Date: 2014/05/08 07:34:17 UTC-07:00
Type: Denizen Script
NPCEngageScript:
Type: Assignment
Interact scripts:
- 10 ProximityEngage
Actions:
on assignment:
- trigger name:proximity radius:4
on death:
- vulnerable state:false
- wait 120s
- spawn <npc> <npc.flag[startLocation]>
- attack target:cancel
ProximityEngage:
Type: Interact
Steps:
1:
Proximity Trigger:
Entry:
Script:
- flag <npc> startLocation:<npc.location>
- random {
- chat "Intruder!"
- chat "Die scum!"
- chat "Have at thee!"
- chat "Die!"
}
- attack target:<player>
- vulnerable