Java Version: 1.8.0_91
Up-time: 2d 22h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (6): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Extendizen: 1, Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline
23:40:59 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue 'SHIFTEVENTS_AllowedVitaminsPost'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: IF
"<player.has_flag[bonuspoints.stealthy.pending]>" "{" "-"
"flag" "player" "bonuspoints.stealthy.denied" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.has_flag[bonuspoints.stealthy.pending]>
with 'false'.
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: CHOOSE
"<context.cause>"
23:40:59 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
23:40:59 [INFO] Filled tag <context.cause> with 'entity_attack'.
23:40:59 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: DEFINE
"enemy" "<context.damager>"
23:40:59 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
23:40:59 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:40:59 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_AllowedVitaminsPost'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <context.entity.has_flag[falling]> with 'false'.
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
23:40:59 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
23:40:59 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:40:59 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:40:59 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
23:40:59 [INFO] Queue 'SHIFTEVENTS_AllowedVitaminsPost' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
23:40:59 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
23:40:59 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:40:59 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:40:59 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_AllowedVitaminsPost' in 10ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue
'SHIFTEVENTS_LicensesHeightsStrength'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_LicensesHeightsStrength' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_LicensesHeightsStrength' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:40:59 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_LicensesHeightsStrength' in
2ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue 'SHIFTEVENTS_AwayVegetableHonolulu'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_AwayVegetableHonolulu' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_AwayVegetableHonolulu' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:40:59 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_AwayVegetableHonolulu' in 2ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue
'SHIFTEVENTS_NeutralTubeEntertaining'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_NeutralTubeEntertaining' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_NeutralTubeEntertaining' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:40:59 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_NeutralTubeEntertaining' in
2ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue 'SHIFTEVENTS_GoElliottCounter'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_GoElliottCounter' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_GoElliottCounter' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:40:59 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_GoElliottCounter' in 1ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue 'SHIFTEVENTS_LegalVisionMathematics'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_LegalVisionMathematics' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_LegalVisionMathematics' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_LegalVisionMathematics' in 1ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue 'SHIFTEVENTS_SoapZambiaInternet'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_SoapZambiaInternet' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_SoapZambiaInternet' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_SoapZambiaInternet' in 2ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue
'SHIFTEVENTS_WildernessCantDesigners'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_WildernessCantDesigners' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_WildernessCantDesigners' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:40:59 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_WildernessCantDesigners' in
2ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue 'SHIFTEVENTS_GdFiTrend'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_GdFiTrend' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_GdFiTrend' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:40:59 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_GdFiTrend' in 2ms.
23:40:59 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:40:59 [INFO] Starting InstantQueue 'SHIFTEVENTS_CitizensBufToshiba'...
23:40:59 [INFO] Queue 'SHIFTEVENTS_CitizensBufToshiba' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:40:59 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:40:59 [INFO] Queue 'SHIFTEVENTS_CitizensBufToshiba' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:40:59 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:40:59 [INFO] +> Executing 'IF': use_braces='true'
23:40:59 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:40:59 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:40:59 [INFO] Completing queue 'SHIFTEVENTS_CitizensBufToshiba' in 2ms.
23:41:00 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
23:41:00 [INFO] Starting InstantQueue 'SHIFTEVENTS_GenesRjPpm'...
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:00 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: IF
"<player.has_flag[bonuspoints.stealthy.pending]>" "{" "-"
"flag" "player" "bonuspoints.stealthy.denied" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <player.has_flag[bonuspoints.stealthy.pending]>
with 'false'.
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: CHOOSE
"<context.cause>"
23:41:00 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
23:41:00 [INFO] Filled tag <context.cause> with 'entity_attack'.
23:41:00 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: DEFINE "enemy"
"<context.damager>"
23:41:00 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
23:41:00 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:41:00 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_GenesRjPpm'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <context.entity.has_flag[falling]> with 'false'.
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
23:41:00 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
23:41:00 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:41:00 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:41:00 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
23:41:00 [INFO] Queue 'SHIFTEVENTS_GenesRjPpm' Executing: FLAG "<def[enemy]>"
"pvp:<context.entity>" "duration:7s"
23:41:00 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
23:41:00 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:41:00 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:41:00 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
23:41:00 [INFO] Completing queue 'SHIFTEVENTS_GenesRjPpm' in 9ms.
23:41:00 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:00 [INFO] Starting InstantQueue 'SHIFTEVENTS_IrelandManagersRug'...
23:41:00 [INFO] Queue 'SHIFTEVENTS_IrelandManagersRug' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <player.has_flag[falling]> with 'false'.
23:41:00 [INFO] Queue 'SHIFTEVENTS_IrelandManagersRug' Executing: FLAG
"<player>" "falling:<context.previous_location.add[0,0.1,0]>"
23:41:00 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:00 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:41:00 [INFO] Filled tag <context.previous_location.add[0,0.1,0]> with
'l@-52.69999998807907,31.1,39.793339386206206,0.0,-120.0,Garden'.
23:41:00 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='SET_VALUE(l@-52.69999998807907,31.1,39.793339386206206,0.0,-120.0,Garden)'
flag_target='p@EvaniteGAME'
23:41:00 [INFO] Completing queue 'SHIFTEVENTS_IrelandManagersRug' in 1ms.
23:41:00 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:00 [INFO] Starting InstantQueue 'SHIFTEVENTS_ParagraphLittleCm'...
23:41:00 [INFO] Queue 'SHIFTEVENTS_ParagraphLittleCm' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:00 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:00 [INFO] Queue 'SHIFTEVENTS_ParagraphLittleCm' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:41:00 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:41:00 [INFO] Completing queue 'SHIFTEVENTS_ParagraphLittleCm' in 1ms.
23:41:00 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:00 [INFO] Starting InstantQueue 'SHIFTEVENTS_InnCantAwarded'...
23:41:00 [INFO] Queue 'SHIFTEVENTS_InnCantAwarded' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:00 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:00 [INFO] Queue 'SHIFTEVENTS_InnCantAwarded' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:00 [INFO] Completing queue 'SHIFTEVENTS_InnCantAwarded' in 1ms.
23:41:00 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:00 [INFO] Starting InstantQueue
'SHIFTEVENTS_NotificationsSyncPension'...
23:41:00 [INFO] Queue 'SHIFTEVENTS_NotificationsSyncPension' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:00 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:00 [INFO] Queue 'SHIFTEVENTS_NotificationsSyncPension' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:00 [INFO] Completing queue 'SHIFTEVENTS_NotificationsSyncPension' in
6ms.
23:41:00 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:00 [INFO] Starting InstantQueue 'SHIFTEVENTS_LawsuitCitizensLocate'...
23:41:00 [INFO] Queue 'SHIFTEVENTS_LawsuitCitizensLocate' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:00 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:00 [INFO] Queue 'SHIFTEVENTS_LawsuitCitizensLocate' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:00 [INFO] Completing queue 'SHIFTEVENTS_LawsuitCitizensLocate' in 1ms.
23:41:00 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:00 [INFO] Starting InstantQueue 'SHIFTEVENTS_TextbookSkiCrude'...
23:41:00 [INFO] Queue 'SHIFTEVENTS_TextbookSkiCrude' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:00 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:00 [INFO] Queue 'SHIFTEVENTS_TextbookSkiCrude' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:00 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:00 [INFO] +> Executing 'IF': use_braces='true'
23:41:00 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:00 [INFO] Completing queue 'SHIFTEVENTS_TextbookSkiCrude' in 1ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_PartnershipsTriumphEnding'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_PartnershipsTriumphEnding' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_PartnershipsTriumphEnding' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_PartnershipsTriumphEnding' in
2ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_BlueNaturallyPros'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_BlueNaturallyPros' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_BlueNaturallyPros' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_BlueNaturallyPros' in 2ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_ExistenceConversionBoth'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_ExistenceConversionBoth' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_ExistenceConversionBoth' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_ExistenceConversionBoth' in
2ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_BelfastLebanonAppreciate'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_BelfastLebanonAppreciate' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_BelfastLebanonAppreciate' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_BelfastLebanonAppreciate' in
1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_BecomesBeltApplicable'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_BecomesBeltApplicable' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_BecomesBeltApplicable' in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_ClearSpecExpiration'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_ClearSpecExpiration' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_ClearSpecExpiration' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_ClearSpecExpiration' in 1ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_FinanceLibraryWyoming'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_FinanceLibraryWyoming' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_FinanceLibraryWyoming' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_FinanceLibraryWyoming' in 1ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_SorryMixingCitizens'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_SorryMixingCitizens' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_SorryMixingCitizens' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_SorryMixingCitizens' in 2ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_ComplimentaryInitialOriginal'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_ComplimentaryInitialOriginal' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_ComplimentaryInitialOriginal'
in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_GovernorReductionHouston'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_GovernorReductionHouston' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_GovernorReductionHouston' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_GovernorReductionHouston' in
2ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_LlpDiyRegistrar'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_LlpDiyRegistrar' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_LlpDiyRegistrar' in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_CasaRequiredWagon'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_CasaRequiredWagon' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_CasaRequiredWagon' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_CasaRequiredWagon' in 1ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_NashvilleWashTrackback'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_NashvilleWashTrackback' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_NashvilleWashTrackback' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_NashvilleWashTrackback' in 2ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_MurderCarryMachines'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_MurderCarryMachines' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_MurderCarryMachines' in 1ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_NineFastestGuild'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_NineFastestGuild' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_NineFastestGuild' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_NineFastestGuild' in 2ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_SuperbEndResponding'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_SuperbEndResponding' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_SuperbEndResponding' in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_KernelEntireChecked'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_KernelEntireChecked' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_KernelEntireChecked' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_KernelEntireChecked' in 1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_XboxAnatomyCharming'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_XboxAnatomyCharming' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_XboxAnatomyCharming' in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_CentralTechComes'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_CentralTechComes' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_CentralTechComes' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_CentralTechComes' in 1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_RespondentsTpBlog'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_RespondentsTpBlog' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_RespondentsTpBlog' in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_CancellationDreamsTechnical'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_CancellationDreamsTechnical' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_CancellationDreamsTechnical' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_CancellationDreamsTechnical' in
1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_ShowtimesIssueTunes'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_ShowtimesIssueTunes' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_ShowtimesIssueTunes' in 1ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_TriggerWeaponsHostel'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_TriggerWeaponsHostel' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_TriggerWeaponsHostel' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_TriggerWeaponsHostel' in 2ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_NavigatorRequiringMachine'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_NavigatorRequiringMachine' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_NavigatorRequiringMachine' in
0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_DistEraOrganizations'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_DistEraOrganizations' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_DistEraOrganizations' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_DistEraOrganizations' in 1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_FarmBehindJill'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_FarmBehindJill' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_FarmBehindJill' in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_SteelOutletsExotic'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_SteelOutletsExotic' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_SteelOutletsExotic' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_SteelOutletsExotic' in 1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_HarrisInnovationsUnlike'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_HarrisInnovationsUnlike' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_HarrisInnovationsUnlike' in
0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_CirculationCinemaTrustees'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_CirculationCinemaTrustees' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_CirculationCinemaTrustees' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_CirculationCinemaTrustees' in
1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_PubSteeringSent'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_PubSteeringSent' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_PubSteeringSent' in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_NeuralIdentifiedSummary'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_NeuralIdentifiedSummary' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_NeuralIdentifiedSummary' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_NeuralIdentifiedSummary' in
1ms.
23:41:01 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue
'SHIFTEVENTS_CharlestonConsolidatedTattoo'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_CharlestonConsolidatedTattoo' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_CharlestonConsolidatedTattoo'
in 0ms.
23:41:01 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:01 [INFO] Starting InstantQueue 'SHIFTEVENTS_GuidanceSameHong'...
23:41:01 [INFO] Queue 'SHIFTEVENTS_GuidanceSameHong' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:01 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:01 [INFO] Queue 'SHIFTEVENTS_GuidanceSameHong' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:01 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:01 [INFO] +> Executing 'IF': use_braces='true'
23:41:01 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:01 [INFO] Completing queue 'SHIFTEVENTS_GuidanceSameHong' in 1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_NorCraftCaribbean'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_NorCraftCaribbean' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_NorCraftCaribbean' in 0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_ExpensesDevelopmentsRecreational'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_ExpensesDevelopmentsRecreational'
Executing: IF "<server.flag[gamestate]>" "==" "Starting" "{"
"-" "determine" "cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_ExpensesDevelopmentsRecreational'
Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue
'SHIFTEVENTS_ExpensesDevelopmentsRecreational' in 1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_GatheredScrollGenerators'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_GatheredScrollGenerators' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_GatheredScrollGenerators' in
1ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_GearTailFork'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_GearTailFork' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_GearTailFork' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_GearTailFork' in 2ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_AttacksViolationEstimated'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_AttacksViolationEstimated' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_AttacksViolationEstimated' in
0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_PollutionGradPosts'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_PollutionGradPosts' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_PollutionGradPosts' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_PollutionGradPosts' in 1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_RoutineBoltCordless'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_RoutineBoltCordless' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_RoutineBoltCordless' in 0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_HePhotoConverter'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_HePhotoConverter' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_HePhotoConverter' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_HePhotoConverter' in 1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_AssistanceBoringSensors'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_AssistanceBoringSensors' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_AssistanceBoringSensors' in
0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConsideredRockMinecraft'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_ConsideredRockMinecraft' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_ConsideredRockMinecraft' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_ConsideredRockMinecraft' in
1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_AspectInstallationCommonwealth'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_AspectInstallationCommonwealth' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_AspectInstallationCommonwealth'
in 0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_LiverpoolBornTampa'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_LiverpoolBornTampa' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_LiverpoolBornTampa' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_LiverpoolBornTampa' in 1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_NaturalHealthcareMilton'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_NaturalHealthcareMilton' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_NaturalHealthcareMilton' in
0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_IrelandTimelyArchives'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_IrelandTimelyArchives' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_IrelandTimelyArchives' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_IrelandTimelyArchives' in 1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_SpareRelativeFantastic'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_SpareRelativeFantastic' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_SpareRelativeFantastic' in 0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_CcdImprovementsClearly'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_CcdImprovementsClearly' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CcdImprovementsClearly' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_CcdImprovementsClearly' in 2ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_LawyersThumbnailsCommonwealth'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_LawyersThumbnailsCommonwealth' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_LawyersThumbnailsCommonwealth'
in 0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_AppliesFailuresSounds'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_AppliesFailuresSounds' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_AppliesFailuresSounds' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_AppliesFailuresSounds' in 1ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_LegallyBassDocumentary'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_LegallyBassDocumentary' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_LegallyBassDocumentary' in 0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_StageSizedDash'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_StageSizedDash' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_StageSizedDash' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_StageSizedDash' in 1ms.
23:41:02 [INFO] +> Executing 'Event': Type='on player enters notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-52.69999998807907,2.3010356470445483,41.374916131776494,0.0,-120.0,Garden,
to=l@-52.69999998807907,0.49176433330859015,41.37985232242785,0.0,-120.0,Garden}'
23:41:02 [INFO] +- Building event 'ON PLAYER ENTERS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
23:41:02 [INFO] Starting InstantQueue
'SHIFTEVENTS_ThisCamcordersIrrigation'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_ThisCamcordersIrrigation' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "d:9999s" "p:1" "<player>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
23:41:02 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[EvaniteGAME]>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_ThisCamcordersIrrigation' in
1ms.
23:41:02 [INFO] +> Executing 'Event': Type='on player enters deathzone'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-52.69999998807907,2.3010356470445483,41.374916131776494,0.0,-120.0,Garden,
to=l@-52.69999998807907,0.49176433330859015,41.37985232242785,0.0,-120.0,Garden}'
23:41:02 [INFO] +- Building event 'ON PLAYER ENTERS DEATHZONE' for SHIFTEVENTS
---------+
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_CreekIntroducedJohns'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: ADJUST
"<player>" "fall_distance:0"
23:41:02 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:41:02 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: TELEPORT
"<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
23:41:02 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:41:02 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:41:02 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '2'.
23:41:02 [INFO] Filled tag <s@Config.yaml_key[spawns.2]> with
'-54.5,39,38.5,0,-120,Garden'.
23:41:02 [INFO] +> Executing 'TELEPORT':
location='l@-54.5,39.0,38.5,0.0,-120.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: HEAL
"<player>"
23:41:02 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
23:41:02 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"player" "alltimedeaths:+:1"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"player" "solodeaths:+:1"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'FLAG': flag_name='SOLODEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: INJECT
"s@Durability" "instantly"
23:41:02 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
23:41:02 [INFO] Filled tag <&b> with ''.
23:41:02 [INFO] Filled tag <&l> with ''.
23:41:02 [INFO] Filled tag <&7> with ''.
23:41:02 [INFO] Filled tag <&co> with ':'.
23:41:02 [INFO] Filled tag <&a> with ''.
23:41:02 [INFO] Filled tag <&b> with ''.
23:41:02 [INFO] Filled tag <&l> with ''.
23:41:02 [INFO] Filled tag <&7> with ''.
23:41:02 [INFO] Filled tag <&co> with ':'.
23:41:02 [INFO] Filled tag <&a> with ''.
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"player" "untouchable:0"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'FLAG': flag_name='UNTOUCHABLE'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"player" "flawlessvictory:0"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'FLAG': flag_name='FLAWLESSVICTORY'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"player" "current_killstreak:!"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'FLAG': flag_name='CURRENT_KILLSTREAK'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"player" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5'.
23:41:02 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: IF
"!<player.has_flag[pvp]>" "{" "-" "announce"
"<parse:<s@Config.yaml_key[suicidemessages.VOID.<util.random.int[1].to[<s@Config.list_keys[suicidemessages.VOID].size>]>]>>"
"}" "else" "{" "-" "announce"
"<parse:<s@Config.yaml_key[deathmessages.VOID.<util.random.int[1].to[<s@Config.list_keys[deathmessages.VOID].size>]>]>>"
"-" "define" "enemy" "<player.flag[pvp]>" "-" "^inject"
"s@BonusPoints_Kill" "instantly" "-" "if"
"<player.has_flag[bonuspoints.insultt... * snip! *
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[pvp]> with 'true'.
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: ANNOUNCE
"<parse:<s@Config.yaml_key[deathmessages.VOID.<util.random.int[1].to[<s@Config.list_keys[deathmessages.VOID].size>]>]>>"
23:41:02 [INFO] +- Executing dCommand: ANNOUNCE/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <s@Config.list_keys[deathmessages.VOID].size> with
'3'.
23:41:02 [INFO] Filled tag <util.random.int[1].to[3]> with '1'.
23:41:02 [INFO] Filled tag <s@Config.yaml_key[deathmessages.VOID.1]> with
'<&c><player.name> <&6>was knocked into the void by
<&c><player.flag[pvp].as_player.name><&6>!'.
23:41:02 [INFO] Filled tag <&c> with ''.
23:41:02 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
23:41:02 [INFO] Filled tag <&6> with ''.
23:41:02 [INFO] Filled tag <&c> with ''.
23:41:02 [INFO] Filled tag <player.flag[pvp].as_player.name> with
'Xanderpitz'.
23:41:02 [INFO] Filled tag <&6> with ''.
23:41:02 [INFO] Filled tag <parse:<&c><player.name> <&6>was knocked into the
void by <&c><player.flag[pvp].as_player.name><&6>!> with
'EvaniteGAME was knocked into the void by Xanderpitz!'.
23:41:02 [INFO] +> Executing 'ANNOUNCE': Message='EvaniteGAME was knocked into
the void by Xanderpitz!' Type='ALL'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: DEFINE
"enemy" "<player.flag[pvp]>"
23:41:02 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <player.flag[pvp]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:41:02 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_CreekIntroducedJohns' definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: INJECT
"s@BonusPoints_Kill" "instantly"
23:41:02 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'INJECT': script='BONUSPOINTS_KILL(TASK)'
instant='true'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: CHOOSE
"<def[enemy].item_in_hand.material>"
23:41:02 [INFO] +- Executing dCommand: CHOOSE/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <def[enemy].item_in_hand.material> with 'm@air'.
23:41:02 [INFO] +> Executing 'CHOOSE': choice='m@air'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"<def[enemy]>" "bonuspoints.killtype:->:other"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:41:02 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.KILLTYPE'
Action/Value='INSERT(other)' flag_target='p@Xanderpitz'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: IF
"<player.has_flag[bonuspoints.insulttoinjury.pending]>" "{"
"-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++" "-"
"flag" "player" "bonuspoints.insulttoinjury.pending:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag
<player.has_flag[bonuspoints.insulttoinjury.pending]> with
'false'.
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: FLAG
"<def[enemy]>" "alltimevoidkills:+:1"
23:41:02 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
23:41:02 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
23:41:02 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEVOIDKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: REPEAT
"3" "{" "-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}" "}"
23:41:02 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'REPEAT': qty='3'
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <def[value]> with '1'.
23:41:02 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'32'.
23:41:02 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.1].is[==].to[32]> with
'false'.
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: REPEAT
" CALLBACK"
23:41:02 [INFO] +- Repeat loop 2 ---------+
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <def[value]> with '2'.
23:41:02 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'32'.
23:41:02 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.2].is[==].to[32]> with
'false'.
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: REPEAT
" CALLBACK"
23:41:02 [INFO] +- Repeat loop 3 ---------+
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <def[value]> with '3'.
23:41:02 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'32'.
23:41:02 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.3].is[==].to[32]> with
'false'.
23:41:02 [INFO] Queue 'SHIFTEVENTS_CreekIntroducedJohns' Executing: REPEAT
" CALLBACK"
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_CreekIntroducedJohns' in 20ms.
23:41:02 [INFO] Running script event 'PlayerStepsOn', event='player steps on
air' for script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_CaptainIntroduceSenate'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_CaptainIntroduceSenate' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "<player>"
"falling:<context.previous_location.add[0,0.1,0]>" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_CaptainIntroduceSenate' in 0ms.
23:41:02 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
23:41:02 [INFO] Starting InstantQueue 'SHIFTEVENTS_TryReasoningStone'...
23:41:02 [INFO] Queue 'SHIFTEVENTS_TryReasoningStone' Executing: IF
"<server.flag[gamestate]>" "==" "Starting" "{" "-" "determine"
"cancelled" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
23:41:02 [INFO] Comparable='Element(Ingame)', Operator='EQUALS',
ComparedTo='Element(Starting)' --> OUTCOME='false'
23:41:02 [INFO] Queue 'SHIFTEVENTS_TryReasoningStone' Executing: IF
"<player.location.sub[0,0.9,0].material.is_solid>" "&&"
"<player.location.sub[0,0.9,0].material.contains_text[water]>"
"{" "-" "flag" "<player>" "falling:!" "}"
23:41:02 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
23:41:02 [INFO] +> Executing 'IF': use_braces='true'
23:41:02 [INFO] Filled tag <player.location.sub[0,0.9,0].material.is_solid>
with 'true'.
23:41:02 [INFO] Filled tag
<player.location.sub[0,0.9,0].material.contains_text[water]>
with 'false'.
23:41:02 [INFO] Completing queue 'SHIFTEVENTS_TryReasoningStone' in 1ms.