Paste #44623: Denizen Debug Logs From A Minecraft Server

Date: 2017/09/24 17:18:07 UTC-07:00
Type: Server Log

View Raw Paste Download This Paste
Copy Link


Java Version: 1.8.0_131
Up-time: 2d 6h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (6): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25, 
Extendizen: 1, Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline

02:18:05 [INFO]  Running script event 'EntityDamaged', event='player damaged' 
                   for script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_DumbJamesRecent'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF 
                   "<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine" 
                   "cancelled" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <server.flag[gamestate]> with 'Ingame'. 
02:18:05 [INFO]  Logic='NEGATIVE', Comparable='Element(Ingame)', 
                   Operator='EQUALS', ComparedTo='Element(Ingame)' --> 
                   OUTCOME='false' 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF 
                   "<context.entity.has_flag[respawn]>" "{" "-" "determine" 
                   "passively" "cancelled" "-" "narrate" "<&c>This player is 
                   invincible after respawning!" "targets:<context.damager>" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <context.entity.has_flag[respawn]> with 'false'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF 
                   "<context.entity.has_flag[bonuspoints.stealthypending]>" "{" 
                   "-" "flag" "player" "bonuspoints.stealthydenied" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <context.entity.has_flag[bonuspoints.stealthypending]> with 
                   'false'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: CHOOSE 
                   "<context.cause>" 
02:18:05 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+ 
02:18:05 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
02:18:05 [INFO] +> Executing 'CHOOSE': choice='entity_attack' 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: DEFINE "enemy" 
                   "<context.damager>" 
02:18:05 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+ 
02:18:05 [INFO]  Filled tag <context.damager> with 
                   'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'. 
02:18:05 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_DumbJamesRecent'  
                   definition='enemy'  
                   value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d' 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF 
                   "<context.entity.has_flag[falling]>" "{" "-" "flag" 
                   "<context.entity>" "bonuspoints.insulttoinjury.pending" 
                   "duration:5s" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <context.entity.has_flag[falling]> with 'false'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF 
                   "!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag" 
                   "<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server" 
                   "bonuspoints.firstblood" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <server.has_flag[bonuspoints.firstblood]> with 
                   'false'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG 
                   "<def[enemy]>" "bonuspoints.firstblood:1" 
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+ 
02:18:05 [INFO]  Filled tag <def[enemy]> with 
                   'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'. 
02:18:05 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.FIRSTBLOOD'  
                   Action/Value='SET_VALUE(1)'  flag_target='p@Xanderpitz' 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG "server" 
                   "bonuspoints.firstblood" 
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+ 
02:18:05 [INFO] +> Executing 'FLAG': flag_name='bonuspoints.firstblood'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='server' 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: IF 
                   "<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-" 
                   "playeffect" "<player.location>" "effect:EXPLOSION_LARGE" 
                   "visibility:50" "quantity:1" "offset:1.0" "-" "playsound" 
                   "<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK" 
                   "volume:0.5" "pitch:2" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]> 
                   with 'false'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG 
                   "<context.entity>" "pvp:<def[enemy]>" "duration:7s" 
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+ 
02:18:05 [INFO]  Filled tag <context.entity> with 
                   'p@cde5e102-8866-4829-a824-6b52de31fec8'. 
02:18:05 [INFO]  Filled tag <def[enemy]> with 
                   'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'. 
02:18:05 [INFO] +> Executing 'FLAG': flag_name='PVP'  
                   Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)' 
                    duration='d@7.0s'  flag_target='p@EvaniteGAME' 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_DumbJamesRecent' Executing: FLAG 
                   "<def[enemy]>" "pvp:<context.entity>" "duration:7s" 
02:18:05 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+ 
02:18:05 [INFO]  Filled tag <def[enemy]> with 
                   'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'. 
02:18:05 [INFO]  Filled tag <context.entity> with 
                   'p@cde5e102-8866-4829-a824-6b52de31fec8'. 
02:18:05 [INFO] +> Executing 'FLAG': flag_name='PVP'  
                   Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)' 
                    duration='d@7.0s'  flag_target='p@Xanderpitz' 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_DumbJamesRecent' in 15ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_MilesBuzzPan'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_MilesBuzzPan' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'false'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_MilesBuzzPan' Executing: FLAG "player" 
                   "falling:!" 
02:18:05 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'FLAG': flag_name='FALLING'  
                   Action/Value='DELETE(false)'  flag_target='p@EvaniteGAME' 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_MilesBuzzPan' in 1ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_ChangelogCorrectedCups'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_ChangelogCorrectedCups' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'true'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_ChangelogCorrectedCups' Executing: IF 
                   "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <player.has_flag[falling]> with 'false'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_ChangelogCorrectedCups' Executing: FLAG 
                   "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
02:18:05 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+ 
02:18:05 [INFO]  Filled tag <player.velocity.mul[3]> with 
                   'l@0.0,0.999599980902671,0.0,Garden'. 
02:18:05 [INFO]  Filled tag 
                   <context.old_location.sub[l@0.0,0.999599980902671,0.0,Garden]> 
                   with 
                   'l@-54.75654260222584,38.36115001909733,38.30000001192093,0.0,-120.0,Garden'. 
02:18:05 [INFO] +> Executing 'FLAG': flag_name='FALLING'  
                   Action/Value='SET_VALUE(l@-54.75654260222584,38.36115001909733,38.30000001192093,0.0,-120.0,Garden)' 
                    flag_target='p@EvaniteGAME' 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_ChangelogCorrectedCups' in 4ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_PixAdRight'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_PixAdRight' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'true'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_PixAdRight' Executing: IF 
                   "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <player.has_flag[falling]> with 'true'. 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_PixAdRight' in 2ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_ToolsPpmTenant'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_ToolsPpmTenant' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'true'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_ToolsPpmTenant' Executing: IF 
                   "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <player.has_flag[falling]> with 'true'. 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_ToolsPpmTenant' in 3ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 
                   'SHIFTEVENTS_AntibodyConsecutiveBaseline'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_AntibodyConsecutiveBaseline' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'true'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_AntibodyConsecutiveBaseline' Executing: IF 
                   "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <player.has_flag[falling]> with 'true'. 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_AntibodyConsecutiveBaseline' in 
                   2ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_JonFeofMotherboard'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_JonFeofMotherboard' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'true'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_JonFeofMotherboard' Executing: IF 
                   "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <player.has_flag[falling]> with 'true'. 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_JonFeofMotherboard' in 2ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_EndlessTanThree'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_EndlessTanThree' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'true'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_EndlessTanThree' Executing: IF 
                   "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <player.has_flag[falling]> with 'true'. 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_EndlessTanThree' in 2ms. 
02:18:05 [INFO]  Running script event 'PlayerWalks', event='player walks' for 
                   script 'SHIFTEVENTS' 
02:18:05 [INFO]  Starting InstantQueue 'SHIFTEVENTS_PhillipsBringingKeen'... 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_PhillipsBringingKeen' Executing: IF 
                   "<player.location.sub[0,0.1,0].material.contains[air]>" "{" 
                   "-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" "}" "else" "{" "-" "flag" "player" "falling:!" "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag 
                   <player.location.sub[0,0.1,0].material.contains[air]> with 
                   'true'. 
02:18:05 [INFO]  Queue 'SHIFTEVENTS_PhillipsBringingKeen' Executing: IF 
                   "!<player.has_flag[falling]>" "{" "-" "flag" "player" 
                   "falling:<context.old_location.sub[<player.velocity.mul[3]>]>" 
                   "}" 
02:18:05 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+ 
02:18:05 [INFO] +> Executing 'IF': use_braces='true' 
02:18:05 [INFO]  Filled tag <player.has_flag[falling]> with 'true'. 
02:18:05 [INFO]  Completing queue 'SHIFTEVENTS_PhillipsBringingKeen' in 2ms.