Date: 2017/06/25 22:23:32 UTC-07:00
Type: Denizen Script
on player enters erpg_moon_plant:
- wait 1s
- if <player.world.time> > 22000 || <player.world.time> < 13500 {
- narrate case1
- adjust <player> hide_entity:<proc[n-id].context[rilo_witch]>
}
else if <player.has_flag[start_moon_plant]> && <player.inventory.contains[i@e_rilo_plant]> {
- adjust <player> hide_entity:<proc[n-id].context[rilo_witch]>
- wait 1s
- adjust <player> show_entity:<proc[n-id].context[rilo_witch]>
- narrate case2
} else {
- adjust <player> hide_entity:<proc[n-id].context[rilo_witch]>
- narrate case3
}