Date: 2017/10/08 10:27:27 UTC-07:00
Type: Denizen Script
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steal:
type: task
actions:
on assignment:
- trigger name: click state:true
- trigger name: chat state:true
interact scripts:
- 10 stealinteract
cchat:
type: format
format: "<&b><npc.name> <&c> -> <&f>you<&co> <&2><text>"
stealinteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- flag <player> npc_engaged
- engage
- narrate format: cchat "Hello there. I'm starving and need food!"
- wait 5t
- narrate format: cchat "Will you go to the cruise ship and steal some cake for me?"
- wait 5t
- narrate format: cchat "You might receive a prize if you bring me some!"
- wait 5t
- narrate format: cchat "Will you accept this task?"
- wait 5t
- narrate "[<&o>Type <&a><&o>Yes<&7><&o> or <&c><&o>No <&7>]"
- disengage
chat trigger:
1:
trigger: /Yes/ I accept the quest.
script:
- engage
- narrate "Thank you so much!" format:cchat
- wait 5t
- narrate "Go and grab two pieces of cake!"
- flag player steal_cake
- disengage
2:
trigger: /No/ I do not.
script:
- random {
- narrate format:cchat "Fine, let me starve!"
- narrate format:cchat "You will regret this..."
- narrate format:cchat "Buzz off then! What are you still here for?!" }
cakeinventory:
type: inventory
title: Oven
size: 9
slots:
- "[] [] [] [] [i@cakeinventory_slot1] [] [] [] []"
cakeinventory_slot1:
type: item
material: cake
display name: No stealing!
cakeinventory_handler:
type: world
events:
on player clicks furnace:
- inventory open d:in@cakeinventory
on player clicks in cakeinventory:
- flag player stolecake
- narrate format:cchat "Bring me to Diondro"
- if <player.has_flag[stolecake]> {
- determine cancelled }