Java Version: 1.8.0_66
Up-time: 20h 41m
CraftBukkit Version: git-Spigot-625bc00-41a7d14 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634)
Active Plugins (13): MCCore: 1.58, LuckPerms: 3.0.0, WorldEdit: 6.1.5;4651611, OldCombatMechanics: 1.1.2,
Vault: 1.5.6-b49, SaneEconomy: 0.10.6, ProtocolSupport: 4.25.dev, ProtocolLib: 4.2.1-SNAPSHOT-b346,
LibsDisguises: 9.2.4, Citizens: 2.0.21-SNAPSHOT (build 1471), Denizen: 1.0.1-SNAPSHOT (build 1634),
Sentinel: 1.0 (build 90), Depenizen: 1.0.0 (build 380)
Loaded Worlds (3): World, World_nether, World_the_end
Online Players (1): Ambrius(Ambrius)
Offline Players: 46
Mode: online
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
PLAYEFFECT "<player.location.cursor_on[2].sub[0,0.5,0]>"
"effect:SWEEP_ATTACK" "quantity:2" "offset:0.2"
12:35:32 [INFO] +- Executing dCommand: PLAYEFFECT/p@Ambrius ---------+
12:35:32 [INFO] Filled tag <player.location.cursor_on[2].sub[0,0.5,0]> with
'l@-551.0,4.5,1625.0,World'.
12:35:32 [INFO] +> Executing 'PLAYEFFECT': special effect='SWEEP_ATTACK'
locations='[l@-551.0,4.5,1625.0,World]' radius='15' data='0'
qty='2' offset='l@0.2,0.2,0.2'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
FOREACH
"<player.location.find.living_entities.within[<s@Berserker_Skill_Config.yaml_key[Cleave_Range].as_int||6>].exclude[<player>]>"
"{" "-" "if" "<player.location.facing[<def[Value]>]>" "{" "-"
"define" "Target" "<def[Value]>" "-" "define" "Skill_Effect"
"Cleave_Damage_Effect" "-" "inject" "Target_Check" "-" "if"
"Target_Check" "==" "True" "{" "-" "run" "locally"
"<def[Skill_Effect]>" "def:<def[Target]>" "}" "}" "}"
12:35:32 [INFO] +- Executing dCommand: FOREACH/p@Ambrius ---------+
12:35:32 [INFO] Filled tag
<s@Berserker_Skill_Config.yaml_key[Cleave_Range].as_int||6>
with '6'.
12:35:32 [INFO] Filled tag <player> with
'p@c08db03a-34c8-4fcf-b16f-5716f7eb159a'.
12:35:32 [INFO] Filled tag
<player.location.find.living_entities.within[6].exclude[p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]>
with 'li@n@8'.
12:35:32 [INFO] +> Executing 'FOREACH': list='li@n@8'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing: IF
"<player.location.facing[<def[Value]>]>" "{" "-" "define"
"Target" "<def[Value]>" "-" "define" "Skill_Effect"
"Cleave_Damage_Effect" "-" "inject" "Target_Check" "-" "if"
"Target_Check" "==" "True" "{" "-" "run" "locally"
"<def[Skill_Effect]>" "def:<def[Target]>" "}" "}"
12:35:32 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
12:35:32 [INFO] +> Executing 'IF': use_braces='true'
12:35:32 [INFO] Filled tag <def[Value]> with 'n@8'.
12:35:32 [INFO] Filled tag <player.location.facing[n@8]> with 'true'.
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
DEFINE "Target" "<def[Value]>"
12:35:32 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
12:35:32 [INFO] Filled tag <def[Value]> with 'n@8'.
12:35:32 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_AtlasVariableBudapest'
definition='target' value='n@8'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
DEFINE "Skill_Effect" "Cleave_Damage_Effect"
12:35:32 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
12:35:32 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_AtlasVariableBudapest'
definition='skill_effect' value='Cleave_Damage_Effect'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
INJECT "Target_Check"
12:35:32 [INFO] +- Executing dCommand: INJECT/p@Ambrius ---------+
12:35:32 [INFO] +> Executing 'INJECT': script='TARGET_CHECK(TASK)'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing: IF
"<def[Target].is_player>" "{" "-" "if"
"<yaml[<def[Target].uuid>].read[faction.name]||Outlaw1>" "!="
"<yaml[<player.uuid>].read[faction.name]||Outlaw2>" "&&"
"<yaml[<def[target].uuid>].read[faction.outlaw]||False>" "=="
"False" "{" "-" "flag" "player" "In_Combat" "duration:20s" "-"
"flag" "<def[Target]>" "In_Combat" "duration:20s" "-" "define"
"Target_Check" "True" "}" "else" "{" "-" "define"
"Target_Check" "False" "}" "}" "else" "{" "-" "run" "l... *
snip! *
12:35:32 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
12:35:32 [INFO] +> Executing 'IF': use_braces='true'
12:35:32 [INFO] Filled tag <def[Target].is_player> with 'false'.
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing: RUN
"locally" "<def[Skill_Effect]>" "def:<def[Target]>"
12:35:32 [INFO] +- Executing dCommand: RUN/p@Ambrius ---------+
12:35:32 [INFO] Filled tag <def[Skill_Effect]> with 'Cleave_Damage_Effect'.
12:35:32 [INFO] Filled tag <def[Target]> with 'n@8'.
12:35:32 [INFO] +> Executing 'RUN': script='TARGET_CHECK(TASK)'
path='Cleave_Damage_Effect' local='true' definitions='n@8'
12:35:32 [INFO] Adding definition %1% as n@8
12:35:32 [INFO] Starting InstantQueue
'TARGET_CHECK_IncludesRecordedBenefit'...
12:35:32 [INFO] Completing queue 'TARGET_CHECK_IncludesRecordedBenefit' in
0ms.
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
FLAG "player" "In_Combat" "duration:20s"
12:35:32 [INFO] +- Executing dCommand: FLAG/p@Ambrius ---------+
12:35:32 [INFO] +> Executing 'FLAG': flag_name='In_Combat'
Action/Value='SET_BOOLEAN(true)' duration='d@20.0s'
flag_target='p@Ambrius'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
DEFINE "Target_Check" "True"
12:35:32 [INFO] +- Executing dCommand: DEFINE/p@Ambrius ---------+
12:35:32 [INFO] +> Executing 'DEFINE':
queue='SKILLBAR_HANDLER_AtlasVariableBudapest'
definition='target_check' value='True'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing: IF
"Target_Check" "==" "True" "{" "-" "run" "locally"
"<def[Skill_Effect]>" "def:<def[Target]>" "}"
12:35:32 [INFO] +- Executing dCommand: IF/p@Ambrius ---------+
12:35:32 [INFO] +> Executing 'IF': use_braces='true'
12:35:32 [INFO] Comparable='Element(Target_Check)', Operator='EQUALS',
ComparedTo='Element(True)' --> OUTCOME='false'
12:35:32 [INFO] Queue 'SKILLBAR_HANDLER_AtlasVariableBudapest' Executing:
FOREACH " CALLBACK"