Date: 2017/08/13 03:33:59 UTC-07:00
Type: Denizen Script
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QuestGoldBar:
type: assignment
actions:
on assignment:
- trigger name:chat state:true
interact scripts:
- 10 GoldBarStart
GoldBarStart:
type: interact
steps:
1:
click trigger:
script:
- narrate "<gold><npc.name><white> : Hello <green><player.name><white>, I need some help!"
- wait 1
- narrate "<gold><npc.name><white> : Can you help me?"
chat trigger:
1:
trigger: /Yes/, I can!
script:
- wait 1
- narrate "<gold><npc.name><white> : Oh Great I need 10 gold bars."
- wait 1
- narrate "<gold><npc.name><white> : I can pay you $3500 for them!!"
- wait 1
- narrate "<gold><npc.name><white> : Come back when you have them!"
- zap 2
2:
trigger: /No/, sorry, I am busy.
script:
- chat "Oh darn, come back when you have some spare time..."
2:
click trigger:
script:
- if <player.inventory.contains[GOLD_INGOT].qty[10]> {
- wait 1
- take gold_ingot qty:10
- narrate "<gold><npc.name><white> : Oh great, you have my gold!"
- wait 1
- narrate "<gold><npc.name><white> : Here is your payment!"
- zap 3
- give money qty:3500
- wait 1
- narrate "<gold><npc.name> <white>gave you <green>$3500<white>!"
} else {
- narrate "<gold><npc.name><white> : Oh, come back when you have my 10 Gold Bars!"
- wait 1
- narrate "<npc.name> frowns at you."
}
3:
click trigger:
script:
- narrate "<gold><npc.name><white> : Thank you so much for your help earlier!"
- wait 1
- narrate "<gold><npc.name><white> : Come back later for another task!"
- wait 5
- zap 4
4:
click trigger:
script:
- narrate "<gold><npc.name><white> : Welcome back <green><player.name><white>!"
- wait 1
- narrate "<gold><npc.name><white> : Ready for another task already?!?"
chat trigger:
1:
trigger: /Yes/ I am!
script:
- if <npc.world.time.period> == night {
- wait 1
- narrate "<gold><npc.name><white> : Okay, this time I need you to kill 10 zombies!"
- wait 1
- narrate "<gold><npc.name><white> : They have been killing my customers and I don't want to lose customers!"
- wait 1
- narrate "<gold><npc.name><white> : Come back once you are done!"
- zap 5
- listen kill type:entity name:zombie qty:10 script:ZombieQuestTask
} else {
- wait 1
- narrate "<gold><npc.name><white> : Sorry, you'll need you to come back at night for this one."
}
2:
trigger: /No/ I can't right now..
script:
- wait 1
- narrate "<gold><npc.name><white> : That's fine. There's always another time!"
5:
click trigger:
script:
- wait 1
- narrate "<gold><npc.name><white> : Quickly <green><player.name><white>, before sunrise!"
- listen kill type:entity name:zombie qty:10 script:ZombieQuestTask
6:
click trigger:
script:
- narrate "<gold><npc.name><white> : Thank you so much <green><player.name><white>!"
- wait 1
- narrate "<gold><npc.name><white> : Here is your reward!"
- wait 1
- give money qty:2000
- wait 1
- narrate "<gold><npc.name> <white>gave you <green>$2000<white>!"
- zap 7
7:
click trigger:
script:
- narrate "<gold><npc.name><white> : Thank you for all of your help! I have no more tasks for you now!"
ZombieQuestTask:
type: task
script:
- narrate "You've killed 10 Zombies! Return to the <gold><npc.name><white>!"
- zap 6