Java Version: 1.8.0_131
Up-time: 5d 23h
CraftBukkit Version: git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2)
Denizen Version: Core: 1.15 (Build 89), CraftBukkit: 1.0.1-SNAPSHOT (build 170)
Active Plugins (6): SQLPerms: 2.3.2, Denizen: 1.0.1-SNAPSHOT (build 170), EzChat: 1.1.0, ProtocolSupport: 4.25,
Extendizen: 1, Depenizen: 1.0.0 (build 380)
Loaded Worlds (1): Garden
Online Players (2): EvaniteGAME(EvaniteGAME), Xanderpitz(Xanderpitz)
Offline Players: 0
Mode: offline
05:51:27 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:27 [INFO] Starting InstantQueue
'SHIFTEVENTS_SocietiesHospitalsDeemed'...
05:51:27 [INFO] Queue 'SHIFTEVENTS_SocietiesHospitalsDeemed' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_SocietiesHospitalsDeemed' Executing: FLAG
"player" "falling:!"
05:51:27 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
05:51:27 [INFO] Completing queue 'SHIFTEVENTS_SocietiesHospitalsDeemed' in
2ms.
05:51:27 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
05:51:27 [INFO] Starting InstantQueue 'SHIFTEVENTS_CheckYouInsured'...
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
05:51:27 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"queue" "clear" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: CHOOSE
"<context.cause>"
05:51:27 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
05:51:27 [INFO] Filled tag <context.cause> with 'entity_attack'.
05:51:27 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: DEFINE "enemy"
"<context.damager>"
05:51:27 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
05:51:27 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:27 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_CheckYouInsured'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag <context.entity.has_flag[falling]> with 'true'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: FLAG
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s"
05:51:27 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:27 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:27 [INFO] +> Executing 'FLAG':
flag_name='bonuspoints.insulttoinjury.pending'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
05:51:27 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:27 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:27 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:27 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
05:51:27 [INFO] Queue 'SHIFTEVENTS_CheckYouInsured' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
05:51:27 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:27 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:27 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:27 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
05:51:27 [INFO] Completing queue 'SHIFTEVENTS_CheckYouInsured' in 15ms.
05:51:27 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:27 [INFO] Starting InstantQueue 'SHIFTEVENTS_WifiInvolvesChemical'...
05:51:27 [INFO] Queue 'SHIFTEVENTS_WifiInvolvesChemical' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_WifiInvolvesChemical' Executing: FLAG
"player" "falling:!"
05:51:27 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
05:51:27 [INFO] Completing queue 'SHIFTEVENTS_WifiInvolvesChemical' in 2ms.
05:51:27 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:27 [INFO] Starting InstantQueue 'SHIFTEVENTS_RingSeatingBrooks'...
05:51:27 [INFO] Queue 'SHIFTEVENTS_RingSeatingBrooks' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:27 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'IF': use_braces='true'
05:51:27 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
05:51:27 [INFO] Queue 'SHIFTEVENTS_RingSeatingBrooks' Executing: FLAG
"player" "falling:!"
05:51:27 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:27 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
05:51:27 [INFO] Completing queue 'SHIFTEVENTS_RingSeatingBrooks' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_LionCharityPilot'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_LionCharityPilot' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_LionCharityPilot' Executing: FLAG "player"
"falling:!"
05:51:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_LionCharityPilot' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_SubscribePartnerExpenditures'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_SubscribePartnerExpenditures' Executing:
IF "<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SubscribePartnerExpenditures' Executing:
IF "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_SubscribePartnerExpenditures'
in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_EndlessMineDenizen'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_EndlessMineDenizen' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_EndlessMineDenizen' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_EndlessMineDenizen' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_FragranceAndyBanners'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_FragranceAndyBanners' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_FragranceAndyBanners' Executing: FLAG
"player" "falling:!"
05:51:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_FragranceAndyBanners' in 1ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_EntitiesThrownCompanies'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_EntitiesThrownCompanies' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_EntitiesThrownCompanies' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_EntitiesThrownCompanies' in
2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_MysteriousAssemblyBehalf'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_MysteriousAssemblyBehalf' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_MysteriousAssemblyBehalf' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_MysteriousAssemblyBehalf' in
2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_KneeWhereverHazards'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_KneeWhereverHazards' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_KneeWhereverHazards' Executing: FLAG
"player" "falling:!"
05:51:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@Xanderpitz'
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_KneeWhereverHazards' in 1ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_EssentiallyMostUsed'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_EssentiallyMostUsed' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_EssentiallyMostUsed' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_EssentiallyMostUsed' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_OlderTowardMidwest'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_OlderTowardMidwest' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_OlderTowardMidwest' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_OlderTowardMidwest' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_JournalsUpgradesMinecraft'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_JournalsUpgradesMinecraft' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_JournalsUpgradesMinecraft' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_JournalsUpgradesMinecraft' in
2ms.
05:51:28 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_SublimedirectoryFwdAccess'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "determine"
"cancelled" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
05:51:28 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: IF
"<context.entity.has_flag[respawn]>" "{" "-" "determine"
"passively" "cancelled" "-" "narrate" "<&c>This player is
invincible after respawning!" "targets:<context.damager>" "-"
"queue" "clear" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <context.entity.has_flag[respawn]> with 'false'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing:
CHOOSE "<context.cause>"
05:51:28 [INFO] +- Executing dCommand: CHOOSE/p@Xanderpitz ---------+
05:51:28 [INFO] Filled tag <context.cause> with 'entity_attack'.
05:51:28 [INFO] +> Executing 'CHOOSE': choice='entity_attack'
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing:
DEFINE "enemy" "<context.damager>"
05:51:28 [INFO] +- Executing dCommand: DEFINE/p@Xanderpitz ---------+
05:51:28 [INFO] Filled tag <context.damager> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:28 [INFO] +> Executing 'DEFINE':
queue='SHIFTEVENTS_SublimedirectoryFwdAccess'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: IF
"<context.entity.has_flag[falling]>" "{" "-" "flag"
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <context.entity.has_flag[falling]> with 'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: FLAG
"<context.entity>" "bonuspoints.insulttoinjury.pending"
"duration:5s"
05:51:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:28 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:28 [INFO] +> Executing 'FLAG':
flag_name='bonuspoints.insulttoinjury.pending'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: IF
"!<server.has_flag[bonuspoints.firstblood]>" "{" "-" "flag"
"<def[enemy]>" "bonuspoints.firstblood:1" "-" "flag" "server"
"bonuspoints.firstblood" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <server.has_flag[bonuspoints.firstblood]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: IF
"<def[enemy].item_in_hand.contains_text[Warhammer]>" "{" "-"
"playeffect" "<player.location>" "effect:EXPLOSION_LARGE"
"visibility:50" "quantity:1" "offset:1.0" "-" "playsound"
"<player.location>" "sound:ENTITY_WITHER_BREAK_BLOCK"
"volume:0.5" "pitch:2" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <def[enemy].item_in_hand.contains_text[Warhammer]>
with 'false'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: IF
"<context.entity.has_flag[bonuspoints.stealthypending]>" "{"
"-" "flag" "player" "bonuspoints.stealthydenied" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@Xanderpitz ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<context.entity.has_flag[bonuspoints.stealthypending]> with
'false'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: FLAG
"<context.entity>" "pvp:<def[enemy]>" "duration:7s"
05:51:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:28 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:28 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:28 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d)'
duration='d@7.0s' flag_target='p@EvaniteGAME'
05:51:28 [INFO] Queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' Executing: FLAG
"<def[enemy]>" "pvp:<context.entity>" "duration:7s"
05:51:28 [INFO] +- Executing dCommand: FLAG/p@Xanderpitz ---------+
05:51:28 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:28 [INFO] Filled tag <context.entity> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:28 [INFO] +> Executing 'FLAG': flag_name='PVP'
Action/Value='SET_VALUE(p@cde5e102-8866-4829-a824-6b52de31fec8)'
duration='d@7.0s' flag_target='p@Xanderpitz'
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_SublimedirectoryFwdAccess' in
15ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_MetresPatternsTrusted'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_MetresPatternsTrusted' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_MetresPatternsTrusted' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_MetresPatternsTrusted' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_TechnoContextOm'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_TechnoContextOm' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_TechnoContextOm' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_TechnoContextOm' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_UtcExaminesBuffalo'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_UtcExaminesBuffalo' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_UtcExaminesBuffalo' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_UtcExaminesBuffalo' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_MinecraftHyundaiPreference'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_MinecraftHyundaiPreference' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_MinecraftHyundaiPreference' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_MinecraftHyundaiPreference' in
2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_MinoltaNetworkingThe'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_MinoltaNetworkingThe' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_MinoltaNetworkingThe' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_MinoltaNetworkingThe' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_SysFraserSignature'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_SysFraserSignature' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SysFraserSignature' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_SysFraserSignature' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_SlipSouthamptonDesigns'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_SlipSouthamptonDesigns' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_SlipSouthamptonDesigns' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_SlipSouthamptonDesigns' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_OnesLeisureAuckland'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_OnesLeisureAuckland' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_OnesLeisureAuckland' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_OnesLeisureAuckland' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue 'SHIFTEVENTS_CioNorwayStores'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_CioNorwayStores' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_CioNorwayStores' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_CioNorwayStores' in 2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_StruckReservesPerformance'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_StruckReservesPerformance' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_StruckReservesPerformance' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_StruckReservesPerformance' in
2ms.
05:51:28 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:28 [INFO] Starting InstantQueue
'SHIFTEVENTS_RichardsonSpokenProfits'...
05:51:28 [INFO] Queue 'SHIFTEVENTS_RichardsonSpokenProfits' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:28 [INFO] Queue 'SHIFTEVENTS_RichardsonSpokenProfits' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:28 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:28 [INFO] +> Executing 'IF': use_braces='true'
05:51:28 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:28 [INFO] Completing queue 'SHIFTEVENTS_RichardsonSpokenProfits' in
2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_BufferPhilipCenter'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_BufferPhilipCenter' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_BufferPhilipCenter' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_BufferPhilipCenter' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_VistaLossPrecisely'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_VistaLossPrecisely' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_VistaLossPrecisely' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_VistaLossPrecisely' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_WitIndicateAltered'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_WitIndicateAltered' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_WitIndicateAltered' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_WitIndicateAltered' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_OwnersBerlinExotic'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_OwnersBerlinExotic' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_OwnersBerlinExotic' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_OwnersBerlinExotic' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_BradDesFioricet'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_BradDesFioricet' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_BradDesFioricet' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_BradDesFioricet' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_ExtraBarryEat'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_ExtraBarryEat' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_ExtraBarryEat' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_ExtraBarryEat' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue
'SHIFTEVENTS_LexmarkAllianceMalpractice'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_LexmarkAllianceMalpractice' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_LexmarkAllianceMalpractice' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_LexmarkAllianceMalpractice' in
2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_IntakeSixthRat'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_IntakeSixthRat' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_IntakeSixthRat' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_IntakeSixthRat' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_DenizenCreatesEmployee'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_DenizenCreatesEmployee' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_DenizenCreatesEmployee' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_DenizenCreatesEmployee' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue
'SHIFTEVENTS_CommonwealthFossilLower'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_CommonwealthFossilLower' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_CommonwealthFossilLower' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_CommonwealthFossilLower' in
2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_NoticeCoffeeDividend'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_NoticeCoffeeDividend' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_NoticeCoffeeDividend' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_NoticeCoffeeDividend' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_PrivateFreedomBlair'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_PrivateFreedomBlair' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_PrivateFreedomBlair' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_PrivateFreedomBlair' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue
'SHIFTEVENTS_CompliantImperialApollo'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_CompliantImperialApollo' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_CompliantImperialApollo' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_CompliantImperialApollo' in
2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_UsefulIcqBridal'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_UsefulIcqBridal' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_UsefulIcqBridal' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_UsefulIcqBridal' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_ToldUnableStunning'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_ToldUnableStunning' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_ToldUnableStunning' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_ToldUnableStunning' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_FredBpPas'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_FredBpPas' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_FredBpPas' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_FredBpPas' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_AnnotatedKayKnitting'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_AnnotatedKayKnitting' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_AnnotatedKayKnitting' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_AnnotatedKayKnitting' in 2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue
'SHIFTEVENTS_ReliabilitySoughtNarrow'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_ReliabilitySoughtNarrow' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_ReliabilitySoughtNarrow' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_ReliabilitySoughtNarrow' in
2ms.
05:51:29 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:29 [INFO] Starting InstantQueue 'SHIFTEVENTS_HivStuffedAncient'...
05:51:29 [INFO] Queue 'SHIFTEVENTS_HivStuffedAncient' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:29 [INFO] Queue 'SHIFTEVENTS_HivStuffedAncient' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:29 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:29 [INFO] +> Executing 'IF': use_braces='true'
05:51:29 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:29 [INFO] Completing queue 'SHIFTEVENTS_HivStuffedAncient' in 2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue 'SHIFTEVENTS_SeemKodakToo'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_SeemKodakToo' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_SeemKodakToo' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_SeemKodakToo' in 2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue 'SHIFTEVENTS_AdjacentRefineMonaco'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_AdjacentRefineMonaco' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_AdjacentRefineMonaco' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_AdjacentRefineMonaco' in 2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue 'SHIFTEVENTS_SaturnSetFinally'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_SaturnSetFinally' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_SaturnSetFinally' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_SaturnSetFinally' in 2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue 'SHIFTEVENTS_DavidPremierVillas'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_DavidPremierVillas' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_DavidPremierVillas' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_DavidPremierVillas' in 2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue
'SHIFTEVENTS_OrleansInspectionCrossing'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_OrleansInspectionCrossing' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_OrleansInspectionCrossing' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_OrleansInspectionCrossing' in
2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue
'SHIFTEVENTS_InsulationConsultancyMine'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_InsulationConsultancyMine' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_InsulationConsultancyMine' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_InsulationConsultancyMine' in
2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue
'SHIFTEVENTS_IndividuallyPriorDiscussed'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_IndividuallyPriorDiscussed' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_IndividuallyPriorDiscussed' Executing: IF
"!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_IndividuallyPriorDiscussed' in
2ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue
'SHIFTEVENTS_ConcentrationPresidentialFirewall'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_ConcentrationPresidentialFirewall'
Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_ConcentrationPresidentialFirewall'
Executing: IF "!<player.has_flag[falling]>" "{" "-" "flag"
"player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.has_flag[falling]> with 'true'.
05:51:30 [INFO] Completing queue
'SHIFTEVENTS_ConcentrationPresidentialFirewall' in 3ms.
05:51:30 [INFO] +> Executing 'Event': Type='on player enters notable cuboid'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-74.02455309990029,2.639853760533528,5.544436688559468,28.8768,-4.5983863,Garden,
to=l@-74.03784766924305,0.6937047061109805,5.556268299016391,28.8768,-4.5983863,Garden}'
05:51:30 [INFO] +- Building event 'ON PLAYER ENTERS NOTABLE CUBOID' for
SHIFTEVENTS ---------+
05:51:30 [INFO] Starting InstantQueue 'SHIFTEVENTS_MlsBlondeMarked'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_MlsBlondeMarked' Executing: IF
"<context.cuboids.parse[notable_name].contains[<player.name>]>"
"{" "-" "cast" "regeneration" "d:9999s" "p:1" "<player>" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <player.name> with 'EvaniteGAME'.
05:51:30 [INFO] Filled tag
<context.cuboids.parse[notable_name].contains[EvaniteGAME]>
with 'false'.
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_MlsBlondeMarked' in 1ms.
05:51:30 [INFO] +> Executing 'Event': Type='on player enters deathzone'
Container='SHIFTEVENTS(WORLD)'
player=p@EvaniteGAMEContext='{cuboids=li@cu@deathzone,
cause=walk,
from=l@-74.02455309990029,2.639853760533528,5.544436688559468,28.8768,-4.5983863,Garden,
to=l@-74.03784766924305,0.6937047061109805,5.556268299016391,28.8768,-4.5983863,Garden}'
05:51:30 [INFO] +- Building event 'ON PLAYER ENTERS DEATHZONE' for SHIFTEVENTS
---------+
05:51:30 [INFO] Starting InstantQueue 'SHIFTEVENTS_HtHerselfBreeding'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: IF
"<server.flag[gamestate]>" "!=" "Ingame" "{" "-" "teleport"
"<player>" "<s@Config.yaml_key[spawns.pregame]>" "-" "queue"
"clear" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <server.flag[gamestate]> with 'Ingame'.
05:51:30 [INFO] Logic='NEGATIVE', Comparable='Element(Ingame)',
Operator='EQUALS', ComparedTo='Element(Ingame)' -->
OUTCOME='false'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: DEFINE
"player" "<player>"
05:51:30 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <player> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_HtHerselfBreeding'
definition='player'
value='p@cde5e102-8866-4829-a824-6b52de31fec8'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: ADJUST
"<def[player]>" "fall_distance:0"
05:51:30 [INFO] +- Executing dCommand: ADJUST/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'ADJUST':
object='p@cde5e102-8866-4829-a824-6b52de31fec8'
mechanism='fall_distance' mechanism_value='0'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: TELEPORT
"<def[player]>"
"<s@Config.yaml_key[spawns.<server.flag[spawns].as_list.find[<def[player]>]>]>"
05:51:30 [INFO] +- Executing dCommand: TELEPORT/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] Filled tag
<server.flag[spawns].as_list.find[p@cde5e102-8866-4829-a824-6b52de31fec8]>
with '1'.
05:51:30 [INFO] Filled tag <s@Config.yaml_key[spawns.1]> with
'-68.5,39,-2,0,-90,Garden'.
05:51:30 [INFO] +> Executing 'TELEPORT':
location='l@-68.5,39.0,-2.0,0.0,-90.0,Garden'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: HEAL
"<def[player]>"
05:51:30 [INFO] +- Executing dCommand: HEAL/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'HEAL': amount='-1'
entities='[p@cde5e102-8866-4829-a824-6b52de31fec8]'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "alltimedeaths:+:1"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEDEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "solodeaths:+:1"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='SOLODEATHS'
Action/Value='INCREASE(1)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: INJECT
"s@Durability" "instantly"
05:51:30 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'INJECT': script='DURABILITY(TASK)'
instant='true'
05:51:30 [INFO] Filled tag <&b> with ''.
05:51:30 [INFO] Filled tag <&l> with ''.
05:51:30 [INFO] Filled tag <&7> with ''.
05:51:30 [INFO] Filled tag <&co> with ':'.
05:51:30 [INFO] Filled tag <&a> with ''.
05:51:30 [INFO] Filled tag <&b> with ''.
05:51:30 [INFO] Filled tag <&l> with ''.
05:51:30 [INFO] Filled tag <&7> with ''.
05:51:30 [INFO] Filled tag <&co> with ':'.
05:51:30 [INFO] Filled tag <&a> with ''.
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "untouchable:0"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='UNTOUCHABLE'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "flawlessvictory:0"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='FLAWLESSVICTORY'
Action/Value='SET_VALUE(0)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "current_killstreak:!"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='CURRENT_KILLSTREAK'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "falling:!"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "respawn"
"duration:<s@Config.yaml_key[respawninvincibility]>"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] Filled tag <s@Config.yaml_key[respawninvincibility]> with
'5'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='respawn'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s'
flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: IF
"<def[player].has_flag[pvp]>" "{" "-" "define" "enemy"
"<def[player].flag[pvp]>" "-" "if"
"<def[player].has_flag[bonuspoints.insulttoinjury.pending]>"
"{" "-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++"
"-" "flag" "<def[player]>"
"bonuspoints.insulttoinjury.pending:!" "}" "-" "flag"
"<def[enemy]>" "alltimevoidkills:+:1" "-" "repeat" "3" "{" "-"
"if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills]....
* snip! *
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <def[player].has_flag[pvp]> with 'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: DEFINE
"enemy" "<def[player].flag[pvp]>"
05:51:30 [INFO] +- Executing dCommand: DEFINE/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player].flag[pvp]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:30 [INFO] +> Executing 'DEFINE': queue='SHIFTEVENTS_HtHerselfBreeding'
definition='enemy'
value='p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: IF
"<def[player].has_flag[bonuspoints.insulttoinjury.pending]>"
"{" "-" "flag" "<def[enemy]>" "bonuspoints.insulttoinjury:++"
"-" "flag" "<def[player]>"
"bonuspoints.insulttoinjury.pending:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<def[player].has_flag[bonuspoints.insulttoinjury.pending]>
with 'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[enemy]>" "bonuspoints.insulttoinjury:++"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='BONUSPOINTS.INSULTTOINJURY'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[player]>" "bonuspoints.insulttoinjury.pending:!"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[player]> with
'p@cde5e102-8866-4829-a824-6b52de31fec8'.
05:51:30 [INFO] +> Executing 'FLAG':
flag_name='BONUSPOINTS.INSULTTOINJURY.PENDING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: FLAG
"<def[enemy]>" "alltimevoidkills:+:1"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <def[enemy]> with
'p@f5864fc1-1ddd-403e-b875-eeaeba2ca57d'.
05:51:30 [INFO] +> Executing 'FLAG': flag_name='ALLTIMEVOIDKILLS'
Action/Value='INCREASE(1)' flag_target='p@Xanderpitz'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: REPEAT "3"
"{" "-" "if"
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}" "}"
05:51:30 [INFO] +- Executing dCommand: REPEAT/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'REPEAT': qty='3'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <def[value]> with '1'.
05:51:30 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'21'.
05:51:30 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.1].is[==].to[21]> with
'false'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: REPEAT
" CALLBACK"
05:51:30 [INFO] +- Repeat loop 2 ---------+
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <def[value]> with '2'.
05:51:30 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'21'.
05:51:30 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.2].is[==].to[21]> with
'false'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: REPEAT
" CALLBACK"
05:51:30 [INFO] +- Repeat loop 3 ---------+
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: IF
"<s@Config.yaml_key[classunlock.Rogue.<def[value]>].is[==].to[<def[enemy].flag[alltimevoidkills].as_int>]>"
"{" "-" "narrate" "<&a><&k>!!<&r> <&b><&l>You<&sq>ve just
unlocked the <&3><&l>Rogue Level <def[value]> <&b><&l>class!
<&a><&k>!!<&r>" "targets:<def[enemy]>" "-" "flag"
"<def[enemy]>" "Rogue:<def[value]>" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <def[value]> with '3'.
05:51:30 [INFO] Filled tag <def[enemy].flag[alltimevoidkills].as_int> with
'21'.
05:51:30 [INFO] Filled tag
<s@Config.yaml_key[classunlock.Rogue.3].is[==].to[21]> with
'false'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: REPEAT
" CALLBACK"
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: INJECT
"s@KillMessage" "instantly"
05:51:30 [INFO] +- Executing dCommand: INJECT/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'INJECT': script='KILLMESSAGE(TASK)'
instant='true'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: IF
"<def[player].has_flag[pvp]>" "{" "-" "announce"
"<&b><def[player].flag[pvp].as_player.name> <&7>killed
<&c><def[player].name>" "-" "queue" "clear" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag <def[player].has_flag[pvp]> with 'true'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: ANNOUNCE
"<&b><def[player].flag[pvp].as_player.name> <&7>killed
<&c><def[player].name>"
05:51:30 [INFO] +- Executing dCommand: ANNOUNCE/p@EvaniteGAME ---------+
05:51:30 [INFO] Filled tag <&b> with ''.
05:51:30 [INFO] Filled tag <def[player].flag[pvp].as_player.name> with
'Xanderpitz'.
05:51:30 [INFO] Filled tag <&7> with ''.
05:51:30 [INFO] Filled tag <&c> with ''.
05:51:30 [INFO] Filled tag <def[player].name> with 'EvaniteGAME'.
05:51:30 [INFO] +> Executing 'ANNOUNCE': Message='Xanderpitz killed
EvaniteGAME' Type='ALL'
05:51:30 [INFO] Queue 'SHIFTEVENTS_HtHerselfBreeding' Executing: QUEUE
"clear"
05:51:30 [INFO] +- Executing dCommand: QUEUE/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'QUEUE': queue='q@SHIFTEVENTS_HtHerselfBreeding'
Action='CLEAR'
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_HtHerselfBreeding' in 46ms.
05:51:30 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'SHIFTEVENTS'
05:51:30 [INFO] Starting InstantQueue
'SHIFTEVENTS_CustomersChesterPerfectly'...
05:51:30 [INFO] Queue 'SHIFTEVENTS_CustomersChesterPerfectly' Executing: IF
"<player.location.sub[0,0.1,0].material.contains[air]>" "{"
"-" "if" "!<player.has_flag[falling]>" "{" "-" "flag" "player"
"falling:<context.old_location.add[<context.old_location.x.sub[<context.new_location.x>].mul[2]>,0,<context.old_location.z.sub[<context.new_location.z>].mul[2]>]>"
"}" "}" "else" "{" "-" "flag" "player" "falling:!" "}"
05:51:30 [INFO] +- Executing dCommand: IF/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'IF': use_braces='true'
05:51:30 [INFO] Filled tag
<player.location.sub[0,0.1,0].material.contains[air]> with
'false'.
05:51:30 [INFO] Queue 'SHIFTEVENTS_CustomersChesterPerfectly' Executing: FLAG
"player" "falling:!"
05:51:30 [INFO] +- Executing dCommand: FLAG/p@EvaniteGAME ---------+
05:51:30 [INFO] +> Executing 'FLAG': flag_name='FALLING'
Action/Value='DELETE(false)' flag_target='p@EvaniteGAME'
05:51:30 [INFO] Completing queue 'SHIFTEVENTS_CustomersChesterPerfectly' in
1ms.