Paste #41721: Diff note for paste #41720

Date: 2017/05/07 12:24:41 UTC-07:00
Type: Diff Report

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-[21:14:33] [Server thread/INFO]:  ERROR! 'npc' is an unknown argument! 
-[21:14:33] [Server thread/INFO]:  ERROR in script 'DUNGEON_01_ASSIGNMENT02'! Woah! Invalid 
-                   arguments were specified! 
-[21:14:33] [Server thread/INFO]: +> [Denizen] +> MESSAGE follows: 'Must specify 
-                   entity/entities!' 
-[21:14:33] [Server thread/INFO]: +> [Denizen] Usage: remove [<entity>|...] (<world>) 
-[21:14:33] [Server thread/INFO]: +> [Denizen] (Attempted: REMOVE "<npc>") 
+Dungeon_01_Assignment02:
+  type: assignment
+  debug: false
+  actions:
+    on assignment:
+    - wait 1t
+    - execute as_server "npc sel <npc.id>" silent
+    - execute as_server "npc vulnerable" silent
+    - execute as_server "npc targetable" silent
+    - execute as_server "trait sentinel" silent
+    - execute as_server "sentinel addtarget PLAYERS" silent
+    - execute as_server "sentinel addignore MONSTERS" silent
+    - execute as_server "sentinel health <util.random.int[10].to[20]>" silent
+    - execute as_server "sentinel damage 4" silent
+    - execute as_server "sentinel attackrate 50" silent
+    - execute as_server "sentinel accuracy 0.01" silent
+    - execute as_server "npc pathopt --avoid-water true" silent
+    - execute as_server "trait health" silent
+    - give arrow qty:10 to:<npc.inventory> slot:20
+    - random {
+      - ^execute as_server "npc skin zombiekill007 -p" silent
+      - ^execute as_server "npc skin Herobrine002 -p" silent
+      - ^execute as_server "npc skin lordjohn777 -p" silent
+      }
+    - execute as_server "npc lookclose" silent
+    - execute as_server "npc push" silent
+    - random {
+      - equip <npc.id> hand:bow[enchantments=DURABILITY,1|ARROW_DAMAGE,1] legs:leather_leggings[dye=co@25,25,25] chest:leather_chestplate[dye=co@25,25,25] boots:leather_boots[dye=co@25,25,25] 
+      - equip <npc.id> hand:bow[enchantments=DURABILITY,1|ARROW_DAMAGE,1] legs:IRON_LEGGINGS chest:IRON_CHESTPLATE boots:IRON_BOOTS 
+      - equip <npc.id> hand:bow[enchantments=DURABILITY,1|ARROW_DAMAGE,1] legs:IRON_LEGGINGS chest:leather_chestplate[dye=co@25,25,25] boots:IRON_BOOTS
+      }
+    - trigger name:proximity state:true
+    - execute as_server "npc constant --set butcher --value true" silent
+    on hit:
+    - if <player> == null {
+      - queue clear
+      }
+    - cast SLOW duration:<util.random.int[3].to[8]>s power:<util.random.int[1].to[3]> <player>
+    on death:
+    - drop skull_item[skull_skin=<npc.skin>;display_name=head] <npc.location>
+    - wait 1t
+    - remove <npc>