Paste #41232: Untitled Paste

Date: 2017/04/08 15:40:10 UTC-07:00
Type: Denizen Script

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killCounter:
    type: world
    events:
        on player kills entity:
        - define killed <context.entity>
        - if !<def[killed].is_player> queue clear
        - if !<context.damager.is_player> queue clear
        - flag player playerKills:++ 
        - narrate "<def[killed]>"
        - narrate "You have <player.flag[playerKills]>."