Java Version: 1.8.0_66
Up-time: 9d 23h
CraftBukkit Version: git-Spigot-625bc00-41a7d14 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 46
Mode: online
14:59:23 [INFO] Starting InstantQueue 'CLASS_COMMANDS_StatingLeoBig'...
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<player.gamemode.id>" "!=" "2" "{" "-" "narrate"
"<&a><&l>[Class] <&7>You must be in <&f>Adventure Mode <&7>to
use this command!" "-" "queue" "clear" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <player.gamemode.id> with '2'.
14:59:23 [INFO] Logic='NEGATIVE', Comparable='Decimal(2.0)',
Operator='EQUALS', ComparedTo='Decimal(2.0)' -->
OUTCOME='false'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<context.args.size>" "==" "0" "{" "-" "inventory" "open"
"d:in@Class_Select_Menu" "-" "queue" "clear" "}" "else" "if"
"<context.args.size>" "==" "1" "{" "-" "if"
"<context.args.get[1]>" "==" "skills" "&&"
"<player.flag[Class]||Citizen>" "!=" "Citizen" "{" "-"
"inject" "Skill_Bar_Setup" "-" "inventory" "open"
"d:in@<player.flag[Class]>_Skills_Menu" "-" "queue" "clear"
"}" "else" "if" "<player.flag[Class]>" "==" "Citizen" "||"
"!<player.has_flag[Class]>" "{... * snip! *
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <context.args.size> with '2'.
14:59:23 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='false'
14:59:23 [INFO] Filled tag <context.args.size> with '2'.
14:59:23 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(1.0)' --> OUTCOME='false'
14:59:23 [INFO] Filled tag <context.args.size> with '2'.
14:59:23 [INFO] Comparable='Decimal(2.0)', Operator='EQUALS',
ComparedTo='Decimal(2.0)' --> OUTCOME='true'
14:59:23 [INFO] Filled tag <context.args.get[1]> with 'admin'.
14:59:23 [INFO] Comparable='Element(admin)', Operator='EQUALS',
ComparedTo='Element(admin)' --> OUTCOME='true'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"!<player.is_op>" "{" "-" "narrate" "<&a><&l>[Class] <&7>You
must be an administrator to use this command!" "-" "queue"
"clear" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <player.is_op> with 'true'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<context.args.get[2]>" "==" "reset" "&&"
"<yaml[<player.uuid>].contains[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "foreach"
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "define" "Skill" "<def[value].scriptname>_Cooldown"
"-" "if" "<player.has_flag[<def[Skill]>]>" "{" "-" "flag"
"player" "<def[Skill]>:!" "}" "}" "-" "inject"
"Skill_Bar_Setup" "-" "narrate" "<&a><&l>[Class] <&7>Your
cooldowns have been reset" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <context.args.get[2]> with 'reset'.
14:59:23 [INFO] Comparable='Element(reset)', Operator='EQUALS',
ComparedTo='Element(reset)' --> OUTCOME='true'
14:59:23 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
14:59:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
14:59:23 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].contains[Berserker.Skill_Bar.Skills]>
with 'true'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH
"<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>"
"{" "-" "define" "Skill" "<def[value].scriptname>_Cooldown"
"-" "if" "<player.has_flag[<def[Skill]>]>" "{" "-" "flag"
"player" "<def[Skill]>:!" "}" "}"
14:59:23 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <player.uuid> with
'c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
14:59:23 [INFO] Filled tag <player.flag[Class]> with 'Berserker'.
14:59:23 [INFO] Filled tag
<yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skill_Bar.Skills]>
with
'i@Cleave|i@Battle_cry|i@Overpower|i@Charge|i@Axe_throw|i@Enraged_regeneration'.
14:59:23 [INFO] +> Executing 'FOREACH':
list='li@i@Cleave|i@Battle_cry|i@Overpower|i@Charge|i@Axe_throw|i@Enraged_regeneration'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE
"Skill" "<def[value].scriptname>_Cooldown"
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <def[value].scriptname> with 'CLEAVE'.
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'
definition='skill' value='CLEAVE_Cooldown'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player"
"<def[Skill]>:!" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <def[Skill]> with 'CLEAVE_Cooldown'.
14:59:23 [INFO] Filled tag <player.has_flag[CLEAVE_Cooldown]> with 'false'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH
" CALLBACK"
14:59:23 [INFO] +- Foreach loop 2 ---------+
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE
"Skill" "<def[value].scriptname>_Cooldown"
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <def[value].scriptname> with 'BATTLE_CRY'.
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'
definition='skill' value='BATTLE_CRY_Cooldown'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player"
"<def[Skill]>:!" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <def[Skill]> with 'BATTLE_CRY_Cooldown'.
14:59:23 [INFO] Filled tag <player.has_flag[BATTLE_CRY_Cooldown]> with
'false'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH
" CALLBACK"
14:59:23 [INFO] +- Foreach loop 3 ---------+
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE
"Skill" "<def[value].scriptname>_Cooldown"
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <def[value].scriptname> with 'OVERPOWER'.
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'
definition='skill' value='OVERPOWER_Cooldown'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player"
"<def[Skill]>:!" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <def[Skill]> with 'OVERPOWER_Cooldown'.
14:59:23 [INFO] Filled tag <player.has_flag[OVERPOWER_Cooldown]> with
'false'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH
" CALLBACK"
14:59:23 [INFO] +- Foreach loop 4 ---------+
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE
"Skill" "<def[value].scriptname>_Cooldown"
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <def[value].scriptname> with 'CHARGE'.
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'
definition='skill' value='CHARGE_Cooldown'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player"
"<def[Skill]>:!" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <def[Skill]> with 'CHARGE_Cooldown'.
14:59:23 [INFO] Filled tag <player.has_flag[CHARGE_Cooldown]> with 'true'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FLAG "player"
"<def[Skill]>:!"
14:59:23 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <def[Skill]> with 'CHARGE_Cooldown'.
14:59:23 [INFO] +> Executing 'FLAG': flag_name='CHARGE_COOLDOWN'
Action/Value='DELETE(false)' flag_target='p@Ambrius'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH
" CALLBACK"
14:59:23 [INFO] +- Foreach loop 5 ---------+
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE
"Skill" "<def[value].scriptname>_Cooldown"
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <def[value].scriptname> with 'AXE_THROW'.
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'
definition='skill' value='AXE_THROW_Cooldown'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player"
"<def[Skill]>:!" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <def[Skill]> with 'AXE_THROW_Cooldown'.
14:59:23 [INFO] Filled tag <player.has_flag[AXE_THROW_Cooldown]> with
'false'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH
" CALLBACK"
14:59:23 [INFO] +- Foreach loop 6 ---------+
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE
"Skill" "<def[value].scriptname>_Cooldown"
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <def[value].scriptname> with
'ENRAGED_REGENERATION'.
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'
definition='skill' value='ENRAGED_REGENERATION_Cooldown'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF
"<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player"
"<def[Skill]>:!" "}"
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'IF': use_braces='true'
14:59:23 [INFO] Filled tag <def[Skill]> with 'ENRAGED_REGENERATION_Cooldown'.
14:59:23 [INFO] Filled tag <player.has_flag[ENRAGED_REGENERATION_Cooldown]>
with 'false'.
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH
" CALLBACK"
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: INJECT
"Skill_Bar_Setup"
14:59:23 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
14:59:23 [INFO] +> Executing 'INJECT': script='SKILL_BAR_SETUP(TASK)'
14:59:23 [INFO] Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: NARRATE
"<&a><&l>[Class] <&7>Your cooldowns have been reset"
14:59:23 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+
14:59:23 [INFO] Filled tag <&a> with ''.
14:59:23 [INFO] Filled tag <&l> with ''.
14:59:23 [INFO] Filled tag <&7> with ''.
14:59:23 [INFO] +> Executing 'NARRATE': Narrating='[Class] Your cooldowns have
been reset' Targets='[p@Ambrius]'
14:59:23 [INFO] Completing queue 'CLASS_COMMANDS_StatingLeoBig' in 84ms.