Java Version: 1.8.0_91
Up-time: 1d 7h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (5): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline
02:46:41 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
02:46:41 [INFO] Starting InstantQueue
'SHIFTEVENTS_ExerciseBernardScheduled'...
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:41 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"if" "<context.damager.item_in_hand.contains_text[WarHammer]>"
"{" "-" "playeffect" "<player.location>"
"effect:EXPLOSION_LARGE" "visibility:50" "quantity:1"
"offset:1.0" "-" "playsound" "<player.location>"
"sound:ENTITY_WITHER_BREAK_BLOCK" "volume:0.5" "pitch:2" "}"
"-" "qu... * snip! *
02:46:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: IF
"<context.cause.is[==].to[FALL]>" "{" "-" "queue" "clear" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <context.cause.is[==].to[FALL]> with 'false'.
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: IF
"<context.cause>" "==" "block_explosion" "{" "-" "flag"
"<context.entity>"
"pvp:<server.flag[explode].as_player||null>" "duration:7s" "-"
"flag" "<server.flag[explode].as_player>"
"pvp:<context.entity>" "duration:7s" "-" "queue" "clear" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:46:41 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS',
ComparedTo='Element(block_explosion)' --> OUTCOME='false'
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: IF
"<context.damager.entity_type>" "==" "PLAYER" "{" "-" "if"
"<context.damager.item_in_hand.contains_text[WarHammer]>" "{"
"-" "playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}" "-" "flag" "<context.entity>"
"pvp:<context.damager>" "duration:7s" "-" "flag"
"<context.damager>" "pvp:<context.entity>" "duratio... * snip!
*
02:46:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <context.damager.entity_type> with 'PLAYER'.
02:46:41 [INFO] Comparable='Element(PLAYER)', Operator='EQUALS',
ComparedTo='Element(PLAYER)' --> OUTCOME='true'
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: IF
"<context.damager.item_in_hand.contains_text[WarHammer]>" "{"
"-" "playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag
<context.damager.item_in_hand.contains_text[WarHammer]> with
'false'.
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: FLAG
"<context.entity>" "pvp:<context.damager>" "duration:7s"
02:46:41 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:46:41 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:46:41 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:46:41 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: FLAG
"<context.damager>" "pvp:<context.entity>" "duration:7s"
02:46:41 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:46:41 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:46:41 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:46:41 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
02:46:41 [INFO] Queue 'SHIFTEVENTS_ExerciseBernardScheduled' Executing: QUEUE
"clear"
02:46:41 [INFO] +- Executing dCommand: QUEUE/p@Xanderpitz ---------+
02:46:41 [INFO] +> Executing 'QUEUE':
queue='q@SHIFTEVENTS_ExerciseBernardScheduled' Action='CLEAR'
02:46:41 [INFO] Completing queue 'SHIFTEVENTS_ExerciseBernardScheduled' in
10ms.
02:46:41 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:41 [INFO] Starting InstantQueue 'SHIFTEVENTS_LatinOliverOccurrence'...
02:46:41 [INFO] Queue 'SHIFTEVENTS_LatinOliverOccurrence' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:41 [INFO] Completing queue 'SHIFTEVENTS_LatinOliverOccurrence' in 0ms.
02:46:41 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:41 [INFO] Starting InstantQueue
'SHIFTEVENTS_DrumsCalculationsMatter'...
02:46:41 [INFO] Queue 'SHIFTEVENTS_DrumsCalculationsMatter' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:41 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:41 [INFO] Queue 'SHIFTEVENTS_DrumsCalculationsMatter' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
02:46:41 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
02:46:41 [INFO] Completing queue 'SHIFTEVENTS_DrumsCalculationsMatter' in
2ms.
02:46:41 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:41 [INFO] Starting InstantQueue
'SHIFTEVENTS_LoansPregnancyFrequencies'...
02:46:41 [INFO] Queue 'SHIFTEVENTS_LoansPregnancyFrequencies' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:41 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:41 [INFO] Queue 'SHIFTEVENTS_LoansPregnancyFrequencies' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:41 [INFO] +> Executing 'IF': use_braces='true'
02:46:41 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:41 [INFO] Completing queue 'SHIFTEVENTS_LoansPregnancyFrequencies' in
1ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_ImmuneSandTramadol'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_ImmuneSandTramadol' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_ImmuneSandTramadol' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_ImmuneSandTramadol' in 1ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_AdaInnovativeVid'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_AdaInnovativeVid' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_AdaInnovativeVid' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_AdaInnovativeVid' in 2ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_MariahAccomplishEmergency'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_MariahAccomplishEmergency' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_MariahAccomplishEmergency' in
0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_AppliesVintagePlug'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_AppliesVintagePlug' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_AppliesVintagePlug' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_AppliesVintagePlug' in 1ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_PersonSriJapan'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_PersonSriJapan' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_PersonSriJapan' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_PersonSriJapan' in 2ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConnecticutAdvantageResources'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_ConnecticutAdvantageResources' Executing:
IF "<server.flag[gamestate]>" "==" "Starting" "{" "-"
"determine" "cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_ConnecticutAdvantageResources' Executing:
IF "<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_ConnecticutAdvantageResources'
in 1ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_RelatingSomehowSequence'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_RelatingSomehowSequence' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_RelatingSomehowSequence' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_RelatingSomehowSequence' in
1ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_MultimediaAccountingDevoted'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_MultimediaAccountingDevoted' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_MultimediaAccountingDevoted' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_MultimediaAccountingDevoted' in
1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_RiceCartridgeBelief'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_RiceCartridgeBelief' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_RiceCartridgeBelief' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_PowersHiringTrim'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_PowersHiringTrim' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_PowersHiringTrim' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_PowersHiringTrim' in 1ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_OutputsCoordinatedArchitect'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_OutputsCoordinatedArchitect' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_OutputsCoordinatedArchitect' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_OutputsCoordinatedArchitect' in
1ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_InvestorsIdeDenizen'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_InvestorsIdeDenizen' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_InvestorsIdeDenizen' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_InvestorsIdeDenizen' in 1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_HeadphonesOpportunitiesCareful'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_HeadphonesOpportunitiesCareful' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_HeadphonesOpportunitiesCareful'
in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_RevisionsSpringerWrite'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_RevisionsSpringerWrite' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_RevisionsSpringerWrite' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_RevisionsSpringerWrite' in 1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_PrayersShippedRapid'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_PrayersShippedRapid' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_PrayersShippedRapid' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_CompaniesCorrectlyFear'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_CompaniesCorrectlyFear' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_CompaniesCorrectlyFear' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_CompaniesCorrectlyFear' in 1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_SerAchievePounds'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_SerAchievePounds' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_SerAchievePounds' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_DonSwWaiver'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_DonSwWaiver' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_DonSwWaiver' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_DonSwWaiver' in 1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_InnocentHousesProductions'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_InnocentHousesProductions' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_InnocentHousesProductions' in
0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_WindowsBeaverEducated'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_WindowsBeaverEducated' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_WindowsBeaverEducated' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_WindowsBeaverEducated' in 1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_AdjustPdOver'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_AdjustPdOver' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_AdjustPdOver' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_TallBerkeleyRoy'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_TallBerkeleyRoy' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_TallBerkeleyRoy' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_TallBerkeleyRoy' in 1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_CrazyRocketOfficers'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_CrazyRocketOfficers' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_CrazyRocketOfficers' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_CollectiveVulnerabilityAdvisory'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_CollectiveVulnerabilityAdvisory'
Executing: IF "<server.flag[gamestate]>" "==" "Starting" "{"
"-" "determine" "cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_CollectiveVulnerabilityAdvisory'
Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue
'SHIFTEVENTS_CollectiveVulnerabilityAdvisory' in 1ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_ConversionRemixWild'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_ConversionRemixWild' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_ConversionRemixWild' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_WorkplaceRepresentingAug'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_WorkplaceRepresentingAug' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_WorkplaceRepresentingAug' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_WorkplaceRepresentingAug' in
4ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_ArenaSomewhatSurvivor'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_ArenaSomewhatSurvivor' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_ArenaSomewhatSurvivor' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue
'SHIFTEVENTS_EncouragingLaptopEngine'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_EncouragingLaptopEngine' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_EncouragingLaptopEngine' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_EncouragingLaptopEngine' in
0ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_AyeCompilationInc'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_AyeCompilationInc' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_AyeCompilationInc' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_UpdatingPreviewMoving'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_UpdatingPreviewMoving' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_UpdatingPreviewMoving' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_UpdatingPreviewMoving' in 0ms.
02:46:42 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_MonsterLaidDenizen'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_MonsterLaidDenizen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_MonsterLaidDenizen' in 0ms.
02:46:42 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:42 [INFO] Starting InstantQueue 'SHIFTEVENTS_FrogMinecraftLil'...
02:46:42 [INFO] Queue 'SHIFTEVENTS_FrogMinecraftLil' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:42 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:42 [INFO] Queue 'SHIFTEVENTS_FrogMinecraftLil' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:42 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:42 [INFO] +> Executing 'IF': use_braces='true'
02:46:42 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:42 [INFO] Completing queue 'SHIFTEVENTS_FrogMinecraftLil' in 1ms.
02:46:43 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_CryVisibleNeutral'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_CryVisibleNeutral' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_CryVisibleNeutral' in 0ms.
02:46:43 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_HostedParksPlayboy'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_HostedParksPlayboy' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_HostedParksPlayboy' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_HostedParksPlayboy' in 1ms.
02:46:43 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_DebutEugenePottery'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_DebutEugenePottery' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_DebutEugenePottery' in 0ms.
02:46:43 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_PreviewsCoupledTargets'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_PreviewsCoupledTargets' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_PreviewsCoupledTargets' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_PreviewsCoupledTargets' in 1ms.
02:46:43 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_InsideCertainPpm'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_InsideCertainPpm' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_InsideCertainPpm' in 0ms.
02:46:43 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_CyclesNovSpatial'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_CyclesNovSpatial' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_CyclesNovSpatial' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_CyclesNovSpatial' in 1ms.
02:46:43 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_FloydMineHollywood'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_FloydMineHollywood' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_FloydMineHollywood' in 0ms.
02:46:43 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_RipDueAcrobat'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_RipDueAcrobat' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_RipDueAcrobat' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_RipDueAcrobat' in 1ms.
02:46:43 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_SurveyBasicPsi'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_SurveyBasicPsi' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_SurveyBasicPsi' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_SurveyBasicPsi' in 1ms.
02:46:43 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue
'SHIFTEVENTS_SubstanceConjunctionJaguar'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_SubstanceConjunctionJaguar' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_SubstanceConjunctionJaguar' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_SubstanceConjunctionJaguar' in
2ms.
02:46:43 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue 'SHIFTEVENTS_AppreciatedYogaWords'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_AppreciatedYogaWords' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_AppreciatedYogaWords' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"if" "<context.damager.item_in_hand.contains_text[WarHammer]>"
"{" "-" "playeffect" "<player.location>"
"effect:EXPLOSION_LARGE" "visibility:50" "quantity:1"
"offset:1.0" "-" "playsound" "<player.location>"
"sound:ENTITY_WITHER_BREAK_BLOCK" "volume:0.5" "pitch:2" "}"
"-" "queue"... * snip! *
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_AppreciatedYogaWords' Executing: IF
"<context.cause.is[==].to[FALL]>" "{" "-" "queue" "clear" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <context.cause.is[==].to[FALL]> with 'true'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_AppreciatedYogaWords' Executing: QUEUE
"clear"
02:46:43 [INFO] +- Executing dCommand: QUEUE/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'QUEUE':
queue='q@SHIFTEVENTS_AppreciatedYogaWords' Action='CLEAR'
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_AppreciatedYogaWords' in 3ms.
02:46:43 [INFO] Running script event 'EntityKilled', event='player killed'
for script 'SHIFTEVENTS'
02:46:43 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConfidenceInvolvingHudson'...
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:46:43 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: IF
"<player.has_flag[respawn]>" "{" "-" "narrate" "<&c>This
player is invincible after respawning!"
"targets:<context.damager>" "-" "determine" "cancelled" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.has_flag[respawn]> with 'false'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
DETERMINE "passively" "cancelled"
02:46:43 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
ADJUST "<player>" "fall_distance:0"
02:46:43 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:46:43 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
TELEPORT "<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
02:46:43 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:46:43 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:46:43 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '2'.
02:46:43 [INFO] Filled tag <s@Config.yaml_key[spawns.2]> with
'-54.5,39,38.5,0,-120,Garden'.
02:46:43 [INFO] +> Executing 'TELEPORT':
location='l@-54.5,39.0,38.5,0.0,-120.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: HEAL
"<player>"
02:46:43 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:46:43 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
INJECT "s@Durability" "instantly"
02:46:43 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
DEFINE "inventory"
"<player.inventory.list_contents.filter[material.contains_any_text[Sword|Bow|Armor|Helmet|Chestplate|Leggings|Boots|Axe|Shovel]]>"
02:46:43 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <&b> with ''.
02:46:43 [INFO] Filled tag <&l> with ''.
02:46:43 [INFO] Filled tag <&7> with ''.
02:46:43 [INFO] Filled tag <&co> with ':'.
02:46:43 [INFO] Filled tag <&a> with ''.
02:46:43 [INFO] Filled tag
<player.inventory.list_contents.filter[material.contains_any_text[Sword|Bow|Armor|Helmet|Chestplate|Leggings|Boots|Axe|Shovel]]>
with 'li@'.
02:46:43 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_ConfidenceInvolvingHudson'
definition='inventory' value='li@'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
FOREACH "<def[inventory]>" "{" "-" "define" "slot"
"<player.inventory.find[<def[value]>]>" "-" "adjust"
"<def[value]>"
"durability:<def[value].max_durability.sub[<def[value].durability>].div[4].add[<def[value].durability>].round_down>"
"save:item" "-" "take" "slot:<def[slot]>" "-" "give"
"<entry[item].result>" "to:<player.inventory>"
"slot:<def[slot]>" "}"
02:46:43 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <def[inventory]> with 'li@'.
02:46:43 [INFO] +> Executing 'FOREACH': list='li@'
02:46:43 [INFO] Empty list, not looping...
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
DEFINE "superitems"
"<player.inventory.list_contents.filter[contains_any_text[Achilles|WarHammer|Apollo]]>"
02:46:43 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <&b> with ''.
02:46:43 [INFO] Filled tag <&l> with ''.
02:46:43 [INFO] Filled tag <&7> with ''.
02:46:43 [INFO] Filled tag <&co> with ':'.
02:46:43 [INFO] Filled tag <&a> with ''.
02:46:43 [INFO] Filled tag
<player.inventory.list_contents.filter[contains_any_text[Achilles|WarHammer|Apollo]]>
with 'li@'.
02:46:43 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_ConfidenceInvolvingHudson'
definition='superitems' value='li@'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
FOREACH "<def[superitems]>" "{" "-" "define" "slotnumber"
"<player.inventory.find[<def[value]>]>" "-" "adjust"
"<def[value]>"
"durability:<def[value].max_durability.add[<def[value].durability>].div[2]>"
"save:superitem" "-" "take" "slot:<def[slotnumber]>" "-"
"give" "<entry[superitem].result>" "to:<player.inventory>"
"slot:<def[slot]>" "}"
02:46:43 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <def[superitems]> with 'li@'.
02:46:43 [INFO] +> Executing 'FOREACH': list='li@'
02:46:43 [INFO] Empty list, not looping...
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: IF
"<player.has_flag[pvp]>" "{" "-" "define" "enemy"
"<player.flag[pvp].as_player>" "-" "^inject" "s@DeathMessage"
"instantly" "-" "flag" "<def[enemy]>" "alltimekills:+:1" "-"
"repeat" "3" "{" "-" "if"
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[EQUALS].to[<def[enemy].flag[alltimekills]>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets... * snip! *
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <player.has_flag[pvp]> with 'true'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
DEFINE "enemy" "<player.flag[pvp].as_player>"
02:46:43 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <player.flag[pvp].as_player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:46:43 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_ConfidenceInvolvingHudson'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
INJECT "s@DeathMessage" "instantly"
02:46:43 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'INJECT': script='DEATHMESSAGE(TASK)'
instant='true'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
CHOOSE "<context.cause>"
02:46:43 [INFO] +- Executing dCommand: CHOOSE/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <context.cause> with 'fall'.
02:46:43 [INFO] +> Executing 'CHOOSE': choice='fall'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
ANNOUNCE
"<parse:<s@Config.yaml_key[deathmessages.FALL.<util.random.int[1].to[<s@Config.list_keys[deathmessages.PROJECTILE].size>]>]>>"
02:46:43 [INFO] +- Executing dCommand: ANNOUNCE/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag
<s@Config.list_keys[deathmessages.PROJECTILE].size> with '3'.
02:46:43 [INFO] Filled tag <util.random.int[1].to[3]> with '2'.
02:46:43 [INFO] Filled tag <s@Config.yaml_key[deathmessages.FALL.2]> with
'<&c><player.name> <&6>fell from a great height thanks to
<&c><player.flag[pvp].as_player.name><&6>!'.
02:46:43 [INFO] Filled tag <&c> with ''.
02:46:43 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
02:46:43 [INFO] Filled tag <&6> with ''.
02:46:43 [INFO] Filled tag <&c> with ''.
02:46:43 [INFO] Filled tag <player.flag[pvp].as_player.name> with
'Xanderpitz'.
02:46:43 [INFO] Filled tag <&6> with ''.
02:46:43 [INFO] Filled tag <parse:<&c><player.name> <&6>fell from a great
height thanks to <&c><player.flag[pvp].as_player.name><&6>!>
with 'EvaniteGAME fell from a great height thanks to
Xanderpitz!'.
02:46:43 [INFO] +> Executing 'ANNOUNCE': Message='EvaniteGAME fell from a
great height thanks to Xanderpitz!' Type='ALL'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: FLAG
"<def[enemy]>" "alltimekills:+:1"
02:46:43 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:46:43 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
REPEAT "3" "{" "-" "if"
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[EQUALS].to[<def[enemy].flag[alltimekills]>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}" "}"
02:46:43 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'REPEAT': qty='3'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: IF
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[EQUALS].to[<def[enemy].flag[alltimekills]>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <def[value]> with '1'.
02:46:43 [INFO] Filled tag <def[enemy].flag[alltimekills]> with '2084.0'.
02:46:43 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Swordsman.1].is[EQUALS].to[2084.0]>
with 'false'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
REPEAT " CALLBACK"
02:46:43 [INFO] +- Repeat loop 2 ---------+
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: IF
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[EQUALS].to[<def[enemy].flag[alltimekills]>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <def[value]> with '2'.
02:46:43 [INFO] Filled tag <def[enemy].flag[alltimekills]> with '2084.0'.
02:46:43 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Swordsman.2].is[EQUALS].to[2084.0]>
with 'false'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
REPEAT " CALLBACK"
02:46:43 [INFO] +- Repeat loop 3 ---------+
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: IF
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[EQUALS].to[<def[enemy].flag[alltimekills]>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}"
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <def[value]> with '3'.
02:46:43 [INFO] Filled tag <def[enemy].flag[alltimekills]> with '2084.0'.
02:46:43 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Swordsman.3].is[EQUALS].to[2084.0]>
with 'false'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
REPEAT " CALLBACK"
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: FLAG
"<def[enemy]>" "kills:+:1"
02:46:43 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:46:43 [INFO] +> Executing 'FLAG': flag_name='KILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: FLAG
"<def[enemy]>" "xp:+:<s@Config.yaml_key[XPValues.kill]>"
02:46:43 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:46:43 [INFO] Filled tag <s@Config.yaml_key[XPValues.kill]> with '2'.
02:46:43 [INFO] +> Executing 'FLAG': flag_name='XP'
Action/Value='INCREASE(2)' flag_target='p@Xanderpitz'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
ACTIONBAR "targets:<def[enemy]>" "<&b><&l>Player Kill!<&r>
<&a>+<s@Config.yaml_key[XPValues.kill]> XP"
02:46:43 [INFO] +- Executing dCommand: ACTIONBAR/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:46:43 [INFO] Filled tag <&b> with ''.
02:46:43 [INFO] Filled tag <&l> with ''.
02:46:43 [INFO] Filled tag <&r> with ''.
02:46:43 [INFO] Filled tag <&a> with ''.
02:46:43 [INFO] Filled tag <s@Config.yaml_key[XPValues.kill]> with '2'.
02:46:43 [INFO] +> Executing 'ACTIONBAR': text='Player Kill! +2 XP'
Targets='[p@Xanderpitz]'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing:
DEFINE "killcount" "<def[enemy].flag[kills].as_int>"
02:46:43 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <def[enemy].flag[kills].as_int> with '2'.
02:46:43 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_ConfidenceInvolvingHudson'
definition='killcount' value='2'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: IF
"<s@Config.list_keys[KillKitItems].contains[<def[killcount]>]>"
"{" "-" "if"
"<s@Config.yaml_key[KillKitItems.<def[killcount]>.type]>" "=="
"all" "{" "-" "foreach"
"<s@Config.list_keys[KillKitItems.<def[killcount]>.items]>"
"{" "-" "give"
"<s@Config.yaml_key[KillKitItems.<def[killcount]>.items.<def[value]>.item]>"
"quantity:<util.random.int[<s@Config.yaml_key[KillKitItems.<def[killcount]>.items.<def[value]>.minq]>].to[<s@Config.yaml_key[KillKitIte...
* snip! *
02:46:43 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'IF': use_braces='true'
02:46:43 [INFO] Filled tag <def[killcount]> with '2'.
02:46:43 [INFO] Filled tag <s@Config.list_keys[KillKitItems].contains[2]>
with 'false'.
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: FLAG
"player" "alltimedeaths:+:1"
02:46:43 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: FLAG
"player" "solodeaths:+:1"
02:46:43 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:46:43 [INFO] +> Executing 'FLAG': flag_name='SOLODEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
02:46:43 [INFO] Queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' Executing: FLAG
"player" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
02:46:43 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:46:43 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5s'.
02:46:43 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
02:46:43 [INFO] Completing queue 'SHIFTEVENTS_ConfidenceInvolvingHudson' in
32ms.
02:46:43 [INFO] Event cancelled!