Paste #41325: Denizen Debug Logs From Atherys Legends Bois!!!

Date: 2017/04/13 13:08:42 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 9d 23h
CraftBukkit Version: git-Spigot-625bc00-41a7d14 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2, 
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346, 
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634), 
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 46
Mode: online

14:59:23 [INFO]  Starting InstantQueue 'CLASS_COMMANDS_StatingLeoBig'... 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<player.gamemode.id>" "!=" "2" "{" "-" "narrate" 
                   "<&a><&l>[Class] <&7>You must be in <&f>Adventure Mode <&7>to 
                   use this command!" "-" "queue" "clear" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <player.gamemode.id> with '2'. 
14:59:23 [INFO]  Logic='NEGATIVE', Comparable='Decimal(2.0)', 
                   Operator='EQUALS', ComparedTo='Decimal(2.0)' --> 
                   OUTCOME='false' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<context.args.size>" "==" "0" "{" "-" "inventory" "open" 
                   "d:in@Class_Select_Menu" "-" "queue" "clear" "}" "else" "if" 
                   "<context.args.size>" "==" "1" "{" "-" "if" 
                   "<context.args.get[1]>" "==" "skills" "&&" 
                   "<player.flag[Class]||Citizen>" "!=" "Citizen" "{" "-" 
                   "inject" "Skill_Bar_Setup" "-" "inventory" "open" 
                   "d:in@<player.flag[Class]>_Skills_Menu" "-" "queue" "clear" 
                   "}" "else" "if" "<player.flag[Class]>" "==" "Citizen" "||" 
                   "!<player.has_flag[Class]>" "{... * snip! * 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <context.args.size> with '2'. 
14:59:23 [INFO]  Comparable='Decimal(2.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(0.0)' --> OUTCOME='false' 
14:59:23 [INFO]  Filled tag <context.args.size> with '2'. 
14:59:23 [INFO]  Comparable='Decimal(2.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(1.0)' --> OUTCOME='false' 
14:59:23 [INFO]  Filled tag <context.args.size> with '2'. 
14:59:23 [INFO]  Comparable='Decimal(2.0)', Operator='EQUALS', 
                   ComparedTo='Decimal(2.0)' --> OUTCOME='true' 
14:59:23 [INFO]  Filled tag <context.args.get[1]> with 'admin'. 
14:59:23 [INFO]  Comparable='Element(admin)', Operator='EQUALS', 
                   ComparedTo='Element(admin)' --> OUTCOME='true' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "!<player.is_op>" "{" "-" "narrate" "<&a><&l>[Class] <&7>You 
                   must be an administrator to use this command!" "-" "queue" 
                   "clear" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <player.is_op> with 'true'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<context.args.get[2]>" "==" "reset" "&&" 
                   "<yaml[<player.uuid>].contains[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "foreach" 
                   "<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "define" "Skill" "<def[value].scriptname>_Cooldown" 
                   "-" "if" "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" 
                   "player" "<def[Skill]>:!" "}" "}" "-" "inject" 
                   "Skill_Bar_Setup" "-" "narrate" "<&a><&l>[Class] <&7>Your 
                   cooldowns have been reset" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <context.args.get[2]> with 'reset'. 
14:59:23 [INFO]  Comparable='Element(reset)', Operator='EQUALS', 
                   ComparedTo='Element(reset)' --> OUTCOME='true' 
14:59:23 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
14:59:23 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
14:59:23 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].contains[Berserker.Skill_Bar.Skills]> 
                   with 'true'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH 
                   "<yaml[<player.uuid>].read[<player.flag[Class]>.Skill_Bar.Skills]>" 
                   "{" "-" "define" "Skill" "<def[value].scriptname>_Cooldown" 
                   "-" "if" "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" 
                   "player" "<def[Skill]>:!" "}" "}" 
14:59:23 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <player.uuid> with 
                   'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 
14:59:23 [INFO]  Filled tag <player.flag[Class]> with 'Berserker'. 
14:59:23 [INFO]  Filled tag 
                   <yaml[c08db03a-34c8-4fcf-b16f-5716f7eb159a].read[Berserker.Skill_Bar.Skills]> 
                   with 
                   'i@Cleave|i@Battle_cry|i@Overpower|i@Charge|i@Axe_throw|i@Enraged_regeneration'. 
14:59:23 [INFO] +> Executing 'FOREACH': 
                   list='li@i@Cleave|i@Battle_cry|i@Overpower|i@Charge|i@Axe_throw|i@Enraged_regeneration' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE 
                   "Skill" "<def[value].scriptname>_Cooldown" 
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <def[value].scriptname> with 'CLEAVE'. 
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'  
                   definition='skill'  value='CLEAVE_Cooldown' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player" 
                   "<def[Skill]>:!" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <def[Skill]> with 'CLEAVE_Cooldown'. 
14:59:23 [INFO]  Filled tag <player.has_flag[CLEAVE_Cooldown]> with 'false'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH 
                   " CALLBACK" 
14:59:23 [INFO] +- Foreach loop 2 ---------+ 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE 
                   "Skill" "<def[value].scriptname>_Cooldown" 
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <def[value].scriptname> with 'BATTLE_CRY'. 
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'  
                   definition='skill'  value='BATTLE_CRY_Cooldown' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player" 
                   "<def[Skill]>:!" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <def[Skill]> with 'BATTLE_CRY_Cooldown'. 
14:59:23 [INFO]  Filled tag <player.has_flag[BATTLE_CRY_Cooldown]> with 
                   'false'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH 
                   " CALLBACK" 
14:59:23 [INFO] +- Foreach loop 3 ---------+ 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE 
                   "Skill" "<def[value].scriptname>_Cooldown" 
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <def[value].scriptname> with 'OVERPOWER'. 
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'  
                   definition='skill'  value='OVERPOWER_Cooldown' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player" 
                   "<def[Skill]>:!" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <def[Skill]> with 'OVERPOWER_Cooldown'. 
14:59:23 [INFO]  Filled tag <player.has_flag[OVERPOWER_Cooldown]> with 
                   'false'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH 
                   " CALLBACK" 
14:59:23 [INFO] +- Foreach loop 4 ---------+ 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE 
                   "Skill" "<def[value].scriptname>_Cooldown" 
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <def[value].scriptname> with 'CHARGE'. 
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'  
                   definition='skill'  value='CHARGE_Cooldown' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player" 
                   "<def[Skill]>:!" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <def[Skill]> with 'CHARGE_Cooldown'. 
14:59:23 [INFO]  Filled tag <player.has_flag[CHARGE_Cooldown]> with 'true'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FLAG "player" 
                   "<def[Skill]>:!" 
14:59:23 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <def[Skill]> with 'CHARGE_Cooldown'. 
14:59:23 [INFO] +> Executing 'FLAG': flag_name='CHARGE_COOLDOWN'  
                   Action/Value='DELETE(false)'  flag_target='p@Ambrius' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH 
                   " CALLBACK" 
14:59:23 [INFO] +- Foreach loop 5 ---------+ 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE 
                   "Skill" "<def[value].scriptname>_Cooldown" 
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <def[value].scriptname> with 'AXE_THROW'. 
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'  
                   definition='skill'  value='AXE_THROW_Cooldown' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player" 
                   "<def[Skill]>:!" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <def[Skill]> with 'AXE_THROW_Cooldown'. 
14:59:23 [INFO]  Filled tag <player.has_flag[AXE_THROW_Cooldown]> with 
                   'false'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH 
                   " CALLBACK" 
14:59:23 [INFO] +- Foreach loop 6 ---------+ 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: DEFINE 
                   "Skill" "<def[value].scriptname>_Cooldown" 
14:59:23 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <def[value].scriptname> with 
                   'ENRAGED_REGENERATION'. 
14:59:23 [INFO] +> Executing 'DEFINE': queue='CLASS_COMMANDS_StatingLeoBig'  
                   definition='skill'  value='ENRAGED_REGENERATION_Cooldown' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: IF 
                   "<player.has_flag[<def[Skill]>]>" "{" "-" "flag" "player" 
                   "<def[Skill]>:!" "}" 
14:59:23 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'IF': use_braces='true' 
14:59:23 [INFO]  Filled tag <def[Skill]> with 'ENRAGED_REGENERATION_Cooldown'. 
14:59:23 [INFO]  Filled tag <player.has_flag[ENRAGED_REGENERATION_Cooldown]> 
                   with 'false'. 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: FOREACH 
                   " CALLBACK" 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: INJECT 
                   "Skill_Bar_Setup" 
14:59:23 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+ 
14:59:23 [INFO] +> Executing 'INJECT': script='SKILL_BAR_SETUP(TASK)' 
14:59:23 [INFO]  Queue 'CLASS_COMMANDS_StatingLeoBig' Executing: NARRATE 
                   "<&a><&l>[Class] <&7>Your cooldowns have been reset" 
14:59:23 [INFO] +- Executing dCommand: NARRATE/p@Ambrius ---------+ 
14:59:23 [INFO]  Filled tag <&a> with ''. 
14:59:23 [INFO]  Filled tag <&l> with ''. 
14:59:23 [INFO]  Filled tag <&7> with ''. 
14:59:23 [INFO] +> Executing 'NARRATE': Narrating='[Class] Your cooldowns have 
                   been reset'  Targets='[p@Ambrius]' 
14:59:23 [INFO]  Completing queue 'CLASS_COMMANDS_StatingLeoBig' in 84ms.