Java Version: 1.8.0_131
Up-time: 4h 42m
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 91), CraftBukkit: 1.0.2-SNAPSHOT (build 1641)
Active Plugins (2): Citizens: 2.0.22-SNAPSHOT (build 1487), Denizen: 1.0.2-SNAPSHOT (build 1641),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): RadioWave_21(RadioWave_21)
Offline Players: 0
Mode: online
16:26:02 [INFO] +- Getting interact script: n@zomb/p@RadioWave_21 ---------+
16:26:02 [INFO] OKAY! '10 NPC_TEMPLATE' meets requirements.
16:26:02 [INFO]
16:26:02 [INFO] OKAY! Highest scoring script is NPC_TEMPLATE.
16:26:02 [INFO] +> [InteractScri...] Current step for this script is: 1
16:26:02 [INFO] +---------------------+
16:26:02 [INFO] +- Parsing CLICK trigger: n@zomb/p@RadioWave_21 ---------+
16:26:02 [INFO] Starting TimedQueue 'NPC_TEMPLATE_MjPhysiciansSoma'...
16:26:02 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: IF
"<player.has_flag[npc_engaged]>" "queue" "clear"
16:26:02 [INFO] +- Executing dCommand: IF/p@RadioWave_21 ---------+
16:26:02 [INFO] +> Executing 'IF': use_braces='false'
16:26:02 [INFO] Filled tag <player.has_flag[npc_engaged]> with 'false'.
16:26:03 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: IF
"<player.has_flag[timer]>" "{" "-" "narrate" "you can come
back and do the quest in
<player.flag[timer].expiration.formatted>" "-" "queue" "clear"
"}"
16:26:03 [INFO] +- Executing dCommand: IF/p@RadioWave_21 ---------+
16:26:03 [INFO] +> Executing 'IF': use_braces='true'
16:26:03 [INFO] Filled tag <player.has_flag[timer]> with 'false'.
16:26:03 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: IF
"<player.has_flag[kill_zombie_quest]>" "queue" "clear"
16:26:03 [INFO] +- Executing dCommand: IF/p@RadioWave_21 ---------+
16:26:03 [INFO] +> Executing 'IF': use_braces='false'
16:26:03 [INFO] Filled tag <player.has_flag[kill_zombie_quest]> with 'false'.
16:26:04 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: FLAG
"player" "npc_engaged"
16:26:04 [INFO] +- Executing dCommand: FLAG/p@RadioWave_21 ---------+
16:26:04 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'
Action/Value='SET_BOOLEAN(true)' flag_target='p@RadioWave_21'
16:26:04 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: IF
"<player.flag[kill_zombie_quest_count]||0>" ">=" "5" "{" "-"
"narrate" "format:NpcTalk" "good work" "-" "give" "i@diamond"
"-" "flag" "player" "kill_zombie_quest_count:!" "-" "flag"
"player" "timer" "duration:1m" "-" "flag" "player"
"npc_engaged:!" "-" "queue" "clear" "}"
16:26:04 [INFO] +- Executing dCommand: IF/p@RadioWave_21 ---------+
16:26:04 [INFO] +> Executing 'IF': use_braces='true'
16:26:04 [INFO] Filled tag <player.flag[kill_zombie_quest_count]||0> with
'0'.
16:26:04 [INFO] Comparable='Decimal(0.0)', Operator='OR_MORE',
ComparedTo='Decimal(5.0)' --> OUTCOME='false'
16:26:05 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: NARRATE
"format:NpcTalk" "Greetings,traveler"
16:26:05 [INFO] +- Executing dCommand: NARRATE/p@RadioWave_21 ---------+
16:26:05 [INFO] +> Executing 'NARRATE': Narrating='Greetings,traveler'
Targets='[p@RadioWave_21]' Format='NPCTALK'
16:26:05 [INFO] Filled tag <&b> with ''.
16:26:05 [INFO] Filled tag <npc.name> with 'zomb'.
16:26:05 [INFO] Filled tag <&co> with ':'.
16:26:05 [INFO] Filled tag <&2> with ''.
16:26:05 [INFO] Filled tag <el@val[Greetings,traveler].unescaped> with
'Greetings,traveler'.
16:26:05 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: WAIT "5t"
16:26:05 [INFO] +- Executing dCommand: WAIT/p@RadioWave_21 ---------+
16:26:05 [INFO] +> Executing 'WAIT': queue='NPC_TEMPLATE_MjPhysiciansSoma'
delay='d@0.25s'
16:26:06 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: NARRATE
"format:NpcTalk" "Can you kill 5 zombies for me?"
16:26:06 [INFO] +- Executing dCommand: NARRATE/p@RadioWave_21 ---------+
16:26:06 [INFO] +> Executing 'NARRATE': Narrating='Can you kill 5 zombies for
me?' Targets='[p@RadioWave_21]' Format='NPCTALK'
16:26:06 [INFO] Filled tag <&b> with ''.
16:26:06 [INFO] Filled tag <npc.name> with 'zomb'.
16:26:06 [INFO] Filled tag <&co> with ':'.
16:26:06 [INFO] Filled tag <&2> with ''.
16:26:06 [INFO] Filled tag <el@val[Can you kill 5 zombies for me?].unescaped>
with 'Can you kill 5 zombies for me?'.
16:26:06 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: WAIT "5t"
16:26:06 [INFO] +- Executing dCommand: WAIT/p@RadioWave_21 ---------+
16:26:06 [INFO] +> Executing 'WAIT': queue='NPC_TEMPLATE_MjPhysiciansSoma'
delay='d@0.25s'
16:26:07 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: NARRATE
"[<&o>Type <&b><&o>Yes<&7> or <&b><&o>No<&7>]"
16:26:07 [INFO] +- Executing dCommand: NARRATE/p@RadioWave_21 ---------+
16:26:07 [INFO] Filled tag <&o> with ''.
16:26:07 [INFO] Filled tag <&b> with ''.
16:26:07 [INFO] Filled tag <&o> with ''.
16:26:07 [INFO] Filled tag <&7> with ''.
16:26:07 [INFO] Filled tag <&b> with ''.
16:26:07 [INFO] Filled tag <&o> with ''.
16:26:07 [INFO] Filled tag <&7> with ''.
16:26:07 [INFO] +> Executing 'NARRATE': Narrating='[Type Yes or No]'
Targets='[p@RadioWave_21]'
16:26:07 [INFO] Queue 'NPC_TEMPLATE_MjPhysiciansSoma' Executing: FLAG
"player" "npc_engaged:!"
16:26:07 [INFO] +- Executing dCommand: FLAG/p@RadioWave_21 ---------+
16:26:07 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'
Action/Value='DELETE(false)' flag_target='p@RadioWave_21'
16:26:07 [INFO] Completing queue 'NPC_TEMPLATE_MjPhysiciansSoma' in 5157ms.
16:26:09 [INFO] +- Getting interact script: n@zomb/p@RadioWave_21 ---------+
16:26:09 [INFO] OKAY! '10 NPC_TEMPLATE' meets requirements.
16:26:09 [INFO]
16:26:09 [INFO] OKAY! Highest scoring script is NPC_TEMPLATE.
16:26:09 [INFO] +> [InteractScri...] Current step for this script is: 1
16:26:09 [INFO] +---------------------+
16:26:09 [INFO] +> Executing 'CHAT': Player='RadioWave_21' NPC='zomb/1'
Radius(Max)='2.170608556662815(10.0)' Trigger text='yes'
LOS='true' Facing='true'
16:26:09 [INFO] +> [] CHAT: RadioWave_21: yes
16:26:26 [INFO] +- Getting interact script: n@zomb/p@RadioWave_21 ---------+
16:26:26 [INFO] OKAY! '10 NPC_TEMPLATE' meets requirements.
16:26:26 [INFO]
16:26:26 [INFO] OKAY! Highest scoring script is NPC_TEMPLATE.
16:26:26 [INFO] +> [InteractScri...] Current step for this script is: 1
16:26:26 [INFO] +---------------------+
16:26:26 [INFO] +> Executing 'CHAT': Player='RadioWave_21' NPC='zomb/1'
Radius(Max)='2.170608556662815(10.0)' Trigger text='yes'
LOS='true' Facing='true'
16:26:26 [INFO] +> [] CHAT: RadioWave_21: yes
16:26:32 [INFO] +- Getting interact script: n@zomb/p@RadioWave_21 ---------+
16:26:32 [INFO] OKAY! '10 NPC_TEMPLATE' meets requirements.
16:26:32 [INFO]
16:26:32 [INFO] OKAY! Highest scoring script is NPC_TEMPLATE.
16:26:32 [INFO] +> [InteractScri...] Current step for this script is: 1
16:26:32 [INFO] +---------------------+
16:26:32 [INFO] +> Executing 'CHAT': Player='RadioWave_21' NPC='zomb/1'
Radius(Max)='2.170608556662815(10.0)' Trigger text='yes'
LOS='true' Facing='true'
16:26:32 [INFO] +> [] CHAT: RadioWave_21: yes