Paste #43228: Diff note for paste #43227

Date: 2017/07/30 10:08:43 UTC-07:00
Type: Diff Report

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 #---------------------------------------------+
 #Created 24.07.17 - 24.07.17                  |
 #Dorbell by BloodEko                          |
 #                                             |
 #Easy way to add a dorbell                    |
 #                                             |
 #Permission: dorbell.use , OP for admins      |
 #            Access to the /dorbell command   |
 #                                             |
 #---------------------------------------------+
 # Usage: /dorbell                             |
 #        /dorbell set|disable|info            |
 #---------------------------------------------+
 #Use /dorbell set while looking at a button   |
 #to assign your dorbell.                      |
 #Breaking or /dorbell disable, delete it again|
 #When players click the dorbell, owner gets   |
 #notified.                                    |
 #---------------------------------------------+
 
 shelp_reposcripts:
   type: version
   author: BloodEko
   name: Dorbell
   usage: /dorbell syntax
   version: 0.6
   id: 132
   link: http://old.mcmonkey.org/denizen/repo/entry/132
 
 #--------------------------------------------+
 
 dorbell_cmdhandler:
   type: command
   name: dorbell
   usage: /dorbell  set|disable|info
   description:
   permission: dorbell.use
   permission message: You don't have the permission for using this command.
   script:
   #
   # /dorbell
   #
   - if <context.args.size> == 1 {
     #
     # set
     #
     - if <context.args.get[1]> == set {
-      - if <li@stone_button|wood_button.contains[<pl.location.cursor_on.material.as_player.name>]> 
-        && !<server.has_flag[dorbell.<player.location.cursor_on.simple>]>
-        && !<server.has_flag[dorbell.<player>]> {
+      - if <li@stone_button|wood_button.contains[<pl.location.cursor_on.material>]> 
+        && <server.has_flag[dorbell.<player.location.cursor_on.simple>]> {
+        - narrate "<&4>There is already a dorbell!"
+        } else if !<server.has_flag[dorbell.<player>]> {
         - narrate "<&2>Created a new dorbell!"
         - flag server dorbell.<player.location.cursor_on.simple>:<player>
         - flag server dorbell.<player>:<player.location.cursor_on.simple>
         }
         else {
-        - narrate "<&4>Location already used or you have already a dorbell."
+        - narrate "<&4>You already have a dorbell!"
         }
       }
       #
       # info
       #
       else if <context.args.get[1]> == info {
       - if <server.has_flag[dorbell.<player.location.cursor_on.simple>]> {
         - narrate "<&2>This dorbell is owned by <&6><server.flag[dorbell.<player.location.cursor_on.simple>].as_player.name>"
         }
         else if <server.has_flag[dorbell.<player>]> {
         - narrate "<&2>Your dorbell is located at <&6><server.flag[dorbell.<player>]>"
         }
         else {
         - narrate "<&2>You have no dorbell."
         }
       }
       #
       # disable
       #
       else if <context.args.get[1]> == disable {
       - if <server.has_flag[dorbell.<player>]> {
         - narrate "<&2>Disabled your dorbell."
         - define location "<server.flag[dorbell.<player>]>"
         - flag server dorbell.<player>:!
         - flag server dorbell.<def[location]>:!
         }
         else {
         - narrate "<&2>You have no dorbell."
         }
       }
       else {
       - inject locally dorbell_false_syntax
       }
     }
     else {
     - inject locally dorbell_false_syntax
     }
   dorbell_false_syntax:
   - narrate "<&4>/dorbell  set|disable|info"
 
 dorbell_handler:
   type: world
   events:
     on player breaks wood_button:
     - inject locally dorbell_break
     on player breaks stone_button:
     - inject locally dorbell_break
     on player right clicks wood_button:
     - inject locally dorbell_event
     on player right clicks stone_button:
     - inject locally dorbell_event
   dorbell_event:
   - if !<server.has_flag[dorbell.<context.location.simple>]> queue clear
   - if <server.has_flag[dorbell.cooldown.<context.location.simple>]> queue clear
   - flag server dorbell.cooldown.<context.location.simple> duration:d@4s
   - if <server.flag[dorbell.<context.location.simple>].as_player.is_online> {
     - narrate "Ring ring ..." targets:<player.location.find.entities[player].within[10]>
     - playsound <player.location> sound:BLOCK_NOTE_PLING
     - playsound <server.flag[dorbell.<context.location.simple>]> sound:BLOCK_NOTE_PLING
     - narrate "<&l><&6>Somebody has used your dorbell!" targets:<server.flag[dorbell.<context.location.simple>]>
     }
     else {
     - narrate "Seems like nobody is there."
     }
   dorbell_break:
   - if !<server.has_flag[dorbell.<context.location.simple>]> queue clear
   - define user <server.flag[dorbell.<context.location.simple>]>
   - narrate "<&2>Disabled the dorbell from <&6><def[user].as_player.name>"
   - flag server dorbell.<def[user]>:!
   - flag server dorbell.<context.location.simple>:!
-
-