Java Version: 1.8.0_91
Up-time: 3h 22m
CraftBukkit Version: git-Spigot-d4f98a3-cb61ac0 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 169)
Active Plugins (5): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 169), EzChat: 1.1.0, ProtocolSupport: 4.25,
Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 4
Mode: offline
20:16:21 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_AgesNelsonBottom'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_AgesNelsonBottom' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_AgesNelsonBottom' Executing: IF
"<context.bow.has_display>" "&&"
"<context.bow.display.contains_text[Apollo]>" "{" "-" "adjust"
"<context.projectile>"
"velocity:<context.projectile.velocity.mul[1.5]>" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <context.bow.has_display> with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_AgesNelsonBottom' in 1ms.
20:16:21 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_PersonBasisClocks'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: IF
"<player.has_flag[respawn]>" "{" "-" "determine" "passively"
"cancelled" "-" "narrate" "<&c>This player is invincible after
respawning!" "targets:<context.damager>" "-" "queue" "clear"
"}"
20:16:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.has_flag[respawn]> with 'false'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: IF
"<context.damager.matches[null]>" "&&"
"!<context.cause.matches[block_explosion]>" "{" "-" "queue"
"clear" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <context.damager.matches[null]> with 'false'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: IF
"<context.cause>" "==" "block_explosion" "{" "-" "flag"
"player" "pvp:<server.flag[explode].as_player||null>"
"duration:7s" "-" "flag" "<server.flag[explode].as_player>"
"pvp:<player>" "duration:7s" "-" "queue" "clear" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <context.cause> with 'projectile'.
20:16:21 [INFO] Comparable='Element(projectile)', Operator='EQUALS',
ComparedTo='Element(block_explosion)' --> OUTCOME='false'
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: IF
"<context.damager.entity_type>" "==" "PLAYER" "{" "-" "flag"
"player" "pvp:<context.damager>" "duration:7s" "-" "flag"
"<context.damager>" "pvp:<player>" "duration:7s" "-" "queue"
"clear" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <context.damager.entity_type> with 'PLAYER'.
20:16:21 [INFO] Comparable='Element(PLAYER)', Operator='EQUALS',
ComparedTo='Element(PLAYER)' --> OUTCOME='true'
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: FLAG
"player" "pvp:<context.damager>" "duration:7s"
20:16:21 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:21 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:21 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: FLAG
"<context.damager>" "pvp:<player>" "duration:7s"
20:16:21 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:21 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:21 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:21 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:21 [INFO] Queue 'SHIFTEVENTS_PersonBasisClocks' Executing: QUEUE
"clear"
20:16:21 [INFO] +- Executing dCommand: QUEUE/p@Xanderpitz ---------+
20:16:21 [INFO] +> Executing 'QUEUE': queue='q@SHIFTEVENTS_PersonBasisClocks'
Action='CLEAR'
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_PersonBasisClocks' in 6ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_MhSlovakiaEpisodes'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_MhSlovakiaEpisodes' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_MhSlovakiaEpisodes' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
20:16:21 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_MhSlovakiaEpisodes' in 2ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_OpCalvinCounseling'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_OpCalvinCounseling' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_OpCalvinCounseling' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_OpCalvinCounseling' in 1ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue
'SHIFTEVENTS_ClosingCompensationDecorating'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_ClosingCompensationDecorating' Executing:
IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_ClosingCompensationDecorating' Executing:
IF "<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_ClosingCompensationDecorating'
in 2ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_MeanwhileAntMounting'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_MeanwhileAntMounting' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_MeanwhileAntMounting' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_MeanwhileAntMounting' in 1ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_OracleIndicateHq'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_OracleIndicateHq' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_OracleIndicateHq' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_OracleIndicateHq' in 1ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_AngelFlightDna'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_AngelFlightDna' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_AngelFlightDna' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_AngelFlightDna' in 1ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_CountDenizenRecovery'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_CountDenizenRecovery' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_CountDenizenRecovery' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_CountDenizenRecovery' in 2ms.
20:16:21 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:21 [INFO] Starting InstantQueue
'SHIFTEVENTS_TrackbacksLegallyComplex'...
20:16:21 [INFO] Queue 'SHIFTEVENTS_TrackbacksLegallyComplex' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:21 [INFO] Queue 'SHIFTEVENTS_TrackbacksLegallyComplex' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:21 [INFO] +> Executing 'IF': use_braces='true'
20:16:21 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:21 [INFO] Completing queue 'SHIFTEVENTS_TrackbacksLegallyComplex' in
2ms.
20:16:23 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_JuniorCheeseEv'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_JuniorCheeseEv' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_JuniorCheeseEv' Executing: IF
"<context.bow.has_display>" "&&"
"<context.bow.display.contains_text[Apollo]>" "{" "-" "adjust"
"<context.projectile>"
"velocity:<context.projectile.velocity.mul[1.5]>" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <context.bow.has_display> with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_JuniorCheeseEv' in 1ms.
20:16:23 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue
'SHIFTEVENTS_PossiblyErrorBiological'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: IF
"<player.has_flag[respawn]>" "{" "-" "determine" "passively"
"cancelled" "-" "narrate" "<&c>This player is invincible after
respawning!" "targets:<context.damager>" "-" "queue" "clear"
"}"
20:16:23 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.has_flag[respawn]> with 'false'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: IF
"<context.damager.matches[null]>" "&&"
"!<context.cause.matches[block_explosion]>" "{" "-" "queue"
"clear" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <context.damager.matches[null]> with 'false'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: IF
"<context.cause>" "==" "block_explosion" "{" "-" "flag"
"player" "pvp:<server.flag[explode].as_player||null>"
"duration:7s" "-" "flag" "<server.flag[explode].as_player>"
"pvp:<player>" "duration:7s" "-" "queue" "clear" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <context.cause> with 'projectile'.
20:16:23 [INFO] Comparable='Element(projectile)', Operator='EQUALS',
ComparedTo='Element(block_explosion)' --> OUTCOME='false'
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: IF
"<context.damager.entity_type>" "==" "PLAYER" "{" "-" "flag"
"player" "pvp:<context.damager>" "duration:7s" "-" "flag"
"<context.damager>" "pvp:<player>" "duration:7s" "-" "queue"
"clear" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <context.damager.entity_type> with 'PLAYER'.
20:16:23 [INFO] Comparable='Element(PLAYER)', Operator='EQUALS',
ComparedTo='Element(PLAYER)' --> OUTCOME='true'
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: FLAG
"player" "pvp:<context.damager>" "duration:7s"
20:16:23 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:23 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:23 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: FLAG
"<context.damager>" "pvp:<player>" "duration:7s"
20:16:23 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:23 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:23 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:23 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:23 [INFO] Queue 'SHIFTEVENTS_PossiblyErrorBiological' Executing: QUEUE
"clear"
20:16:23 [INFO] +- Executing dCommand: QUEUE/p@Xanderpitz ---------+
20:16:23 [INFO] +> Executing 'QUEUE':
queue='q@SHIFTEVENTS_PossiblyErrorBiological' Action='CLEAR'
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_PossiblyErrorBiological' in
5ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_ChamberDistrictBoards'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_ChamberDistrictBoards' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_ChamberDistrictBoards' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
20:16:23 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_ChamberDistrictBoards' in 2ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_ToiletDoomMinecraft'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_ToiletDoomMinecraft' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_ToiletDoomMinecraft' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_ToiletDoomMinecraft' in 1ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_CraftDonationsScreen'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_CraftDonationsScreen' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_CraftDonationsScreen' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_CraftDonationsScreen' in 1ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_SummerTaleEssentially'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_SummerTaleEssentially' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_SummerTaleEssentially' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_SummerTaleEssentially' in 2ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_WilliamsAuditorTicket'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_WilliamsAuditorTicket' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_WilliamsAuditorTicket' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_WilliamsAuditorTicket' in 2ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_DischargeWonMorris'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_DischargeWonMorris' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_DischargeWonMorris' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_DischargeWonMorris' in 1ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_HeartLatinoFigured'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_HeartLatinoFigured' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_HeartLatinoFigured' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_HeartLatinoFigured' in 2ms.
20:16:23 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:23 [INFO] Starting InstantQueue 'SHIFTEVENTS_DiegoCharlesFioricet'...
20:16:23 [INFO] Queue 'SHIFTEVENTS_DiegoCharlesFioricet' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:23 [INFO] Queue 'SHIFTEVENTS_DiegoCharlesFioricet' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:23 [INFO] +> Executing 'IF': use_braces='true'
20:16:23 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:23 [INFO] Completing queue 'SHIFTEVENTS_DiegoCharlesFioricet' in 2ms.
20:16:25 [INFO] Running script event 'FoodLevelChanged', event='player
changes food level' for script 'SHIFTEVENTS'
20:16:25 [INFO] Starting InstantQueue 'SHIFTEVENTS_ParksWarriorsOxford'...
20:16:25 [INFO] Queue 'SHIFTEVENTS_ParksWarriorsOxford' Executing: DETERMINE
"cancelled"
20:16:25 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
20:16:25 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
20:16:25 [INFO] Completing queue 'SHIFTEVENTS_ParksWarriorsOxford' in 0ms.
20:16:25 [INFO] Event cancelled!
20:16:25 [INFO] Running script event 'FoodLevelChanged', event='player
changes food level' for script 'SHIFTEVENTS'
20:16:25 [INFO] Starting InstantQueue 'SHIFTEVENTS_MainlyExtensionBool'...
20:16:25 [INFO] Queue 'SHIFTEVENTS_MainlyExtensionBool' Executing: DETERMINE
"cancelled"
20:16:25 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
20:16:25 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
20:16:25 [INFO] Completing queue 'SHIFTEVENTS_MainlyExtensionBool' in 0ms.
20:16:25 [INFO] Event cancelled!
20:16:26 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue 'SHIFTEVENTS_PuertoMinecraftSpouse'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_PuertoMinecraftSpouse' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_PuertoMinecraftSpouse' Executing: IF
"<context.bow.has_display>" "&&"
"<context.bow.display.contains_text[Apollo]>" "{" "-" "adjust"
"<context.projectile>"
"velocity:<context.projectile.velocity.mul[1.5]>" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <context.bow.has_display> with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_PuertoMinecraftSpouse' in 1ms.
20:16:26 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue 'SHIFTEVENTS_BeneathBreaksMajority'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: IF
"<player.has_flag[respawn]>" "{" "-" "determine" "passively"
"cancelled" "-" "narrate" "<&c>This player is invincible after
respawning!" "targets:<context.damager>" "-" "queue" "clear"
"}"
20:16:26 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.has_flag[respawn]> with 'false'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: IF
"<context.damager.matches[null]>" "&&"
"!<context.cause.matches[block_explosion]>" "{" "-" "queue"
"clear" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <context.damager.matches[null]> with 'false'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: IF
"<context.cause>" "==" "block_explosion" "{" "-" "flag"
"player" "pvp:<server.flag[explode].as_player||null>"
"duration:7s" "-" "flag" "<server.flag[explode].as_player>"
"pvp:<player>" "duration:7s" "-" "queue" "clear" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <context.cause> with 'projectile'.
20:16:26 [INFO] Comparable='Element(projectile)', Operator='EQUALS',
ComparedTo='Element(block_explosion)' --> OUTCOME='false'
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: IF
"<context.damager.entity_type>" "==" "PLAYER" "{" "-" "flag"
"player" "pvp:<context.damager>" "duration:7s" "-" "flag"
"<context.damager>" "pvp:<player>" "duration:7s" "-" "queue"
"clear" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <context.damager.entity_type> with 'PLAYER'.
20:16:26 [INFO] Comparable='Element(PLAYER)', Operator='EQUALS',
ComparedTo='Element(PLAYER)' --> OUTCOME='true'
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: FLAG
"player" "pvp:<context.damager>" "duration:7s"
20:16:26 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:26 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:26 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: FLAG
"<context.damager>" "pvp:<player>" "duration:7s"
20:16:26 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:26 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:26 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:26 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:26 [INFO] Queue 'SHIFTEVENTS_BeneathBreaksMajority' Executing: QUEUE
"clear"
20:16:26 [INFO] +- Executing dCommand: QUEUE/p@Xanderpitz ---------+
20:16:26 [INFO] +> Executing 'QUEUE':
queue='q@SHIFTEVENTS_BeneathBreaksMajority' Action='CLEAR'
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_BeneathBreaksMajority' in 7ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue 'SHIFTEVENTS_CoursesEnjoyingDesert'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_CoursesEnjoyingDesert' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_CoursesEnjoyingDesert' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
20:16:26 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_CoursesEnjoyingDesert' in 2ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue 'SHIFTEVENTS_GiantsDenizenResorts'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_GiantsDenizenResorts' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_GiantsDenizenResorts' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_GiantsDenizenResorts' in 1ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue 'SHIFTEVENTS_FlyingEricssonCraft'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_FlyingEricssonCraft' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_FlyingEricssonCraft' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_FlyingEricssonCraft' in 1ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue 'SHIFTEVENTS_PlantThoughtNeedle'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_PlantThoughtNeedle' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_PlantThoughtNeedle' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_PlantThoughtNeedle' in 2ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue
'SHIFTEVENTS_LibrarianAttemptingArea'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_LibrarianAttemptingArea' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_LibrarianAttemptingArea' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_LibrarianAttemptingArea' in
1ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue
'SHIFTEVENTS_DisasterAccuratelyArticles'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_DisasterAccuratelyArticles' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_DisasterAccuratelyArticles' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_DisasterAccuratelyArticles' in
1ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue
'SHIFTEVENTS_StarsmerchantEncouragedBefore'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_StarsmerchantEncouragedBefore' Executing:
IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_StarsmerchantEncouragedBefore' Executing:
IF "<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_StarsmerchantEncouragedBefore'
in 2ms.
20:16:26 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
20:16:26 [INFO] Starting InstantQueue 'SHIFTEVENTS_OracleKitSeat'...
20:16:26 [INFO] Queue 'SHIFTEVENTS_OracleKitSeat' Executing: IF
"!<queue.list.filter[script.name.is[==].to[Starting]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Starting]].is_empty>
with 'true'.
20:16:26 [INFO] Queue 'SHIFTEVENTS_OracleKitSeat' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
20:16:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:26 [INFO] +> Executing 'IF': use_braces='true'
20:16:26 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
20:16:26 [INFO] Completing queue 'SHIFTEVENTS_OracleKitSeat' in 1ms.
20:16:28 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'SHIFTEVENTS'
20:16:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_EditingBellyConsolidated'...
20:16:28 [INFO] Queue 'SHIFTEVENTS_EditingBellyConsolidated' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:28 [INFO] Queue 'SHIFTEVENTS_EditingBellyConsolidated' Executing: IF
"<context.bow.has_display>" "&&"
"<context.bow.display.contains_text[Apollo]>" "{" "-" "adjust"
"<context.projectile>"
"velocity:<context.projectile.velocity.mul[1.5]>" "}"
20:16:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag <context.bow.has_display> with 'false'.
20:16:28 [INFO] Completing queue 'SHIFTEVENTS_EditingBellyConsolidated' in
1ms.
20:16:28 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
20:16:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_FujiTermPresident'...
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: IF
"<player.has_flag[respawn]>" "{" "-" "determine" "passively"
"cancelled" "-" "narrate" "<&c>This player is invincible after
respawning!" "targets:<context.damager>" "-" "queue" "clear"
"}"
20:16:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag <player.has_flag[respawn]> with 'false'.
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: IF
"<context.damager.matches[null]>" "&&"
"!<context.cause.matches[block_explosion]>" "{" "-" "queue"
"clear" "}"
20:16:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag <context.damager.matches[null]> with 'false'.
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: IF
"<context.cause>" "==" "block_explosion" "{" "-" "flag"
"player" "pvp:<server.flag[explode].as_player||null>"
"duration:7s" "-" "flag" "<server.flag[explode].as_player>"
"pvp:<player>" "duration:7s" "-" "queue" "clear" "}"
20:16:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag <context.cause> with 'projectile'.
20:16:28 [INFO] Comparable='Element(projectile)', Operator='EQUALS',
ComparedTo='Element(block_explosion)' --> OUTCOME='false'
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: IF
"<context.damager.entity_type>" "==" "PLAYER" "{" "-" "flag"
"player" "pvp:<context.damager>" "duration:7s" "-" "flag"
"<context.damager>" "pvp:<player>" "duration:7s" "-" "queue"
"clear" "}"
20:16:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag <context.damager.entity_type> with 'PLAYER'.
20:16:28 [INFO] Comparable='Element(PLAYER)', Operator='EQUALS',
ComparedTo='Element(PLAYER)' --> OUTCOME='true'
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: FLAG
"player" "pvp:<context.damager>" "duration:7s"
20:16:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:28 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:28 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: FLAG
"<context.damager>" "pvp:<player>" "duration:7s"
20:16:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
20:16:28 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:28 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
20:16:28 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@Xanderpitz'
20:16:28 [INFO] Queue 'SHIFTEVENTS_FujiTermPresident' Executing: QUEUE
"clear"
20:16:28 [INFO] +- Executing dCommand: QUEUE/p@Xanderpitz ---------+
20:16:28 [INFO] +> Executing 'QUEUE': queue='q@SHIFTEVENTS_FujiTermPresident'
Action='CLEAR'
20:16:28 [INFO] Completing queue 'SHIFTEVENTS_FujiTermPresident' in 6ms.
20:16:28 [INFO] Running script event 'EntityKilled', event='player killed'
for script 'SHIFTEVENTS'
20:16:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_MarColleagueQualifications'...
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing: IF
"<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>"
"{" "-" "determine" "cancelled" "}"
20:16:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag
<queue.list.filter[script.name.is[==].to[Ingame]].is_empty>
with 'false'.
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
DETERMINE "passively" "cancelled"
20:16:28 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
20:16:28 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
ADJUST "<player>" "fall_distance:0"
20:16:28 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
20:16:28 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
TELEPORT "<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
20:16:28 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
20:16:28 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
20:16:28 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '2'.
20:16:28 [INFO] Filled tag <s@Config.yaml_key[spawns.2]> with
'-54.5,39,38.5,0,-120,Garden'.
20:16:28 [INFO] +> Executing 'TELEPORT':
location='l@-54.5,39.0,38.5,0.0,-120.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
HEAL "<player>"
20:16:28 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
20:16:28 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
INJECT "s@Durability" "instantly"
20:16:28 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
20:16:28 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
DEFINE "inventory"
"<player.inventory.list_contents.filter[material.contains_any_text[Sword|Bow|Armor|Helmet|Chestplate|Leggings|Boots|Axe|Shovel]]>"
20:16:28 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <&b> with ''.
20:16:28 [INFO] Filled tag <&l> with ''.
20:16:28 [INFO] Filled tag <&7> with ''.
20:16:28 [INFO] Filled tag <&co> with ':'.
20:16:28 [INFO] Filled tag <&a> with ''.
20:16:28 [INFO] Filled tag
<player.inventory.list_contents.filter[material.contains_any_text[Sword|Bow|Armor|Helmet|Chestplate|Leggings|Boots|Axe|Shovel]]>
with 'li@'.
20:16:28 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_MarColleagueQualifications'
definition='inventory' value='li@'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
FOREACH "<def[inventory]>" "{" "-" "define" "slot"
"<player.inventory.find[<def[value]>]>" "-" "adjust"
"<def[value]>"
"durability:<def[value].max_durability.add[<def[value].durability>].div[2].round_down>"
"save:item" "-" "take" "slot:<def[slot]>" "-" "give"
"<entry[item].result>" "to:<player.inventory>"
"slot:<def[slot]>" "}"
20:16:28 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <def[inventory]> with 'li@'.
20:16:28 [INFO] +> Executing 'FOREACH': list='li@'
20:16:28 [INFO] Empty list, not looping...
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
DEFINE "superitems"
"<player.inventory.list_contents.filter[contains_any_text[Achilles|WarHammer|Apollo]]>"
20:16:28 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <&b> with ''.
20:16:28 [INFO] Filled tag <&l> with ''.
20:16:28 [INFO] Filled tag <&7> with ''.
20:16:28 [INFO] Filled tag <&co> with ':'.
20:16:28 [INFO] Filled tag <&a> with ''.
20:16:28 [INFO] Filled tag
<player.inventory.list_contents.filter[contains_any_text[Achilles|WarHammer|Apollo]]>
with 'li@'.
20:16:28 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_MarColleagueQualifications'
definition='superitems' value='li@'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
FOREACH "<def[superitems]>" "{" "-" "define" "slotnumber"
"<player.inventory.find[<def[value]>]>" "-" "adjust"
"<def[value]>"
"durability:<def[value].max_durability.add[<def[value].durability>].div[2]>"
"save:superitem" "-" "take" "slot:<def[slotnumber]>" "-"
"give" "<entry[superitem].result>" "to:<player.inventory>"
"slot:<def[slot]>" "}"
20:16:28 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <def[superitems]> with 'li@'.
20:16:28 [INFO] +> Executing 'FOREACH': list='li@'
20:16:28 [INFO] Empty list, not looping...
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing: IF
"<player.has_flag[pvp]>" "{" "-" "define" "enemy"
"<player.flag[pvp].as_player>" "-" "choose" "<context.cause>"
"{" "-" "case" "block_explosion" "{" "-" "announce"
"<s@Config.yaml_key[deathmessages.BLOCK_EXPLOSION.<util.random.int[1].to[<s@Config.list_keys[deathmessages.PROJECTILE].size>]>]>"
"}" "-" "case" "contact" "{" "-" "announce"
"<s@Config.yaml_key[deathmessages.CONTACT.<util.random.int[1].to[<s@Config.list_keys[deathmessages.PROJECTILE].s...
* snip! *
20:16:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
20:16:28 [INFO] +> Executing 'IF': use_braces='true'
20:16:28 [INFO] Filled tag <player.has_flag[pvp]> with 'false'.
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
FLAG "player" "alltimedeaths:+:1"
20:16:28 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
20:16:28 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
FLAG "player" "solodeaths:+:1"
20:16:28 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
20:16:28 [INFO] +> Executing 'FLAG': flag_name='SOLODEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
20:16:28 [INFO] Queue 'SHIFTEVENTS_MarColleagueQualifications' Executing:
FLAG "player" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
20:16:28 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
20:16:28 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5s'.
20:16:28 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
20:16:28 [INFO] Completing queue 'SHIFTEVENTS_MarColleagueQualifications' in
13ms.
20:16:28 [INFO] Event cancelled!