Java Version: 1.8.0_131
Up-time: 5d 15h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (6): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Extendizen: 1, Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): Xanderpitz(Xanderpitz), EvaniteGAME(EvaniteGAME)
Offline Players: 0
Mode: offline
21:52:17 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_SpiderAttitudesScenic'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
21:52:17 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"queue" "clear" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: CHOOSE
"<context.cause>"
21:52:17 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.cause> with 'entity_attack'.
21:52:17 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: DEFINE
"enemy" "<context.damager>"
21:52:17 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:17 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_SpiderAttitudesScenic' definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <context.entity.has_flag[falling]> with 'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: FLAG
"<def[enemy]>" "bonuspoints.firstblood:1"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:17 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.FIRSTBLOOD'
Action/Value='SET_VALUE(1)' flag_target='p@Xanderpitz'
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: FLAG
"server" "bonuspoints.firstblood"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'FLAG': flag_name='bonuspoints.firstblood'
Action/Value='SET_BOOLEAN(true)' flag_target='server'
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:17 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:17 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
21:52:17 [INFO] Queue 'SHIFTEVENTS_SpiderAttitudesScenic' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:17 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:17 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_SpiderAttitudesScenic' in 15ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_DenizenMayorDirected'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_DenizenMayorDirected' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_DenizenMayorDirected' Executing: FLAG
"player" "falling:!"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_DenizenMayorDirected' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_SlovakiaIpJames'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_SlovakiaIpJames' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SlovakiaIpJames' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SlovakiaIpJames' Executing: FLAG "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:17 [INFO] Filled tag <context.new_location.x> with
'-53.737330895888356'.
21:52:17 [INFO] Filled tag
<context.old_location.x.sub[-53.737330895888356].mul[2]> with
'-0.365001042395828'.
21:52:17 [INFO] Filled tag <context.new_location.z> with '38.69945748853279'.
21:52:17 [INFO] Filled tag
<context.old_location.z.sub[38.69945748853279].mul[2]> with
'-0.239694027841090'.
21:52:17 [INFO] Filled tag
<context.old_location.add[-0.365001042395828,0,-0.239694027841090]>
with
'l@-54.2848324594821,39.36075,38.339916446771156,0.0,-120.0,Garden'.
21:52:17 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='SET_VALUE(l@-54.2848324594821,39.36075,38.339916446771156,0.0,-120.0,Garden)'
flag_target='p@EvaniteGAME'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_SlovakiaIpJames' in 6ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_KrugerGplElect'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_KrugerGplElect' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_KrugerGplElect' Executing: FLAG "player"
"falling:!"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_KrugerGplElect' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_SapphireChefReplied'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_SapphireChefReplied' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SapphireChefReplied' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_SapphireChefReplied' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue
'SHIFTEVENTS_NotebookIntegrationDeleted'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_NotebookIntegrationDeleted' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_NotebookIntegrationDeleted' Executing:
FLAG "player" "falling:!"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_NotebookIntegrationDeleted' in
2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_HillThehunCameroon'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_HillThehunCameroon' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_HillThehunCameroon' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_HillThehunCameroon' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_SequencesReviewedMine'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_SequencesReviewedMine' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SequencesReviewedMine' Executing: FLAG
"player" "falling:!"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_SequencesReviewedMine' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_CloudsOnceMounts'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_CloudsOnceMounts' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_CloudsOnceMounts' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_CloudsOnceMounts' in 3ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_CassetteImpactsEspn'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_CassetteImpactsEspn' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_CassetteImpactsEspn' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_CassetteImpactsEspn' Executing: FLAG
"player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.new_location.x> with
'-54.55034431652131'.
21:52:17 [INFO] Filled tag
<context.old_location.x.sub[-54.55034431652131].mul[2]> with
'-0.36006494066974'.
21:52:17 [INFO] Filled tag <context.new_location.z> with '38.12540069462167'.
21:52:17 [INFO] Filled tag
<context.old_location.z.sub[38.12540069462167].mul[2]> with
'-0.21195480682640'.
21:52:17 [INFO] Filled tag
<context.old_location.add[-0.36006494066974,0,-0.21195480682640]>
with
'l@-55.09044172752592,40.0,37.80746848438207,36.249596,-58.55999,Garden'.
21:52:17 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='SET_VALUE(l@-55.09044172752592,40.0,37.80746848438207,36.249596,-58.55999,Garden)'
flag_target='p@Xanderpitz'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_CassetteImpactsEspn' in 7ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_SecretsIgnoredKeys'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_SecretsIgnoredKeys' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SecretsIgnoredKeys' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_SecretsIgnoredKeys' in 3ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_InvolvedSfDependence'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_InvolvedSfDependence' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_InvolvedSfDependence' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_InvolvedSfDependence' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue
'SHIFTEVENTS_LightweightEmeraldBradford'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_LightweightEmeraldBradford' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_LightweightEmeraldBradford' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_LightweightEmeraldBradford' in
2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_PDenizenYouth'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_PDenizenYouth' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_PDenizenYouth' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_PDenizenYouth' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue
'SHIFTEVENTS_CarbInstitutionalSubjects'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_CarbInstitutionalSubjects' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_CarbInstitutionalSubjects' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_CarbInstitutionalSubjects' in
3ms.
21:52:17 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_AboveHopkinsProviders'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
21:52:17 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"queue" "clear" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: CHOOSE
"<context.cause>"
21:52:17 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.cause> with 'entity_attack'.
21:52:17 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: DEFINE
"enemy" "<context.damager>"
21:52:17 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:17 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_AboveHopkinsProviders' definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <context.entity.has_flag[falling]> with 'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: FLAG
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:17 [INFO] +> Executing 'FLAG':
flag_name='bonuspoints.insulttoinjury.pending'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:17 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:17 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
21:52:17 [INFO] Queue 'SHIFTEVENTS_AboveHopkinsProviders' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
21:52:17 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:17 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:17 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:17 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_AboveHopkinsProviders' in 14ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_GratuitYouAr'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_GratuitYouAr' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_GratuitYouAr' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_GratuitYouAr' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue
'SHIFTEVENTS_HomelandChassisStatistical'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_HomelandChassisStatistical' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_HomelandChassisStatistical' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_HomelandChassisStatistical' in
2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_MineEeWalk'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_MineEeWalk' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_MineEeWalk' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_MineEeWalk' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_SomeoneNaughtyCrop'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_SomeoneNaughtyCrop' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_SomeoneNaughtyCrop' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_SomeoneNaughtyCrop' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue
'SHIFTEVENTS_ParaImplementedPrinciple'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_ParaImplementedPrinciple' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_ParaImplementedPrinciple' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_ParaImplementedPrinciple' in
2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_CitizensSlightProtocol'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_CitizensSlightProtocol' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_CitizensSlightProtocol' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_CitizensSlightProtocol' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_AdjustmentsRoomStolen'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_AdjustmentsRoomStolen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_AdjustmentsRoomStolen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_AdjustmentsRoomStolen' in 2ms.
21:52:17 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:17 [INFO] Starting InstantQueue 'SHIFTEVENTS_MontanaHarrisBedford'...
21:52:17 [INFO] Queue 'SHIFTEVENTS_MontanaHarrisBedford' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:17 [INFO] Queue 'SHIFTEVENTS_MontanaHarrisBedford' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:17 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:17 [INFO] +> Executing 'IF': use_braces='true'
21:52:17 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:17 [INFO] Completing queue 'SHIFTEVENTS_MontanaHarrisBedford' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_SentenceEmployedCables'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_SentenceEmployedCables' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_SentenceEmployedCables' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_SentenceEmployedCables' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_NorthSilverInfected'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_NorthSilverInfected' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_NorthSilverInfected' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_NorthSilverInfected' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_ArchitectureCraftMsn'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_ArchitectureCraftMsn' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_ArchitectureCraftMsn' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_ArchitectureCraftMsn' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_BlDepthCitizens'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_BlDepthCitizens' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_BlDepthCitizens' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_BlDepthCitizens' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_SpouseFixesRepository'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_SpouseFixesRepository' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_SpouseFixesRepository' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_SpouseFixesRepository' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_ImpressionSourceClaimed'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_ImpressionSourceClaimed' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_ImpressionSourceClaimed' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_ImpressionSourceClaimed' in
2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_PalIndividualsBeverly'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_PalIndividualsBeverly' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_PalIndividualsBeverly' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_PalIndividualsBeverly' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_AquariumFailuresWu'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_AquariumFailuresWu' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_AquariumFailuresWu' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_AquariumFailuresWu' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_GibraltarWorldwideSword'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_GibraltarWorldwideSword' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_GibraltarWorldwideSword' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_GibraltarWorldwideSword' in
2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_MightyPositionsNascar'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_MightyPositionsNascar' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_MightyPositionsNascar' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_MightyPositionsNascar' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_CivilizationKnowsTcp'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_CivilizationKnowsTcp' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_CivilizationKnowsTcp' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_CivilizationKnowsTcp' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_MinecraftHintsSchedules'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_MinecraftHintsSchedules' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_MinecraftHintsSchedules' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_MinecraftHintsSchedules' in
2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_ScreenshotReferencesAnna'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_ScreenshotReferencesAnna' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_ScreenshotReferencesAnna' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_ScreenshotReferencesAnna' in
2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_StylusHeadsetGenre'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_StylusHeadsetGenre' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_StylusHeadsetGenre' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_StylusHeadsetGenre' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_WireAttackedTel'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_WireAttackedTel' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_WireAttackedTel' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_WireAttackedTel' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_AnswerContainUnderstood'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_AnswerContainUnderstood' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_AnswerContainUnderstood' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_AnswerContainUnderstood' in
2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_SeedImperialDisk'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_SeedImperialDisk' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_SeedImperialDisk' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_SeedImperialDisk' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_CreaturesProofMotherboard'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_CreaturesProofMotherboard' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_CreaturesProofMotherboard' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_CreaturesProofMotherboard' in
2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConnectionsCitizensTape'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_ConnectionsCitizensTape' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_ConnectionsCitizensTape' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_ConnectionsCitizensTape' in
2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_RaisesTransformWheels'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_RaisesTransformWheels' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_RaisesTransformWheels' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_RaisesTransformWheels' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_SensorsMentionedWinds'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_SensorsMentionedWinds' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_SensorsMentionedWinds' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_SensorsMentionedWinds' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue 'SHIFTEVENTS_DenizenHansenYarn'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_DenizenHansenYarn' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_DenizenHansenYarn' Executing: FLAG
"player" "falling:!"
21:52:18 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:18 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_DenizenHansenYarn' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_ResearcherSustainabilityPreferences'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_ResearcherSustainabilityPreferences'
Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_ResearcherSustainabilityPreferences'
Executing: IF "!<player.has_flag[falling]>" "{" "-" "flag"
"player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue
'SHIFTEVENTS_ResearcherSustainabilityPreferences' in 2ms.
21:52:18 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:18 [INFO] Starting InstantQueue
'SHIFTEVENTS_SistersMillenniumTherapy'...
21:52:18 [INFO] Queue 'SHIFTEVENTS_SistersMillenniumTherapy' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:18 [INFO] Queue 'SHIFTEVENTS_SistersMillenniumTherapy' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:18 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:18 [INFO] +> Executing 'IF': use_braces='true'
21:52:18 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:18 [INFO] Completing queue 'SHIFTEVENTS_SistersMillenniumTherapy' in
2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue 'SHIFTEVENTS_KathyPorcelainDm'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_KathyPorcelainDm' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_KathyPorcelainDm' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_KathyPorcelainDm' in 2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue
'SHIFTEVENTS_CollectionsHolySearched'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_CollectionsHolySearched' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_CollectionsHolySearched' Executing: FLAG
"player" "falling:!"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
21:52:19 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_CollectionsHolySearched' in
2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue
'SHIFTEVENTS_DenizenNursesConnection'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_DenizenNursesConnection' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_DenizenNursesConnection' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_DenizenNursesConnection' in
2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue
'SHIFTEVENTS_OutlineExaminationsSubscriptions'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_OutlineExaminationsSubscriptions'
Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_OutlineExaminationsSubscriptions'
Executing: IF "!<player.has_flag[falling]>" "{" "-" "flag"
"player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue
'SHIFTEVENTS_OutlineExaminationsSubscriptions' in 2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue
'SHIFTEVENTS_CholesterolCommonsMarble'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_CholesterolCommonsMarble' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_CholesterolCommonsMarble' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_CholesterolCommonsMarble' in
2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue 'SHIFTEVENTS_CountSocietiesPlaced'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_CountSocietiesPlaced' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_CountSocietiesPlaced' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_CountSocietiesPlaced' in 2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue 'SHIFTEVENTS_PressureMedicareSoa'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_PressureMedicareSoa' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_PressureMedicareSoa' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_PressureMedicareSoa' in 2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue
'SHIFTEVENTS_SupplementLuggageShowcase'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_SupplementLuggageShowcase' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_SupplementLuggageShowcase' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_SupplementLuggageShowcase' in
2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue 'SHIFTEVENTS_JohnsAppsGp'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_JohnsAppsGp' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_JohnsAppsGp' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_JohnsAppsGp' in 2ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue
'SHIFTEVENTS_ProducersBuildingBillion'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_ProducersBuildingBillion' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_ProducersBuildingBillion' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_ProducersBuildingBillion' in
2ms.
21:52:19 [INFO] +> Executing 'Event': Type='on player enters notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-49.16873655278246,1.0746858235028542,41.86650036321308,0.0,-120.0,Garden,
to=l@-49.154190402643835,-0.910931302353841,41.876752200576554,0.0,-120.0,Garden}'
21:52:19 [INFO] +- Building event 'ON PLAYER ENTERS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
21:52:19 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConventionStylishClosing'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_ConventionStylishClosing' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "d:9999s" "p:1" "<player>" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
21:52:19 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[EvaniteGAME]>
with 'false'.
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_ConventionStylishClosing' in
1ms.
21:52:19 [INFO] +> Executing 'Event': Type='on player enters deathzone'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-49.16873655278246,1.0746858235028542,41.86650036321308,0.0,-120.0,Garden,
to=l@-49.154190402643835,-0.910931302353841,41.876752200576554,0.0,-120.0,Garden}'
21:52:19 [INFO] +- Building event 'ON PLAYER ENTERS DEATHZONE' for SHIFTEVENTS
---------+
21:52:19 [INFO] Starting InstantQueue 'SHIFTEVENTS_BeginnerEstMisc'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "teleport"
"<player>" "<s@Config.yaml_key[spawns.pregame]>" "-" "queue"
"clear" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
21:52:19 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: DEFINE
"player" "<player>"
21:52:19 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_BeginnerEstMisc'
definition='player'
value='p@cde5e102-8866-4829-a824-6b52de31fec8'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: ADJUST
"<def[player]>" "fall_distance:0"
21:52:19 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: TELEPORT
"<def[player]>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<def[player]>]>]>"
21:52:19 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '2'.
21:52:19 [INFO] Filled tag <s@Config.yaml_key[spawns.2]> with
'-54.5,39,38.5,0,-120,Garden'.
21:52:19 [INFO] +> Executing 'TELEPORT':
location='l@-54.5,39.0,38.5,0.0,-120.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: HEAL
"<def[player]>"
21:52:19 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "alltimedeaths:+:1"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "solodeaths:+:1"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='SOLODEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: INJECT
"s@Durability" "instantly"
21:52:19 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
21:52:19 [INFO] Filled tag <&b> with ''.
21:52:19 [INFO] Filled tag <&l> with ''.
21:52:19 [INFO] Filled tag <&7> with ''.
21:52:19 [INFO] Filled tag <&co> with ':'.
21:52:19 [INFO] Filled tag <&a> with ''.
21:52:19 [INFO] Filled tag <&b> with ''.
21:52:19 [INFO] Filled tag <&l> with ''.
21:52:19 [INFO] Filled tag <&7> with ''.
21:52:19 [INFO] Filled tag <&co> with ':'.
21:52:19 [INFO] Filled tag <&a> with ''.
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "untouchable:0"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='UNTOUCHABLE'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "flawlessvictory:0"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='FLAWLESSVICTORY'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "current_killstreak:!"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='CURRENT_KILLSTREAK'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "falling:!"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: IF
"<def[player].has_flag[pvp]>" "{" "-" "define" "enemy"
"<def[player].flag[pvp]>" "-" "if"
"<def[player].has_flag[bonuspoints.insulttoinjury.pending]>"
"{" "-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++"
"-" "flag" "<def[player]>"
"bonuspoints.insulttoinjury.pending:!" "}" "-" "flag"
"<def[enemy]>" "alltimevoidkills:+:1" "-" "repeat" "3" "{" "-"
"if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as...
* snip! *
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <def[player].has_flag[pvp]> with 'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: DEFINE "enemy"
"<def[player].flag[pvp]>"
21:52:19 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player].flag[pvp]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:19 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_BeginnerEstMisc'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: IF
"<def[player].has_flag[bonuspoints.insulttoinjury.pending]>"
"{" "-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++"
"-" "flag" "<def[player]>"
"bonuspoints.insulttoinjury.pending:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<def[player].has_flag[bonuspoints.insulttoinjury.pending]>
with 'true'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[enemy]>" "bonuspoints.insulttoinjury:++"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.INSULTTOINJURY'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[player]>" "bonuspoints.insulttoinjury.pending:!"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
21:52:19 [INFO] +> Executing 'FLAG':
flag_name='BONUSPOINTS.INSULTTOINJURY.PENDING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: FLAG
"<def[enemy]>" "alltimevoidkills:+:1"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
21:52:19 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEVOIDKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: REPEAT "3" "{"
"-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}" "}"
21:52:19 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'REPEAT': qty='3'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <def[value]> with '1'.
21:52:19 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'18'.
21:52:19 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.1].is[==].to[18]> with
'false'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: REPEAT
" CALLBACK"
21:52:19 [INFO] +- Repeat loop 2 ---------+
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <def[value]> with '2'.
21:52:19 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'18'.
21:52:19 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.2].is[==].to[18]> with
'false'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: REPEAT
" CALLBACK"
21:52:19 [INFO] +- Repeat loop 3 ---------+
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <def[value]> with '3'.
21:52:19 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'18'.
21:52:19 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.3].is[==].to[18]> with
'false'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: REPEAT
" CALLBACK"
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: INJECT
"s@BonusPoints_Kill" "instantly"
21:52:19 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'INJECT': script='BONUSPOINTS_KILL(TASK)'
instant='true'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: INJECT
"s@KillMessage" "instantly"
21:52:19 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'INJECT': script='KILLMESSAGE(TASK)'
instant='true'
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: IF
"<player.has_flag[pvp]>" "{" "-" "announce"
"<&b><player.flag[pvp].as_player.name> <&7>killed
<&c><player.name>" "-" "queue" "clear" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag <player.has_flag[pvp]> with 'false'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_BeginnerEstMisc' Executing: ANNOUNCE
"<&c><player.name> <&7>died"
21:52:19 [INFO] +- Executing dCommand: ANNOUNCE/p@EvaniteGAME ---------+
21:52:19 [INFO] Filled tag <&c> with ''.
21:52:19 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
21:52:19 [INFO] Filled tag <&7> with ''.
21:52:19 [INFO] +> Executing 'ANNOUNCE': Message='EvaniteGAME died'
Type='ALL'
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_BeginnerEstMisc' in 67ms.
21:52:19 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
21:52:19 [INFO] Starting InstantQueue 'SHIFTEVENTS_CraftContactingBetween'...
21:52:19 [INFO] Queue 'SHIFTEVENTS_CraftContactingBetween' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
21:52:19 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'IF': use_braces='true'
21:52:19 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
21:52:19 [INFO] Queue 'SHIFTEVENTS_CraftContactingBetween' Executing: FLAG
"player" "falling:!"
21:52:19 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
21:52:19 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
21:52:19 [INFO] Completing queue 'SHIFTEVENTS_CraftContactingBetween' in 2ms.