Paste #43512: bunny test

Date: 2017/08/15 06:57:11 UTC-07:00
Type: Denizen Script

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bunny:
    type: assignment
    interact scripts:
    - hiddenbunny
    actions:
        on assignment:
        - flag global "bunnies:->:<npc>"
        gohide:
        - flag npc found:!
hiddenbunny:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - if <npc.has_flag[found].not> {
                    - narrate "<purple> You found a bunny!"
                    - flag global "bunnysaves:++"
                    - flag player "bunnysaves:++"
                    - flag npc found:true
                    - teleport npc <global.flag[bunnysavespots].get[<global.flag[bunnysaves]>]>
                } else { 
                    - narrate "This bunny has been returned to Crumpet."
                }