Paste #41434: Untitled Paste

Date: 2017/04/19 22:37:48 UTC-07:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980


Config:
  type: yaml data
  minplayers: 2
  premiumplayers: 10
  maxplayers: 12
  respawninvincibility: 5s
  timers:
    pregame: 10
    ingame: 900
    nonewjoin: 300
  deathmessages:
    BLOCK_EXPLOSION:
      1: <&c><player.flag[pvp]> <&6>blew up <&c><player.name>!
    CONTACT:
      1: <&c><player.flag[pvp]> <&6>knocked <&c><player.name> <&6>into an obstacle!
      2: <&c><player.name> <&6>was careless and got smacked into an obstacle by <&c><player.flag[pvp]><&6>!
      3: <&c><player.nflag[pvp] <&6>just taught <&c><player.name> <&6>why you shouldn<&sq>t touch sharp objects!
    CUSTOM:
      1: <&c><player.flag[pvp] <&6>killed <&c><player.name> <&6>with by mysterious means!
    DROWNING:
      1: <&c><player.flag[pvp]> <&6>hit <&c><player.name> <&6>so hard, they took a water nap!
      2: <&c><player.flag[pvp]> <&6>made <&c><player.name> <&6>forget how to swim!
    ENTITY_ATTACK:
      1: <&c><player.flag[pvp]> <&6>took <&c><player.name> <&6>for a ride on their sword!
      2: <&c><player.flag[pvp]> <&6>made mince meat out of <&c><player.name><&6>!
      3: <&6><player.name> <&6>was cleaved in two by <&c><player.flag[pvp]><&6>!
    ENTITY_EXPLOSION:
      1: <&c><player.flag[pvp]> <&6>blew up <&c><player.name>!
      2: <&c><player.flag[pvp]> <&6>blew <&c><player.name> <&6>to smithereens!
      3: <&c><player.name> <&6>will need to be cleaned off the walls thanks to <&c><player.flag[pvp]><&sq>s <&6>TNT!
    ENTITY_SWEEP_ATTACK:
      1: <&c><player.flag[pvp]> <&6>took <&c><player.name> <&6>for a ride on their sword!
      2: <&c><player.flag[pvp]> <&6>made mince meat out of <&c><player.name><&6>!
      3: <&6><player.name> <&6>was cleaved in two by <&c><player.flag[pvp]><&6>!
    FALL:
      1: <&c><player.flag[pvp]> <&6>pushed <&c><player.name> <&6>off a ledge to their doom!
      2: <&c><player.name> <&6>fell from a great height thanks to <&c><player.flag[pvp]><&6>!
      3: <&c><player.flag[pvp]> <&6>nudged <&c><player.name> <&6>to the ground below!
    FIRE_TICK:
      1: <&c><player.flag[pvp]> <&6>roasted <&c><player.name> <&6>alive!
      2: <&c><player.flag[pvp]> <&6>is serving up flame broiled <&c><player.name><&6>!
      3:
    HOT_FLOOR:
      1:
      2:
      3:
    LAVA:
      1:
      2:
      3:
    LIGHTNING:
      1:
      2:
      3:
    MAGIC:
      1:
      2:
      3:
    POISON:
      1:
      2:
      3:
    PROJECTILE:
      1:
      2:
      3:
    THORNS:
      1:
      2:
      3:
    VOID:
      1:
      2:
      3:
    WITHER:
      1:
      2:
      3:
  suicidemessages:
    BLOCK_EXPLOSION:
      1:
      2:
      3:
    CONTACT:
      1:
      2:
      3:
    CRAMMING:
      1:
      2:
      3:
    CUSTOM:
      1:
      2:
      3:
    DRAGON_BREATH:
      1:
      2:
      3:
    DROWNING:
      1:
      2:
      3:
    ENTITY_ATTACK:
      1:
      2:
      3:
    ENTITY_EXPLOSION:
      1:
      2:
      3:
    ENTITY_SWEEP_ATTACK:
      1:
      2:
      3:
    FALL:
      1:
      2:
      3:
    FIRE_TICK:
      1:
      2:
      3:
    HOT_FLOOR:
      1:
      2:
      3:
    LAVA:
      1:
      2:
      3:
    LIGHTNING:
      1:
      2:
      3:
    MAGIC:
      1:
      2:
      3:
    POISON:
      1:
      2:
      3:
    PROJECTILE:
      1:
      2:
      3:
    THORNS:
      1:
      2:
      3:
    VOID:
      1:
      2:
      3:
    WITHER:
      1:
      2:
      3:
  Tournamentpointvalues:
    1: 10
    2: 5
    3: 2
  PlayPointValue: 3
  XPValues:
    kill: 2
    win: 50
    score: 1
  kitunlock:
    Swordsman:
      1: 0
      2: 500
      3: 2000
    Miner:
      1: 500
      2: 2000
      3: 7500
    Archer:
      1: 50
      2: 200
      3: 1000
    Rogue:
      1: 75
      2: 300
      3: 1500
    Capitalist:
      1: 750
      2: 3000
      3: 12500
    Nightcrawler:
      1: 10000
      2: 25000
      3: 60000
    Angel:
      1: 10000
      2: 25000
      3: 60000
    Berserker:
      1: 10000
      2: 25000
      3: 60000
    Demoman:
      1: 15000
      2: 40000
      3: 100000
    Backpack: 25000
  GUIkititems:
    Swordsman: 
      item: 'stone_sword'
      unlock:
        1: default
        2: 500 Total Kills
        3: 2,000 Total Kills
    Miner:
      item: iron_pickaxe
      unlock:
        1: 500 Mined Ores
        2: 2,000 Mined Ores
        3: 7,500 Mined Ores
    Archer:
      item: bow
      unlock:
        1: 50 Bow Kills
        2: 200 Bow Kills
        3: 1,000 Bow Kills
    Rogue:
      item: splash_potion
      unlock:
        1: 75 Void Kills
        2: 300 Void Kills
        3: 1,500 Void Kills
    Capitalist: 
      item: gold_ingot
      unlock:
        1: 750 Gold Ores Mined
        2: 3,000 Gold Ores Mined
        3: 12,500 Gold Ores Mined
    Nightcrawler: 
      item: ghast_tear
      unlock:
        1: 10,000 XP
        2: 25,000 XP
        3: 60,000 XP
    Angel: 
      item: beacon
      unlock:
        1: 10,000 XP
        2: 25,000 XP
        3: 60,000 XP
    Berserker: 
      item: red_dye
      unlock:
        1: 10,000 XP
        2: 25,000 XP
        3: 60,000 XP
    Demoman: 
      item: firework
      unlock:
        1: 15,000 XP
        2: 40,000 XP
        3: 100,000 XP
  materials: 
    gold_ore: 
      reward: gold_ingot 
      minq: 1 
      maxq: 1 
    iron_ore: 
      reward: iron_ingot 
      minq: 1 
      maxq: 1 
    gold_block: 
      reward: gold_block 
      minq: 1 
      maxq: 1 
    iron_block: 
      reward: iron_block 
      minq: 1 
      maxq: 1 
    diamond_ore: 
      reward: crystal 
      minq: 1 
      maxq: 1 
    diamond_block: 
      reward: diamond_block 
      minq: 1 
      maxq: 1 
    emerald_ore: 
      reward: emerald 
      minq: 1 
      maxq: 1 
    emerald_block: 
      reward: emerald_block 
      minq: 1 
      maxq: 1 
    redstone_ore: 
      reward: redstone 
      minq: 1 
      maxq: 1 
    redstone_block: 
      reward: redstone_block 
      minq: 1 
      maxq: 1 
    lapis_ore: 
      reward: lapis_lazuli 
      minq: 1 
      maxq: 1 
    lapis_block: 
      reward: lapis_block 
      minq: 1 
      maxq: 1 
    podzol: 
      reward: arrow 
      minq: 1 
      maxq: 3 
      bonus: string 
    log:
      reward: stick
      minq: 4
      maxq: 4
    log_2:
      reward: stick
      minq: 4
      maxq: 4
  kitvariables:
    Angel:
      BeaconRegenLevel: 2
      BeaconRegenRadius: 3
    Berserker:
      Lvl1StrengthTime: 10
      Lvl1Damage: 4
      Lvl2StrengthTime: 20
      Lvl2Damage: 6
      Lvl3StrengthTime: 30
      Lvl3Damage: 8
    Demoman:
      tntfuse: 50
      tntpower: 3.0
      tntvelocity: 1.2
      MIRVFireballVelocity: 2.5
      MIRVVelocities:
        - 1: '-1,0,-1'
        - 2: '-1,0,0'
        - 3: '-1,0,1'
        - 4: '0,0,1'
        - 5: '1,0,1'
        - 6: '1,0,0'
        - 7: '1,0,-1'
        - 8: '0,0,-1'
  kititems:
    Swordsman:
      1:
        1:
          item: Swordsman1Sword
          quantity: 1
        2:
          item: stone_pickaxe
          quantity: 1
      2:
        1:
          item: Swordsman2Sword
          quantity: 1
        2:
          item: stone_pickaxe
          quantity: 1
      3:
        1:
          item: Swordsman3Sword
          quantity: 1
        2:
          item: stone_pickaxe
          quantity: 1
    Miner:
      1:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: Miner1Pick
          quantity: 1
      2:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: Miner2Pick
          quantity: 1
      3:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: Miner3Pick
          quantity: 1
    Archer:
      1:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: bow
          quantity: 1        
        3:
          item: arrow
          quantity: 8
      2:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: Archer2Bow
          quantity: 1
        3:
          item: arrow
          quantity: 16
      3:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: Archer3Bow
          quantity: 1
        3:
          item: arrow
          quantity: 32
    Rogue:
      1:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: Rogue12Potion
          quantity: 1
      2:
        1:
          item: stone_pickaxe
          quantity: 5
        2:
          item: Rogue12Potion
          quantity: 9
      3:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: Rogue3Potion
          quantity: 12
    Nightcrawler:
      1:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: NightCrawlerTear
          quantity: 3
        3:
          item: ender_pearl
          quantity: 1
      2:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: NightCrawlerTear
          quantity: 5
        3:
          item: ender_pearl
          quantity: 2
      3:
        1:
          item: stone_pickaxe
          quantity: 1
        2:
          item: NightCrawlerTear
          quantity: 7
        3:
          item: ender_pearl
          quantity: 3
    Capitalist:
      1:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: gold_ingot
          quantity: 7
        4:
          item: iron_ingot
          quantity: 2
      2:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: gold_ingot
          quantity: 15
        4:
          item: iron_ingot
          quantity: 4
      3:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: gold_ingot
          quantity: 20
        4:
          item: iron_ingot
          quantity: 7
        5:
          item: diamond
          quantity: 2
    Angel:
      1:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: AngelBeacon
          quantity: 1
        4:
          item: AngelFlower
          quantity: 1
      2:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: AngelBeacon
          quantity: 1
        4:
          item: AngelFlower
          quantity: 3
      3:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: AngelBeacon
          quantity: 2
        4:
          item: AngelFlower
          quantity: 6
    Berserker:
      1:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: Berserker1Bud
          quantity: 3
      2:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: Berserker2Bud
          quantity: 4
      3:
        1:
          item: wood_sword
          quantity: 1
        2:
          item: wood_pickaxe
          quantity: 1
        3:
          item: Berserker3Bud
          quantity: 5
    Demoman:
      1:
        1:
          item: wood_pickaxe
          quantity: 1
        2:
          item: DemomanFirework
          quantity: 7
        3:
          item: DemomanMIRV
          quantity: 1
      2:
        1:
          item: wood_pickaxe
          quantity: 1
        2:
          item: DemomanFirework
          quantity: 10
        3:
          item: DemomanMIRV
          quantity: 3
      3:
        1:
          item: wood_pickaxe
          quantity: 1
        2:
          item: DemomanFirework
          quantity: 12
        3:
          item: DemomanMIRV
          quantity: 6
  spawns:
    pregame: 0,140,0,world
    1: -68.5,39,-2,world
    2: -54.5,39,38.5,world
    3: -32.5,39,60.5,world
    4: -1.5,39,69.5,world
    5: 38.5,39,55.5,world
    6: 60.5,39,33.5,world
    7: 69.5,39,2.5,world
    8: 55.5,39,-37.5,world
    9: 33.5,39,-59.5,world
    10: 2.5,39,-68.5,world
    11: -37.5,39,-54.5,world
    12: -59.5,39,-32.5,world
  rejoininventories:
  KillKitItems:
    3: iron_sword
      minq: 1
      maxq: 1
    5:
      1: iron_helmet
      2: iron_chestplate
      3: iron_leggings
      4: iron_boots
    10: gold_ingot
      minq: 5
      maxq: 10
    15: diamond
      minq: 5
      maxq: 10
    20:
      1: diamond_helmet
      2: diamond_chestplate
      3: diamond_leggings
      4: diamond_boots
    30: 373[potion_effects=INSTANT_HEAL,2,10]
      minq: 3
      maxq: 3
    40:
      1: diamond_sword[enchantments=DAMAGE_ALL,3]
      2: diamond_chestplate[enchantments=PROTECTION_ENVIRONMENTAL,2]
      3: diamond_leggings[enchantments=PROTECTION_ENVIRONMENTAL,2]
      4: Bow[enchantments=ARROW_DAMAGE,3]
    50: WarHammer
      minq: 1
      maxq: 1
    75: ApolloBow
      minq: 1
      maxq: 1
    100: AchillesArmor
      minq: 1
      maxq: 1
#### ITEMS ####
Swordsman1Sword:
  type: item
  material: 272
  enchantments:
    - DAMAGE_ALL:1
Swordsman2Sword:
  type: item
  material: 272
  enchantments:
    - DAMAGE_ALL:2
Swordsman3Sword:
  type: item
  material: 267
  enchantments:
    - DAMAGE_ALL:1
Miner1Pick:
  type: item
  material: 274
  enchantments:
    - DIG_SPEED:1
Miner2Pick:
  type: item
  material: 274
  enchantments:
    - DIG_SPEED:2
Miner3Pick:
  type: item
  material: 257
  enchantments:
    - DIG_SPEED:1
Archer2Bow:
  type: item
  material: 261
  enchantments:
    - ARROW_DAMAGE:1
Archer3Bow:
  type: item
  material: 261
  enchantments:
    - ARROW_DAMAGE:2
Rogue12Potion:
  type: item
  material: splash_potion[potion_effects=li@POISON,false,false]
Rogue3Potion:
  type: item
  material: splash_potion[potion_effects=li@POISON,true,false]
NightCrawlerTear:
  type: item
  material: 370
  display name: <&5><&l>Micro Portal
  lore:
    - '<&c>Left/Right Click to teleport'
    - '<&c>back to the last solid block'
    - '<&c>you fell from.'
    - '<&c>'
    - '<&4>Will not work if you fell'
    - '<&4>from a shifting platform!!!'
  enchantments:
    - ARROW_INFINITE:1
AngelBeacon:
  type: item
  material: 138
  display name: <&b><&l>Healing Pod
  lore:
    - '<&b>Left Click a non-mineable block'
    - '<&b>to place a beacon on the ground.'
    - '<&b>'
    - '<&b>Stand near it to grant'
    - '<&b>Regeneration II to yourself'
    - '<&b>and any teammates'
AngelFlower:
  type: item
  material: 38,3
  display name: <&a><&l>Medicinal Flower
  lore:
    - '<&a>Right Click to instantly heal'
    - '<&a>back to full health in exchange'
    - '<&a>for 10 seconds of Nausea!'
Berserker1Bud:
  type: item
  material: 351,1
  display name: <&c><&l>Berserker Gene
  lore:
    - '<&c>Right Click to deal 4 true damage'
    - '<&c>to yourself (2 hearts) to grant'
    - '<&c>Strength III for 10 seconds!!!'
Berserker2Bud:
  type: item
  material: 351,1
  display name: <&c><&l>Berserker Gene
  lore:
    - '<&c>Right Click to deal 6 true damage'
    - '<&c>to yourself (3 hearts) to grant'
    - '<&c>Strength III for 20 seconds!!!'
Berserker3Bud:
  type: item
  material: 351,1
  display name: <&c><&l>Berserker Gene
  lore:
    - '<&c>Right Click to deal 8 true damage'
    - '<&c>to yourself (4 hearts) to grant'
    - '<&c>Strength III for 30 seconds!!!'
DemomanFirework:
  type: item
  material: 401
  display name: <&4><&l>Rocket Launcher
  lore:
    - '<&e>Right Click to launch a primed'
    - '<&e>TNT wherever you<&sq>re looking!'
DemomanMIRV:
  type: item
  material: 385
  display name: <&4><&l>MIRV
  lore:
    - '<&e>Right Click to launch a fireball'
    - '<&e>that bursts into 8 primed TNT on'
    - '<&e>contact with anything!!!'
WarHammer:
  type: item
  material: 279
  display name: <&c><&k>!!<&r> <&4><&l>WAR HAMMER<&r> <&c><&k>!!
  lore:
    - '<&e>Tear through enemy armor, beating'
    - '<&e>them down with your mighty axe!'
  enchantments:
  - DAMAGE_ALL:6
ApolloBow:
  type: item
  material: 261
  display name: <&e><&k>!!<&r> <&6><&l>Apollo<&sq>s Bow<&r> <&e><&k>!!
  lore:
    - '<&e>Let your arrows pierce through'
    - '<&e>the heavens with the power of'
    - '<&e>Apollo on your shoulder!'
  enchantments:
  - ARROW_DAMAGE:7
  - ARROW_FIRE:2
AchillesArmor:
  type: item
  material: 311
  display name: <&b><&k>!!<&r> <&3><&l>Armor of Achilles<&r> <&b><&k>!!
  lore:
    - '<&e>Stand as an immovable force'
    - '<&e>with the power of Achilles'
    - '<&e>blocking enemy attacks!'
  enchantments:
  - PROTECTION_ENVIRONMENTAL:5
  - PROTECTION_PROJECTILE:2
  - PROTECTION_FIRE:2
  - PROTECTION_EXPLOSIONS:2

#### GUI/Pre-game Items ####
Filler:
    type: item
    material: black_stained_glass_pane
    display name: <&4>
BackpackGUI:
  type: item
  material: 299
  display name: <&e>Backpack<&7><&co> <&e>Adds 1 row to inventory
  lore:
    - '<&7>Need some extra space? Can<&sq>t'
    - '<&7>fit all that loot in 3 rows?'
    - '<&7>'
    - '<&e>Adds 1 row to your inventory#!'
KitSelector:
  type: item
  material: 399
  display name: <&b><&l>Kit Selector<&7><&co> <&a>Click to choose a kit!
SwordsmanGUI:
  type: item
  material: 272
  display name: <&6>Swordsman<&7><&co> <&e><&l>Lvl <player.flag[swordsman].as_int>
  lore:
    - '<&7>Tried and true, and combat'
    - '<&7>ready right from the get-go!'
    - '<&7>'
    - '<&6>Use your enchanted sword to'
    - '<&6>score some early kills!'
MinerGUI:
  type: item
  material: 257
  display name: <&d>Miner<&7><&co> <&e><&l>Lvl <player.flag[miner].as_int>
  lore:
    - '<&7>True power lies not in the'
    - '<&7>sword, but in the crafting table!'
    - '<&7>'
    - '<&d>Use your efficiency pickaxe'
    - '<&d>to gather materials quicker!'
ArcherGUI:
  type: item
  material: 261
  display name: <&8>Archer<&7><&co> <&e><&l>Lvl <player.flag[archer].as_int>
  lore:
    - '<&7>Hiding in the shadows, your'
    - '<&7>arrows rain from above!'
    - '<&7>'
    - '<&8>Use your bow and arrows to get'
    - '<&8>an early PvP advantage!'
RogueGUI:
  type: item
  material: 438
  display name: <&2>Rogue<&7><&co> <&e><&l>Lvl <player.flag[rogue].as_int>
  lore:
    - '<&7>Bring your ace-in-the-hole and'
    - '<&7>ensure your victory through'
    - '<&7>whatever means necessary!'
    - '<&7>'
    - '<&2>Use your splash poison'
    - '<&2>potions to gain the upper hand!'
CapitalistGUI:
  type: item
  material: 266
  display name: <&e>Capitalist<&7><&co> <&e><&l>Lvl <player.flag[capitalist].as_int>
  lore:
    - '<&7>The art of the trade bodes well'
    - '<&7>for the art of combat'
    - '<&e>'
    - '<&b>Left Click a non-mineable block'
    - '<&b>to place a beacon on the ground.'
    - '<&b>'
    - '<&b>Stand near it to grant'
    - '<&b>Regeneration II to yourself'
    - '<&b>and any teammates'
NightCrawlerGUI:
  type: item
  material: 370
  display name: <&5>Nightcrawler<&7><&co> <&e><&l>Lvl <player.flag[nightcrawler].as_int>
  lore:
    - '<&7>Glide through the night and'
    - '<&7>warp through dimensions!'
    - '<&7>'
    - '<&c>Left/Right Click to teleport'
    - '<&c>back to the last solid block'
    - '<&c>you fell from.'
    - '<&4>Will not work if you fell'
    - '<&4>from a shifting platform!!!'
AngelGUI:
  type: item
  material: 138
  display name: <&b>Angel<&7><&co> <&e><&l>Lvl <player.flag[angel].as_int>
  lore:
    - '<&7>Receive divine blessing from'
    - '<&7>the guardians above'
    - '<&e>'
    - '<&b>Left Click a non-mineable block'
    - '<&b>to place a beacon on the ground.'
    - '<&b>'
    - '<&b>Stand near it to grant'
    - '<&b>Regeneration II to yourself'
    - '<&b>and any teammates'
BerserkerGUI:
  type: item
  material: 351,1
  display name: <&c>Berserker<&7><&co> <&e><&l>Lvl <player.flag[berserker].as_int>
  lore:
    - '<&7>Activate your burning rage and'
    - '<&7>TEAR through your enemies!!!'
    - '<&4>'
    - '<&c>Right Click to deal 8 true damage'
    - '<&c>to yourself (4 hearts) to grant'
    - '<&c>Strength III for 30 seconds!!!'
DemomanGUI:
  type: item
  material: 401
  display name: <&4>Demoman<&7><&co> <&e><&l>Lvl <player.flag[demoman].as_int>
  lore:
    - '<&7>Nothing beats a good ol<&sq>'
    - '<&7>EXPLOSION TO THE FACE!!!'
    - '<&6>'
    - '<&e>Right Click to launch a primed'
    - '<&e>TNT wherever you<&sq>re looking!'
SelectKit:
  type: item
  material: 35,5
  display name: <&a><&l>SELECT KIT
  lore:
    - '<&a>Click to choose this kit!'
    - '<&a>'
    - '<&c>Once the game has started,'
    - '<&c>you will NOT be able to'
    - '<&c>choose another kit!!!'
GoBack:
  type: item
  material: 35,14
  display name: <&4><&l>GO BACK
#### GUI SCREENS & INVENTORIES ####
KitSelectorGUI:
  type: inventory
  title: <&3><&l>Select Kit
  size: 45
  slots:
    - "[SwordsmanGUI] [MinerGUI] [ArcherGUI] [RogueGUI] [CapitalistGUI] [Filler] [Filler] [Filler] [Filler]"
    - "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
    - "[NightCrawlerGUI] [AngelGUI] [BerserkerGUI] [DemomanGUI] [Filler] [Filler] [Filler] [Filler] [Filler]"
    - "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
    - "[BackpackGUI] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
LevelGUI:
  type: inventory
  title: <&3><&l>Select Kit
  size: 27
  slots:
  - "[i@SelectKit] [i@SelectKit] [i@Filler] [i@Filler] [<proc[Kitlevel].context[<player.flag[<player.flag[GUIItem]>]>|3|<player.flag[GUIItem]>]>] [i@Filler] [i@Filler] [i@GoBack] [i@GoBack]"
  - "[i@SelectKit] [i@SelectKit] [i@Filler] [i@Filler] [<proc[Kitlevel].context[<player.flag[<player.flag[GUIItem]>]>|2|<player.flag[GUIItem]>]>] [i@Filler] [i@Filler] [i@GoBack] [i@GoBack]"
  - "[i@SelectKit] [i@SelectKit] [i@Filler] [i@Filler] [<proc[Kitlevel].context[<player.flag[<player.flag[GUIItem]>]>|1|<player.flag[GUIItem]>]>] [i@Filler] [i@Filler] [i@GoBack] [i@GoBack]"