Java Version: 1.8.0_91
Up-time: 1d 7h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (5): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): EvaniteGAME(EvaniteGAME), Xanderpitz(Xanderpitz)
Offline Players: 0
Mode: offline
02:58:39 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue
'SHIFTEVENTS_DisabilityVotingDenizen'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"if" "<context.damager.item_in_hand.contains_text[WarHammer]>"
"{" "-" "playeffect" "<player.location>"
"effect:EXPLOSION_LARGE" "visibility:50" "quantity:1"
"offset:1.0" "-" "playsound" "<player.location>"
"sound:ENTITY_WITHER_BREAK_BLOCK" "volume:0.5" "pitch:2" "}"
"-" "que... * snip! *
02:58:39 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: IF
"<context.cause.is[==].to[FALL]>" "||"
"<context.cause.is[==].to[fire_tick]>" "{" "-" "queue" "clear"
"}"
02:58:39 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <context.cause.is[==].to[FALL]> with 'false'.
02:58:39 [INFO] Filled tag <context.cause.is[==].to[fire_tick]> with 'false'.
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: IF
"<context.cause>" "==" "block_explosion" "{" "-" "flag"
"<context.entity>"
"pvp:<server.flag[explode].as_player||null>" "duration:7s" "-"
"flag" "<server.flag[explode].as_player>"
"pvp:<context.entity>" "duration:7s" "-" "queue" "clear" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:58:39 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS',
ComparedTo='Element(block_explosion)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: IF
"<context.damager.entity_type>" "==" "PLAYER" "{" "-" "if"
"<context.damager.item_in_hand.contains_text[WarHammer]>" "{"
"-" "playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}" "-" "flag" "<context.entity>"
"pvp:<context.damager>" "duration:7s" "-" "flag"
"<context.damager>" "pvp:<context.entity>" "duration... *
snip! *
02:58:39 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <context.damager.entity_type> with 'PLAYER'.
02:58:39 [INFO] Comparable='Element(PLAYER)', Operator='EQUALS',
ComparedTo='Element(PLAYER)' --> OUTCOME='true'
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: IF
"<context.damager.item_in_hand.contains_text[WarHammer]>" "{"
"-" "playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag
<context.damager.item_in_hand.contains_text[WarHammer]> with
'false'.
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: FLAG
"<context.entity>" "pvp:<context.damager>" "duration:7s"
02:58:39 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:58:39 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:58:39 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:39 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: FLAG
"<context.damager>" "pvp:<context.entity>" "duration:7s"
02:58:39 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:58:39 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:39 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:58:39 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
02:58:39 [INFO] Queue 'SHIFTEVENTS_DisabilityVotingDenizen' Executing: QUEUE
"clear"
02:58:39 [INFO] +- Executing dCommand: QUEUE/p@Xanderpitz ---------+
02:58:39 [INFO] +> Executing 'QUEUE':
queue='q@SHIFTEVENTS_DisabilityVotingDenizen' Action='CLEAR'
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_DisabilityVotingDenizen' in
9ms.
02:58:39 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_InteriorCreamGd'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_InteriorCreamGd' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_InteriorCreamGd' in 0ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_MaximizeDumpHe'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_MaximizeDumpHe' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_MaximizeDumpHe' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
02:58:39 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_MaximizeDumpHe' in 2ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_DenizenMyanmarDebian'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_DenizenMyanmarDebian' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_DenizenMyanmarDebian' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_DenizenMyanmarDebian' in 1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_RegLimitationSynthesis'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_RegLimitationSynthesis' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_RegLimitationSynthesis' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_RegLimitationSynthesis' in 1ms.
02:58:39 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_BackingEmergencyTri'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_BackingEmergencyTri' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_BackingEmergencyTri' in 0ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_ToysDutiesAside'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_ToysDutiesAside' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_ToysDutiesAside' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_ToysDutiesAside' in 1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue
'SHIFTEVENTS_AlaskaNetworksCriticism'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_AlaskaNetworksCriticism' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_AlaskaNetworksCriticism' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_AlaskaNetworksCriticism' in
1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue
'SHIFTEVENTS_ChallengedVacanciesAdvertise'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_ChallengedVacanciesAdvertise' Executing:
IF "<server.flag[gamestate]>" "==" "Starting" "{" "-"
"determine" "cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_ChallengedVacanciesAdvertise' Executing:
IF "<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_ChallengedVacanciesAdvertise'
in 1ms.
02:58:39 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue
'SHIFTEVENTS_AdvancesAquaticLaughing'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_AdvancesAquaticLaughing' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_AdvancesAquaticLaughing' in
0ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_SenForeverOnly'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_SenForeverOnly' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_SenForeverOnly' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_SenForeverOnly' in 1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue
'SHIFTEVENTS_SimplifiedDemandingCole'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_SimplifiedDemandingCole' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_SimplifiedDemandingCole' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_SimplifiedDemandingCole' in
1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_AustinDifferentBryan'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_AustinDifferentBryan' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_AustinDifferentBryan' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_AustinDifferentBryan' in 2ms.
02:58:39 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_StayedMoreoverSolve'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_StayedMoreoverSolve' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_StayedMoreoverSolve' in 0ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_CelebrationDigitPmid'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_CelebrationDigitPmid' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_CelebrationDigitPmid' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_CelebrationDigitPmid' in 1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_SharesCodStreet'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_SharesCodStreet' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_SharesCodStreet' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_SharesCodStreet' in 1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_SheetAzPrince'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_SheetAzPrince' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_SheetAzPrince' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_SheetAzPrince' in 1ms.
02:58:39 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_RomanceInteractSurname'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_RomanceInteractSurname' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_RomanceInteractSurname' in 1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_NoticeGottenSurvive'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_NoticeGottenSurvive' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_NoticeGottenSurvive' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_NoticeGottenSurvive' in 1ms.
02:58:39 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_HipDistancesArtwork'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_HipDistancesArtwork' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_HipDistancesArtwork' in 0ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_SimilarlyWalnutShell'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_SimilarlyWalnutShell' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_SimilarlyWalnutShell' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_SimilarlyWalnutShell' in 1ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue 'SHIFTEVENTS_CompilationBelowConf'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_CompilationBelowConf' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_CompilationBelowConf' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_CompilationBelowConf' in 1ms.
02:58:39 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConstructionGalleryInfections'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_ConstructionGalleryInfections' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_ConstructionGalleryInfections'
in 0ms.
02:58:39 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:39 [INFO] Starting InstantQueue
'SHIFTEVENTS_ExpensiveAsbestosPrices'...
02:58:39 [INFO] Queue 'SHIFTEVENTS_ExpensiveAsbestosPrices' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:39 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:39 [INFO] Queue 'SHIFTEVENTS_ExpensiveAsbestosPrices' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:39 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:39 [INFO] +> Executing 'IF': use_braces='true'
02:58:39 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:39 [INFO] Completing queue 'SHIFTEVENTS_ExpensiveAsbestosPrices' in
1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_AsylumElementsVictims'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_AsylumElementsVictims' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_AsylumElementsVictims' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_ExposureStrictlyComp'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_ExposureStrictlyComp' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_ExposureStrictlyComp' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_ExposureStrictlyComp' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_DenizenFurtherBeauty'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_DenizenFurtherBeauty' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_DenizenFurtherBeauty' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_ExamMaintainedShipment'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_ExamMaintainedShipment' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_ExamMaintainedShipment' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_ExamMaintainedShipment' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_CrystalCommentDescribing'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_CrystalCommentDescribing' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_CrystalCommentDescribing' in
0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_StrengthenGenericReseller'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_StrengthenGenericReseller' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_StrengthenGenericReseller' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_StrengthenGenericReseller' in
1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_BeefExemptWanting'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_BeefExemptWanting' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_BeefExemptWanting' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_GuidanceMlApproach'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_GuidanceMlApproach' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_GuidanceMlApproach' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_GuidanceMlApproach' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_RestaurantsDiscNut'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_RestaurantsDiscNut' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_RestaurantsDiscNut' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_SatinFiguredProvidence'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_SatinFiguredProvidence' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_SatinFiguredProvidence' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_SatinFiguredProvidence' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_TheologyConstantlyBucks'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_TheologyConstantlyBucks' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_TheologyConstantlyBucks' in
0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_CloudStockingsInterior'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_CloudStockingsInterior' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_CloudStockingsInterior' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_CloudStockingsInterior' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_DifferentFundsAntigua'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_DifferentFundsAntigua' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_DifferentFundsAntigua' in 1ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_ImportCrossCaroline'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_ImportCrossCaroline' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_ImportCrossCaroline' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_ImportCrossCaroline' in 2ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_DeadlineArabiaPanels'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_DeadlineArabiaPanels' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_DeadlineArabiaPanels' in 1ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_LowerMothersHitting'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_LowerMothersHitting' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_LowerMothersHitting' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_LowerMothersHitting' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_RidgeFragrancesExam'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_RidgeFragrancesExam' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_RidgeFragrancesExam' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_SevenBangladeshRatios'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_SevenBangladeshRatios' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_SevenBangladeshRatios' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_SevenBangladeshRatios' in 2ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_InclLadiesMinecraft'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_InclLadiesMinecraft' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_InclLadiesMinecraft' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_JeffForumsUne'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_JeffForumsUne' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_JeffForumsUne' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_JeffForumsUne' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_MozillaDecentLined'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_MozillaDecentLined' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_MozillaDecentLined' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_WindowRehabilitationHarvey'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_WindowRehabilitationHarvey' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_WindowRehabilitationHarvey' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_WindowRehabilitationHarvey' in
1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_RepresentationLegislativeShares'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_RepresentationLegislativeShares'
Executing: IF "!<player.has_flag[falling]>" "{" "-" "flag"
"<player>" "falling:<context.previous_location.add[0,0.1,0]>"
"}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue
'SHIFTEVENTS_RepresentationLegislativeShares' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_EnclosureVariedThree'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_EnclosureVariedThree' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_EnclosureVariedThree' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_EnclosureVariedThree' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_CategoryChargedDebt'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_CategoryChargedDebt' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_CategoryChargedDebt' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_GroundwaterConnectingAv'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_GroundwaterConnectingAv' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_GroundwaterConnectingAv' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_GroundwaterConnectingAv' in
1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_NintendoPvcDeborah'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_NintendoPvcDeborah' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_NintendoPvcDeborah' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_MintObviouslyLyrics'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_MintObviouslyLyrics' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_MintObviouslyLyrics' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_MintObviouslyLyrics' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_ExteriorRealTheories'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_ExteriorRealTheories' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_ExteriorRealTheories' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_FusionTimSix'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_FusionTimSix' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_FusionTimSix' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_FusionTimSix' in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_PlHistoryCompetitors'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_PlHistoryCompetitors' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_PlHistoryCompetitors' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_ExcitementMinecraftReservoir'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_ExcitementMinecraftReservoir' Executing:
IF "<server.flag[gamestate]>" "==" "Starting" "{" "-"
"determine" "cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_ExcitementMinecraftReservoir' Executing:
IF "<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_ExcitementMinecraftReservoir'
in 1ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue
'SHIFTEVENTS_MinecraftConferencesNight'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_MinecraftConferencesNight' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_MinecraftConferencesNight' in
1ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_MonacoDonateUk'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_MonacoDonateUk' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_MonacoDonateUk' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_MonacoDonateUk' in 2ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_PushFlashingFog'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_PushFlashingFog' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_PushFlashingFog' in 1ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_JrGreenhouseQuilt'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_JrGreenhouseQuilt' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_JrGreenhouseQuilt' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_JrGreenhouseQuilt' in 2ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_TypesChevyBookmark'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_TypesChevyBookmark' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_TypesChevyBookmark' in 1ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_TheologyTrustYoung'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_TheologyTrustYoung' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_TheologyTrustYoung' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_TheologyTrustYoung' in 2ms.
02:58:40 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_ButtonTreasuryHolmes'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_ButtonTreasuryHolmes' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_ButtonTreasuryHolmes' in 0ms.
02:58:40 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:40 [INFO] Starting InstantQueue 'SHIFTEVENTS_PositionLedCompany'...
02:58:40 [INFO] Queue 'SHIFTEVENTS_PositionLedCompany' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:40 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:40 [INFO] Queue 'SHIFTEVENTS_PositionLedCompany' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:40 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:40 [INFO] +> Executing 'IF': use_braces='true'
02:58:40 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'false'.
02:58:40 [INFO] Completing queue 'SHIFTEVENTS_PositionLedCompany' in 1ms.
02:58:41 [INFO] +> Executing 'Event': Type='on player enters notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-71.26757179776102,1.4917643333085955,1.985202903133141,0.0,-90.0,Garden,
to=l@-71.27291131348325,-0.3597215901876343,1.991221490567576,0.0,-90.0,Garden}'
02:58:41 [INFO] +- Building event 'ON PLAYER ENTERS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
02:58:41 [INFO] Starting InstantQueue 'SHIFTEVENTS_WrittenMinuteEnter'...
02:58:41 [INFO] Queue 'SHIFTEVENTS_WrittenMinuteEnter' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "d:9999s" "p:1" "<player>" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
02:58:41 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[EvaniteGAME]>
with 'false'.
02:58:41 [INFO] Completing queue 'SHIFTEVENTS_WrittenMinuteEnter' in 1ms.
02:58:41 [INFO] +> Executing 'Event': Type='on player enters deathzone'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-71.26757179776102,1.4917643333085955,1.985202903133141,0.0,-90.0,Garden,
to=l@-71.27291131348325,-0.3597215901876343,1.991221490567576,0.0,-90.0,Garden}'
02:58:41 [INFO] +- Building event 'ON PLAYER ENTERS DEATHZONE' for SHIFTEVENTS
---------+
02:58:41 [INFO] Starting InstantQueue 'SHIFTEVENTS_SpecsCostumeCitizens'...
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: ADJUST
"<player>" "fall_distance:0"
02:58:41 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:58:41 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: TELEPORT
"<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
02:58:41 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:58:41 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:58:41 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '1'.
02:58:41 [INFO] Filled tag <s@Config.yaml_key[spawns.1]> with
'-68.5,39,-2,0,-90,Garden'.
02:58:41 [INFO] +> Executing 'TELEPORT':
location='l@-68.5,39.0,-2.0,0.0,-90.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: HEAL
"<player>"
02:58:41 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:58:41 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FLAG
"player" "alltimedeaths:+:1"
02:58:41 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: INJECT
"s@Durability" "instantly"
02:58:41 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: DEFINE
"inventory"
"<player.inventory.list_contents.filter[material.contains_any_text[Sword|Bow|Armor|Helmet|Chestplate|Leggings|Boots|Axe|Shovel]]>"
02:58:41 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag
<player.inventory.list_contents.filter[material.contains_any_text[Sword|Bow|Armor|Helmet|Chestplate|Leggings|Boots|Axe|Shovel]]>
with 'li@'.
02:58:41 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_SpecsCostumeCitizens'
definition='inventory' value='li@'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FOREACH
"<def[inventory]>" "{" "-" "define" "slot"
"<player.inventory.find[<def[value]>]>" "-" "adjust"
"<def[value]>"
"durability:<def[value].max_durability.sub[<def[value].durability>].div[4].add[<def[value].durability>].round_down>"
"save:item" "-" "take" "slot:<def[slot]>" "-" "give"
"<entry[item].result>" "to:<player.inventory>"
"slot:<def[slot]>" "}"
02:58:41 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <def[inventory]> with 'li@'.
02:58:41 [INFO] +> Executing 'FOREACH': list='li@'
02:58:41 [INFO] Empty list, not looping...
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: DEFINE
"superitems"
"<player.inventory.list_contents.filter[contains_any_text[Achilles|WarHammer|Apollo]]>"
02:58:41 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag
<player.inventory.list_contents.filter[contains_any_text[Achilles|WarHammer|Apollo]]>
with 'li@'.
02:58:41 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_SpecsCostumeCitizens'
definition='superitems' value='li@'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FOREACH
"<def[superitems]>" "{" "-" "define" "slotnumber"
"<player.inventory.find[<def[value]>]>" "-" "adjust"
"<def[value]>"
"durability:<def[value].max_durability.add[<def[value].durability>].div[2]>"
"save:superitem" "-" "take" "slot:<def[slotnumber]>" "-"
"give" "<entry[superitem].result>" "to:<player.inventory>"
"slot:<def[slot]>" "}"
02:58:41 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <def[superitems]> with 'li@'.
02:58:41 [INFO] +> Executing 'FOREACH': list='li@'
02:58:41 [INFO] Empty list, not looping...
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FLAG
"player" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
02:58:41 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5s'.
02:58:41 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"!<player.has_flag[pvp]>" "{" "-" "announce"
"<&c><player.name> <&6>fell into the void!" "}" "else" "{" "-"
"announce" "<&c><player.name> <&6>was knocked into the void by
<&c><player.flag[pvp].as_player.name><&6>!" "-" "define"
"enemy" "<player.flag[pvp]>" "-" "flag" "player" "pvp:!" "-"
"flag" "<def[enemy]>" "alltimevoidkills:+:1" "-" "repeat" "3"
"{" "-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy.flag[alltimevoidkil...
* snip! *
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <player.has_flag[pvp]> with 'true'.
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: ANNOUNCE
"<&c><player.name> <&6>was knocked into the void by
<&c><player.flag[pvp].as_player.name><&6>!"
02:58:41 [INFO] +- Executing dCommand: ANNOUNCE/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <&c> with ''.
02:58:41 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
02:58:41 [INFO] Filled tag <&6> with ''.
02:58:41 [INFO] Filled tag <&c> with ''.
02:58:41 [INFO] Filled tag <player.flag[pvp].as_player.name> with
'Xanderpitz'.
02:58:41 [INFO] Filled tag <&6> with ''.
02:58:41 [INFO] +> Executing 'ANNOUNCE': Message='EvaniteGAME was knocked into
the void by Xanderpitz!' Type='ALL'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: DEFINE
"enemy" "<player.flag[pvp]>"
02:58:41 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <player.flag[pvp]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:41 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_SpecsCostumeCitizens' definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FLAG
"player" "pvp:!"
02:58:41 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FLAG
"<def[enemy]>" "alltimevoidkills:+:1"
02:58:41 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:41 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEVOIDKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
"3" "{" "-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy.flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}" "}"
02:58:41 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'REPEAT': qty='3'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy.flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <def[value]> with '1'.
02:58:41 [INFO] Filled tag <def[enemy.flag[alltimevoidkills].as_int> with
'def[enemy.flag[alltimevoidkills].as_int'.
02:58:41 [INFO] ERROR in script 'SHIFTEVENTS'! Tag
<def[enemy.flag[alltimevoidkills].as_int> is invalid!
02:58:41 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.1].is[==].to[def[enemy.flag[alltimevoidkills].as_int]>
with 'false'.
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
" CALLBACK"
02:58:41 [INFO] +- Repeat loop 2 ---------+
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy.flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <def[value]> with '2'.
02:58:41 [INFO] Filled tag <def[enemy.flag[alltimevoidkills].as_int> with
'def[enemy.flag[alltimevoidkills].as_int'.
02:58:41 [INFO] ERROR in script 'SHIFTEVENTS'! Tag
<def[enemy.flag[alltimevoidkills].as_int> is invalid!
02:58:41 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.2].is[==].to[def[enemy.flag[alltimevoidkills].as_int]>
with 'false'.
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
" CALLBACK"
02:58:41 [INFO] +- Repeat loop 3 ---------+
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy.flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <def[value]> with '3'.
02:58:41 [INFO] Filled tag <def[enemy.flag[alltimevoidkills].as_int> with
'def[enemy.flag[alltimevoidkills].as_int'.
02:58:41 [INFO] ERROR in script 'SHIFTEVENTS'! Tag
<def[enemy.flag[alltimevoidkills].as_int> is invalid!
02:58:41 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.3].is[==].to[def[enemy.flag[alltimevoidkills].as_int]>
with 'false'.
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
" CALLBACK"
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FLAG
"<def[enemy]>" "alltimekills:+:1"
02:58:41 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:41 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
"3" "{" "-" "if"
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[==].to[<def[enemy.flag[alltimekills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}" "}"
02:58:41 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'REPEAT': qty='3'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[==].to[<def[enemy.flag[alltimekills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <def[value]> with '1'.
02:58:41 [INFO] Filled tag <def[enemy.flag[alltimekills].as_int> with
'def[enemy.flag[alltimekills].as_int'.
02:58:41 [INFO] ERROR in script 'SHIFTEVENTS'! Tag
<def[enemy.flag[alltimekills].as_int> is invalid!
02:58:41 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Swordsman.1].is[==].to[def[enemy.flag[alltimekills].as_int]>
with 'false'.
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
" CALLBACK"
02:58:41 [INFO] +- Repeat loop 2 ---------+
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[==].to[<def[enemy.flag[alltimekills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <def[value]> with '2'.
02:58:41 [INFO] Filled tag <def[enemy.flag[alltimekills].as_int> with
'def[enemy.flag[alltimekills].as_int'.
02:58:41 [INFO] ERROR in script 'SHIFTEVENTS'! Tag
<def[enemy.flag[alltimekills].as_int> is invalid!
02:58:41 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Swordsman.2].is[==].to[def[enemy.flag[alltimekills].as_int]>
with 'false'.
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
" CALLBACK"
02:58:41 [INFO] +- Repeat loop 3 ---------+
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"<s@Config.yaml_key[classunlock.Swordsman.<def[value]>].is[==].to[<def[enemy.flag[alltimekills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Swordsman Level <def[value]>
<&b><&l>class! <&a><&k>!!<&r>" "targets:<def[enemy]>" "-"
"flag" "<def[enemy]>" "Swordsman:<def[value]>" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <def[value]> with '3'.
02:58:41 [INFO] Filled tag <def[enemy.flag[alltimekills].as_int> with
'def[enemy.flag[alltimekills].as_int'.
02:58:41 [INFO] ERROR in script 'SHIFTEVENTS'! Tag
<def[enemy.flag[alltimekills].as_int> is invalid!
02:58:41 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Swordsman.3].is[==].to[def[enemy.flag[alltimekills].as_int]>
with 'false'.
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: REPEAT
" CALLBACK"
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FLAG
"<def[enemy]>" "kills:+:1"
02:58:41 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:41 [INFO] +> Executing 'FLAG': flag_name='KILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: FLAG
"<def[enemy]>" "xp:+:<s@Config.yaml_key[XPValues.kill]>"
02:58:41 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:41 [INFO] Filled tag <s@Config.yaml_key[XPValues.kill]> with '2'.
02:58:41 [INFO] +> Executing 'FLAG': flag_name='XP'
Action/Value='INCREASE(2)' flag_target='p@Xanderpitz'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: ACTIONBAR
"<&b><&l>Player Kill!<&r>
<&a>+<s@Config.yaml_key[XPValues.kill]> XP"
"targets:<def[enemy]>"
02:58:41 [INFO] +- Executing dCommand: ACTIONBAR/p@EvaniteGAME ---------+
02:58:41 [INFO] Filled tag <&b> with ''.
02:58:41 [INFO] Filled tag <&l> with ''.
02:58:41 [INFO] Filled tag <&r> with ''.
02:58:41 [INFO] Filled tag <&a> with ''.
02:58:41 [INFO] Filled tag <s@Config.yaml_key[XPValues.kill]> with '2'.
02:58:41 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:58:41 [INFO] +> Executing 'ACTIONBAR': text='Player Kill! +2 XP'
Targets='[p@Xanderpitz]'
02:58:41 [INFO] Queue 'SHIFTEVENTS_SpecsCostumeCitizens' Executing: IF
"<s@Config.list_keys[KillKitItems].contains[<def[enemy].flag[kills].as_int>]>"
"{" "-" "narrate" "<&7>-- <&b><&l><def[value]>-Kill kit
awarded!<&r> <&7>--" "targets:<def[enemy]>" "-" "if"
"<s@Config.yaml_key[KillKitItems.<def[enemy].flag[kills].as_int>.type].contains[random]>"
"{" "-" "define" "earneditem"
"<util.random.int[1].to[<s@Config.list_keys[KillKitItems.<def[enemy].flag[kills].as_int>.items].size>]>"
"-" "give" "<def[enemy]>" "<s@Config.yaml_k... * snip! *
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <def[enemy].flag[kills].as_int> with '2'.
02:58:41 [INFO] Filled tag <s@Config.list_keys[KillKitItems].contains[2]>
with 'false'.
02:58:41 [INFO] Completing queue 'SHIFTEVENTS_SpecsCostumeCitizens' in 26ms.
02:58:41 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
02:58:41 [INFO] Starting InstantQueue
'SHIFTEVENTS_GeologicalAntibodiesMississippi'...
02:58:41 [INFO] Queue 'SHIFTEVENTS_GeologicalAntibodiesMississippi'
Executing: IF "!<player.has_flag[falling]>" "{" "-" "flag"
"<player>" "falling:<context.previous_location.add[0,0.1,0]>"
"}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:58:41 [INFO] Completing queue
'SHIFTEVENTS_GeologicalAntibodiesMississippi' in 0ms.
02:58:41 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:41 [INFO] Starting InstantQueue 'SHIFTEVENTS_LaughReviewingMetric'...
02:58:41 [INFO] Queue 'SHIFTEVENTS_LaughReviewingMetric' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:41 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:41 [INFO] Queue 'SHIFTEVENTS_LaughReviewingMetric' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
02:58:41 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
02:58:41 [INFO] Completing queue 'SHIFTEVENTS_LaughReviewingMetric' in 1ms.
02:58:41 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:58:41 [INFO] Starting InstantQueue 'SHIFTEVENTS_ReferencesLatinaCraft'...
02:58:41 [INFO] Queue 'SHIFTEVENTS_ReferencesLatinaCraft' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:58:41 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
02:58:41 [INFO] Queue 'SHIFTEVENTS_ReferencesLatinaCraft' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
02:58:41 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:58:41 [INFO] +> Executing 'IF': use_braces='true'
02:58:41 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
02:58:41 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
02:58:41 [INFO] Completing queue 'SHIFTEVENTS_ReferencesLatinaCraft' in 1ms.