"
"slot:<player.inventory.find[i@Unassigned_Skill]>"
13:11:19 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
13:11:19 [INFO] Filled tag <context.item> with
'i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while &e&oEnraged&exc]'.
13:11:19 [INFO] Filled tag <player.inventory.find[i@Unassigned_Skill]> with
'3'.
13:11:19 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]'
Inventory='in@generic[size=54;contents=li@i@ENRAGED_REGENERATION[display_name=&ssc&sslEnraged
Regeneration;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSelf
Targeted&rb &ss6Survivability|&ss2Description&co &ss6Channel
your anger into restoring|&ss6your health over the duration of
the skill&dot| |&ss6Only usable while
&e&oEnraged&exc];title=Chest]' slot='3'
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: RUN "Skill_Bar_Management"
13:11:19 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'RUN': script='SKILL_BAR_MANAGEMENT(TASK)'
13:11:19 [INFO] Starting InstantQueue
'SKILL_BAR_MANAGEMENT_ApparatusConvictedGuardian'...
13:11:19 [INFO] Queue 'SKILL_BAR_MANAGEMENT_ApparatusConvictedGuardian'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skill_Bar.Skills:i@<player.inventory.slot[1].scriptname.to_titlecase>|i@<player.inventory.slot[2].scriptname.to_titlecase>|i@<player.inventory.slot[3].scriptname.to_titlecase>|i@<player.inventory.slot[4].scriptname.to_titlecase>|i@<player.inventory.slot[5].scriptname.to_titlecase>|i@<player.inventory.slot[6].scriptname.to_titlecase>"
13:11:19 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:19 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:19 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:19 [INFO] Filled tag <player.inventory.slot[1].scriptname.to_titlecase>
with 'Cleave'.
13:11:19 [INFO] Filled tag <player.inventory.slot[2].scriptname.to_titlecase>
with 'Leap'.
13:11:19 [INFO] Filled tag <player.inventory.slot[3].scriptname.to_titlecase>
with 'Enraged_regeneration'.
13:11:19 [INFO] Filled tag <player.inventory.slot[4].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:19 [INFO] Filled tag <player.inventory.slot[5].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:19 [INFO] Filled tag <player.inventory.slot[6].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:19 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skill_Bar.Skills'
value='i@Cleave|i@Leap|i@Enraged_regeneration|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill'
fix_formatting='false'
13:11:19 [INFO] Completing queue
'SKILL_BAR_MANAGEMENT_ApparatusConvictedGuardian' in 1ms.
13:11:19 [INFO] Queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary'
Executing: INVENTORY "open"
"d:in@<player.flag[Class]>_Skills_Menu"
13:11:19 [INFO] +- Executing dCommand: INVENTORY/p@Ambrius ---------+
13:11:19 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:19 [INFO] Filled tag <&6> with ''.
13:11:19 [INFO] Filled tag <&a> with ''.
13:11:19 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@BERSERKER_SKILLS_MENU' slot='1'
13:11:19 [INFO] Running script event 'PlayerClosesInv', event='player closes
Berserker_Skills_Menu' for script
'BERSERKER_SKILLS_MENU_HANDLER'
13:11:19 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_ColemanRootOval'...
13:11:19 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ColemanRootOval'
Executing: INJECT "Skill_Bar_Management"
13:11:19 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:19 [INFO] +> Executing 'INJECT': script='SKILL_BAR_MANAGEMENT(TASK)'
13:11:19 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_ColemanRootOval'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skill_Bar.Skills:i@<player.inventory.slot[1].scriptname.to_titlecase>|i@<player.inventory.slot[2].scriptname.to_titlecase>|i@<player.inventory.slot[3].scriptname.to_titlecase>|i@<player.inventory.slot[4].scriptname.to_titlecase>|i@<player.inventory.slot[5].scriptname.to_titlecase>|i@<player.inventory.slot[6].scriptname.to_titlecase>"
13:11:19 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:19 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:19 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:19 [INFO] Filled tag <player.inventory.slot[1].scriptname.to_titlecase>
with 'Cleave'.
13:11:19 [INFO] Filled tag <player.inventory.slot[2].scriptname.to_titlecase>
with 'Leap'.
13:11:19 [INFO] Filled tag <player.inventory.slot[3].scriptname.to_titlecase>
with 'Enraged_regeneration'.
13:11:19 [INFO] Filled tag <player.inventory.slot[4].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:19 [INFO] Filled tag <player.inventory.slot[5].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:19 [INFO] Filled tag <player.inventory.slot[6].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:19 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skill_Bar.Skills'
value='i@Cleave|i@Leap|i@Enraged_regeneration|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill'
fix_formatting='false'
13:11:19 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_ColemanRootOval' in 1ms.
13:11:19 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_DisciplineDenizenJanuary' in
66ms.
13:11:22 [INFO] Running script event 'PlayerClosesInv', event='player closes
Berserker_Skills_Menu' for script
'BERSERKER_SKILLS_MENU_HANDLER'
13:11:22 [INFO] Starting InstantQueue
'BERSERKER_SKILLS_MENU_HANDLER_MineIgnoredOrdered'...
13:11:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_MineIgnoredOrdered'
Executing: INJECT "Skill_Bar_Management"
13:11:22 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
13:11:22 [INFO] +> Executing 'INJECT': script='SKILL_BAR_MANAGEMENT(TASK)'
13:11:22 [INFO] Queue 'BERSERKER_SKILLS_MENU_HANDLER_MineIgnoredOrdered'
Executing: YAML "id:<player.uuid>" "set"
"<player.flag[Class]>.Skill_Bar.Skills:i@<player.inventory.slot[1].scriptname.to_titlecase>|i@<player.inventory.slot[2].scriptname.to_titlecase>|i@<player.inventory.slot[3].scriptname.to_titlecase>|i@<player.inventory.slot[4].scriptname.to_titlecase>|i@<player.inventory.slot[5].scriptname.to_titlecase>|i@<player.inventory.slot[6].scriptname.to_titlecase>"
13:11:22 [INFO] +- Executing dCommand: YAML/p@Ambrius ---------+
13:11:22 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
13:11:22 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
13:11:22 [INFO] Filled tag <player.inventory.slot[1].scriptname.to_titlecase>
with 'Cleave'.
13:11:22 [INFO] Filled tag <player.inventory.slot[2].scriptname.to_titlecase>
with 'Leap'.
13:11:22 [INFO] Filled tag <player.inventory.slot[3].scriptname.to_titlecase>
with 'Enraged_regeneration'.
13:11:22 [INFO] Filled tag <player.inventory.slot[4].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:22 [INFO] Filled tag <player.inventory.slot[5].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:22 [INFO] Filled tag <player.inventory.slot[6].scriptname.to_titlecase>
with 'Unassigned_skill'.
13:11:22 [INFO] +> Executing 'YAML': id='c08db03a-34c8-4fcf-b16f-5716f7eb159a'
action='SET' yaml_action='SET_VALUE'
key='Berserker.Skill_Bar.Skills'
value='i@Cleave|i@Leap|i@Enraged_regeneration|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill'
fix_formatting='false'
13:11:22 [INFO] Completing queue
'BERSERKER_SKILLS_MENU_HANDLER_MineIgnoredOrdered' in 2ms.