Java Version: 1.8.0_131
Up-time: 2d 6h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (6): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Extendizen: 1, Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline
02:18:05 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_DumbJamesRecent'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:18:05 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: CHOOSE
"<context.cause>"
02:18:05 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
02:18:05 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:18:05 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: DEFINE "enemy"
"<context.damager>"
02:18:05 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
02:18:05 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:18:05 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_DumbJamesRecent'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <context.entity.has_flag[falling]> with 'false'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'false'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG
"<def[enemy]>" "bonuspoints.firstblood:1"
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:18:05 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:18:05 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.FIRSTBLOOD'
Action/Value='SET_VALUE(1)' flag_target='p@Xanderpitz'
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG "server"
"bonuspoints.firstblood"
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:18:05 [INFO] +> Executing 'FLAG': flag_name='bonuspoints.firstblood'
Action/Value='SET_BOOLEAN(true)' flag_target='server'
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:18:05 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:18:05 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:18:05 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
02:18:05 [INFO] Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:18:05 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:18:05 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:18:05 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_DumbJamesRecent' in 15ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_MilesBuzzPan'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_MilesBuzzPan' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_MilesBuzzPan' Executing: FLAG "player"
"falling:!"
02:18:05 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_MilesBuzzPan' in 1ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_ChangelogCorrectedCups'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_ChangelogCorrectedCups' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_ChangelogCorrectedCups' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <player.has_flag[falling]> with 'false'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_ChangelogCorrectedCups' Executing: FLAG
"player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
02:18:05 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:18:05 [INFO] Filled tag <player.velocity.mul[3]> with
'l@0.0,0.999599980902671,0.0,Garden'.
02:18:05 [INFO] Filled tag
<context.old_location.sub[l@0.0,0.999599980902671,0.0,Garden]>
with
'l@-54.75654260222584,38.36115001909733,38.30000001192093,0.0,-120.0,Garden'.
02:18:05 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='SET_VALUE(l@-54.75654260222584,38.36115001909733,38.30000001192093,0.0,-120.0,Garden)'
flag_target='p@EvaniteGAME'
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_ChangelogCorrectedCups' in 4ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_PixAdRight'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_PixAdRight' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_PixAdRight' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_PixAdRight' in 2ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_ToolsPpmTenant'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_ToolsPpmTenant' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_ToolsPpmTenant' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_ToolsPpmTenant' in 3ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue
'SHIFTEVENTS_AntibodyConsecutiveBaseline'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_AntibodyConsecutiveBaseline' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_AntibodyConsecutiveBaseline' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_AntibodyConsecutiveBaseline' in
2ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_JonFeofMotherboard'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_JonFeofMotherboard' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_JonFeofMotherboard' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_JonFeofMotherboard' in 2ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_EndlessTanThree'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_EndlessTanThree' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_EndlessTanThree' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_EndlessTanThree' in 2ms.
02:18:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:18:05 [INFO] Starting InstantQueue 'SHIFTEVENTS_PhillipsBringingKeen'...
02:18:05 [INFO] Queue 'SHIFTEVENTS_PhillipsBringingKeen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:18:05 [INFO] Queue 'SHIFTEVENTS_PhillipsBringingKeen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:18:05 [INFO] +> Executing 'IF': use_braces='true'
02:18:05 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:18:05 [INFO] Completing queue 'SHIFTEVENTS_PhillipsBringingKeen' in 2ms.