Paste #43938: Untitled Paste

Date: 2017/08/30 15:02:34 UTC-07:00
Type: Denizen Script

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LEDGER_COMMAND:
    type: world
    events:
        on player right clicks enchantment_table:
        - inventory open d:in@LEDGER
        - narrate "success"

LEDGER:
    type: inventory
    title: Nation Ledger
    size: 27
    slots:
    - "[i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY]"
    - "[i@EMPTY] [i@EMPTY] [i@CHECKBUDGET_ITEM] [i@VAULT_ITEM] [i@CSALARIES_ITEM] [i@SENDMONEY_ITEM] [i@ICTRADE_ITEM] [i@EMPTY] [i@EMPTY]"
    - "[i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EXIT]"

LEDGER_HANDLER:
    type: world
    events:
            on player clicks in LEDGER:
            - determine cancelled
            on player drags in LEDGER:
            - determine cancelled
            on player clicks EXIT in LEDGER:
            - inventory close
            on player clicks LEDGER_ITEM in LEDGER:
            - inventory open d:in@LEDGER
            on player clicks VAULT_ITEM in LEDGER:
            - inventory open d:in@VAULT
            on player clicks CSALARIES_ITEM in LEDGER:
            - inventory open d:in@CSALARIES
            on player clicks SENDMONEY_ITEM in LEDGER:
            - inventory open d:in@SENDMONEY
            on player clicks ICTRADE_ITEM in LEDGER:
            - inventory open d:in@ICTRADE

CHECKBUDGET:
    type: inventory
    title: Nation CHECKBUDGET
    size: 27
    slots:
    - "[i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY]"
    - "[i@EMPTY] [i@EMPTY] [i@CHECKBUDGET_ITEM] [i@VAULT_ITEM] [i@CSALARIES_ITEM] [i@SENDMONEY_ITEM] [i@ICTRADE_ITEM] [i@EMPTY] [i@EMPTY]"
    - "[i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EXIT]"

CHECKBUDGET_HANDLER:
    type: world
    events:
            on player clicks in CHECKBUDGET:
            - determine cancelled
            on player drags in CHECKBUDGET:
            - determine cancelled
            on player clicks EXIT in CHECKBUDGET:
            - inventory close
            on player clicks CHECKBUDGET_ITEM in CHECKBUDGET:
            - inventory open d:in@CHECKBUDGET
            on player clicks VAULT_ITEM in CHECKBUDGET:
            - inventory open d:in@VAULT
            on player clicks CSALARIES_ITEM in CHECKBUDGET:
            - inventory open d:in@CSALARIES
            on player clicks SENDMONEY_ITEM in CHECKBUDGET:
            - inventory open d:in@SENDMONEY
            on player clicks ICTRADE_ITEM in CHECKBUDGET:
            - inventory open d:in@ICTRADE

CHECKBUDGET:
    type: inventory
    title: Nation CHECKBUDGET
    size: 27
    slots:
    - "[i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY]"
    - "[i@EMPTY] [i@EMPTY] [i@CHECKBUDGET_ITEM] [i@VAULT_ITEM] [i@CSALARIES_ITEM] [i@SENDMONEY_ITEM] [i@ICTRADE_ITEM] [i@EMPTY] [i@EMPTY]"
    - "[i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EMPTY] [i@EXIT]"

CHECKBUDGET_HANDLER:
    type: world
    events:
            on player clicks in CHECKBUDGET:
            - determine cancelled
            on player drags in CHECKBUDGET:
            - determine cancelled
            on player clicks EXIT in CHECKBUDGET:
            - inventory close
            on player clicks CHECKBUDGET_ITEM in CHECKBUDGET:
            - inventory open d:in@CHECKBUDGET
            on player clicks VAULT_ITEM in CHECKBUDGET:
            - inventory open d:in@VAULT
            on player clicks CSALARIES_ITEM in CHECKBUDGET:
            - inventory open d:in@CSALARIES
            on player clicks SENDMONEY_ITEM in CHECKBUDGET:
            - inventory open d:in@SENDMONEY
            on player clicks ICTRADE_ITEM in CHECKBUDGET:
            - inventory open d:in@ICTRADE

CHECKBUDGET_ITEM:
    type: item
    material: i@gold nugget
    display name: <&6>Check Budget
    lore:
    - <&e><&o>Money comes in, money goes out. See where it all ends up!

VAULT_ITEM:
    type: item
    material: i@dispenser
    display name: <&6>Vault
    lore:
    - <&e><&o>Your Nation's personal savings!

CSALARIES_ITEM:
    type: item
    material: i@book_and_quill
    display name: <&6>Citizen Salaries
    lore:
    - <&e><&o>No slavery here!

SENDMONEY_ITEM:
    type: item
    material: i@gold_ingot
    display name: <&6>Send Money
    lore:
    - <&e><&o>Feeling generous?

ICTRADE_ITEM:
    type: item
    material: i@empty_map
    display name: <&7><&l>Other
    lore:
    - <&e><&o>Did you lose a war? Or are you simply feeling benevolent?

EMPTY:
    type: item
    material: i@gray_stained_glass_pane
    display name:   

BALANCE_ITEM:
    type: item
    material: i@nether_star
    display name: <&6>Balance
    lore:
    - "<&e><player.flag[money] Wun"

WITHDRAW_ONE_WUN:
    type: item
    material: i@nether_star
    display name: <&6>Balance
    lore:
    - "<&e><player.flag[money] Wun"

WITHDRAW_TEN_WUN:
    type: item
    material: i@nether_star
    display name: <&6>Balance
    lore:
    - "<&e><player.flag[money] Wun"

BALANCE_ITEM:
    type: item
    material: i@nether_star
    display name: <&6>Balance
    lore:
    - "<&e><player.flag[money] Wun"