Date: 2017/05/25 21:42:47 UTC-07:00
Type: Denizen Script
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banker:
type: assignment
debug: false
actions:
on click:
- inventory open d:in@banker_gui
interact scripts:
- 1 banker_interact
banker_interact:
type: interact
debug: false
steps:
1:
chat trigger:
1:
trigger: /REGEX:.+/
script:
- narrate "Banker: Hello!"
2:
trigger: Purge /flags/.
script:
- flag server account_names:!
- flag player accounts_owned:!
- narrate "Accounts saved<&co> <server.flag[account_names]||none yet!>"
- narrate "You have <player.flag[accounts_owned]> flags."
- narrate "Flags purged."
2:
chat trigger:
1:
trigger: /regex:(?i)(yes|okay|yeah|ok|sure|y)/
script:
- narrate "Banker: What would you like to name your account?"
- zap 3
2:
trigger: /regex:(?i)(no|nah|n)/
script:
- narrate "Banker: Okay, come back if you change your mind!"
- zap 1
3:
chat trigger:
1:
trigger: /REGEX:.+/
script:
- chat "Alright..."
- chat "Trying to add your bank account, <context.message>..."
- if <server.flag[account_names].find[<context.message>]||-1> == -1 {
- flag <player> accounts_owned:++
- flag server account_names:->:<context.message>
- flag <player> playeraccount_names:->:<context.message>
- execute as_server "manuaddp <player.name> hyperconomy.bank"
- execute as_server "eco take <player.name> 25000"
- execute as_player "bank create <context.message>"
- execute as_server "manudelp <player.name> hyperconomy.bank"
- inventory open d:in@banker_gui
- zap 1
} else {
- narrate "Banker<&co> That name already exists in our database. Please give another name, or say cancel."
}
2:
trigger: /cancel/
script:
- inventory open d:in@banker_gui
- zap 1
3:
trigger: / /
script:
- narrate "Banker: You cannot have spaces in your name, please try again!"
banker_gui:
type: inventory
debug: false
title: Choose your account.
size: 9
slots:
- "[i@banker_create_account] [] [] [i@banker_bank1] [i@banker_bank2] [i@banker_bank3] [] [] [i@banker_leave]"
banker_gui_edit:
type: inventory
debug: false
title: Bank Account<&co> <player.flag[selectedBank]>
size: 9
slots:
- "[i@banker_deposit] [i@banker_withdrawal] [i@banker_addmember] [i@banker_removemember] [i@banker_rename] [i@banker_info] [] [] [i@banker_leave]"
banker_gui_handler:
type: world
debug: false
events:
on player clicks in banker_gui:
- determine cancelled
on player drags in banker_gui:
- determine cancelled
on player clicks in banker_gui_edit:
- determine cancelled
on player drags in banker_gui_edit:
- determine cancelled
on player clicks banker_create_account in banker_gui:
- inventory close d:in@banker_gui
- if <player.money> >= 25000 {
- if <player.flag[accounts_owned]> == 3 {
- narrate "Banker<&co> Sorry, but you can only open a max of 3 accounts."
} else {
- narrate "Banker<&co> You will be charged $25000. No refunds."
- narrate "Banker<&co> Would you like to continue?"
- zap 2 banker_interact
}
} else {
- narrate "Banker<&co> You do not have enough money."
}
on player clicks banker_leave in banker_gui:
- inventory close d:in@banker_gui
on player clicks banker_leave in banker_gui_edit:
- inventory close d:in@banker_gui_edit
on player clicks banker_bank1 in banker_gui:
- if <player.flag[accounts_owned]||0> >= 1 {
- flag player selectedBank:<player.flag[playeraccount_names].get[1]>
- inventory close d:in@banker_gui
- inventory open d:in@banker_gui_edit
}
on player clicks banker_bank2 in banker_gui:
- if <player.flag[accounts_owned]||0> >= 2 {
- flag player selectedBank:<player.flag[playeraccount_names].get[2]>
- inventory close d:in@banker_gui
- inventory open d:in@banker_gui_edit
}
on player clicks banker_bank3 in banker_gui:
- if <player.flag[accounts_owned]||0> >= 3 {
- flag player selectedBank:<player.flag[playeraccount_names].get[3]>
- inventory close d:in@banker_gui
- inventory open d:in@banker_gui_edit
}
banker_create_account:
type: item
debug: false
material: gold_block
display name: Create a New Account
lore:
- COST: $25000
banker_deposit:
type: item
debug: false
material: gold_block
display name: Make a Deposit
banker_withdrawal:
type: item
debug: false
material: gold_block
display name: Make a Withdrawal
banker_addmember:
type: item
debug: false
material: gold_block
display name: Add a Member
banker_removemember:
type: item
debug: false
material: gold_block
display name: Remove a Member
banker_rename:
type: item
debug: false
material: gold_block
display name: Rename an Account
banker_info:
type: item
debug: false
material: gold_block
display name: Bank Information
banker_leave:
type: item
debug: false
material: barrier
display name: Leave
banker_bank1:
type: item
debug: false
material: gold_block
display name: <player.flag[playeraccount_names].get[1]||Slot 1>
banker_bank2:
type: item
debug: false
material: gold_block
display name: <player.flag[playeraccount_names].get[2]||Slot 2>
banker_bank3:
type: item
debug: false
material: gold_block
display name: <player.flag[playeraccount_names].get[3]||Slot 3>