Java Version: 1.8.0_91
Up-time: 4h 54m
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (5): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): EvaniteGAME(EvaniteGAME), Xanderpitz(Xanderpitz)
Offline Players: 0
Mode: offline
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:15 [INFO] +- Repeat loop 48 ---------+
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:15 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:15 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:15 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:15 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:15 [INFO] Filled tag <def[value]> with '48'.
03:25:15 [INFO] Filled tag
<def[timeleft].sub[48].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:15 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:15 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:15 [INFO] Filled tag <def[value]> with '48'.
03:25:15 [INFO] Filled tag
<def[timeleft].sub[48].mod[60].as_int.pad_left[2].with[0]>
with '12'.
03:25:15 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='12'
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:15 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:15 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:15 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:15 [INFO] Filled tag <&e> with ''.
03:25:15 [INFO] Filled tag <&l> with ''.
03:25:15 [INFO] Filled tag <&b> with ''.
03:25:15 [INFO] Filled tag <&l> with ''.
03:25:15 [INFO] Filled tag <def[minutes]> with '14'.
03:25:15 [INFO] Filled tag <&co> with ':'.
03:25:15 [INFO] Filled tag <def[seconds]> with '12'.
03:25:15 [INFO] Filled tag <&e> with ''.
03:25:15 [INFO] Filled tag <&l> with ''.
03:25:15 [INFO] Filled tag <&b> with ''.
03:25:15 [INFO] Filled tag <&l> with ''.
03:25:15 [INFO] Filled tag <def[minutes]> with '14'.
03:25:15 [INFO] Filled tag <&co> with ':'.
03:25:15 [INFO] Filled tag <def[seconds]> with '12'.
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:15 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:15 [INFO] +> Executing 'IF': use_braces='true'
03:25:15 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:15 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:15 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:15 [INFO] +> Executing 'IF': use_braces='true'
03:25:15 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:15 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:15 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:15 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:15 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:15 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:15 [INFO] +> Executing 'IF': use_braces='true'
03:25:15 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:15 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:15 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:15 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:15 [INFO] Filled tag <&e> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:15 [INFO] Filled tag <&c> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:15 [INFO] Filled tag <&b> with ''.
03:25:15 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:15 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:15 [INFO] Filled tag <&e> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:15 [INFO] Filled tag <&c> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:15 [INFO] Filled tag <&b> with ''.
03:25:15 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:15 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:15 [INFO] +- Foreach loop 2 ---------+
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:15 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:15 [INFO] +> Executing 'IF': use_braces='true'
03:25:15 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:15 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:15 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:15 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:15 [INFO] Filled tag <&e> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:15 [INFO] Filled tag <&c> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:15 [INFO] Filled tag <&b> with ''.
03:25:15 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:15 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:15 [INFO] Filled tag <&e> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:15 [INFO] Filled tag <&c> with ''.
03:25:15 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:15 [INFO] Filled tag <&b> with ''.
03:25:15 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:15 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:15 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:15 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:15 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:16 [INFO] +- Repeat loop 49 ---------+
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:16 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:16 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:16 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:16 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:16 [INFO] Filled tag <def[value]> with '49'.
03:25:16 [INFO] Filled tag
<def[timeleft].sub[49].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:16 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:16 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:16 [INFO] Filled tag <def[value]> with '49'.
03:25:16 [INFO] Filled tag
<def[timeleft].sub[49].mod[60].as_int.pad_left[2].with[0]>
with '11'.
03:25:16 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='11'
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:16 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:16 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:16 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:16 [INFO] Filled tag <&e> with ''.
03:25:16 [INFO] Filled tag <&l> with ''.
03:25:16 [INFO] Filled tag <&b> with ''.
03:25:16 [INFO] Filled tag <&l> with ''.
03:25:16 [INFO] Filled tag <def[minutes]> with '14'.
03:25:16 [INFO] Filled tag <&co> with ':'.
03:25:16 [INFO] Filled tag <def[seconds]> with '11'.
03:25:16 [INFO] Filled tag <&e> with ''.
03:25:16 [INFO] Filled tag <&l> with ''.
03:25:16 [INFO] Filled tag <&b> with ''.
03:25:16 [INFO] Filled tag <&l> with ''.
03:25:16 [INFO] Filled tag <def[minutes]> with '14'.
03:25:16 [INFO] Filled tag <&co> with ':'.
03:25:16 [INFO] Filled tag <def[seconds]> with '11'.
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:16 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:16 [INFO] +> Executing 'IF': use_braces='true'
03:25:16 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:16 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:16 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:16 [INFO] +> Executing 'IF': use_braces='true'
03:25:16 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:16 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:16 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:16 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:16 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:16 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:16 [INFO] +> Executing 'IF': use_braces='true'
03:25:16 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:16 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:16 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:16 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:16 [INFO] Filled tag <&e> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:16 [INFO] Filled tag <&c> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:16 [INFO] Filled tag <&b> with ''.
03:25:16 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:16 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:16 [INFO] Filled tag <&e> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:16 [INFO] Filled tag <&c> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:16 [INFO] Filled tag <&b> with ''.
03:25:16 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:16 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:16 [INFO] +- Foreach loop 2 ---------+
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:16 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:16 [INFO] +> Executing 'IF': use_braces='true'
03:25:16 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:16 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:16 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:16 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:16 [INFO] Filled tag <&e> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:16 [INFO] Filled tag <&c> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:16 [INFO] Filled tag <&b> with ''.
03:25:16 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:16 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:16 [INFO] Filled tag <&e> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:16 [INFO] Filled tag <&c> with ''.
03:25:16 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:16 [INFO] Filled tag <&b> with ''.
03:25:16 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:16 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:16 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:16 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:16 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:17 [INFO] Running script event 'PlayerQuits', event='player quit' for
script 'SHIFTEVENTS'
03:25:17 [INFO] Starting InstantQueue
'SHIFTEVENTS_PropertiesScienceTechno'...
03:25:17 [INFO] Queue 'SHIFTEVENTS_PropertiesScienceTechno' Executing:
ANNOUNCE "<&e>[<&c>-<&e>] <&b><&l><player.name><&r> <&7>left."
03:25:17 [INFO] +- Executing dCommand: ANNOUNCE/p@Xanderpitz ---------+
03:25:17 [INFO] Filled tag <&e> with ''.
03:25:17 [INFO] Filled tag <&c> with ''.
03:25:17 [INFO] Filled tag <&e> with ''.
03:25:17 [INFO] Filled tag <&b> with ''.
03:25:17 [INFO] Filled tag <&l> with ''.
03:25:17 [INFO] Filled tag <player.name> with 'Xanderpitz'.
03:25:17 [INFO] Filled tag <&r> with ''.
03:25:17 [INFO] Filled tag <&7> with ''.
03:25:17 [INFO] +> Executing 'ANNOUNCE': Message='[-] Xanderpitz left.'
Type='ALL'
03:25:17 [INFO] Queue 'SHIFTEVENTS_PropertiesScienceTechno' Executing: IF
"<player.has_flag[premium]>" "&&"
"<server.flag[gamestate].contains_any[Starting|Ingame]>" "{"
"-" "flag" "server" "rejoin:->:<player>" "duration:5m" "-"
"flag" "server"
"rejoininventories_<player>:<player.inventory.list_contents>"
"}"
03:25:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:17 [INFO] +> Executing 'IF': use_braces='true'
03:25:17 [INFO] Filled tag <player.has_flag[premium]> with 'true'.
03:25:17 [INFO] Filled tag
<server.flag[gamestate].contains_any[Starting|Ingame]> with
'true'.
03:25:17 [INFO] Queue 'SHIFTEVENTS_PropertiesScienceTechno' Executing: FLAG
"server" "rejoin:->:<player>" "duration:5m"
03:25:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
03:25:17 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:17 [INFO] +> Executing 'FLAG': flag_name='REJOIN'
Action/Value='INSERT(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@300.0s' flag_target='server'
03:25:17 [INFO] Queue 'SHIFTEVENTS_PropertiesScienceTechno' Executing: FLAG
"server"
"rejoininventories_<player>:<player.inventory.list_contents>"
03:25:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
03:25:17 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:17 [INFO] Filled tag <player.inventory.list_contents> with
'li@i@SWORDSMAN1SWORD[enchantments=DAMAGE_ALL,1]|i@stone_pickaxe|i@air|i@air|i@air|i@string|i@arrow[quantity=2]|i@air|i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc]'.
03:25:17 [INFO] +> Executing 'FLAG':
flag_name='REJOININVENTORIES_P@F5864FC1-1DDD-403E-B875-EEAEBA2CA57D'
Action/Value='SET_VALUE(li@i@SWORDSMAN1SWORD[enchantments=DAMAGE_ALL,1]|i@stone_pickaxe|i@air|i@air|i@air|i@string|i@arrow[quantity=2]|i@air|i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc])'
flag_target='server'
03:25:17 [INFO] Queue 'SHIFTEVENTS_PropertiesScienceTechno' Executing: IF
"!<server.flag[rejoin].as_list.contains_text[<player>]||null>"
"{" "-" "flag" "server" "spawns:<-:<player>" "-" "sidebar"
"remove" "players:<player>" "}"
03:25:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:17 [INFO] +> Executing 'IF': use_braces='true'
03:25:17 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:17 [INFO] Filled tag
<server.flag[rejoin].as_list.contains_text[p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]||null>
with 'true'.
03:25:17 [INFO] Queue 'SHIFTEVENTS_PropertiesScienceTechno' Executing: IF
"<server.flag[gamestate].is[==].to[Ingame]>" "&&"
"<server.list_online_players.size.is[EQUALS].to[0]>" "{" "-"
"^run" "s@Postgame" "instantly" "}"
03:25:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:17 [INFO] +> Executing 'IF': use_braces='true'
03:25:17 [INFO] Filled tag <server.flag[gamestate].is[==].to[Ingame]> with
'true'.
03:25:17 [INFO] Filled tag <server.list_online_players.size.is[EQUALS].to[0]>
with 'false'.
03:25:17 [INFO] Completing queue 'SHIFTEVENTS_PropertiesScienceTechno' in
6ms.
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:17 [INFO] +- Repeat loop 50 ---------+
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:17 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:17 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:17 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:17 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:17 [INFO] Filled tag <def[value]> with '50'.
03:25:17 [INFO] Filled tag
<def[timeleft].sub[50].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:17 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:17 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:17 [INFO] Filled tag <def[value]> with '50'.
03:25:17 [INFO] Filled tag
<def[timeleft].sub[50].mod[60].as_int.pad_left[2].with[0]>
with '10'.
03:25:17 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='10'
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:17 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:17 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:17 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:17 [INFO] Filled tag <&e> with ''.
03:25:17 [INFO] Filled tag <&l> with ''.
03:25:17 [INFO] Filled tag <&b> with ''.
03:25:17 [INFO] Filled tag <&l> with ''.
03:25:17 [INFO] Filled tag <def[minutes]> with '14'.
03:25:17 [INFO] Filled tag <&co> with ':'.
03:25:17 [INFO] Filled tag <def[seconds]> with '10'.
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:17 [INFO] +> Executing 'IF': use_braces='true'
03:25:17 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:17 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:17 [INFO] +> Executing 'IF': use_braces='true'
03:25:17 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:17 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:17 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:17 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:17 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:17 [INFO] +> Executing 'IF': use_braces='true'
03:25:17 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:17 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:17 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:17 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:17 [INFO] Filled tag <&e> with ''.
03:25:17 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:17 [INFO] Filled tag <&c> with ''.
03:25:17 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:17 [INFO] Filled tag <&b> with ''.
03:25:17 [INFO] Filled tag <def[value].name> with 'null'.
03:25:17 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:17 [INFO] +- Foreach loop 2 ---------+
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:17 [INFO] +> Executing 'IF': use_braces='true'
03:25:17 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:17 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:17 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:17 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:17 [INFO] Filled tag <&e> with ''.
03:25:17 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:17 [INFO] Filled tag <&c> with ''.
03:25:17 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:17 [INFO] Filled tag <&b> with ''.
03:25:17 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:17 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:17 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:17 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:17 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:18 [INFO] +- Repeat loop 51 ---------+
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:18 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:18 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:18 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:18 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:18 [INFO] Filled tag <def[value]> with '51'.
03:25:18 [INFO] Filled tag
<def[timeleft].sub[51].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:18 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:18 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:18 [INFO] Filled tag <def[value]> with '51'.
03:25:18 [INFO] Filled tag
<def[timeleft].sub[51].mod[60].as_int.pad_left[2].with[0]>
with '09'.
03:25:18 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='09'
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:18 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:18 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:18 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:18 [INFO] Filled tag <&e> with ''.
03:25:18 [INFO] Filled tag <&l> with ''.
03:25:18 [INFO] Filled tag <&b> with ''.
03:25:18 [INFO] Filled tag <&l> with ''.
03:25:18 [INFO] Filled tag <def[minutes]> with '14'.
03:25:18 [INFO] Filled tag <&co> with ':'.
03:25:18 [INFO] Filled tag <def[seconds]> with '09'.
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:18 [INFO] +> Executing 'IF': use_braces='true'
03:25:18 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:18 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:18 [INFO] +> Executing 'IF': use_braces='true'
03:25:18 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:18 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:18 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:18 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:18 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:18 [INFO] +> Executing 'IF': use_braces='true'
03:25:18 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:18 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:18 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:18 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:18 [INFO] Filled tag <&e> with ''.
03:25:18 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:18 [INFO] Filled tag <&c> with ''.
03:25:18 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:18 [INFO] Filled tag <&b> with ''.
03:25:18 [INFO] Filled tag <def[value].name> with 'null'.
03:25:18 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:18 [INFO] +- Foreach loop 2 ---------+
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:18 [INFO] +> Executing 'IF': use_braces='true'
03:25:18 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:18 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:18 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:18 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:18 [INFO] Filled tag <&e> with ''.
03:25:18 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:18 [INFO] Filled tag <&c> with ''.
03:25:18 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:18 [INFO] Filled tag <&b> with ''.
03:25:18 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:18 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:18 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:18 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:18 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:20 [INFO] +- Repeat loop 52 ---------+
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:20 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:20 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:20 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:20 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:20 [INFO] Filled tag <def[value]> with '52'.
03:25:20 [INFO] Filled tag
<def[timeleft].sub[52].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:20 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:20 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:20 [INFO] Filled tag <def[value]> with '52'.
03:25:20 [INFO] Filled tag
<def[timeleft].sub[52].mod[60].as_int.pad_left[2].with[0]>
with '08'.
03:25:20 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='08'
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:20 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:20 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:20 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:20 [INFO] Filled tag <&e> with ''.
03:25:20 [INFO] Filled tag <&l> with ''.
03:25:20 [INFO] Filled tag <&b> with ''.
03:25:20 [INFO] Filled tag <&l> with ''.
03:25:20 [INFO] Filled tag <def[minutes]> with '14'.
03:25:20 [INFO] Filled tag <&co> with ':'.
03:25:20 [INFO] Filled tag <def[seconds]> with '08'.
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:20 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:20 [INFO] +> Executing 'IF': use_braces='true'
03:25:20 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:20 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:20 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:20 [INFO] +> Executing 'IF': use_braces='true'
03:25:20 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:20 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:20 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:20 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:20 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:20 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:20 [INFO] +> Executing 'IF': use_braces='true'
03:25:20 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:20 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:20 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:20 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:20 [INFO] Filled tag <&e> with ''.
03:25:20 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:20 [INFO] Filled tag <&c> with ''.
03:25:20 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:20 [INFO] Filled tag <&b> with ''.
03:25:20 [INFO] Filled tag <def[value].name> with 'null'.
03:25:20 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:20 [INFO] +- Foreach loop 2 ---------+
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:20 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:20 [INFO] +> Executing 'IF': use_braces='true'
03:25:20 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:20 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:20 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:20 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:20 [INFO] Filled tag <&e> with ''.
03:25:20 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:20 [INFO] Filled tag <&c> with ''.
03:25:20 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:20 [INFO] Filled tag <&b> with ''.
03:25:20 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:20 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:20 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:20 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:20 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:21 [INFO] +- Repeat loop 53 ---------+
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:21 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:21 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:21 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:21 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:21 [INFO] Filled tag <def[value]> with '53'.
03:25:21 [INFO] Filled tag
<def[timeleft].sub[53].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:21 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:21 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:21 [INFO] Filled tag <def[value]> with '53'.
03:25:21 [INFO] Filled tag
<def[timeleft].sub[53].mod[60].as_int.pad_left[2].with[0]>
with '07'.
03:25:21 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='07'
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:21 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:21 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:21 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:21 [INFO] Filled tag <&e> with ''.
03:25:21 [INFO] Filled tag <&l> with ''.
03:25:21 [INFO] Filled tag <&b> with ''.
03:25:21 [INFO] Filled tag <&l> with ''.
03:25:21 [INFO] Filled tag <def[minutes]> with '14'.
03:25:21 [INFO] Filled tag <&co> with ':'.
03:25:21 [INFO] Filled tag <def[seconds]> with '07'.
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:21 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:21 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:21 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:21 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:21 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:21 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:21 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:21 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:21 [INFO] Filled tag <&e> with ''.
03:25:21 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:21 [INFO] Filled tag <&c> with ''.
03:25:21 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:21 [INFO] Filled tag <&b> with ''.
03:25:21 [INFO] Filled tag <def[value].name> with 'null'.
03:25:21 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:21 [INFO] +- Foreach loop 2 ---------+
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:21 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:21 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:21 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:21 [INFO] Filled tag <&e> with ''.
03:25:21 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:21 [INFO] Filled tag <&c> with ''.
03:25:21 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:21 [INFO] Filled tag <&b> with ''.
03:25:21 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:21 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:21 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:21 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:21 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:21 [INFO] +> Executing 'Event': Type='on player enters notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@XanderpitzContext='{cuboids=li@cu@gardenspawn,
cause=join, from=l@1.0E7,1.0E7,1.0E7,Garden,
to=l@-4.5,146.0,2.5,Garden}'
03:25:21 [INFO] +- Building event 'ON PLAYER ENTERS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
03:25:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_AssessOccupiedVolume'...
03:25:21 [INFO] Queue 'SHIFTEVENTS_AssessOccupiedVolume' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "d:9999s" "p:1" "<player>" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <player.name> with 'Xanderpitz'.
03:25:21 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[Xanderpitz]>
with 'false'.
03:25:21 [INFO] Completing queue 'SHIFTEVENTS_AssessOccupiedVolume' in 1ms.
03:25:21 [INFO] Running script event 'PlayerJoins', event='player join' for
script 'SHIFTEVENTS'
03:25:21 [INFO] Starting InstantQueue
'SHIFTEVENTS_TheatersLebanonMauritius'...
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"!<server.has_flag[rejoin]>" "{" "-" "goto" "announce" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <server.has_flag[rejoin]> with 'true'.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"<server.flag[spawns].as_list.size.is[OR_MORE].than[<s@Config.yaml_key[maxplayers].as_int>]>"
"{" "-" "narrate" "<&c>This server is currently full. Please
try another one!" "-" "adjust" "<player>"
"send_to:server@lobby" "-" "queue" "clear" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <s@Config.yaml_key[maxplayers].as_int> with '12'.
03:25:21 [INFO] Filled tag
<server.flag[spawns].as_list.size.is[OR_MORE].than[12]> with
'false'.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"<server.flag[spawns].as_list.size.is[OR_MORE].than[<s@Config.yaml_key[premiumplayers].as_int>]>"
"&&" "!<player.has_flag[premium]>" "{" "-" "narrate" "<&c>This
server is currently full. Purchase a rank to gain premium
access to full servers!" "-" "adjust" "<player>"
"send_to:server@lobby" "-" "queue" "clear" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <s@Config.yaml_key[premiumplayers].as_int> with
'10'.
03:25:21 [INFO] Filled tag
<server.flag[spawns].as_list.size.is[OR_MORE].than[10]> with
'false'.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"<server.has_flag[nonewjoin]>" "&&"
"!<server.flag[rejoin].as_list.contains[<player>]>" "{" "-"
"narrate" "<&c>The game has progressed too far. To prevent
Play Point abuse no new players may join.<&nl><&c><&l>Please
try another server!" "-" "adjust" "<player>"
"send_to:server@lobby" "-" "queue" "clear" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <server.has_flag[nonewjoin]> with 'true'.
03:25:21 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:21 [INFO] Filled tag
<server.flag[rejoin].as_list.contains[p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'true'.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"<server.has_flag[flagupdate]>" "{" "-" "narrate" "<&c>This
server just finished a match and is updating player stats. Try
again in a minute!" "-" "adjust" "<player>"
"send_to:server@lobby" "-" "queue" "clear" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <server.has_flag[flagupdate]> with 'false'.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: MARK
"announce"
03:25:21 [INFO] +- Executing dCommand: MARK/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'MARK': m_name='announce'
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing:
ANNOUNCE "<&e>[<&a>+<&e>] <&b><&l><player.name><&r>
<&7>joined."
03:25:21 [INFO] +- Executing dCommand: ANNOUNCE/p@Xanderpitz ---------+
03:25:21 [INFO] Filled tag <&e> with ''.
03:25:21 [INFO] Filled tag <&a> with ''.
03:25:21 [INFO] Filled tag <&e> with ''.
03:25:21 [INFO] Filled tag <&b> with ''.
03:25:21 [INFO] Filled tag <&l> with ''.
03:25:21 [INFO] Filled tag <player.name> with 'Xanderpitz'.
03:25:21 [INFO] Filled tag <&r> with ''.
03:25:21 [INFO] Filled tag <&7> with ''.
03:25:21 [INFO] +> Executing 'ANNOUNCE': Message='[+] Xanderpitz joined.'
Type='ALL'
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"!<server.has_flag[spawns]>" "||"
"!<server.flag[spawns].as_list.contains[<player>]>" "{" "-"
"flag" "server" "spawns:->:<player>" "-" "teleport" "<player>"
"<s@Config.yaml_key[spawns.pregame]>" "-" "inventory" "clear"
"-" "give" "i@ClassSelector" "to:<player.inventory>" "slot:1"
"-" "flag" "player" "kills:0" "-" "flag" "player" "score:0"
"-" "if"
"<server.flag[gamestate].contains_any[Starting|Ingame]>" "{"
"-" "sidebar" "add" "lines:<server.flag[s... * snip! *
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <server.has_flag[spawns]> with 'true'.
03:25:21 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:21 [INFO] Filled tag
<server.flag[spawns].as_list.contains[p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'true'.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"<server.has_flag[rejoin]>" "&&"
"<server.flag[rejoin].as_list.contains[<player>]>" "{" "-"
"inventory" "set" "d:<player.inventory>"
"o:<server.flag[rejoininventories_<player>]>" "-" "teleport"
"<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
"}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <server.has_flag[rejoin]> with 'true'.
03:25:21 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:21 [INFO] Filled tag
<server.flag[rejoin].as_list.contains[p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'true'.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing:
INVENTORY "set" "d:<player.inventory>"
"o:<server.flag[rejoininventories_<player>]>"
03:25:21 [INFO] +- Executing dCommand: INVENTORY/p@Xanderpitz ---------+
03:25:21 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'.
03:25:21 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:21 [INFO] Filled tag
<server.flag[rejoininventories_p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with
'li@i@SWORDSMAN1SWORD[enchantments=DAMAGE_ALL,1]|i@stone_pickaxe|i@air|i@air|i@air|i@string|i@arrow[quantity=2]|i@air|i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc]'.
03:25:21 [INFO] Filled tag <&b> with ''.
03:25:21 [INFO] Filled tag <&l> with ''.
03:25:21 [INFO] Filled tag <&7> with ''.
03:25:21 [INFO] Filled tag <&co> with ':'.
03:25:21 [INFO] Filled tag <&a> with ''.
03:25:21 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'
Inventory='in@generic[size=54;contents=li@i@SWORDSMAN1SWORD[enchantments=DAMAGE_ALL,1]|i@stone_pickaxe|i@air|i@air|i@air|i@string|i@arrow[quantity=2]|i@air|i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc];title=Chest]'
slot='1'
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing:
TELEPORT "<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
03:25:21 [INFO] +- Executing dCommand: TELEPORT/p@Xanderpitz ---------+
03:25:21 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:21 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:21 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with '2'.
03:25:21 [INFO] Filled tag <s@Config.yaml_key[spawns.2]> with
'-54.5,39,38.5,0,-120,Garden'.
03:25:21 [INFO] +> Executing 'TELEPORT':
location='l@-54.5,39.0,38.5,0.0,-120.0,Garden'
entities='[p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'
03:25:21 [INFO] +> Executing 'Event': Type='on player exits notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@XanderpitzContext='{cuboids=li@cu@gardenspawn,
cause=teleport, from=l@-4.5,146.0,2.5,Garden,
to=l@-54.5,39.0,38.5,0.0,-120.0,Garden}'
03:25:21 [INFO] +- Building event 'ON PLAYER EXITS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
03:25:21 [INFO] Starting InstantQueue 'SHIFTEVENTS_RetrievedParentCatch'...
03:25:21 [INFO] Queue 'SHIFTEVENTS_RetrievedParentCatch' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "remove" "<player>" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag <player.name> with 'Xanderpitz'.
03:25:21 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[Xanderpitz]>
with 'false'.
03:25:21 [INFO] Completing queue 'SHIFTEVENTS_RetrievedParentCatch' in 0ms.
03:25:21 [INFO] Queue 'SHIFTEVENTS_TheatersLebanonMauritius' Executing: IF
"!<server.flag[gamestate].contains_any[Waiting|Pregame|Starting|Ingame|Postgame]>"
"{" "-" "run" "s@Waiting" "instantly" "}"
03:25:21 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
03:25:21 [INFO] +> Executing 'IF': use_braces='true'
03:25:21 [INFO] Filled tag
<server.flag[gamestate].contains_any[Waiting|Pregame|Starting|Ingame|Postgame]>
with 'true'.
03:25:21 [INFO] Completing queue 'SHIFTEVENTS_TheatersLebanonMauritius' in
16ms.
03:25:21 [INFO] Starting InstantQueue 'BUNGEE_CMD_CoinSaintsBearing'...
03:25:21 [INFO] Queue 'BUNGEE_CMD_CoinSaintsBearing' Executing: FLAG
"<def[player].as_player>" "xp:<def[xp]>"
03:25:21 [INFO] +- Executing dCommand: FLAG ---------+
03:25:21 [INFO] +> [dPlayer] Minor: Invalid Player! 'player' could not be
found.
03:25:21 [INFO] ERROR! 'player' is an invalid dPlayer!
03:25:21 [INFO] Unfilled attributes '[as_player]' for tag
<def[player].as_player>!
03:25:21 [INFO] Filled tag <def[player].as_player> with 'null'.
03:25:21 [INFO] ERROR! Tag <def[player].as_player> is invalid!
03:25:21 [INFO] Filled tag <def[xp]> with 'null'.
03:25:21 [INFO] +> [Denizen] valueOf dEntity returning null: null
03:25:21 [INFO] ERROR! Woah! Invalid arguments were specified!
03:25:21 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
03:25:21 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
03:25:21 [INFO] +> [Denizen] (Attempted: FLAG "<def[player].as_player>"
"xp:<def[xp]>")
03:25:21 [INFO] +---------------------+
03:25:21 [INFO] Queue 'BUNGEE_CMD_CoinSaintsBearing' Executing: FLAG
"<def[player].as_player>" "medallions:<def[medallions]>"
03:25:21 [INFO] +- Executing dCommand: FLAG ---------+
03:25:21 [INFO] +> [dPlayer] Minor: Invalid Player! 'player' could not be
found.
03:25:21 [INFO] ERROR! 'player' is an invalid dPlayer!
03:25:21 [INFO] Unfilled attributes '[as_player]' for tag
<def[player].as_player>!
03:25:21 [INFO] Filled tag <def[player].as_player> with 'null'.
03:25:21 [INFO] ERROR! Tag <def[player].as_player> is invalid!
03:25:21 [INFO] Filled tag <def[medallions]> with 'null'.
03:25:21 [INFO] +> [Denizen] valueOf dEntity returning null: null
03:25:21 [INFO] ERROR! Woah! Invalid arguments were specified!
03:25:21 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
03:25:21 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
03:25:21 [INFO] +> [Denizen] (Attempted: FLAG "<def[player].as_player>"
"medallions:<def[medallions]>")
03:25:21 [INFO] +---------------------+
03:25:21 [INFO] Queue 'BUNGEE_CMD_CoinSaintsBearing' Executing: FLAG
"<def[player].as_player>" "playpoints:<def[playpoints]>"
03:25:21 [INFO] +- Executing dCommand: FLAG ---------+
03:25:21 [INFO] +> [dPlayer] Minor: Invalid Player! 'player' could not be
found.
03:25:21 [INFO] ERROR! 'player' is an invalid dPlayer!
03:25:21 [INFO] Unfilled attributes '[as_player]' for tag
<def[player].as_player>!
03:25:21 [INFO] Filled tag <def[player].as_player> with 'null'.
03:25:21 [INFO] ERROR! Tag <def[player].as_player> is invalid!
03:25:21 [INFO] Filled tag <def[playpoints]> with 'null'.
03:25:21 [INFO] +> [Denizen] valueOf dEntity returning null: null
03:25:21 [INFO] ERROR! Woah! Invalid arguments were specified!
03:25:21 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
03:25:21 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
03:25:21 [INFO] +> [Denizen] (Attempted: FLAG "<def[player].as_player>"
"playpoints:<def[playpoints]>")
03:25:21 [INFO] +---------------------+
03:25:21 [INFO] Queue 'BUNGEE_CMD_CoinSaintsBearing' Executing: FLAG
"<def[player].as_player>"
"tournamentpoints:<def[tournamentpoints]>"
03:25:21 [INFO] +- Executing dCommand: FLAG ---------+
03:25:21 [INFO] +> [dPlayer] Minor: Invalid Player! 'player' could not be
found.
03:25:21 [INFO] ERROR! 'player' is an invalid dPlayer!
03:25:21 [INFO] Unfilled attributes '[as_player]' for tag
<def[player].as_player>!
03:25:21 [INFO] Filled tag <def[player].as_player> with 'null'.
03:25:21 [INFO] ERROR! Tag <def[player].as_player> is invalid!
03:25:21 [INFO] Filled tag <def[tournamentpoints]> with 'null'.
03:25:21 [INFO] +> [Denizen] valueOf dEntity returning null: null
03:25:21 [INFO] ERROR! Woah! Invalid arguments were specified!
03:25:21 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
03:25:21 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
03:25:21 [INFO] +> [Denizen] (Attempted: FLAG "<def[player].as_player>"
"tournamentpoints:<def[tournamentpoints]>")
03:25:21 [INFO] +---------------------+
03:25:21 [INFO] Queue 'BUNGEE_CMD_CoinSaintsBearing' Executing: FLAG
"<def[player].as_player>" "normalpacks:<def[normalpacks]>"
03:25:21 [INFO] +- Executing dCommand: FLAG ---------+
03:25:21 [INFO] +> [dPlayer] Minor: Invalid Player! 'player' could not be
found.
03:25:21 [INFO] ERROR! 'player' is an invalid dPlayer!
03:25:21 [INFO] Unfilled attributes '[as_player]' for tag
<def[player].as_player>!
03:25:21 [INFO] Filled tag <def[player].as_player> with 'null'.
03:25:21 [INFO] ERROR! Tag <def[player].as_player> is invalid!
03:25:21 [INFO] Filled tag <def[normalpacks]> with 'null'.
03:25:21 [INFO] +> [Denizen] valueOf dEntity returning null: null
03:25:21 [INFO] ERROR! Woah! Invalid arguments were specified!
03:25:21 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
03:25:21 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
03:25:21 [INFO] +> [Denizen] (Attempted: FLAG "<def[player].as_player>"
"normalpacks:<def[normalpacks]>")
03:25:21 [INFO] +---------------------+
03:25:21 [INFO] Queue 'BUNGEE_CMD_CoinSaintsBearing' Executing: FLAG
"<def[player].as_player>" "superpacks:<def[superpacks]>"
03:25:21 [INFO] +- Executing dCommand: FLAG ---------+
03:25:21 [INFO] +> [dPlayer] Minor: Invalid Player! 'player' could not be
found.
03:25:21 [INFO] ERROR! 'player' is an invalid dPlayer!
03:25:21 [INFO] Unfilled attributes '[as_player]' for tag
<def[player].as_player>!
03:25:21 [INFO] Filled tag <def[player].as_player> with 'null'.
03:25:21 [INFO] ERROR! Tag <def[player].as_player> is invalid!
03:25:21 [INFO] Filled tag <def[superpacks]> with 'null'.
03:25:21 [INFO] +> [Denizen] valueOf dEntity returning null: null
03:25:21 [INFO] ERROR! Woah! Invalid arguments were specified!
03:25:21 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
03:25:21 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
03:25:21 [INFO] +> [Denizen] (Attempted: FLAG "<def[player].as_player>"
"superpacks:<def[superpacks]>")
03:25:21 [INFO] +---------------------+
03:25:21 [INFO] Completing queue 'BUNGEE_CMD_CoinSaintsBearing' in 9ms.
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:22 [INFO] +- Repeat loop 54 ---------+
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:22 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:22 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:22 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:22 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:22 [INFO] Filled tag <def[value]> with '54'.
03:25:22 [INFO] Filled tag
<def[timeleft].sub[54].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:22 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:22 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:22 [INFO] Filled tag <def[value]> with '54'.
03:25:22 [INFO] Filled tag
<def[timeleft].sub[54].mod[60].as_int.pad_left[2].with[0]>
with '06'.
03:25:22 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='06'
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:22 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:22 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:22 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:22 [INFO] Filled tag <&e> with ''.
03:25:22 [INFO] Filled tag <&l> with ''.
03:25:22 [INFO] Filled tag <&b> with ''.
03:25:22 [INFO] Filled tag <&l> with ''.
03:25:22 [INFO] Filled tag <def[minutes]> with '14'.
03:25:22 [INFO] Filled tag <&co> with ':'.
03:25:22 [INFO] Filled tag <def[seconds]> with '06'.
03:25:22 [INFO] Filled tag <&e> with ''.
03:25:22 [INFO] Filled tag <&l> with ''.
03:25:22 [INFO] Filled tag <&b> with ''.
03:25:22 [INFO] Filled tag <&l> with ''.
03:25:22 [INFO] Filled tag <def[minutes]> with '14'.
03:25:22 [INFO] Filled tag <&co> with ':'.
03:25:22 [INFO] Filled tag <def[seconds]> with '06'.
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:22 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:22 [INFO] +> Executing 'IF': use_braces='true'
03:25:22 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:22 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:22 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:22 [INFO] +> Executing 'IF': use_braces='true'
03:25:22 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:22 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:22 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:22 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:22 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:22 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:22 [INFO] +> Executing 'IF': use_braces='true'
03:25:22 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:22 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:22 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:22 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:22 [INFO] Filled tag <&e> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:22 [INFO] Filled tag <&c> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:22 [INFO] Filled tag <&b> with ''.
03:25:22 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:22 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:22 [INFO] Filled tag <&e> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:22 [INFO] Filled tag <&c> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:22 [INFO] Filled tag <&b> with ''.
03:25:22 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:22 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:22 [INFO] +- Foreach loop 2 ---------+
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:22 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:22 [INFO] +> Executing 'IF': use_braces='true'
03:25:22 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:22 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:22 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:22 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:22 [INFO] Filled tag <&e> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:22 [INFO] Filled tag <&c> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:22 [INFO] Filled tag <&b> with ''.
03:25:22 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:22 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:22 [INFO] Filled tag <&e> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:22 [INFO] Filled tag <&c> with ''.
03:25:22 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:22 [INFO] Filled tag <&b> with ''.
03:25:22 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:22 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:22 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:22 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:22 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:23 [INFO] +- Repeat loop 55 ---------+
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:23 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:23 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:23 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:23 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:23 [INFO] Filled tag <def[value]> with '55'.
03:25:23 [INFO] Filled tag
<def[timeleft].sub[55].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:23 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:23 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:23 [INFO] Filled tag <def[value]> with '55'.
03:25:23 [INFO] Filled tag
<def[timeleft].sub[55].mod[60].as_int.pad_left[2].with[0]>
with '05'.
03:25:23 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='05'
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:23 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:23 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:23 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:23 [INFO] Filled tag <&e> with ''.
03:25:23 [INFO] Filled tag <&l> with ''.
03:25:23 [INFO] Filled tag <&b> with ''.
03:25:23 [INFO] Filled tag <&l> with ''.
03:25:23 [INFO] Filled tag <def[minutes]> with '14'.
03:25:23 [INFO] Filled tag <&co> with ':'.
03:25:23 [INFO] Filled tag <def[seconds]> with '05'.
03:25:23 [INFO] Filled tag <&e> with ''.
03:25:23 [INFO] Filled tag <&l> with ''.
03:25:23 [INFO] Filled tag <&b> with ''.
03:25:23 [INFO] Filled tag <&l> with ''.
03:25:23 [INFO] Filled tag <def[minutes]> with '14'.
03:25:23 [INFO] Filled tag <&co> with ':'.
03:25:23 [INFO] Filled tag <def[seconds]> with '05'.
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:23 [INFO] +> Executing 'IF': use_braces='true'
03:25:23 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:23 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:23 [INFO] +> Executing 'IF': use_braces='true'
03:25:23 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:23 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:23 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:23 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:23 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:23 [INFO] +> Executing 'IF': use_braces='true'
03:25:23 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:23 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:23 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:23 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:23 [INFO] Filled tag <&e> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:23 [INFO] Filled tag <&c> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:23 [INFO] Filled tag <&b> with ''.
03:25:23 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:23 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:23 [INFO] Filled tag <&e> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:23 [INFO] Filled tag <&c> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:23 [INFO] Filled tag <&b> with ''.
03:25:23 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:23 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:23 [INFO] +- Foreach loop 2 ---------+
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:23 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:23 [INFO] +> Executing 'IF': use_braces='true'
03:25:23 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:23 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:23 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:23 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:23 [INFO] Filled tag <&e> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:23 [INFO] Filled tag <&c> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:23 [INFO] Filled tag <&b> with ''.
03:25:23 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:23 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:23 [INFO] Filled tag <&e> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:23 [INFO] Filled tag <&c> with ''.
03:25:23 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:23 [INFO] Filled tag <&b> with ''.
03:25:23 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:23 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:23 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:23 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:23 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:24 [INFO] +- Repeat loop 56 ---------+
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:24 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:24 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:24 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:24 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:24 [INFO] Filled tag <def[value]> with '56'.
03:25:24 [INFO] Filled tag
<def[timeleft].sub[56].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:24 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:24 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:24 [INFO] Filled tag <def[value]> with '56'.
03:25:24 [INFO] Filled tag
<def[timeleft].sub[56].mod[60].as_int.pad_left[2].with[0]>
with '04'.
03:25:24 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='04'
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:24 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:24 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:24 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:24 [INFO] Filled tag <&e> with ''.
03:25:24 [INFO] Filled tag <&l> with ''.
03:25:24 [INFO] Filled tag <&b> with ''.
03:25:24 [INFO] Filled tag <&l> with ''.
03:25:24 [INFO] Filled tag <def[minutes]> with '14'.
03:25:24 [INFO] Filled tag <&co> with ':'.
03:25:24 [INFO] Filled tag <def[seconds]> with '04'.
03:25:24 [INFO] Filled tag <&e> with ''.
03:25:24 [INFO] Filled tag <&l> with ''.
03:25:24 [INFO] Filled tag <&b> with ''.
03:25:24 [INFO] Filled tag <&l> with ''.
03:25:24 [INFO] Filled tag <def[minutes]> with '14'.
03:25:24 [INFO] Filled tag <&co> with ':'.
03:25:24 [INFO] Filled tag <def[seconds]> with '04'.
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:24 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:24 [INFO] +> Executing 'IF': use_braces='true'
03:25:24 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:24 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:24 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:24 [INFO] +> Executing 'IF': use_braces='true'
03:25:24 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:24 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:24 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:24 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:24 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:24 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:24 [INFO] +> Executing 'IF': use_braces='true'
03:25:24 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:24 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:24 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:24 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:24 [INFO] Filled tag <&e> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:24 [INFO] Filled tag <&c> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:24 [INFO] Filled tag <&b> with ''.
03:25:24 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:24 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:24 [INFO] Filled tag <&e> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:24 [INFO] Filled tag <&c> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:24 [INFO] Filled tag <&b> with ''.
03:25:24 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:24 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:24 [INFO] +- Foreach loop 2 ---------+
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:24 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:24 [INFO] +> Executing 'IF': use_braces='true'
03:25:24 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:24 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:24 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:24 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:24 [INFO] Filled tag <&e> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:24 [INFO] Filled tag <&c> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:24 [INFO] Filled tag <&b> with ''.
03:25:24 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:24 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:24 [INFO] Filled tag <&e> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:24 [INFO] Filled tag <&c> with ''.
03:25:24 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:24 [INFO] Filled tag <&b> with ''.
03:25:24 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:24 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:24 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:24 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:24 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:25 [INFO] +- Repeat loop 57 ---------+
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:25 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:25 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:25 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:25 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:25 [INFO] Filled tag <def[value]> with '57'.
03:25:25 [INFO] Filled tag
<def[timeleft].sub[57].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:25 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:25 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:25 [INFO] Filled tag <def[value]> with '57'.
03:25:25 [INFO] Filled tag
<def[timeleft].sub[57].mod[60].as_int.pad_left[2].with[0]>
with '03'.
03:25:25 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='03'
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:25 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:25 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:25 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:25 [INFO] Filled tag <&e> with ''.
03:25:25 [INFO] Filled tag <&l> with ''.
03:25:25 [INFO] Filled tag <&b> with ''.
03:25:25 [INFO] Filled tag <&l> with ''.
03:25:25 [INFO] Filled tag <def[minutes]> with '14'.
03:25:25 [INFO] Filled tag <&co> with ':'.
03:25:25 [INFO] Filled tag <def[seconds]> with '03'.
03:25:25 [INFO] Filled tag <&e> with ''.
03:25:25 [INFO] Filled tag <&l> with ''.
03:25:25 [INFO] Filled tag <&b> with ''.
03:25:25 [INFO] Filled tag <&l> with ''.
03:25:25 [INFO] Filled tag <def[minutes]> with '14'.
03:25:25 [INFO] Filled tag <&co> with ':'.
03:25:25 [INFO] Filled tag <def[seconds]> with '03'.
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:25 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:25 [INFO] +> Executing 'IF': use_braces='true'
03:25:25 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:25 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:25 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:25 [INFO] +> Executing 'IF': use_braces='true'
03:25:25 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:25 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:25 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:25 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:25 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:25 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:25 [INFO] +> Executing 'IF': use_braces='true'
03:25:25 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:25 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:25 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:25 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:25 [INFO] Filled tag <&e> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:25 [INFO] Filled tag <&c> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:25 [INFO] Filled tag <&b> with ''.
03:25:25 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:25 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:25 [INFO] Filled tag <&e> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:25 [INFO] Filled tag <&c> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:25 [INFO] Filled tag <&b> with ''.
03:25:25 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:25 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:25 [INFO] +- Foreach loop 2 ---------+
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:25 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:25 [INFO] +> Executing 'IF': use_braces='true'
03:25:25 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:25 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:25 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:25 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:25 [INFO] Filled tag <&e> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:25 [INFO] Filled tag <&c> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:25 [INFO] Filled tag <&b> with ''.
03:25:25 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:25 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:25 [INFO] Filled tag <&e> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:25 [INFO] Filled tag <&c> with ''.
03:25:25 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:25 [INFO] Filled tag <&b> with ''.
03:25:25 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:25 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:25 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:25 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:25 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: REPEAT
" CALLBACK"
03:25:26 [INFO] +- Repeat loop 58 ---------+
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"timeleft" "<s@Config.yaml_key[timers.ingame].as_int>"
03:25:26 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:26 [INFO] Filled tag <s@Config.yaml_key[timers.ingame].as_int> with
'900'.
03:25:26 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='timeleft' value='900'
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"minutes"
"<def[timeleft].sub[<def[value]>].div[60].as_int.round_down.pad_left[2].with[0]>"
03:25:26 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:26 [INFO] Filled tag <def[value]> with '58'.
03:25:26 [INFO] Filled tag
<def[timeleft].sub[58].div[60].as_int.round_down.pad_left[2].with[0]>
with '14'.
03:25:26 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='minutes' value='14'
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: DEFINE
"seconds"
"<def[timeleft].sub[<def[value]>].mod[60].as_int.pad_left[2].with[0]>"
03:25:26 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
03:25:26 [INFO] Filled tag <def[value]> with '58'.
03:25:26 [INFO] Filled tag
<def[timeleft].sub[58].mod[60].as_int.pad_left[2].with[0]>
with '02'.
03:25:26 [INFO] +> Executing 'DEFINE': queue='INGAME_ManchesterHeyHappiness'
definition='seconds' value='02'
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "title:<&e><&l>Time Left |
<&b><&l><def[minutes]><&co><def[seconds]>"
"players:<server.list_online_players>" "per_player"
03:25:26 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:26 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:26 [INFO] +> Executing 'SIDEBAR': action='SET' title='<&e><&l>Time Left
| <&b><&l><def[minutes]><&co><def[seconds]>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:26 [INFO] Filled tag <&e> with ''.
03:25:26 [INFO] Filled tag <&l> with ''.
03:25:26 [INFO] Filled tag <&b> with ''.
03:25:26 [INFO] Filled tag <&l> with ''.
03:25:26 [INFO] Filled tag <def[minutes]> with '14'.
03:25:26 [INFO] Filled tag <&co> with ':'.
03:25:26 [INFO] Filled tag <def[seconds]> with '02'.
03:25:26 [INFO] Filled tag <&e> with ''.
03:25:26 [INFO] Filled tag <&l> with ''.
03:25:26 [INFO] Filled tag <&b> with ''.
03:25:26 [INFO] Filled tag <&l> with ''.
03:25:26 [INFO] Filled tag <def[minutes]> with '14'.
03:25:26 [INFO] Filled tag <&co> with ':'.
03:25:26 [INFO] Filled tag <def[seconds]> with '02'.
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[value].is[EQUALS].to[<s@Config.yaml_key[timers.nonewjoin]>]>"
"{" "-" "flag" "server" "nonewjoin" "}"
03:25:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:26 [INFO] +> Executing 'IF': use_braces='true'
03:25:26 [INFO] Filled tag <s@Config.yaml_key[timers.nonewjoin]> with '30'.
03:25:26 [INFO] Filled tag <def[value].is[EQUALS].to[30]> with 'false'.
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<server.flag[gamestate]>" "==" "Postgame" "{" "-" "repeat"
"stop" "-" "goto" "end" "}"
03:25:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:26 [INFO] +> Executing 'IF': use_braces='true'
03:25:26 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
03:25:26 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Postgame)' --> OUTCOME='false'
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
"<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>"
"{" "-" "if" "<def[loop_index].is[OR_LESS].than[12]>" "{" "-"
"sidebar" "set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}" "}"
03:25:26 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
03:25:26 [INFO] Filled tag
<server.flag[spawns].as_list.sort_by_number[as_player.flag[score]].reverse>
with
'li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'.
03:25:26 [INFO] +> Executing 'FOREACH':
list='li@p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d|p@cde5e102-8866-4829-a824-6b52de31fec8'
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:26 [INFO] +> Executing 'IF': use_braces='true'
03:25:26 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:26 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:26 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:26 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:26 [INFO] Filled tag <&e> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:26 [INFO] Filled tag <&c> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:26 [INFO] Filled tag <&b> with ''.
03:25:26 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:26 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:26 [INFO] Filled tag <&e> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:26 [INFO] Filled tag <&c> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:26 [INFO] Filled tag <&b> with ''.
03:25:26 [INFO] Filled tag <def[value].name> with 'Xanderpitz'.
03:25:26 [INFO] Filled tag <def[loop_index]> with '1'.
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:26 [INFO] +- Foreach loop 2 ---------+
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: IF
"<def[loop_index].is[OR_LESS].than[12]>" "{" "-" "sidebar"
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player" "}" "else"
"{" "-" "foreach" "stop" "}"
03:25:26 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
03:25:26 [INFO] +> Executing 'IF': use_braces='true'
03:25:26 [INFO] Filled tag <def[loop_index].is[OR_LESS].than[12]> with
'true'.
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: SIDEBAR
"set" "line:<def[loop_index]>" "values:<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>"
"players:<server.list_online_players>" "per_player"
03:25:26 [INFO] +- Executing dCommand: SIDEBAR/p@EvaniteGAME ---------+
03:25:26 [INFO] Filled tag <server.list_online_players> with
'li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
03:25:26 [INFO] +> Executing 'SIDEBAR': action='SET'
lines='<def[loop_index]>' value='<&e>
<def[value].flag[score].as_int><&c>
<def[value].flag[kills].as_int><&b> <def[value].name>'
List='li@p@cde5e102-8866-4829-a824-6b52de31fec8|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
03:25:26 [INFO] Filled tag <&e> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:26 [INFO] Filled tag <&c> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:26 [INFO] Filled tag <&b> with ''.
03:25:26 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:26 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:26 [INFO] Filled tag <&e> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[score].as_int> with '0'.
03:25:26 [INFO] Filled tag <&c> with ''.
03:25:26 [INFO] Filled tag <def[value].flag[kills].as_int> with '0'.
03:25:26 [INFO] Filled tag <&b> with ''.
03:25:26 [INFO] Filled tag <def[value].name> with 'EvaniteGAME'.
03:25:26 [INFO] Filled tag <def[loop_index]> with '2'.
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: FOREACH
" CALLBACK"
03:25:26 [INFO] Queue 'INGAME_ManchesterHeyHappiness' Executing: WAIT "1s"
03:25:26 [INFO] +- Executing dCommand: WAIT/p@EvaniteGAME ---------+
03:25:26 [INFO] +> Executing 'WAIT': queue='INGAME_ManchesterHeyHappiness'
delay='d@1.0s'