Java Version: 1.8.0_131
Up-time: 2d 6h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (6): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Extendizen: 1, Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline
02:25:09 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue
'SHIFTEVENTS_JacksonvilleApContaining'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:25:09 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing:
CHOOSE "<context.cause>"
02:25:09 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
02:25:09 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:25:09 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing:
DEFINE "enemy" "<context.damager>"
02:25:09 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
02:25:09 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:09 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_JacksonvilleApContaining'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <context.entity.has_flag[falling]> with 'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: FLAG
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s"
02:25:09 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:09 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:09 [INFO] +> Executing 'FLAG':
flag_name='bonuspoints.insulttoinjury.pending'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
02:25:09 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:09 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:09 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:09 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
02:25:09 [INFO] Queue 'SHIFTEVENTS_JacksonvilleApContaining' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
02:25:09 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:09 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:09 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:09 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_JacksonvilleApContaining' in
14ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue
'SHIFTEVENTS_UnemploymentSauceDenizen'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_UnemploymentSauceDenizen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_UnemploymentSauceDenizen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_UnemploymentSauceDenizen' in
2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_DenizenConcludeMemory'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_DenizenConcludeMemory' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_DenizenConcludeMemory' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_DenizenConcludeMemory' in 2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_MidlandsTranceHousing'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_MidlandsTranceHousing' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_MidlandsTranceHousing' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_MidlandsTranceHousing' in 2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_FundKbAssure'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_FundKbAssure' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_FundKbAssure' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_FundKbAssure' in 2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue
'SHIFTEVENTS_ActorsSymphonyOrchestra'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_ActorsSymphonyOrchestra' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_ActorsSymphonyOrchestra' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_ActorsSymphonyOrchestra' in
2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_HpMadisonYeast'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_HpMadisonYeast' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_HpMadisonYeast' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_HpMadisonYeast' in 2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_VcCommonwealthPitch'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_VcCommonwealthPitch' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_VcCommonwealthPitch' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_VcCommonwealthPitch' in 2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue
'SHIFTEVENTS_ApparatusRefinedWarming'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_ApparatusRefinedWarming' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_ApparatusRefinedWarming' Executing: FLAG
"player" "falling:!"
02:25:09 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_ApparatusRefinedWarming' in
1ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_PatientFiltersNat'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_PatientFiltersNat' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_PatientFiltersNat' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_PatientFiltersNat' in 3ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_ChartsComplexityFirm'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_ChartsComplexityFirm' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_ChartsComplexityFirm' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:09 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_ChartsComplexityFirm' in 2ms.
02:25:09 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:09 [INFO] Starting InstantQueue 'SHIFTEVENTS_GuidesSalariesPatches'...
02:25:09 [INFO] Queue 'SHIFTEVENTS_GuidesSalariesPatches' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:09 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'IF': use_braces='true'
02:25:09 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:09 [INFO] Queue 'SHIFTEVENTS_GuidesSalariesPatches' Executing: FLAG
"player" "falling:!"
02:25:09 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:09 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:09 [INFO] Completing queue 'SHIFTEVENTS_GuidesSalariesPatches' in 1ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue
'SHIFTEVENTS_StudentFinancialCommissions'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_StudentFinancialCommissions' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_StudentFinancialCommissions' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_StudentFinancialCommissions' in
2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConventionalGoesRetention'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_ConventionalGoesRetention' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_ConventionalGoesRetention' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_ConventionalGoesRetention' in
2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_HarleyArchivedFreeware'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_HarleyArchivedFreeware' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_HarleyArchivedFreeware' Executing: FLAG
"player" "falling:!"
02:25:10 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_HarleyArchivedFreeware' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_DGaleLlp'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_DGaleLlp' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_DGaleLlp' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_DGaleLlp' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue
'SHIFTEVENTS_HappenedDifferentWellington'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_HappenedDifferentWellington' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_HappenedDifferentWellington' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_HappenedDifferentWellington' in
2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_PleasedCstAuctions'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_PleasedCstAuctions' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_PleasedCstAuctions' Executing: FLAG
"player" "falling:!"
02:25:10 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_PleasedCstAuctions' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_MineElectricityDenizen'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_MineElectricityDenizen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_MineElectricityDenizen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_MineElectricityDenizen' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_MaliLlpBald'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_MaliLlpBald' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_MaliLlpBald' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_MaliLlpBald' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_AnswerNatureGerald'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_AnswerNatureGerald' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_AnswerNatureGerald' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_AnswerNatureGerald' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_PacketsCompoundTan'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_PacketsCompoundTan' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_PacketsCompoundTan' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_PacketsCompoundTan' in 2ms.
02:25:10 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue
'SHIFTEVENTS_DiffsEncouragesSearching'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:25:10 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing:
CHOOSE "<context.cause>"
02:25:10 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
02:25:10 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:25:10 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing:
DEFINE "enemy" "<context.damager>"
02:25:10 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
02:25:10 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:10 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_DiffsEncouragesSearching'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <context.entity.has_flag[falling]> with 'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: FLAG
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s"
02:25:10 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:10 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:10 [INFO] +> Executing 'FLAG':
flag_name='bonuspoints.insulttoinjury.pending'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
02:25:10 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:10 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:10 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:10 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
02:25:10 [INFO] Queue 'SHIFTEVENTS_DiffsEncouragesSearching' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
02:25:10 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:10 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:10 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:10 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_DiffsEncouragesSearching' in
17ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_LeagueMightyNasa'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_LeagueMightyNasa' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_LeagueMightyNasa' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_LeagueMightyNasa' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue
'SHIFTEVENTS_ViolationOverSupplement'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_ViolationOverSupplement' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_ViolationOverSupplement' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_ViolationOverSupplement' in
2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue
'SHIFTEVENTS_MonacoPredictionsEntrance'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_MonacoPredictionsEntrance' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_MonacoPredictionsEntrance' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_MonacoPredictionsEntrance' in
2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_PartsAffiliationScheme'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_PartsAffiliationScheme' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_PartsAffiliationScheme' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_PartsAffiliationScheme' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_AllowingMfEmpire'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_AllowingMfEmpire' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_AllowingMfEmpire' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_AllowingMfEmpire' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue
'SHIFTEVENTS_ClassesEmploymentExpressed'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_ClassesEmploymentExpressed' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_ClassesEmploymentExpressed' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_ClassesEmploymentExpressed' in
2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_FellowshipRationalMn'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_FellowshipRationalMn' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_FellowshipRationalMn' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_FellowshipRationalMn' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_ActNvidiaAla'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_ActNvidiaAla' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_ActNvidiaAla' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_ActNvidiaAla' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_CacheKatieArnold'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_CacheKatieArnold' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_CacheKatieArnold' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_CacheKatieArnold' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_MarionDuckFeatures'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_MarionDuckFeatures' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_MarionDuckFeatures' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_MarionDuckFeatures' in 2ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_KnowTextbooksBuys'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_KnowTextbooksBuys' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_KnowTextbooksBuys' Executing: FLAG
"player" "falling:!"
02:25:10 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:10 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_KnowTextbooksBuys' in 1ms.
02:25:10 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:10 [INFO] Starting InstantQueue 'SHIFTEVENTS_PocketAwardedCreation'...
02:25:10 [INFO] Queue 'SHIFTEVENTS_PocketAwardedCreation' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:10 [INFO] Queue 'SHIFTEVENTS_PocketAwardedCreation' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:10 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:10 [INFO] +> Executing 'IF': use_braces='true'
02:25:10 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:10 [INFO] Completing queue 'SHIFTEVENTS_PocketAwardedCreation' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_AppealsBannerCall'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_AppealsBannerCall' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_AppealsBannerCall' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_AppealsBannerCall' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_HarleyConductedTherapy'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_HarleyConductedTherapy' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_HarleyConductedTherapy' Executing: FLAG
"player" "falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_HarleyConductedTherapy' in 1ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_MixturePromotesInc'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_MixturePromotesInc' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_MixturePromotesInc' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_MixturePromotesInc' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue
'SHIFTEVENTS_MothersFundamentalsGrounds'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_MothersFundamentalsGrounds' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_MothersFundamentalsGrounds' Executing:
FLAG "player" "falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_MothersFundamentalsGrounds' in
1ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_RecipeTribunalDenizen'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_RecipeTribunalDenizen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_RecipeTribunalDenizen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_RecipeTribunalDenizen' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_SwapSouthwestPuerto'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_SwapSouthwestPuerto' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_SwapSouthwestPuerto' Executing: FLAG
"player" "falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_SwapSouthwestPuerto' in 1ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_JulianVaticanRelay'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_JulianVaticanRelay' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_JulianVaticanRelay' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_JulianVaticanRelay' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_DenizenPickupFirewire'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_DenizenPickupFirewire' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_DenizenPickupFirewire' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_DenizenPickupFirewire' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_TfSteGeography'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_TfSteGeography' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_TfSteGeography' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_TfSteGeography' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_InquireGivesDiary'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_InquireGivesDiary' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_InquireGivesDiary' Executing: FLAG
"player" "falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_InquireGivesDiary' in 1ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_AccompanyingDaysMart'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_AccompanyingDaysMart' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_AccompanyingDaysMart' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_AccompanyingDaysMart' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_VotingRemovedConfirmed'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_VotingRemovedConfirmed' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_VotingRemovedConfirmed' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_VotingRemovedConfirmed' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_LikeDoingYemen'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_LikeDoingYemen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_LikeDoingYemen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_LikeDoingYemen' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_RfClinicDatabase'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_RfClinicDatabase' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_RfClinicDatabase' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_RfClinicDatabase' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_EaDeutscheStreams'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_EaDeutscheStreams' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_EaDeutscheStreams' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_EaDeutscheStreams' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_RidingContextSuburban'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_RidingContextSuburban' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_RidingContextSuburban' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_RidingContextSuburban' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_WyomingWinningCheers'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_WyomingWinningCheers' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_WyomingWinningCheers' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_WyomingWinningCheers' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_BeliefsPuertoSub'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_BeliefsPuertoSub' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_BeliefsPuertoSub' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_BeliefsPuertoSub' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_DaleAimsTargets'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_DaleAimsTargets' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_DaleAimsTargets' Executing: FLAG "player"
"falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_DaleAimsTargets' in 1ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue
'SHIFTEVENTS_DestinationMerryFirefox'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_DestinationMerryFirefox' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_DestinationMerryFirefox' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_DestinationMerryFirefox' in
2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_UploadCuttingSara'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_UploadCuttingSara' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_UploadCuttingSara' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_UploadCuttingSara' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_ComeComplaintsMails'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_ComeComplaintsMails' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_ComeComplaintsMails' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_ComeComplaintsMails' in 2ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_SanCgMethods'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_SanCgMethods' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_SanCgMethods' Executing: FLAG "player"
"falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_SanCgMethods' in 1ms.
02:25:11 [INFO] +> Executing 'Event': Type='on player enters notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-47.29275464918326,1.6528879947922197,36.25117108209191,65.74082,-1.4207934,Garden,
to=l@-47.258319594351114,-0.3327320409983223,36.25117108209191,65.74082,-1.4207934,Garden}'
02:25:11 [INFO] +- Building event 'ON PLAYER ENTERS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_HeatCloudyOctober'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_HeatCloudyOctober' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "d:9999s" "p:1" "<player>" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
02:25:11 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[EvaniteGAME]>
with 'false'.
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_HeatCloudyOctober' in 1ms.
02:25:11 [INFO] +> Executing 'Event': Type='on player enters deathzone'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-47.29275464918326,1.6528879947922197,36.25117108209191,65.74082,-1.4207934,Garden,
to=l@-47.258319594351114,-0.3327320409983223,36.25117108209191,65.74082,-1.4207934,Garden}'
02:25:11 [INFO] +- Building event 'ON PLAYER ENTERS DEATHZONE' for SHIFTEVENTS
---------+
02:25:11 [INFO] Starting InstantQueue
'SHIFTEVENTS_UnsignedProbablyDescending'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "teleport"
"<player>" "<s@Config.yaml_key[spawns.pregame]>" "-" "queue"
"clear" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
02:25:11 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
ADJUST "<player>" "fall_distance:0"
02:25:11 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:11 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
TELEPORT "<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
02:25:11 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:11 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:11 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '2'.
02:25:11 [INFO] Filled tag <s@Config.yaml_key[spawns.2]> with
'-54.5,39,38.5,0,-120,Garden'.
02:25:11 [INFO] +> Executing 'TELEPORT':
location='l@-54.5,39.0,38.5,0.0,-120.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
HEAL "<player>"
02:25:11 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
02:25:11 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "alltimedeaths:+:1"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "solodeaths:+:1"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='SOLODEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
INJECT "s@Durability" "instantly"
02:25:11 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
02:25:11 [INFO] Filled tag <&b> with ''.
02:25:11 [INFO] Filled tag <&l> with ''.
02:25:11 [INFO] Filled tag <&7> with ''.
02:25:11 [INFO] Filled tag <&co> with ':'.
02:25:11 [INFO] Filled tag <&a> with ''.
02:25:11 [INFO] Filled tag <&b> with ''.
02:25:11 [INFO] Filled tag <&l> with ''.
02:25:11 [INFO] Filled tag <&7> with ''.
02:25:11 [INFO] Filled tag <&co> with ':'.
02:25:11 [INFO] Filled tag <&a> with ''.
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "untouchable:0"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='UNTOUCHABLE'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "flawlessvictory:0"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FLAWLESSVICTORY'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "current_killstreak:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='CURRENT_KILLSTREAK'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5'.
02:25:11 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing: IF
"!<player.has_flag[pvp]>" "{" "-" "announce"
"<parse:<s@Config.yaml_key[suicidemessages.VOID.<util.random.int[1].to[<s@Config.list_keys[suicidemessages.VOID].size>]>]>>"
"}" "else" "{" "-" "announce"
"<parse:<s@Config.yaml_key[deathmessages.VOID.<util.random.int[1].to[<s@Config.list_keys[deathmessages.VOID].size>]>]>>"
"-" "define" "enemy" "<player.flag[pvp]>" "-" "if"
"<player.has_flag[bonuspoints.insulttoinjury.pending]>" "{"
"-" "flag" "<def[e... * snip! *
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <player.has_flag[pvp]> with 'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
ANNOUNCE
"<parse:<s@Config.yaml_key[deathmessages.VOID.<util.random.int[1].to[<s@Config.list_keys[deathmessages.VOID].size>]>]>>"
02:25:11 [INFO] +- Executing dCommand: ANNOUNCE/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <s@Config.list_keys[deathmessages.VOID].size> with
'3'.
02:25:11 [INFO] Filled tag <util.random.int[1].to[3]> with '1'.
02:25:11 [INFO] Filled tag <s@Config.yaml_key[deathmessages.VOID.1]> with
'<&c><player.name> <&6>was knocked into the void by
<&c><player.flag[pvp].as_player.name><&6>!'.
02:25:11 [INFO] Filled tag <&c> with ''.
02:25:11 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
02:25:11 [INFO] Filled tag <&6> with ''.
02:25:11 [INFO] Filled tag <&c> with ''.
02:25:11 [INFO] Filled tag <player.flag[pvp].as_player.name> with
'Xanderpitz'.
02:25:11 [INFO] Filled tag <&6> with ''.
02:25:11 [INFO] Filled tag <parse:<&c><player.name> <&6>was knocked into the
void by <&c><player.flag[pvp].as_player.name><&6>!> with
'EvaniteGAME was knocked into the void by Xanderpitz!'.
02:25:11 [INFO] +> Executing 'ANNOUNCE': Message='EvaniteGAME was knocked into
the void by Xanderpitz!' Type='ALL'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
DEFINE "enemy" "<player.flag[pvp]>"
02:25:11 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <player.flag[pvp]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:11 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_UnsignedProbablyDescending'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing: IF
"<player.has_flag[bonuspoints.insulttoinjury.pending]>" "{"
"-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++" "-"
"flag" "player" "bonuspoints.insulttoinjury.pending:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.has_flag[bonuspoints.insulttoinjury.pending]> with
'true'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "<def[enemy]>" "bonuspoints.insulttoinjury:++"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:11 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.INSULTTOINJURY'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "player" "bonuspoints.insulttoinjury.pending:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG':
flag_name='BONUSPOINTS.INSULTTOINJURY.PENDING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
FLAG "<def[enemy]>" "alltimevoidkills:+:1"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
02:25:11 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEVOIDKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
REPEAT "3" "{" "-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}" "}"
02:25:11 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'REPEAT': qty='3'
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <def[value]> with '1'.
02:25:11 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'5'.
02:25:11 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.1].is[==].to[5]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
REPEAT " CALLBACK"
02:25:11 [INFO] +- Repeat loop 2 ---------+
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <def[value]> with '2'.
02:25:11 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'5'.
02:25:11 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.2].is[==].to[5]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
REPEAT " CALLBACK"
02:25:11 [INFO] +- Repeat loop 3 ---------+
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag <def[value]> with '3'.
02:25:11 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'5'.
02:25:11 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.3].is[==].to[5]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
REPEAT " CALLBACK"
02:25:11 [INFO] Queue 'SHIFTEVENTS_UnsignedProbablyDescending' Executing:
INJECT "s@BonusPoints_Kill" "instantly"
02:25:11 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'INJECT': script='BONUSPOINTS_KILL(TASK)'
instant='true'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_UnsignedProbablyDescending' in
66ms.
02:25:11 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
02:25:11 [INFO] Starting InstantQueue 'SHIFTEVENTS_GrainFranciscoRun'...
02:25:11 [INFO] Queue 'SHIFTEVENTS_GrainFranciscoRun' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.sub[<player.velocity.mul[3]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
02:25:11 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'IF': use_braces='true'
02:25:11 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
02:25:11 [INFO] Queue 'SHIFTEVENTS_GrainFranciscoRun' Executing: FLAG
"player" "falling:!"
02:25:11 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
02:25:11 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
02:25:11 [INFO] Completing queue 'SHIFTEVENTS_GrainFranciscoRun' in 2ms.