Date: 2017/09/11 16:21:20 UTC-07:00
Type: Denizen Script
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Npc_3:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true radius:10
interact scripts:
- 10 Npc_template
NpcTalk:
# Special way of makeing the npc talk to you
type: format
format: "<&b><npc.name> to you<&co><&2><text>"
Npc_template:
type: interact
steps:
1:
click trigger:
script:
- flag player Npc_Talk_True duration:15s
- if <player.has_flag[npc_engaged]> queue clear
- if <player.has_flag[timer]> {
# displays cooldown period
- narrate "you can come back and do the quest in <player.flag[timer].expiration.formatted>"
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> queue clear
- flag player npc_engaged
- if <player.flag[kill_zombie_quest_count]||0> >= 5 {
- narrate format:NpcTalk "good work"
# Quest reward
- give i@diamond
- flag player kill_zombie_quest_count:!
# Sets quest cooldown
- flag player timer duration:1m
- flag player npc_engaged:!
- queue clear
}
# Npcs quest's Text
- narrate format:NpcTalk "Greetings,traveler"
- wait 5t
- narrate format:NpcTalk "Can you kill 5 zombies for me?"
- wait 5t
- narrate "[<&o>Type <&b><&o>Yes<&7> or <&b><&o>No<&7>]"
- flag player npc_engaged:!
# chat trigger:
# 1:
kill_zombie_quest_world:
type: world
events:
on player kills zombie:
- if !<player.has_flag[kill_zombie_quest]> queue clear
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]> >= 5 {
- narrate "[return to <n@1.name>]"
- flag player kill_zombie_quest:!
}
world_script:
type: world
events:
on player chats:
- if !<player.has_flag[Npc_Talk_True]> queue clear
- if <context.message.escaped> == yes {
- narrate "Did u just say yes?"
trigger: /Yes/ I accept
script:
- if <player.has_flag<player.has_flag[timer]>> {
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> queue clear
- flag player npc_engaged
- narrate format:NpcTalk "Okay see you"
- wait 5t
- narrate "[Kill 5 zombies!]"
- flag player kill_zombie_quest
- flag player kill_zombie_quest_count:0
- flag player npc_engaged:!
}
else if <context.message.escaped> == no {
- narrate "Did u just say no?"
trigger: /No/ Thank you
script:
- if <player.has_flag[kill_zombie_quest]> queue clear
- random {
- narrate format:NpcTalk "come back later then"
- narrate format:NpcTalk "see you soon"
- narrate format:NpcTalk "goodbye"
}
}
- flag player Npc_Talk_True:!