Java Version: 1.8.0_131
Up-time: 4d 13h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (6): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Extendizen: 1, Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline
19:31:47 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue 'SHIFTEVENTS_BondsSaturdayShortly'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
19:31:47 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"queue" "clear" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: CHOOSE
"<context.cause>"
19:31:47 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
19:31:47 [INFO] Filled tag <context.cause> with 'entity_attack'.
19:31:47 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: DEFINE
"enemy" "<context.damager>"
19:31:47 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
19:31:47 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
19:31:47 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_BondsSaturdayShortly' definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <context.entity.has_flag[falling]> with 'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: FLAG
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s"
19:31:47 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
19:31:47 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
19:31:47 [INFO] +> Executing 'FLAG':
flag_name='bonuspoints.insulttoinjury.pending'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
19:31:47 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
19:31:47 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
19:31:47 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
19:31:47 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
19:31:47 [INFO] Queue 'SHIFTEVENTS_BondsSaturdayShortly' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
19:31:47 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
19:31:47 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
19:31:47 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
19:31:47 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_BondsSaturdayShortly' in 15ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue 'SHIFTEVENTS_YardsGtEndless'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_YardsGtEndless' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_YardsGtEndless' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_YardsGtEndless' in 2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue 'SHIFTEVENTS_CubaChaseFilms'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_CubaChaseFilms' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_CubaChaseFilms' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_CubaChaseFilms' in 2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue 'SHIFTEVENTS_PostsBizrateSuites'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_PostsBizrateSuites' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_PostsBizrateSuites' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_PostsBizrateSuites' in 2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue
'SHIFTEVENTS_InstitutionsCapabilityRespiratory'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_InstitutionsCapabilityRespiratory'
Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_InstitutionsCapabilityRespiratory'
Executing: IF "!<player.has_flag[falling]>" "{" "-" "flag"
"player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue
'SHIFTEVENTS_InstitutionsCapabilityRespiratory' in 2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue
'SHIFTEVENTS_FamiliesImmunologyParks'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_FamiliesImmunologyParks' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_FamiliesImmunologyParks' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_FamiliesImmunologyParks' in
2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue 'SHIFTEVENTS_DisputesWhileLocked'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_DisputesWhileLocked' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_DisputesWhileLocked' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_DisputesWhileLocked' in 2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue 'SHIFTEVENTS_FoldingLifetimeOrder'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_FoldingLifetimeOrder' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_FoldingLifetimeOrder' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_FoldingLifetimeOrder' in 2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue
'SHIFTEVENTS_StrictlySecretariatLeaving'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_StrictlySecretariatLeaving' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_StrictlySecretariatLeaving' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_StrictlySecretariatLeaving' in
2ms.
19:31:47 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:47 [INFO] Starting InstantQueue 'SHIFTEVENTS_MacedoniaPorkGilbert'...
19:31:47 [INFO] Queue 'SHIFTEVENTS_MacedoniaPorkGilbert' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:47 [INFO] Queue 'SHIFTEVENTS_MacedoniaPorkGilbert' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:47 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:47 [INFO] +> Executing 'IF': use_braces='true'
19:31:47 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:47 [INFO] Completing queue 'SHIFTEVENTS_MacedoniaPorkGilbert' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue
'SHIFTEVENTS_PlasmaLarryDictionaries'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_PlasmaLarryDictionaries' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_PlasmaLarryDictionaries' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_PlasmaLarryDictionaries' in
2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_StrangerNeckGrants'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_StrangerNeckGrants' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_StrangerNeckGrants' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_StrangerNeckGrants' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_ScoutFogMethod'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_ScoutFogMethod' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_ScoutFogMethod' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_ScoutFogMethod' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_EcOffSchema'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_EcOffSchema' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_EcOffSchema' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_EcOffSchema' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue
'SHIFTEVENTS_CreativitySelectionsHeater'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_CreativitySelectionsHeater' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_CreativitySelectionsHeater' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_CreativitySelectionsHeater' in
2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_FiscalPestKeywords'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_FiscalPestKeywords' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_FiscalPestKeywords' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_FiscalPestKeywords' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_PhVaryingCombine'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_PhVaryingCombine' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_PhVaryingCombine' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_PhVaryingCombine' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConclusionsMarkingDefeat'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_ConclusionsMarkingDefeat' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_ConclusionsMarkingDefeat' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_ConclusionsMarkingDefeat' in
2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_WereClarkePlants'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_WereClarkePlants' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_WereClarkePlants' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_WereClarkePlants' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue
'SHIFTEVENTS_OppositeAlbuquerqueWanna'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_OppositeAlbuquerqueWanna' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_OppositeAlbuquerqueWanna' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_OppositeAlbuquerqueWanna' in
2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_ReminderWarsCircus'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_ReminderWarsCircus' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_ReminderWarsCircus' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_ReminderWarsCircus' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_BankLibrariesPurple'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_BankLibrariesPurple' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_BankLibrariesPurple' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_BankLibrariesPurple' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_WsSeatingCollectables'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_WsSeatingCollectables' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_WsSeatingCollectables' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_WsSeatingCollectables' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_UsernameDenizenPointed'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_UsernameDenizenPointed' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_UsernameDenizenPointed' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_UsernameDenizenPointed' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_SymposiumOpenCleveland'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_SymposiumOpenCleveland' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_SymposiumOpenCleveland' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_SymposiumOpenCleveland' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_WildlifeShipLyrics'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_WildlifeShipLyrics' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_WildlifeShipLyrics' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_WildlifeShipLyrics' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue
'SHIFTEVENTS_ProfessionalSuperIntegrate'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_ProfessionalSuperIntegrate' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_ProfessionalSuperIntegrate' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_ProfessionalSuperIntegrate' in
2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_WardTcSelections'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_WardTcSelections' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_WardTcSelections' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_WardTcSelections' in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue
'SHIFTEVENTS_RehabilitationCapabilityNickel'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_RehabilitationCapabilityNickel' Executing:
IF "<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_RehabilitationCapabilityNickel' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_RehabilitationCapabilityNickel'
in 2ms.
19:31:48 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:48 [INFO] Starting InstantQueue 'SHIFTEVENTS_MailingJetsDenizen'...
19:31:48 [INFO] Queue 'SHIFTEVENTS_MailingJetsDenizen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:48 [INFO] Queue 'SHIFTEVENTS_MailingJetsDenizen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:48 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:48 [INFO] +> Executing 'IF': use_braces='true'
19:31:48 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:48 [INFO] Completing queue 'SHIFTEVENTS_MailingJetsDenizen' in 2ms.
19:31:49 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:49 [INFO] Starting InstantQueue 'SHIFTEVENTS_ClipsToyotaOasis'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_ClipsToyotaOasis' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_ClipsToyotaOasis' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_ClipsToyotaOasis' in 2ms.
19:31:49 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:49 [INFO] Starting InstantQueue
'SHIFTEVENTS_StudentsRadioExpenditure'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_StudentsRadioExpenditure' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_StudentsRadioExpenditure' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_StudentsRadioExpenditure' in
2ms.
19:31:49 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:49 [INFO] Starting InstantQueue 'SHIFTEVENTS_PropertiesGetsArg'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_PropertiesGetsArg' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PropertiesGetsArg' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_PropertiesGetsArg' in 2ms.
19:31:49 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:49 [INFO] Starting InstantQueue
'SHIFTEVENTS_PriorityRequiredIncrease'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_PriorityRequiredIncrease' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PriorityRequiredIncrease' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_PriorityRequiredIncrease' in
2ms.
19:31:49 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:49 [INFO] Starting InstantQueue 'SHIFTEVENTS_SprintDrawEvaluate'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_SprintDrawEvaluate' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_SprintDrawEvaluate' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_SprintDrawEvaluate' in 2ms.
19:31:49 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:49 [INFO] Starting InstantQueue 'SHIFTEVENTS_WorkVisibilityCubic'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_WorkVisibilityCubic' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_WorkVisibilityCubic' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_WorkVisibilityCubic' in 2ms.
19:31:49 [INFO] +> Executing 'Event': Type='on player enters notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-51.110467101659076,2.3010356470445483,42.819631890359766,0.0,-120.0,Garden,
to=l@-51.10430930055537,0.49176433330859015,42.825977631533064,0.0,-120.0,Garden}'
19:31:49 [INFO] +- Building event 'ON PLAYER ENTERS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
19:31:49 [INFO] Starting InstantQueue 'SHIFTEVENTS_FirewallTanSh'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_FirewallTanSh' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "d:9999s" "p:1" "<player>" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
19:31:49 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[EvaniteGAME]>
with 'false'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_FirewallTanSh' in 1ms.
19:31:49 [INFO] +> Executing 'Event': Type='on player enters deathzone'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-51.110467101659076,2.3010356470445483,42.819631890359766,0.0,-120.0,Garden,
to=l@-51.10430930055537,0.49176433330859015,42.825977631533064,0.0,-120.0,Garden}'
19:31:49 [INFO] +- Building event 'ON PLAYER ENTERS DEATHZONE' for SHIFTEVENTS
---------+
19:31:49 [INFO] Starting InstantQueue 'SHIFTEVENTS_PulledConsPushing'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "teleport"
"<player>" "<s@Config.yaml_key[spawns.pregame]>" "-" "queue"
"clear" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
19:31:49 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: ADJUST
"<player>" "fall_distance:0"
19:31:49 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
19:31:49 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
19:31:49 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: TELEPORT
"<player>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<player>]>]>"
19:31:49 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
19:31:49 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
19:31:49 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
19:31:49 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '2'.
19:31:49 [INFO] Filled tag <s@Config.yaml_key[spawns.2]> with
'-54.5,39,38.5,0,-120,Garden'.
19:31:49 [INFO] +> Executing 'TELEPORT':
location='l@-54.5,39.0,38.5,0.0,-120.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: HEAL
"<player>"
19:31:49 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
19:31:49 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
19:31:49 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "alltimedeaths:+:1"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "solodeaths:+:1"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG': flag_name='SOLODEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: INJECT
"s@Durability" "instantly"
19:31:49 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
19:31:49 [INFO] Filled tag <&b> with ''.
19:31:49 [INFO] Filled tag <&l> with ''.
19:31:49 [INFO] Filled tag <&7> with ''.
19:31:49 [INFO] Filled tag <&co> with ':'.
19:31:49 [INFO] Filled tag <&a> with ''.
19:31:49 [INFO] Filled tag <&b> with ''.
19:31:49 [INFO] Filled tag <&l> with ''.
19:31:49 [INFO] Filled tag <&7> with ''.
19:31:49 [INFO] Filled tag <&co> with ':'.
19:31:49 [INFO] Filled tag <&a> with ''.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "untouchable:0"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG': flag_name='UNTOUCHABLE'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "flawlessvictory:0"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG': flag_name='FLAWLESSVICTORY'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "current_killstreak:!"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG': flag_name='CURRENT_KILLSTREAK'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "falling:!"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5'.
19:31:49 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: IF
"<player.has_flag[pvp]>" "{" "-" "define" "enemy"
"<player.flag[pvp]>" "-" "if"
"<player.has_flag[bonuspoints.insulttoinjury.pending]>" "{"
"-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++" "-"
"flag" "player" "bonuspoints.insulttoinjury.pending:!" "}" "-"
"flag" "<def[enemy]>" "alltimevoidkills:+:1" "-" "repeat" "3"
"{" "-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "na... * snip! *
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[pvp]> with 'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: DEFINE
"enemy" "<player.flag[pvp]>"
19:31:49 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
19:31:49 [INFO] Filled tag <player.flag[pvp]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
19:31:49 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_PulledConsPushing'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: IF
"<player.has_flag[bonuspoints.insulttoinjury.pending]>" "{"
"-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++" "-"
"flag" "player" "bonuspoints.insulttoinjury.pending:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.has_flag[bonuspoints.insulttoinjury.pending]> with
'true'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"<def[enemy]>" "bonuspoints.insulttoinjury:++"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
19:31:49 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.INSULTTOINJURY'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"player" "bonuspoints.insulttoinjury.pending:!"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG':
flag_name='BONUSPOINTS.INSULTTOINJURY.PENDING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: FLAG
"<def[enemy]>" "alltimevoidkills:+:1"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
19:31:49 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEVOIDKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: REPEAT "3"
"{" "-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}" "}"
19:31:49 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'REPEAT': qty='3'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <def[value]> with '1'.
19:31:49 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'6'.
19:31:49 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.1].is[==].to[6]> with
'false'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: REPEAT
" CALLBACK"
19:31:49 [INFO] +- Repeat loop 2 ---------+
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <def[value]> with '2'.
19:31:49 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'6'.
19:31:49 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.2].is[==].to[6]> with
'false'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: REPEAT
" CALLBACK"
19:31:49 [INFO] +- Repeat loop 3 ---------+
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <def[value]> with '3'.
19:31:49 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'6'.
19:31:49 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.3].is[==].to[6]> with
'false'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: REPEAT
" CALLBACK"
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: INJECT
"s@BonusPoints_Kill" "instantly"
19:31:49 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'INJECT': script='BONUSPOINTS_KILL(TASK)'
instant='true'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: INJECT
"s@KillMessage" "instantly"
19:31:49 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'INJECT': script='KILLMESSAGE(TASK)'
instant='true'
19:31:49 [INFO] Queue 'SHIFTEVENTS_PulledConsPushing' Executing: IF
"<player.has_flag[pvp]>" "{" "-" "announce" "<&b><player.name>
<&7><&chr[2020]> <&c><player.flag[pvp].as_player.name>" "}"
"else" "(" "-" "announce" "<&b><player.name> <&7><&chr[2620]>"
"}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag <player.has_flag[pvp]> with 'false'.
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_PulledConsPushing' in 67ms.
19:31:49 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
19:31:49 [INFO] Starting InstantQueue 'SHIFTEVENTS_MemberCraftBradley'...
19:31:49 [INFO] Queue 'SHIFTEVENTS_MemberCraftBradley' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
19:31:49 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'IF': use_braces='true'
19:31:49 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
19:31:49 [INFO] Queue 'SHIFTEVENTS_MemberCraftBradley' Executing: FLAG
"player" "falling:!"
19:31:49 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
19:31:49 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
19:31:49 [INFO] Completing queue 'SHIFTEVENTS_MemberCraftBradley' in 2ms.