Date: 2017/09/09 20:15:46 UTC-07:00
Type: Denizen Script
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Npc_3:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 Npc_template
NpcTalk:
type: format
format: "<&b><npc.name> to you<&co> <&2><text>"
Npc_template:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.flag[kill_zombie_quest_cooldown_duration]> {
- narrate "you can come back and do the quest <player.flag[kill_zombie_quest_cooldown_duration].experation.formatted>"
-queue clear
}
-if <player.flag[kill_zombie_quest] queue clear
- flag player npc_engaged
- if <player.flag [kill_zombie_quest_count]> ==5
- narrate format:NpcTalk "good work"
- givei@ diamond
- flag player kill_zombie_quest_count:!
- flag player kill_zombie_quest_cooldown_duration: 1m
-queue clear
- flag player npc_engaged:!
}
- narrate format: NpcTalk "Greetings,traveler"
- wait 5t
- narrate format:NpcTalk "Can you kill 5 zombies for me?"
- wait 5t
- narrate "[<&o>Type <&b><&o>Yes<&7> or <&b><&o>No<&7>]"
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/ I accept
script:
- if <player.flag[kill_zombie_quest_cooldown_duration]> {
-queue clear
]
- if <player.has_flag[kill_zombie_quest] queue clear
- flag player npc_engaged
- narrate format: NpcTalk "Okay see you"
- wait 5t
- narrate "[Kill 5 zombies!]"
- flag player kill_zombie_quest
- flag player kill_zombie_quest_count:0
- flag player npc_engaged:!
2.
trigger: /No/ Thank you
script:
- if <player.has_flag[kill_zombie_quest] queue clear
- random {
- narrate format: NpcTalk "come back later then"
- narrate format: NpcTalk "see you soon"
- narrate format: NpcTalk "goodbye"
}
kill_zombie_quest_world:
type: world
events:
on player kills zombie:
- if !<player.has_flag[kill_zombie_quest]> queue clear
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]>==5 {
- narrate"[return to <npc.name>]"
- flag player kill_zombie_quest:!
}