Date: 2017/04/19 22:37:48 UTC-07:00
Type: Denizen Script
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Config:
type: yaml data
minplayers: 2
premiumplayers: 10
maxplayers: 12
respawninvincibility: 5s
timers:
pregame: 10
ingame: 900
nonewjoin: 300
deathmessages:
BLOCK_EXPLOSION:
1: <&c><player.flag[pvp]> <&6>blew up <&c><player.name>!
CONTACT:
1: <&c><player.flag[pvp]> <&6>knocked <&c><player.name> <&6>into an obstacle!
2: <&c><player.name> <&6>was careless and got smacked into an obstacle by <&c><player.flag[pvp]><&6>!
3: <&c><player.nflag[pvp] <&6>just taught <&c><player.name> <&6>why you shouldn<&sq>t touch sharp objects!
CUSTOM:
1: <&c><player.flag[pvp] <&6>killed <&c><player.name> <&6>with by mysterious means!
DROWNING:
1: <&c><player.flag[pvp]> <&6>hit <&c><player.name> <&6>so hard, they took a water nap!
2: <&c><player.flag[pvp]> <&6>made <&c><player.name> <&6>forget how to swim!
ENTITY_ATTACK:
1: <&c><player.flag[pvp]> <&6>took <&c><player.name> <&6>for a ride on their sword!
2: <&c><player.flag[pvp]> <&6>made mince meat out of <&c><player.name><&6>!
3: <&6><player.name> <&6>was cleaved in two by <&c><player.flag[pvp]><&6>!
ENTITY_EXPLOSION:
1: <&c><player.flag[pvp]> <&6>blew up <&c><player.name>!
2: <&c><player.flag[pvp]> <&6>blew <&c><player.name> <&6>to smithereens!
3: <&c><player.name> <&6>will need to be cleaned off the walls thanks to <&c><player.flag[pvp]><&sq>s <&6>TNT!
ENTITY_SWEEP_ATTACK:
1: <&c><player.flag[pvp]> <&6>took <&c><player.name> <&6>for a ride on their sword!
2: <&c><player.flag[pvp]> <&6>made mince meat out of <&c><player.name><&6>!
3: <&6><player.name> <&6>was cleaved in two by <&c><player.flag[pvp]><&6>!
FALL:
1: <&c><player.flag[pvp]> <&6>pushed <&c><player.name> <&6>off a ledge to their doom!
2: <&c><player.name> <&6>fell from a great height thanks to <&c><player.flag[pvp]><&6>!
3: <&c><player.flag[pvp]> <&6>nudged <&c><player.name> <&6>to the ground below!
FIRE_TICK:
1: <&c><player.flag[pvp]> <&6>roasted <&c><player.name> <&6>alive!
2: <&c><player.flag[pvp]> <&6>is serving up flame broiled <&c><player.name><&6>!
3:
HOT_FLOOR:
1:
2:
3:
LAVA:
1:
2:
3:
LIGHTNING:
1:
2:
3:
MAGIC:
1:
2:
3:
POISON:
1:
2:
3:
PROJECTILE:
1:
2:
3:
THORNS:
1:
2:
3:
VOID:
1:
2:
3:
WITHER:
1:
2:
3:
suicidemessages:
BLOCK_EXPLOSION:
1:
2:
3:
CONTACT:
1:
2:
3:
CRAMMING:
1:
2:
3:
CUSTOM:
1:
2:
3:
DRAGON_BREATH:
1:
2:
3:
DROWNING:
1:
2:
3:
ENTITY_ATTACK:
1:
2:
3:
ENTITY_EXPLOSION:
1:
2:
3:
ENTITY_SWEEP_ATTACK:
1:
2:
3:
FALL:
1:
2:
3:
FIRE_TICK:
1:
2:
3:
HOT_FLOOR:
1:
2:
3:
LAVA:
1:
2:
3:
LIGHTNING:
1:
2:
3:
MAGIC:
1:
2:
3:
POISON:
1:
2:
3:
PROJECTILE:
1:
2:
3:
THORNS:
1:
2:
3:
VOID:
1:
2:
3:
WITHER:
1:
2:
3:
Tournamentpointvalues:
1: 10
2: 5
3: 2
PlayPointValue: 3
XPValues:
kill: 2
win: 50
score: 1
kitunlock:
Swordsman:
1: 0
2: 500
3: 2000
Miner:
1: 500
2: 2000
3: 7500
Archer:
1: 50
2: 200
3: 1000
Rogue:
1: 75
2: 300
3: 1500
Capitalist:
1: 750
2: 3000
3: 12500
Nightcrawler:
1: 10000
2: 25000
3: 60000
Angel:
1: 10000
2: 25000
3: 60000
Berserker:
1: 10000
2: 25000
3: 60000
Demoman:
1: 15000
2: 40000
3: 100000
Backpack: 25000
GUIkititems:
Swordsman:
item: 'stone_sword'
unlock:
1: default
2: 500 Total Kills
3: 2,000 Total Kills
Miner:
item: iron_pickaxe
unlock:
1: 500 Mined Ores
2: 2,000 Mined Ores
3: 7,500 Mined Ores
Archer:
item: bow
unlock:
1: 50 Bow Kills
2: 200 Bow Kills
3: 1,000 Bow Kills
Rogue:
item: splash_potion
unlock:
1: 75 Void Kills
2: 300 Void Kills
3: 1,500 Void Kills
Capitalist:
item: gold_ingot
unlock:
1: 750 Gold Ores Mined
2: 3,000 Gold Ores Mined
3: 12,500 Gold Ores Mined
Nightcrawler:
item: ghast_tear
unlock:
1: 10,000 XP
2: 25,000 XP
3: 60,000 XP
Angel:
item: beacon
unlock:
1: 10,000 XP
2: 25,000 XP
3: 60,000 XP
Berserker:
item: red_dye
unlock:
1: 10,000 XP
2: 25,000 XP
3: 60,000 XP
Demoman:
item: firework
unlock:
1: 15,000 XP
2: 40,000 XP
3: 100,000 XP
materials:
gold_ore:
reward: gold_ingot
minq: 1
maxq: 1
iron_ore:
reward: iron_ingot
minq: 1
maxq: 1
gold_block:
reward: gold_block
minq: 1
maxq: 1
iron_block:
reward: iron_block
minq: 1
maxq: 1
diamond_ore:
reward: crystal
minq: 1
maxq: 1
diamond_block:
reward: diamond_block
minq: 1
maxq: 1
emerald_ore:
reward: emerald
minq: 1
maxq: 1
emerald_block:
reward: emerald_block
minq: 1
maxq: 1
redstone_ore:
reward: redstone
minq: 1
maxq: 1
redstone_block:
reward: redstone_block
minq: 1
maxq: 1
lapis_ore:
reward: lapis_lazuli
minq: 1
maxq: 1
lapis_block:
reward: lapis_block
minq: 1
maxq: 1
podzol:
reward: arrow
minq: 1
maxq: 3
bonus: string
log:
reward: stick
minq: 4
maxq: 4
log_2:
reward: stick
minq: 4
maxq: 4
kitvariables:
Angel:
BeaconRegenLevel: 2
BeaconRegenRadius: 3
Berserker:
Lvl1StrengthTime: 10
Lvl1Damage: 4
Lvl2StrengthTime: 20
Lvl2Damage: 6
Lvl3StrengthTime: 30
Lvl3Damage: 8
Demoman:
tntfuse: 50
tntpower: 3.0
tntvelocity: 1.2
MIRVFireballVelocity: 2.5
MIRVVelocities:
- 1: '-1,0,-1'
- 2: '-1,0,0'
- 3: '-1,0,1'
- 4: '0,0,1'
- 5: '1,0,1'
- 6: '1,0,0'
- 7: '1,0,-1'
- 8: '0,0,-1'
kititems:
Swordsman:
1:
1:
item: Swordsman1Sword
quantity: 1
2:
item: stone_pickaxe
quantity: 1
2:
1:
item: Swordsman2Sword
quantity: 1
2:
item: stone_pickaxe
quantity: 1
3:
1:
item: Swordsman3Sword
quantity: 1
2:
item: stone_pickaxe
quantity: 1
Miner:
1:
1:
item: wood_sword
quantity: 1
2:
item: Miner1Pick
quantity: 1
2:
1:
item: wood_sword
quantity: 1
2:
item: Miner2Pick
quantity: 1
3:
1:
item: wood_sword
quantity: 1
2:
item: Miner3Pick
quantity: 1
Archer:
1:
1:
item: stone_pickaxe
quantity: 1
2:
item: bow
quantity: 1
3:
item: arrow
quantity: 8
2:
1:
item: stone_pickaxe
quantity: 1
2:
item: Archer2Bow
quantity: 1
3:
item: arrow
quantity: 16
3:
1:
item: stone_pickaxe
quantity: 1
2:
item: Archer3Bow
quantity: 1
3:
item: arrow
quantity: 32
Rogue:
1:
1:
item: stone_pickaxe
quantity: 1
2:
item: Rogue12Potion
quantity: 1
2:
1:
item: stone_pickaxe
quantity: 5
2:
item: Rogue12Potion
quantity: 9
3:
1:
item: stone_pickaxe
quantity: 1
2:
item: Rogue3Potion
quantity: 12
Nightcrawler:
1:
1:
item: stone_pickaxe
quantity: 1
2:
item: NightCrawlerTear
quantity: 3
3:
item: ender_pearl
quantity: 1
2:
1:
item: stone_pickaxe
quantity: 1
2:
item: NightCrawlerTear
quantity: 5
3:
item: ender_pearl
quantity: 2
3:
1:
item: stone_pickaxe
quantity: 1
2:
item: NightCrawlerTear
quantity: 7
3:
item: ender_pearl
quantity: 3
Capitalist:
1:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: gold_ingot
quantity: 7
4:
item: iron_ingot
quantity: 2
2:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: gold_ingot
quantity: 15
4:
item: iron_ingot
quantity: 4
3:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: gold_ingot
quantity: 20
4:
item: iron_ingot
quantity: 7
5:
item: diamond
quantity: 2
Angel:
1:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: AngelBeacon
quantity: 1
4:
item: AngelFlower
quantity: 1
2:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: AngelBeacon
quantity: 1
4:
item: AngelFlower
quantity: 3
3:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: AngelBeacon
quantity: 2
4:
item: AngelFlower
quantity: 6
Berserker:
1:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: Berserker1Bud
quantity: 3
2:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: Berserker2Bud
quantity: 4
3:
1:
item: wood_sword
quantity: 1
2:
item: wood_pickaxe
quantity: 1
3:
item: Berserker3Bud
quantity: 5
Demoman:
1:
1:
item: wood_pickaxe
quantity: 1
2:
item: DemomanFirework
quantity: 7
3:
item: DemomanMIRV
quantity: 1
2:
1:
item: wood_pickaxe
quantity: 1
2:
item: DemomanFirework
quantity: 10
3:
item: DemomanMIRV
quantity: 3
3:
1:
item: wood_pickaxe
quantity: 1
2:
item: DemomanFirework
quantity: 12
3:
item: DemomanMIRV
quantity: 6
spawns:
pregame: 0,140,0,world
1: -68.5,39,-2,world
2: -54.5,39,38.5,world
3: -32.5,39,60.5,world
4: -1.5,39,69.5,world
5: 38.5,39,55.5,world
6: 60.5,39,33.5,world
7: 69.5,39,2.5,world
8: 55.5,39,-37.5,world
9: 33.5,39,-59.5,world
10: 2.5,39,-68.5,world
11: -37.5,39,-54.5,world
12: -59.5,39,-32.5,world
rejoininventories:
KillKitItems:
3: iron_sword
minq: 1
maxq: 1
5:
1: iron_helmet
2: iron_chestplate
3: iron_leggings
4: iron_boots
10: gold_ingot
minq: 5
maxq: 10
15: diamond
minq: 5
maxq: 10
20:
1: diamond_helmet
2: diamond_chestplate
3: diamond_leggings
4: diamond_boots
30: 373[potion_effects=INSTANT_HEAL,2,10]
minq: 3
maxq: 3
40:
1: diamond_sword[enchantments=DAMAGE_ALL,3]
2: diamond_chestplate[enchantments=PROTECTION_ENVIRONMENTAL,2]
3: diamond_leggings[enchantments=PROTECTION_ENVIRONMENTAL,2]
4: Bow[enchantments=ARROW_DAMAGE,3]
50: WarHammer
minq: 1
maxq: 1
75: ApolloBow
minq: 1
maxq: 1
100: AchillesArmor
minq: 1
maxq: 1
#### ITEMS ####
Swordsman1Sword:
type: item
material: 272
enchantments:
- DAMAGE_ALL:1
Swordsman2Sword:
type: item
material: 272
enchantments:
- DAMAGE_ALL:2
Swordsman3Sword:
type: item
material: 267
enchantments:
- DAMAGE_ALL:1
Miner1Pick:
type: item
material: 274
enchantments:
- DIG_SPEED:1
Miner2Pick:
type: item
material: 274
enchantments:
- DIG_SPEED:2
Miner3Pick:
type: item
material: 257
enchantments:
- DIG_SPEED:1
Archer2Bow:
type: item
material: 261
enchantments:
- ARROW_DAMAGE:1
Archer3Bow:
type: item
material: 261
enchantments:
- ARROW_DAMAGE:2
Rogue12Potion:
type: item
material: splash_potion[potion_effects=li@POISON,false,false]
Rogue3Potion:
type: item
material: splash_potion[potion_effects=li@POISON,true,false]
NightCrawlerTear:
type: item
material: 370
display name: <&5><&l>Micro Portal
lore:
- '<&c>Left/Right Click to teleport'
- '<&c>back to the last solid block'
- '<&c>you fell from.'
- '<&c>'
- '<&4>Will not work if you fell'
- '<&4>from a shifting platform!!!'
enchantments:
- ARROW_INFINITE:1
AngelBeacon:
type: item
material: 138
display name: <&b><&l>Healing Pod
lore:
- '<&b>Left Click a non-mineable block'
- '<&b>to place a beacon on the ground.'
- '<&b>'
- '<&b>Stand near it to grant'
- '<&b>Regeneration II to yourself'
- '<&b>and any teammates'
AngelFlower:
type: item
material: 38,3
display name: <&a><&l>Medicinal Flower
lore:
- '<&a>Right Click to instantly heal'
- '<&a>back to full health in exchange'
- '<&a>for 10 seconds of Nausea!'
Berserker1Bud:
type: item
material: 351,1
display name: <&c><&l>Berserker Gene
lore:
- '<&c>Right Click to deal 4 true damage'
- '<&c>to yourself (2 hearts) to grant'
- '<&c>Strength III for 10 seconds!!!'
Berserker2Bud:
type: item
material: 351,1
display name: <&c><&l>Berserker Gene
lore:
- '<&c>Right Click to deal 6 true damage'
- '<&c>to yourself (3 hearts) to grant'
- '<&c>Strength III for 20 seconds!!!'
Berserker3Bud:
type: item
material: 351,1
display name: <&c><&l>Berserker Gene
lore:
- '<&c>Right Click to deal 8 true damage'
- '<&c>to yourself (4 hearts) to grant'
- '<&c>Strength III for 30 seconds!!!'
DemomanFirework:
type: item
material: 401
display name: <&4><&l>Rocket Launcher
lore:
- '<&e>Right Click to launch a primed'
- '<&e>TNT wherever you<&sq>re looking!'
DemomanMIRV:
type: item
material: 385
display name: <&4><&l>MIRV
lore:
- '<&e>Right Click to launch a fireball'
- '<&e>that bursts into 8 primed TNT on'
- '<&e>contact with anything!!!'
WarHammer:
type: item
material: 279
display name: <&c><&k>!!<&r> <&4><&l>WAR HAMMER<&r> <&c><&k>!!
lore:
- '<&e>Tear through enemy armor, beating'
- '<&e>them down with your mighty axe!'
enchantments:
- DAMAGE_ALL:6
ApolloBow:
type: item
material: 261
display name: <&e><&k>!!<&r> <&6><&l>Apollo<&sq>s Bow<&r> <&e><&k>!!
lore:
- '<&e>Let your arrows pierce through'
- '<&e>the heavens with the power of'
- '<&e>Apollo on your shoulder!'
enchantments:
- ARROW_DAMAGE:7
- ARROW_FIRE:2
AchillesArmor:
type: item
material: 311
display name: <&b><&k>!!<&r> <&3><&l>Armor of Achilles<&r> <&b><&k>!!
lore:
- '<&e>Stand as an immovable force'
- '<&e>with the power of Achilles'
- '<&e>blocking enemy attacks!'
enchantments:
- PROTECTION_ENVIRONMENTAL:5
- PROTECTION_PROJECTILE:2
- PROTECTION_FIRE:2
- PROTECTION_EXPLOSIONS:2
#### GUI/Pre-game Items ####
Filler:
type: item
material: black_stained_glass_pane
display name: <&4>
BackpackGUI:
type: item
material: 299
display name: <&e>Backpack<&7><&co> <&e>Adds 1 row to inventory
lore:
- '<&7>Need some extra space? Can<&sq>t'
- '<&7>fit all that loot in 3 rows?'
- '<&7>'
- '<&e>Adds 1 row to your inventory#!'
KitSelector:
type: item
material: 399
display name: <&b><&l>Kit Selector<&7><&co> <&a>Click to choose a kit!
SwordsmanGUI:
type: item
material: 272
display name: <&6>Swordsman<&7><&co> <&e><&l>Lvl <player.flag[swordsman].as_int>
lore:
- '<&7>Tried and true, and combat'
- '<&7>ready right from the get-go!'
- '<&7>'
- '<&6>Use your enchanted sword to'
- '<&6>score some early kills!'
MinerGUI:
type: item
material: 257
display name: <&d>Miner<&7><&co> <&e><&l>Lvl <player.flag[miner].as_int>
lore:
- '<&7>True power lies not in the'
- '<&7>sword, but in the crafting table!'
- '<&7>'
- '<&d>Use your efficiency pickaxe'
- '<&d>to gather materials quicker!'
ArcherGUI:
type: item
material: 261
display name: <&8>Archer<&7><&co> <&e><&l>Lvl <player.flag[archer].as_int>
lore:
- '<&7>Hiding in the shadows, your'
- '<&7>arrows rain from above!'
- '<&7>'
- '<&8>Use your bow and arrows to get'
- '<&8>an early PvP advantage!'
RogueGUI:
type: item
material: 438
display name: <&2>Rogue<&7><&co> <&e><&l>Lvl <player.flag[rogue].as_int>
lore:
- '<&7>Bring your ace-in-the-hole and'
- '<&7>ensure your victory through'
- '<&7>whatever means necessary!'
- '<&7>'
- '<&2>Use your splash poison'
- '<&2>potions to gain the upper hand!'
CapitalistGUI:
type: item
material: 266
display name: <&e>Capitalist<&7><&co> <&e><&l>Lvl <player.flag[capitalist].as_int>
lore:
- '<&7>The art of the trade bodes well'
- '<&7>for the art of combat'
- '<&e>'
- '<&b>Left Click a non-mineable block'
- '<&b>to place a beacon on the ground.'
- '<&b>'
- '<&b>Stand near it to grant'
- '<&b>Regeneration II to yourself'
- '<&b>and any teammates'
NightCrawlerGUI:
type: item
material: 370
display name: <&5>Nightcrawler<&7><&co> <&e><&l>Lvl <player.flag[nightcrawler].as_int>
lore:
- '<&7>Glide through the night and'
- '<&7>warp through dimensions!'
- '<&7>'
- '<&c>Left/Right Click to teleport'
- '<&c>back to the last solid block'
- '<&c>you fell from.'
- '<&4>Will not work if you fell'
- '<&4>from a shifting platform!!!'
AngelGUI:
type: item
material: 138
display name: <&b>Angel<&7><&co> <&e><&l>Lvl <player.flag[angel].as_int>
lore:
- '<&7>Receive divine blessing from'
- '<&7>the guardians above'
- '<&e>'
- '<&b>Left Click a non-mineable block'
- '<&b>to place a beacon on the ground.'
- '<&b>'
- '<&b>Stand near it to grant'
- '<&b>Regeneration II to yourself'
- '<&b>and any teammates'
BerserkerGUI:
type: item
material: 351,1
display name: <&c>Berserker<&7><&co> <&e><&l>Lvl <player.flag[berserker].as_int>
lore:
- '<&7>Activate your burning rage and'
- '<&7>TEAR through your enemies!!!'
- '<&4>'
- '<&c>Right Click to deal 8 true damage'
- '<&c>to yourself (4 hearts) to grant'
- '<&c>Strength III for 30 seconds!!!'
DemomanGUI:
type: item
material: 401
display name: <&4>Demoman<&7><&co> <&e><&l>Lvl <player.flag[demoman].as_int>
lore:
- '<&7>Nothing beats a good ol<&sq>'
- '<&7>EXPLOSION TO THE FACE!!!'
- '<&6>'
- '<&e>Right Click to launch a primed'
- '<&e>TNT wherever you<&sq>re looking!'
SelectKit:
type: item
material: 35,5
display name: <&a><&l>SELECT KIT
lore:
- '<&a>Click to choose this kit!'
- '<&a>'
- '<&c>Once the game has started,'
- '<&c>you will NOT be able to'
- '<&c>choose another kit!!!'
GoBack:
type: item
material: 35,14
display name: <&4><&l>GO BACK
#### GUI SCREENS & INVENTORIES ####
KitSelectorGUI:
type: inventory
title: <&3><&l>Select Kit
size: 45
slots:
- "[SwordsmanGUI] [MinerGUI] [ArcherGUI] [RogueGUI] [CapitalistGUI] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
- "[NightCrawlerGUI] [AngelGUI] [BerserkerGUI] [DemomanGUI] [Filler] [Filler] [Filler] [Filler] [Filler]"
- "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
- "[BackpackGUI] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]"
LevelGUI:
type: inventory
title: <&3><&l>Select Kit
size: 27
slots:
- "[i@SelectKit] [i@SelectKit] [i@Filler] [i@Filler] [<proc[Kitlevel].context[<player.flag[<player.flag[GUIItem]>]>|3|<player.flag[GUIItem]>]>] [i@Filler] [i@Filler] [i@GoBack] [i@GoBack]"
- "[i@SelectKit] [i@SelectKit] [i@Filler] [i@Filler] [<proc[Kitlevel].context[<player.flag[<player.flag[GUIItem]>]>|2|<player.flag[GUIItem]>]>] [i@Filler] [i@Filler] [i@GoBack] [i@GoBack]"
- "[i@SelectKit] [i@SelectKit] [i@Filler] [i@Filler] [<proc[Kitlevel].context[<player.flag[<player.flag[GUIItem]>]>|1|<player.flag[GUIItem]>]>] [i@Filler] [i@Filler] [i@GoBack] [i@GoBack]"