Java Version: 1.8.0_91
Up-time: 1d 18h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (5): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline
13:13:29 [INFO] +> Executing 'Event': Type='on player clicks with
CLASSSELECTOR' Container='SHIFTEVENTS(WORLD)'
player=p@XanderpitzContext='{click_type=RIGHT_CLICK_AIR,
item=i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc]}'
13:13:29 [INFO] +- Building event 'ON PLAYER CLICKS WITH CLASSSELECTOR' for
SHIFTEVENTS ---------+
13:13:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_MoonKnowsGuyana'...
13:13:29 [INFO] Queue 'SHIFTEVENTS_MoonKnowsGuyana' Executing: INVENTORY
"open" "d:in@ClassSelectorGUI"
13:13:29 [INFO] +- Executing dCommand: INVENTORY/p@Xanderpitz ---------+
13:13:29 [INFO] Filled tag <&3> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <&6> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[swordsman].as_int> with '3'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&6> with ''.
13:13:29 [INFO] Filled tag <&6> with ''.
13:13:29 [INFO] Filled tag <&d> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[miner].as_int> with '3'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&d> with ''.
13:13:29 [INFO] Filled tag <&d> with ''.
13:13:29 [INFO] Filled tag <&8> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[archer].as_int> with '3'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&8> with ''.
13:13:29 [INFO] Filled tag <&8> with ''.
13:13:29 [INFO] Filled tag <&2> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[rogue].as_int> with '3'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&2> with ''.
13:13:29 [INFO] Filled tag <&2> with ''.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[capitalist].as_int> with '3'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&5> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[nightcrawler].as_int> with '0'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&c> with ''.
13:13:29 [INFO] Filled tag <&c> with ''.
13:13:29 [INFO] Filled tag <&c> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[angel].as_int> with '0'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&b> with ''.
13:13:29 [INFO] Filled tag <&c> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[berserker].as_int> with '0'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&c> with ''.
13:13:29 [INFO] Filled tag <&c> with ''.
13:13:29 [INFO] Filled tag <&c> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&co> with ':'.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <player.flag[demoman].as_int> with '0'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&sq> with '''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&6> with ''.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&sq> with '''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&4> with ''.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Adding definition %1% as backpack
13:13:29 [INFO] Starting InstantQueue 'BACKPACKUNLOCK_FormulaSerumGreater'...
13:13:29 [INFO] Queue 'BACKPACKUNLOCK_FormulaSerumGreater' Executing: IF
"<player.has_flag[<def[1]>]>" "{" "-" "determine"
"<&a><&l>UNLOCKED<&7><&sp>-<&sp><&a><&l>IN<&SP>USE" "}" "else"
"{" "-" "determine"
"<&c>LOCKED<&7><&sp>-<&sp><&c>Unlock<&sp>with<&sp><s@Config.yaml_key[GUIclassitems.Backpack.unlock]>"
"}"
13:13:29 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:29 [INFO] +> Executing 'IF': use_braces='true'
13:13:29 [INFO] Filled tag <def[1]> with 'backpack'.
13:13:29 [INFO] Filled tag <player.has_flag[backpack]> with 'true'.
13:13:29 [INFO] Queue 'BACKPACKUNLOCK_FormulaSerumGreater' Executing:
DETERMINE "<&a><&l>UNLOCKED<&7><&sp>-<&sp><&a><&l>IN<&SP>USE"
13:13:29 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:29 [INFO] Filled tag <&a> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&sp> with ' '.
13:13:29 [INFO] Filled tag <&sp> with ' '.
13:13:29 [INFO] Filled tag <&a> with ''.
13:13:29 [INFO] Filled tag <&l> with ''.
13:13:29 [INFO] Filled tag <&SP> with ' '.
13:13:29 [INFO] +> Executing 'DETERMINE': outcome='UNLOCKED - IN USE'
passively='false'
13:13:29 [INFO] Completing queue 'BACKPACKUNLOCK_FormulaSerumGreater' in 2ms.
13:13:29 [INFO] Filled tag <proc[BackPackUnlock].context[backpack]> with
'UNLOCKED - IN USE'.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&sq> with '''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&7> with ''.
13:13:29 [INFO] Filled tag <&e> with ''.
13:13:29 [INFO] Filled tag <&ns> with '#'.
13:13:29 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@CLASSSELECTORGUI' slot='1'
13:13:29 [INFO] Completing queue 'SHIFTEVENTS_MoonKnowsGuyana' in 41ms.
13:13:30 [INFO] +> Executing 'Event': Type='on player clicks in
CLASSSELECTORGUI' Container='SHIFTEVENTS(WORLD)'
player=p@XanderpitzContext='{item=i@SWORDSMANGUI[display_name=&ss6Swordsman&ss7&co
&sse&sslLvl 3;lore=&ss7Tried and true, and combat|&ss7ready
right from the get-go&exc|&ss7|&ss6Use your enchanted sword
to|&ss6score some early kills&exc], cursor_item=i@air,
raw_slot=1, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=1, inventory=in@CLASSSELECTORGUI,
click=LEFT, hotbar_button=0}'
13:13:30 [INFO] +- Building event 'ON PLAYER CLICKS IN CLASSSELECTORGUI' for
SHIFTEVENTS ---------+
13:13:30 [INFO] Starting InstantQueue 'SHIFTEVENTS_ThreatenedHelpsDresses'...
13:13:30 [INFO] Queue 'SHIFTEVENTS_ThreatenedHelpsDresses' Executing:
DETERMINE "passively" "cancelled"
13:13:30 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:30 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
13:13:30 [INFO] Queue 'SHIFTEVENTS_ThreatenedHelpsDresses' Executing: CHOOSE
"<context.item.material.name>"
13:13:30 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
13:13:30 [INFO] Filled tag <context.item.material.name> with 'stone_sword'.
13:13:30 [INFO] +> Executing 'CHOOSE': choice='stone_sword'
13:13:30 [INFO] Queue 'SHIFTEVENTS_ThreatenedHelpsDresses' Executing: FLAG
"player" "GUIItem:Swordsman"
13:13:30 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
13:13:30 [INFO] +> Executing 'FLAG': flag_name='GUIITEM'
Action/Value='SET_VALUE(Swordsman)'
flag_target='p@Xanderpitz'
13:13:30 [INFO] Queue 'SHIFTEVENTS_ThreatenedHelpsDresses' Executing:
INVENTORY "open" "d:in@LevelGUI"
13:13:30 [INFO] +- Executing dCommand: INVENTORY/p@Xanderpitz ---------+
13:13:30 [INFO] Filled tag <&3> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:30 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
13:13:30 [INFO] Adding definition %1% as 3
13:13:30 [INFO] Adding definition %2% as 3
13:13:30 [INFO] Adding definition %3% as Swordsman
13:13:30 [INFO] Adding definition %4% as
p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d
13:13:30 [INFO] Starting InstantQueue 'CLASSLEVEL_DeluxeRisksJoining'...
13:13:30 [INFO] Queue 'CLASSLEVEL_DeluxeRisksJoining' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4]...
* snip! *
13:13:30 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:30 [INFO] +> Executing 'IF': use_braces='true'
13:13:30 [INFO] Filled tag <def[2]> with '3'.
13:13:30 [INFO] Filled tag <def[1].is[OR_MORE].than[3]> with 'true'.
13:13:30 [INFO] Queue 'CLASSLEVEL_DeluxeRisksJoining' Executing: DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:30 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:30 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:30 [INFO] Filled tag <&b> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <&r> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <&7> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <&f> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <def[2]> with '3'.
13:13:30 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 3]'
passively='false'
13:13:30 [INFO] Completing queue 'CLASSLEVEL_DeluxeRisksJoining' in 2ms.
13:13:30 [INFO] Filled tag
<proc[Classlevel].context[3|3|Swordsman|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 3]'.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:30 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
13:13:30 [INFO] Adding definition %1% as 3
13:13:30 [INFO] Adding definition %2% as 2
13:13:30 [INFO] Adding definition %3% as Swordsman
13:13:30 [INFO] Adding definition %4% as
p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d
13:13:30 [INFO] Starting InstantQueue 'CLASSLEVEL_RatesRlShadow'...
13:13:30 [INFO] Queue 'CLASSLEVEL_RatesRlShadow' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4].flag...
* snip! *
13:13:30 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:30 [INFO] +> Executing 'IF': use_braces='true'
13:13:30 [INFO] Filled tag <def[2]> with '2'.
13:13:30 [INFO] Filled tag <def[1].is[OR_MORE].than[2]> with 'true'.
13:13:30 [INFO] Queue 'CLASSLEVEL_RatesRlShadow' Executing: DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:30 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:30 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:30 [INFO] Filled tag <&b> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <&r> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <&7> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <&f> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <def[2]> with '2'.
13:13:30 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 2]'
passively='false'
13:13:30 [INFO] Completing queue 'CLASSLEVEL_RatesRlShadow' in 2ms.
13:13:30 [INFO] Filled tag
<proc[Classlevel].context[3|2|Swordsman|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 2]'.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:30 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
13:13:30 [INFO] Adding definition %1% as 3
13:13:30 [INFO] Adding definition %2% as 1
13:13:30 [INFO] Adding definition %3% as Swordsman
13:13:30 [INFO] Adding definition %4% as
p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d
13:13:30 [INFO] Starting InstantQueue 'CLASSLEVEL_VoltageConflictsVast'...
13:13:30 [INFO] Queue 'CLASSLEVEL_VoltageConflictsVast' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[...
* snip! *
13:13:30 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:30 [INFO] +> Executing 'IF': use_braces='true'
13:13:30 [INFO] Filled tag <def[2]> with '1'.
13:13:30 [INFO] Filled tag <def[1].is[OR_MORE].than[1]> with 'true'.
13:13:30 [INFO] Queue 'CLASSLEVEL_VoltageConflictsVast' Executing: DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:30 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:30 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:30 [INFO] Filled tag <&b> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:30 [INFO] Filled tag <&r> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <&7> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <&f> with ''.
13:13:30 [INFO] Filled tag <&sp> with ' '.
13:13:30 [INFO] Filled tag <def[2]> with '1'.
13:13:30 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 1]'
passively='false'
13:13:30 [INFO] Completing queue 'CLASSLEVEL_VoltageConflictsVast' in 2ms.
13:13:30 [INFO] Filled tag
<proc[Classlevel].context[3|1|Swordsman|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 1]'.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&a> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&c> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] Filled tag <&4> with ''.
13:13:30 [INFO] Filled tag <&l> with ''.
13:13:30 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@LEVELGUI' slot='1'
13:13:30 [INFO] Completing queue 'SHIFTEVENTS_ThreatenedHelpsDresses' in
26ms.
13:13:31 [INFO] +> Executing 'Event': Type='on player clicks in LEVELGUI'
Container='SHIFTEVENTS(WORLD)'
player=p@XanderpitzContext='{item=i@SELECTCLASS[display_name=&ssa&sslSELECT
CLASS;lore=&ssaClick to choose this class&exc|&ssa|&sscOnce
the game has started,|&sscyou will NOT be able to|&sscchoose
another class&exc&exc&exc], cursor_item=i@air, raw_slot=1,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=1, inventory=in@LEVELGUI, click=LEFT, hotbar_button=0}'
13:13:31 [INFO] +- Building event 'ON PLAYER CLICKS IN LEVELGUI' for
SHIFTEVENTS ---------+
13:13:31 [INFO] Starting InstantQueue 'SHIFTEVENTS_FarmingLapBlood'...
13:13:31 [INFO] Queue 'SHIFTEVENTS_FarmingLapBlood' Executing: DETERMINE
"passively" "cancelled"
13:13:31 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
13:13:31 [INFO] Queue 'SHIFTEVENTS_FarmingLapBlood' Executing: CHOOSE
"<context.slot>"
13:13:31 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <context.slot> with '1'.
13:13:31 [INFO] +> Executing 'CHOOSE': choice='1'
13:13:31 [INFO] Queue 'SHIFTEVENTS_FarmingLapBlood' Executing: RUN
"s@ChooseClass" "instantly"
13:13:31 [INFO] +- Executing dCommand: RUN/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'RUN': script='CHOOSECLASS(TASK)' instant='true'
13:13:31 [INFO] Starting InstantQueue
'CHOOSECLASS_WagonDependenceLuxembourg'...
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing: IF
"!<player.flag[<player.flag[GUIItem]>].is[OR_MORE].than[1]>"
"{" "-" "narrate" "<&c>You do not have this class unlocked!"
"-" "queue" "clear" "}"
13:13:31 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'IF': use_braces='true'
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman].is[OR_MORE].than[1]> with
'true'.
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing: FLAG
"player" "classchosen"
13:13:31 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'FLAG': flag_name='classchosen'
Action/Value='SET_BOOLEAN(true)' flag_target='p@Xanderpitz'
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing:
INVENTORY "clear"
13:13:31 [INFO] +- Executing dCommand: INVENTORY/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'INVENTORY': actions='[clear]'
Inventory='in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'
slot='1'
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing:
FOREACH
"<s@Config.list_keys[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>]>"
"{" "-" "give"
"<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.item]>"
"quantity:<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.quantity]>"
"to:<player.inventory>" "slot:<def[loop_index]>"
"unlimit_stack_size" "}"
13:13:31 [INFO] +- Executing dCommand: FOREACH/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <s@Config.list_keys[classitems.Swordsman.3]> with
'li@1|2'.
13:13:31 [INFO] +> Executing 'FOREACH': list='li@1|2'
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing: GIVE
"<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.item]>"
"quantity:<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.quantity]>"
"to:<player.inventory>" "slot:<def[loop_index]>"
"unlimit_stack_size"
13:13:31 [INFO] +- Executing dCommand: GIVE/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <def[loop_index]> with '1'.
13:13:31 [INFO] Filled tag <s@Config.yaml_key[classitems.Swordsman.3.1.item]>
with 'Swordsman3Sword'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <def[loop_index]> with '1'.
13:13:31 [INFO] Filled tag
<s@Config.yaml_key[classitems.Swordsman.3.1.quantity]> with
'1'.
13:13:31 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'.
13:13:31 [INFO] Filled tag <def[loop_index]> with '1'.
13:13:31 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'
Quantity='1.0' engrave='false' unlimit_stack_size='true'
Items='[i@SWORDSMAN3SWORD[enchantments=DAMAGE_ALL,1]]'
slot='1'
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing:
FOREACH " CALLBACK"
13:13:31 [INFO] +- Foreach loop 2 ---------+
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing: GIVE
"<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.item]>"
"quantity:<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.quantity]>"
"to:<player.inventory>" "slot:<def[loop_index]>"
"unlimit_stack_size"
13:13:31 [INFO] +- Executing dCommand: GIVE/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <def[loop_index]> with '2'.
13:13:31 [INFO] Filled tag <s@Config.yaml_key[classitems.Swordsman.3.2.item]>
with 'stone_pickaxe'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <def[loop_index]> with '2'.
13:13:31 [INFO] Filled tag
<s@Config.yaml_key[classitems.Swordsman.3.2.quantity]> with
'1'.
13:13:31 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'.
13:13:31 [INFO] Filled tag <def[loop_index]> with '2'.
13:13:31 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'
Quantity='1.0' engrave='false' unlimit_stack_size='true'
Items='[i@stone_pickaxe]' slot='2'
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing:
FOREACH " CALLBACK"
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "give"
"i@ClassSelector" "quantity:1" "to:<player.inventory>"
"slot:9" "}" "else" "{" "-" "take" "i@ClassSelector"
"quantity:1" "from:<player.inventory>" "-" "teleport" "player"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
"}"
13:13:31 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'IF': use_braces='true'
13:13:31 [INFO] Filled tag <server.flag[gamestate]> with 'Pregame'.
13:13:31 [INFO] Logic='NEGATIVE', Comparable='Element(Pregame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='true'
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing: GIVE
"i@ClassSelector" "quantity:1" "to:<player.inventory>"
"slot:9"
13:13:31 [INFO] +- Executing dCommand: GIVE/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'.
13:13:31 [INFO] Filled tag <&b> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&7> with ''.
13:13:31 [INFO] Filled tag <&co> with ':'.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]'
Quantity='1.0' engrave='false' unlimit_stack_size='false'
Items='[i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc]]' slot='9'
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing: IF
"<server.flag[gamestate].contains_any[Starting|Ingame]>" "{"
"-" "teleport" "player"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
"}"
13:13:31 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'IF': use_braces='true'
13:13:31 [INFO] Filled tag
<server.flag[gamestate].contains_any[Starting|Ingame]> with
'false'.
13:13:31 [INFO] Queue 'CHOOSECLASS_WagonDependenceLuxembourg' Executing:
INVENTORY "close" "d:in@LevelGUI"
13:13:31 [INFO] +- Executing dCommand: INVENTORY/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <&3> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
13:13:31 [INFO] Adding definition %1% as 3
13:13:31 [INFO] Adding definition %2% as 3
13:13:31 [INFO] Adding definition %3% as Swordsman
13:13:31 [INFO] Adding definition %4% as
p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d
13:13:31 [INFO] Starting InstantQueue 'CLASSLEVEL_CalculateDtNormally'...
13:13:31 [INFO] Queue 'CLASSLEVEL_CalculateDtNormally' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4...
* snip! *
13:13:31 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'IF': use_braces='true'
13:13:31 [INFO] Filled tag <def[2]> with '3'.
13:13:31 [INFO] Filled tag <def[1].is[OR_MORE].than[3]> with 'true'.
13:13:31 [INFO] Queue 'CLASSLEVEL_CalculateDtNormally' Executing: DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:31 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:31 [INFO] Filled tag <&b> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <&r> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <&7> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <&f> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <def[2]> with '3'.
13:13:31 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 3]'
passively='false'
13:13:31 [INFO] Completing queue 'CLASSLEVEL_CalculateDtNormally' in 4ms.
13:13:31 [INFO] Filled tag
<proc[Classlevel].context[3|3|Swordsman|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 3]'.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
13:13:31 [INFO] Adding definition %1% as 3
13:13:31 [INFO] Adding definition %2% as 2
13:13:31 [INFO] Adding definition %3% as Swordsman
13:13:31 [INFO] Adding definition %4% as
p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d
13:13:31 [INFO] Starting InstantQueue 'CLASSLEVEL_SideCommunicateSky'...
13:13:31 [INFO] Queue 'CLASSLEVEL_SideCommunicateSky' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4]...
* snip! *
13:13:31 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'IF': use_braces='true'
13:13:31 [INFO] Filled tag <def[2]> with '2'.
13:13:31 [INFO] Filled tag <def[1].is[OR_MORE].than[2]> with 'true'.
13:13:31 [INFO] Queue 'CLASSLEVEL_SideCommunicateSky' Executing: DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:31 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:31 [INFO] Filled tag <&b> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <&r> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <&7> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <&f> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <def[2]> with '2'.
13:13:31 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 2]'
passively='false'
13:13:31 [INFO] Completing queue 'CLASSLEVEL_SideCommunicateSky' in 4ms.
13:13:31 [INFO] Filled tag
<proc[Classlevel].context[3|2|Swordsman|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 2]'.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player.flag[Swordsman]> with '3'.
13:13:31 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <player> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
13:13:31 [INFO] Adding definition %1% as 3
13:13:31 [INFO] Adding definition %2% as 1
13:13:31 [INFO] Adding definition %3% as Swordsman
13:13:31 [INFO] Adding definition %4% as
p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d
13:13:31 [INFO] Starting InstantQueue 'CLASSLEVEL_TelechargerJeffersonPf'...
13:13:31 [INFO] Queue 'CLASSLEVEL_TelechargerJeffersonPf' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||de...
* snip! *
13:13:31 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:31 [INFO] +> Executing 'IF': use_braces='true'
13:13:31 [INFO] Filled tag <def[2]> with '1'.
13:13:31 [INFO] Filled tag <def[1].is[OR_MORE].than[1]> with 'true'.
13:13:31 [INFO] Queue 'CLASSLEVEL_TelechargerJeffersonPf' Executing:
DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:31 [INFO] +- Executing dCommand: DETERMINE/p@Xanderpitz ---------+
13:13:31 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:31 [INFO] Filled tag <&b> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:31 [INFO] Filled tag <&r> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <&7> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <&f> with ''.
13:13:31 [INFO] Filled tag <&sp> with ' '.
13:13:31 [INFO] Filled tag <def[2]> with '1'.
13:13:31 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 1]'
passively='false'
13:13:31 [INFO] Completing queue 'CLASSLEVEL_TelechargerJeffersonPf' in 3ms.
13:13:31 [INFO] Filled tag
<proc[Classlevel].context[3|1|Swordsman|p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 1]'.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&a> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&c> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] Filled tag <&4> with ''.
13:13:31 [INFO] Filled tag <&l> with ''.
13:13:31 [INFO] +> Executing 'INVENTORY': actions='[close]'
Inventory='in@LEVELGUI' slot='1'
13:13:31 [INFO] Completing queue 'CHOOSECLASS_WagonDependenceLuxembourg' in
53ms.
13:13:31 [INFO] Completing queue 'SHIFTEVENTS_FarmingLapBlood' in 55ms.
13:13:33 [INFO] +> Executing 'Event': Type='on player clicks with
CLASSSELECTOR' Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{click_type=RIGHT_CLICK_AIR,
item=i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc]}'
13:13:33 [INFO] +- Building event 'ON PLAYER CLICKS WITH CLASSSELECTOR' for
SHIFTEVENTS ---------+
13:13:33 [INFO] Starting InstantQueue 'SHIFTEVENTS_SuggestsNasaAbandoned'...
13:13:33 [INFO] Queue 'SHIFTEVENTS_SuggestsNasaAbandoned' Executing:
INVENTORY "open" "d:in@ClassSelectorGUI"
13:13:33 [INFO] +- Executing dCommand: INVENTORY/p@EvaniteGAME ---------+
13:13:33 [INFO] Filled tag <&3> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <&6> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[swordsman].as_int> with '1'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&6> with ''.
13:13:33 [INFO] Filled tag <&6> with ''.
13:13:33 [INFO] Filled tag <&d> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[miner].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&d> with ''.
13:13:33 [INFO] Filled tag <&d> with ''.
13:13:33 [INFO] Filled tag <&8> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[archer].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&8> with ''.
13:13:33 [INFO] Filled tag <&8> with ''.
13:13:33 [INFO] Filled tag <&2> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[rogue].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&2> with ''.
13:13:33 [INFO] Filled tag <&2> with ''.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[capitalist].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&5> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[nightcrawler].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&c> with ''.
13:13:33 [INFO] Filled tag <&c> with ''.
13:13:33 [INFO] Filled tag <&c> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[angel].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&b> with ''.
13:13:33 [INFO] Filled tag <&c> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[berserker].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&c> with ''.
13:13:33 [INFO] Filled tag <&c> with ''.
13:13:33 [INFO] Filled tag <&c> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&co> with ':'.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <player.flag[demoman].as_int> with '0'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&sq> with '''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&6> with ''.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&sq> with '''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&4> with ''.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Adding definition %1% as backpack
13:13:33 [INFO] Starting InstantQueue
'BACKPACKUNLOCK_EndorsementRomanceAmp'...
13:13:33 [INFO] Queue 'BACKPACKUNLOCK_EndorsementRomanceAmp' Executing: IF
"<player.has_flag[<def[1]>]>" "{" "-" "determine"
"<&a><&l>UNLOCKED<&7><&sp>-<&sp><&a><&l>IN<&SP>USE" "}" "else"
"{" "-" "determine"
"<&c>LOCKED<&7><&sp>-<&sp><&c>Unlock<&sp>with<&sp><s@Config.yaml_key[GUIclassitems.Backpack.unlock]>"
"}"
13:13:33 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:33 [INFO] +> Executing 'IF': use_braces='true'
13:13:33 [INFO] Filled tag <def[1]> with 'backpack'.
13:13:33 [INFO] Filled tag <player.has_flag[backpack]> with 'true'.
13:13:33 [INFO] Queue 'BACKPACKUNLOCK_EndorsementRomanceAmp' Executing:
DETERMINE "<&a><&l>UNLOCKED<&7><&sp>-<&sp><&a><&l>IN<&SP>USE"
13:13:33 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:33 [INFO] Filled tag <&a> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&sp> with ' '.
13:13:33 [INFO] Filled tag <&sp> with ' '.
13:13:33 [INFO] Filled tag <&a> with ''.
13:13:33 [INFO] Filled tag <&l> with ''.
13:13:33 [INFO] Filled tag <&SP> with ' '.
13:13:33 [INFO] +> Executing 'DETERMINE': outcome='UNLOCKED - IN USE'
passively='false'
13:13:33 [INFO] Completing queue 'BACKPACKUNLOCK_EndorsementRomanceAmp' in
2ms.
13:13:33 [INFO] Filled tag <proc[BackPackUnlock].context[backpack]> with
'UNLOCKED - IN USE'.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&sq> with '''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&7> with ''.
13:13:33 [INFO] Filled tag <&e> with ''.
13:13:33 [INFO] Filled tag <&ns> with '#'.
13:13:33 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@CLASSSELECTORGUI' slot='1'
13:13:33 [INFO] Completing queue 'SHIFTEVENTS_SuggestsNasaAbandoned' in 44ms.
13:13:34 [INFO] +> Executing 'Event': Type='on player clicks in
CLASSSELECTORGUI' Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{item=i@FILLER[display_name=&ss4],
cursor_item=i@air, raw_slot=10, is_shift_click=false,
slot_type=CONTAINER, action=PICKUP_ALL, slot=10,
inventory=in@CLASSSELECTORGUI, click=LEFT, hotbar_button=0}'
13:13:34 [INFO] +- Building event 'ON PLAYER CLICKS IN CLASSSELECTORGUI' for
SHIFTEVENTS ---------+
13:13:34 [INFO] Starting InstantQueue 'SHIFTEVENTS_BorderJumpPhase'...
13:13:34 [INFO] Queue 'SHIFTEVENTS_BorderJumpPhase' Executing: DETERMINE
"passively" "cancelled"
13:13:34 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
13:13:34 [INFO] Queue 'SHIFTEVENTS_BorderJumpPhase' Executing: CHOOSE
"<context.item.material.name>"
13:13:34 [INFO] +- Executing dCommand: CHOOSE/p@EvaniteGAME ---------+
13:13:34 [INFO] Filled tag <context.item.material.name> with
'black_stained_glass_pane'.
13:13:34 [INFO] +> Executing 'CHOOSE': choice='black_stained_glass_pane'
13:13:34 [INFO] No result!
13:13:34 [INFO] Completing queue 'SHIFTEVENTS_BorderJumpPhase' in 1ms.
13:13:34 [INFO] +> Executing 'Event': Type='on player clicks FILLER in
CLASSSELECTORGUI' Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{item=i@FILLER[display_name=&ss4],
cursor_item=i@air, raw_slot=10, is_shift_click=false,
slot_type=CONTAINER, action=PICKUP_ALL, slot=10,
inventory=in@CLASSSELECTORGUI, click=LEFT, hotbar_button=0}'
13:13:34 [INFO] +- Building event 'ON PLAYER CLICKS FILLER IN
CLASSSELECTORGUI' for SHIFTEVENTS ---------+
13:13:34 [INFO] Starting InstantQueue 'SHIFTEVENTS_ConstChoosingNaples'...
13:13:34 [INFO] Queue 'SHIFTEVENTS_ConstChoosingNaples' Executing: DETERMINE
"cancelled"
13:13:34 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
13:13:34 [INFO] Completing queue 'SHIFTEVENTS_ConstChoosingNaples' in 0ms.
13:13:34 [INFO] +> Executing 'Event': Type='on player clicks in
CLASSSELECTORGUI' Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{item=i@SWORDSMANGUI[display_name=&ss6Swordsman&ss7&co
&sse&sslLvl 1;lore=&ss7Tried and true, and combat|&ss7ready
right from the get-go&exc|&ss7|&ss6Use your enchanted sword
to|&ss6score some early kills&exc], cursor_item=i@air,
raw_slot=1, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, slot=1, inventory=in@CLASSSELECTORGUI,
click=LEFT, hotbar_button=0}'
13:13:34 [INFO] +- Building event 'ON PLAYER CLICKS IN CLASSSELECTORGUI' for
SHIFTEVENTS ---------+
13:13:34 [INFO] Starting InstantQueue
'SHIFTEVENTS_PleaseBattlefieldRespondents'...
13:13:34 [INFO] Queue 'SHIFTEVENTS_PleaseBattlefieldRespondents' Executing:
DETERMINE "passively" "cancelled"
13:13:34 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
13:13:34 [INFO] Queue 'SHIFTEVENTS_PleaseBattlefieldRespondents' Executing:
CHOOSE "<context.item.material.name>"
13:13:34 [INFO] +- Executing dCommand: CHOOSE/p@EvaniteGAME ---------+
13:13:34 [INFO] Filled tag <context.item.material.name> with 'stone_sword'.
13:13:34 [INFO] +> Executing 'CHOOSE': choice='stone_sword'
13:13:34 [INFO] Queue 'SHIFTEVENTS_PleaseBattlefieldRespondents' Executing:
FLAG "player" "GUIItem:Swordsman"
13:13:34 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
13:13:34 [INFO] +> Executing 'FLAG': flag_name='GUIITEM'
Action/Value='SET_VALUE(Swordsman)'
flag_target='p@EvaniteGAME'
13:13:34 [INFO] Queue 'SHIFTEVENTS_PleaseBattlefieldRespondents' Executing:
INVENTORY "open" "d:in@LevelGUI"
13:13:34 [INFO] +- Executing dCommand: INVENTORY/p@EvaniteGAME ---------+
13:13:34 [INFO] Filled tag <&3> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:34 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
13:13:34 [INFO] Adding definition %1% as 1
13:13:34 [INFO] Adding definition %2% as 3
13:13:34 [INFO] Adding definition %3% as Swordsman
13:13:34 [INFO] Adding definition %4% as
p@cde5e102-8866-4829-a824-6b52de31fec8
13:13:34 [INFO] Starting InstantQueue 'CLASSLEVEL_CountersGamecubeMotel'...
13:13:34 [INFO] Queue 'CLASSLEVEL_CountersGamecubeMotel' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def...
* snip! *
13:13:34 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:34 [INFO] +> Executing 'IF': use_braces='true'
13:13:34 [INFO] Filled tag <def[2]> with '3'.
13:13:34 [INFO] Filled tag <def[1].is[OR_MORE].than[3]> with 'false'.
13:13:34 [INFO] Queue 'CLASSLEVEL_CountersGamecubeMotel' Executing: DETERMINE
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4].flag[xp].as_int.format_number>]"
13:13:34 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&6> with ''.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <def[2]> with '3'.
13:13:34 [INFO] Filled tag
<s@Config.yaml_key[GUIclassitems.Swordsman.unlock.3]> with
'2,000 Total Kills'.
13:13:34 [INFO] Filled tag <&6> with ''.
13:13:34 [INFO] Filled tag <&co> with ':'.
13:13:34 [INFO] Filled tag <&e> with ''.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <s@Config.yaml_key[classunlock.Swordsman.flag]>
with 'alltimekills'.
13:13:34 [INFO] Filled tag
<def[4].flag[alltimekills].as_int.format_number||def[4].flag[xp].as_int.format_number>
with '6'.
13:13:34 [INFO] +> Executing 'DETERMINE':
outcome='i@Barrier[display_name=LOCKED;lore=Unlock with 2,000
Total Kills|Progress: 6]' passively='false'
13:13:34 [INFO] Completing queue 'CLASSLEVEL_CountersGamecubeMotel' in 4ms.
13:13:34 [INFO] Filled tag
<proc[Classlevel].context[1|3|Swordsman|p@cde5e102-8866-4829-a824-6b52de31fec8]>
with 'i@barrier[display_name=&ss4&sslLOCKED;lore=&ss6Unlock
with &ssc2,000 Total Kills|&ss6Progress&co&sse 6]'.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:34 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
13:13:34 [INFO] Adding definition %1% as 1
13:13:34 [INFO] Adding definition %2% as 2
13:13:34 [INFO] Adding definition %3% as Swordsman
13:13:34 [INFO] Adding definition %4% as
p@cde5e102-8866-4829-a824-6b52de31fec8
13:13:34 [INFO] Starting InstantQueue 'CLASSLEVEL_MusicalBedroomData'...
13:13:34 [INFO] Queue 'CLASSLEVEL_MusicalBedroomData' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4]...
* snip! *
13:13:34 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:34 [INFO] +> Executing 'IF': use_braces='true'
13:13:34 [INFO] Filled tag <def[2]> with '2'.
13:13:34 [INFO] Filled tag <def[1].is[OR_MORE].than[2]> with 'false'.
13:13:34 [INFO] Queue 'CLASSLEVEL_MusicalBedroomData' Executing: DETERMINE
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4].flag[xp].as_int.format_number>]"
13:13:34 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&6> with ''.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <def[2]> with '2'.
13:13:34 [INFO] Filled tag
<s@Config.yaml_key[GUIclassitems.Swordsman.unlock.2]> with
'500 Total Kills'.
13:13:34 [INFO] Filled tag <&6> with ''.
13:13:34 [INFO] Filled tag <&co> with ':'.
13:13:34 [INFO] Filled tag <&e> with ''.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <s@Config.yaml_key[classunlock.Swordsman.flag]>
with 'alltimekills'.
13:13:34 [INFO] Filled tag
<def[4].flag[alltimekills].as_int.format_number||def[4].flag[xp].as_int.format_number>
with '6'.
13:13:34 [INFO] +> Executing 'DETERMINE':
outcome='i@Barrier[display_name=LOCKED;lore=Unlock with 500
Total Kills|Progress: 6]' passively='false'
13:13:34 [INFO] Completing queue 'CLASSLEVEL_MusicalBedroomData' in 4ms.
13:13:34 [INFO] Filled tag
<proc[Classlevel].context[1|2|Swordsman|p@cde5e102-8866-4829-a824-6b52de31fec8]>
with 'i@barrier[display_name=&ss4&sslLOCKED;lore=&ss6Unlock
with &ssc500 Total Kills|&ss6Progress&co&sse 6]'.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:34 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
13:13:34 [INFO] Adding definition %1% as 1
13:13:34 [INFO] Adding definition %2% as 1
13:13:34 [INFO] Adding definition %3% as Swordsman
13:13:34 [INFO] Adding definition %4% as
p@cde5e102-8866-4829-a824-6b52de31fec8
13:13:34 [INFO] Starting InstantQueue
'CLASSLEVEL_AdministeredWalkingExpressions'...
13:13:34 [INFO] Queue 'CLASSLEVEL_AdministeredWalkingExpressions' Executing:
IF "<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_nu...
* snip! *
13:13:34 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:34 [INFO] +> Executing 'IF': use_braces='true'
13:13:34 [INFO] Filled tag <def[2]> with '1'.
13:13:34 [INFO] Filled tag <def[1].is[OR_MORE].than[1]> with 'true'.
13:13:34 [INFO] Queue 'CLASSLEVEL_AdministeredWalkingExpressions' Executing:
DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:34 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:34 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:34 [INFO] Filled tag <&b> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:34 [INFO] Filled tag <&r> with ''.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <&7> with ''.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <&f> with ''.
13:13:34 [INFO] Filled tag <&sp> with ' '.
13:13:34 [INFO] Filled tag <def[2]> with '1'.
13:13:34 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 1]'
passively='false'
13:13:34 [INFO] Completing queue 'CLASSLEVEL_AdministeredWalkingExpressions'
in 2ms.
13:13:34 [INFO] Filled tag
<proc[Classlevel].context[1|1|Swordsman|p@cde5e102-8866-4829-a824-6b52de31fec8]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 1]'.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&a> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&c> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] Filled tag <&4> with ''.
13:13:34 [INFO] Filled tag <&l> with ''.
13:13:34 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@LEVELGUI' slot='1'
13:13:34 [INFO] Completing queue 'SHIFTEVENTS_PleaseBattlefieldRespondents'
in 31ms.
13:13:35 [INFO] +> Executing 'Event': Type='on player clicks in LEVELGUI'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{item=i@SELECTCLASS[display_name=&ssa&sslSELECT
CLASS;lore=&ssaClick to choose this class&exc|&ssa|&sscOnce
the game has started,|&sscyou will NOT be able to|&sscchoose
another class&exc&exc&exc], cursor_item=i@air, raw_slot=1,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
slot=1, inventory=in@LEVELGUI, click=LEFT, hotbar_button=0}'
13:13:35 [INFO] +- Building event 'ON PLAYER CLICKS IN LEVELGUI' for
SHIFTEVENTS ---------+
13:13:35 [INFO] Starting InstantQueue
'SHIFTEVENTS_ImmunologyCookLiverpool'...
13:13:35 [INFO] Queue 'SHIFTEVENTS_ImmunologyCookLiverpool' Executing:
DETERMINE "passively" "cancelled"
13:13:35 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
13:13:35 [INFO] Queue 'SHIFTEVENTS_ImmunologyCookLiverpool' Executing: CHOOSE
"<context.slot>"
13:13:35 [INFO] +- Executing dCommand: CHOOSE/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <context.slot> with '1'.
13:13:35 [INFO] +> Executing 'CHOOSE': choice='1'
13:13:35 [INFO] Queue 'SHIFTEVENTS_ImmunologyCookLiverpool' Executing: RUN
"s@ChooseClass" "instantly"
13:13:35 [INFO] +- Executing dCommand: RUN/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'RUN': script='CHOOSECLASS(TASK)' instant='true'
13:13:35 [INFO] Starting InstantQueue 'CHOOSECLASS_VehicleSkilledCasual'...
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: IF
"!<player.flag[<player.flag[GUIItem]>].is[OR_MORE].than[1]>"
"{" "-" "narrate" "<&c>You do not have this class unlocked!"
"-" "queue" "clear" "}"
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman].is[OR_MORE].than[1]> with
'true'.
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: FLAG
"player" "classchosen"
13:13:35 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'FLAG': flag_name='classchosen'
Action/Value='SET_BOOLEAN(true)' flag_target='p@EvaniteGAME'
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: INVENTORY
"clear"
13:13:35 [INFO] +- Executing dCommand: INVENTORY/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'INVENTORY': actions='[clear]'
Inventory='in@player[holder=p@cde5e102-8866-4829-a824-6b52de31fec8]'
slot='1'
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: FOREACH
"<s@Config.list_keys[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>]>"
"{" "-" "give"
"<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.item]>"
"quantity:<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.quantity]>"
"to:<player.inventory>" "slot:<def[loop_index]>"
"unlimit_stack_size" "}"
13:13:35 [INFO] +- Executing dCommand: FOREACH/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <s@Config.list_keys[classitems.Swordsman.1]> with
'li@1|2'.
13:13:35 [INFO] +> Executing 'FOREACH': list='li@1|2'
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: GIVE
"<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.item]>"
"quantity:<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.quantity]>"
"to:<player.inventory>" "slot:<def[loop_index]>"
"unlimit_stack_size"
13:13:35 [INFO] +- Executing dCommand: GIVE/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <def[loop_index]> with '1'.
13:13:35 [INFO] Filled tag <s@Config.yaml_key[classitems.Swordsman.1.1.item]>
with 'Swordsman1Sword'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <def[loop_index]> with '1'.
13:13:35 [INFO] Filled tag
<s@Config.yaml_key[classitems.Swordsman.1.1.quantity]> with
'1'.
13:13:35 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@cde5e102-8866-4829-a824-6b52de31fec8]'.
13:13:35 [INFO] Filled tag <def[loop_index]> with '1'.
13:13:35 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@cde5e102-8866-4829-a824-6b52de31fec8]'
Quantity='1.0' engrave='false' unlimit_stack_size='true'
Items='[i@SWORDSMAN1SWORD[enchantments=DAMAGE_ALL,1]]'
slot='1'
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: FOREACH
" CALLBACK"
13:13:35 [INFO] +- Foreach loop 2 ---------+
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: GIVE
"<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.item]>"
"quantity:<s@Config.yaml_key[classitems.<player.flag[GUIItem]>.<player.flag[<player.flag[GUIItem]>]>.<def[loop_index]>.quantity]>"
"to:<player.inventory>" "slot:<def[loop_index]>"
"unlimit_stack_size"
13:13:35 [INFO] +- Executing dCommand: GIVE/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <def[loop_index]> with '2'.
13:13:35 [INFO] Filled tag <s@Config.yaml_key[classitems.Swordsman.1.2.item]>
with 'stone_pickaxe'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <def[loop_index]> with '2'.
13:13:35 [INFO] Filled tag
<s@Config.yaml_key[classitems.Swordsman.1.2.quantity]> with
'1'.
13:13:35 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@cde5e102-8866-4829-a824-6b52de31fec8]'.
13:13:35 [INFO] Filled tag <def[loop_index]> with '2'.
13:13:35 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@cde5e102-8866-4829-a824-6b52de31fec8]'
Quantity='1.0' engrave='false' unlimit_stack_size='true'
Items='[i@stone_pickaxe]' slot='2'
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: FOREACH
" CALLBACK"
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "give"
"i@ClassSelector" "quantity:1" "to:<player.inventory>"
"slot:9" "}" "else" "{" "-" "take" "i@ClassSelector"
"quantity:1" "from:<player.inventory>" "-" "teleport" "player"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
"}"
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag <server.flag[gamestate]> with 'Pregame'.
13:13:35 [INFO] Logic='NEGATIVE', Comparable='Element(Pregame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='true'
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: GIVE
"i@ClassSelector" "quantity:1" "to:<player.inventory>"
"slot:9"
13:13:35 [INFO] +- Executing dCommand: GIVE/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@cde5e102-8866-4829-a824-6b52de31fec8]'.
13:13:35 [INFO] Filled tag <&b> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&7> with ''.
13:13:35 [INFO] Filled tag <&co> with ':'.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@cde5e102-8866-4829-a824-6b52de31fec8]'
Quantity='1.0' engrave='false' unlimit_stack_size='false'
Items='[i@CLASSSELECTOR[display_name=&ssb&sslClass
Selector&ss7&co &ssaClick to choose a class&exc]]' slot='9'
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: IF
"<server.flag[gamestate].contains_any[Starting|Ingame]>" "{"
"-" "teleport" "player"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
"}"
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag
<server.flag[gamestate].contains_any[Starting|Ingame]> with
'false'.
13:13:35 [INFO] Queue 'CHOOSECLASS_VehicleSkilledCasual' Executing: INVENTORY
"close" "d:in@LevelGUI"
13:13:35 [INFO] +- Executing dCommand: INVENTORY/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <&3> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
13:13:35 [INFO] Adding definition %1% as 1
13:13:35 [INFO] Adding definition %2% as 3
13:13:35 [INFO] Adding definition %3% as Swordsman
13:13:35 [INFO] Adding definition %4% as
p@cde5e102-8866-4829-a824-6b52de31fec8
13:13:35 [INFO] Starting InstantQueue
'CLASSLEVEL_AutomaticallyPermissionSticker'...
13:13:35 [INFO] Queue 'CLASSLEVEL_AutomaticallyPermissionSticker' Executing:
IF "<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_nu...
* snip! *
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag <def[2]> with '3'.
13:13:35 [INFO] Filled tag <def[1].is[OR_MORE].than[3]> with 'false'.
13:13:35 [INFO] Queue 'CLASSLEVEL_AutomaticallyPermissionSticker' Executing:
DETERMINE
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4].flag[xp].as_int.format_number>]"
13:13:35 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&6> with ''.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <def[2]> with '3'.
13:13:35 [INFO] Filled tag
<s@Config.yaml_key[GUIclassitems.Swordsman.unlock.3]> with
'2,000 Total Kills'.
13:13:35 [INFO] Filled tag <&6> with ''.
13:13:35 [INFO] Filled tag <&co> with ':'.
13:13:35 [INFO] Filled tag <&e> with ''.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <s@Config.yaml_key[classunlock.Swordsman.flag]>
with 'alltimekills'.
13:13:35 [INFO] Filled tag
<def[4].flag[alltimekills].as_int.format_number||def[4].flag[xp].as_int.format_number>
with '6'.
13:13:35 [INFO] +> Executing 'DETERMINE':
outcome='i@Barrier[display_name=LOCKED;lore=Unlock with 2,000
Total Kills|Progress: 6]' passively='false'
13:13:35 [INFO] Completing queue 'CLASSLEVEL_AutomaticallyPermissionSticker'
in 4ms.
13:13:35 [INFO] Filled tag
<proc[Classlevel].context[1|3|Swordsman|p@cde5e102-8866-4829-a824-6b52de31fec8]>
with 'i@barrier[display_name=&ss4&sslLOCKED;lore=&ss6Unlock
with &ssc2,000 Total Kills|&ss6Progress&co&sse 6]'.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
13:13:35 [INFO] Adding definition %1% as 1
13:13:35 [INFO] Adding definition %2% as 2
13:13:35 [INFO] Adding definition %3% as Swordsman
13:13:35 [INFO] Adding definition %4% as
p@cde5e102-8866-4829-a824-6b52de31fec8
13:13:35 [INFO] Starting InstantQueue
'CLASSLEVEL_MaybeMassachusettsEfficiency'...
13:13:35 [INFO] Queue 'CLASSLEVEL_MaybeMassachusettsEfficiency' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_numb...
* snip! *
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag <def[2]> with '2'.
13:13:35 [INFO] Filled tag <def[1].is[OR_MORE].than[2]> with 'false'.
13:13:35 [INFO] Queue 'CLASSLEVEL_MaybeMassachusettsEfficiency' Executing:
DETERMINE
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[4].flag[xp].as_int.format_number>]"
13:13:35 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&6> with ''.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <def[2]> with '2'.
13:13:35 [INFO] Filled tag
<s@Config.yaml_key[GUIclassitems.Swordsman.unlock.2]> with
'500 Total Kills'.
13:13:35 [INFO] Filled tag <&6> with ''.
13:13:35 [INFO] Filled tag <&co> with ':'.
13:13:35 [INFO] Filled tag <&e> with ''.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <s@Config.yaml_key[classunlock.Swordsman.flag]>
with 'alltimekills'.
13:13:35 [INFO] Filled tag
<def[4].flag[alltimekills].as_int.format_number||def[4].flag[xp].as_int.format_number>
with '6'.
13:13:35 [INFO] +> Executing 'DETERMINE':
outcome='i@Barrier[display_name=LOCKED;lore=Unlock with 500
Total Kills|Progress: 6]' passively='false'
13:13:35 [INFO] Completing queue 'CLASSLEVEL_MaybeMassachusettsEfficiency' in
3ms.
13:13:35 [INFO] Filled tag
<proc[Classlevel].context[1|2|Swordsman|p@cde5e102-8866-4829-a824-6b52de31fec8]>
with 'i@barrier[display_name=&ss4&sslLOCKED;lore=&ss6Unlock
with &ssc500 Total Kills|&ss6Progress&co&sse 6]'.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player.flag[Swordsman]> with '1'.
13:13:35 [INFO] Filled tag <player.flag[GUIItem]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
13:13:35 [INFO] Adding definition %1% as 1
13:13:35 [INFO] Adding definition %2% as 1
13:13:35 [INFO] Adding definition %3% as Swordsman
13:13:35 [INFO] Adding definition %4% as
p@cde5e102-8866-4829-a824-6b52de31fec8
13:13:35 [INFO] Starting InstantQueue 'CLASSLEVEL_ChineseMillFestivals'...
13:13:35 [INFO] Queue 'CLASSLEVEL_ChineseMillFestivals' Executing: IF
"<def[1].is[OR_MORE].than[<def[2]>]>" "{" "-" "determine"
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
"}" "else" "{" "-" "determine"
"i@Barrier[display_name=<&4><&l>LOCKED;lore=<&6>Unlock<&sp>with<&sp><&c><s@Config.yaml_key[GUIclassitems.<def[3]>.unlock.<def[2]>]>|<&6>Progress<&co><&e><&sp><def[4].flag[<s@Config.yaml_key[classunlock.<def[3]>.flag]>].as_int.format_number||def[...
* snip! *
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag <def[2]> with '1'.
13:13:35 [INFO] Filled tag <def[1].is[OR_MORE].than[1]> with 'true'.
13:13:35 [INFO] Queue 'CLASSLEVEL_ChineseMillFestivals' Executing: DETERMINE
"i@<s@Config.yaml_key[GUIclassitems.<def[3]>.item]>[display_name=<&b><&l><def[3]><&r><&sp><&7>-<&sp><&f>Lvl<&sp><def[2]>]"
13:13:35 [INFO] +- Executing dCommand: DETERMINE/p@EvaniteGAME ---------+
13:13:35 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <s@Config.yaml_key[GUIclassitems.Swordsman.item]>
with 'stone_sword'.
13:13:35 [INFO] Filled tag <&b> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <def[3]> with 'Swordsman'.
13:13:35 [INFO] Filled tag <&r> with ''.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <&7> with ''.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <&f> with ''.
13:13:35 [INFO] Filled tag <&sp> with ' '.
13:13:35 [INFO] Filled tag <def[2]> with '1'.
13:13:35 [INFO] +> Executing 'DETERMINE':
outcome='i@stone_sword[display_name=Swordsman - Lvl 1]'
passively='false'
13:13:35 [INFO] Completing queue 'CLASSLEVEL_ChineseMillFestivals' in 2ms.
13:13:35 [INFO] Filled tag
<proc[Classlevel].context[1|1|Swordsman|p@cde5e102-8866-4829-a824-6b52de31fec8]>
with 'i@stone_sword[display_name=&ssb&sslSwordsman&ssr &ss7-
&ssfLvl 1]'.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&a> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&c> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] Filled tag <&4> with ''.
13:13:35 [INFO] Filled tag <&l> with ''.
13:13:35 [INFO] +> Executing 'INVENTORY': actions='[close]'
Inventory='in@LEVELGUI' slot='1'
13:13:35 [INFO] Completing queue 'CHOOSECLASS_VehicleSkilledCasual' in 49ms.
13:13:35 [INFO] Completing queue 'SHIFTEVENTS_ImmunologyCookLiverpool' in
51ms.
13:13:35 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
13:13:35 [INFO] Starting InstantQueue 'SHIFTEVENTS_UmRoverTravel'...
13:13:35 [INFO] Queue 'SHIFTEVENTS_UmRoverTravel' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag <server.flag[gamestate]> with 'Pregame'.
13:13:35 [INFO] Comparable='Element(Pregame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
13:13:35 [INFO] Queue 'SHIFTEVENTS_UmRoverTravel' Executing: IF
"<player.location.sub[0,0.1,0].material.is_solid>" "&&"
"<player.location.sub[0,0.1,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
13:13:35 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:35 [INFO] +> Executing 'IF': use_braces='true'
13:13:35 [INFO] Filled tag <player.location.sub[0,0.1,0].material.is_solid>
with 'true'.
13:13:35 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains_text[water]>
with 'false'.
13:13:35 [INFO] Completing queue 'SHIFTEVENTS_UmRoverTravel' in 2ms.
13:13:38 [INFO] +> Executing 'Event': Type='on player exits notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@XanderpitzContext='{cuboids=li@cu@gardenspawn,
cause=teleport, from=l@0.0,140.0,0.0,Garden,
to=l@-68.5,39.0,-2.0,0.0,-90.0,Garden}'
13:13:38 [INFO] +- Building event 'ON PLAYER EXITS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
13:13:38 [INFO] Starting InstantQueue
'SHIFTEVENTS_MinecraftAttitudeRecipes'...
13:13:38 [INFO] Queue 'SHIFTEVENTS_MinecraftAttitudeRecipes' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "remove" "<player>" "}"
13:13:38 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
13:13:38 [INFO] +> Executing 'IF': use_braces='true'
13:13:38 [INFO] Filled tag <player.name> with 'Xanderpitz'.
13:13:38 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[Xanderpitz]>
with 'false'.
13:13:38 [INFO] Completing queue 'SHIFTEVENTS_MinecraftAttitudeRecipes' in
1ms.
13:13:38 [INFO] +> Executing 'Event': Type='on player exits notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@gardenspawn,
cause=teleport, from=l@0.0,140.0,0.0,13.516801,0.6144,Garden,
to=l@-54.5,39.0,38.5,0.0,-120.0,Garden}'
13:13:38 [INFO] +- Building event 'ON PLAYER EXITS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
13:13:38 [INFO] Starting InstantQueue 'SHIFTEVENTS_TallSwitchedChester'...
13:13:38 [INFO] Queue 'SHIFTEVENTS_TallSwitchedChester' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "remove" "<player>" "}"
13:13:38 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
13:13:38 [INFO] +> Executing 'IF': use_braces='true'
13:13:38 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
13:13:38 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[EvaniteGAME]>
with 'false'.
13:13:38 [INFO] Completing queue 'SHIFTEVENTS_TallSwitchedChester' in 0ms.
13:13:47 [INFO] Filled tag <&b> with ''.
13:13:47 [INFO] Filled tag <&l> with ''.
13:13:47 [INFO] Filled tag <&7> with ''.
13:13:47 [INFO] Filled tag <&co> with ':'.
13:13:47 [INFO] Filled tag <&a> with ''.
13:13:47 [INFO] Filled tag <&b> with ''.
13:13:47 [INFO] Filled tag <&l> with ''.
13:13:47 [INFO] Filled tag <&7> with ''.
13:13:47 [INFO] Filled tag <&co> with ':'.
13:13:47 [INFO] Filled tag <&a> with ''.
13:13:47 [INFO] Filled tag <&b> with ''.
13:13:47 [INFO] Filled tag <&l> with ''.
13:13:47 [INFO] Filled tag <&7> with ''.
13:13:47 [INFO] Filled tag <&co> with ':'.
13:13:47 [INFO] Filled tag <&a> with ''.