Java Version: 1.8.0_31
Up-time: 8d 16h
CraftBukkit Version: git-Spigot-d21162c-82f3b02 (MC: 1.12.2)
Denizen Version: Core: 1.15 (Build 95), CraftBukkit: 1.0.2-SNAPSHOT (build 261)
Active Plugins (19): MinecraftMarket: 3.3.9, CoreProtect: 2.14.2, WorldEdit: 6.1.7;dd00bb1, SuperTrails: 9.6.6,
TerrainControl: 2.8.3-SNAPSHOT, VoidWorld: 1.0, PermissionsEx: 1.23.4, WorldBorder: 1.8.7,
WorldGuard: 6.2.1;84bc322, ProtocolLib: 4.4.0-SNAPSHOT-b390, HolographicDisplays: 2.2.6,
Citizens: 2.0.22-SNAPSHOT (build 1494), Sentinel: 1.4.5 (build 155), Denizen: 1.0.2-SNAPSHOT (build 261),
Depenizen: 1.0.0 (build 389), PerWorldInventory: 1.11.1, ServerlistMOTD: 10.0.3,
Vault: 1.5.6-b49, PlotSquared: 17.10.14-d461400-1923
Loaded Worlds (8): world, world_nether, world_the_end, Hunt, test, Hub, BuildPlots, Limbo
Online Players (1): lmorgh(lmorgh)
Offline Players: 16
Mode: online
15:07:19 [INFO] Starting InstantQueue 'CORE_ENCHANT_FundSendRemained'...
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: IF
"<context.args.size.is[==].to[0]||true>" "{" "-" "narrate"
"Usage<&co> <parse:<script.yaml_key[usage]>>" "-" "queue"
"clear" "}"
15:07:19 [INFO] +- Executing dCommand: IF/p@lmorgh ---------+
15:07:19 [INFO] +> Executing 'IF': use_braces='true'
15:07:19 [INFO] Filled tag <context.args.size.is[==].to[0]||true> with
'false'.
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: DEFINE
"level"
"<context.args.filter[is[matches].to[number]].get[1]||1>"
15:07:19 [INFO] +- Executing dCommand: DEFINE/p@lmorgh ---------+
15:07:19 [INFO] Filled tag
<context.args.filter[is[matches].to[number]].get[1]||1> with
'4'.
15:07:19 [INFO] +> Executing 'DEFINE': queue='CORE_ENCHANT_FundSendRemained'
definition='level' value='4'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: CHOOSE
"<context.args.get[1]>"
15:07:19 [INFO] +- Executing dCommand: CHOOSE/p@lmorgh ---------+
15:07:19 [INFO] Filled tag <context.args.get[1]> with 'aqua'.
15:07:19 [INFO] +> Executing 'CHOOSE': choice='aqua'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: DEFINE
"ench"
"<script.list_keys[enchantments].closest_to[<context.args.get[1]>]>"
15:07:19 [INFO] +- Executing dCommand: DEFINE/p@lmorgh ---------+
15:07:19 [INFO] Filled tag <context.args.get[1]> with 'aqua'.
15:07:19 [INFO] Filled tag <script.list_keys[enchantments].closest_to[aqua]>
with 'lure'.
15:07:19 [INFO] +> Executing 'DEFINE': queue='CORE_ENCHANT_FundSendRemained'
definition='ench' value='lure'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: DEFINE
"real_ench" "<script.yaml_key[enchantments.%ench%]>"
15:07:19 [INFO] +- Executing dCommand: DEFINE/p@lmorgh ---------+
15:07:19 [INFO] Filled definition %ench% with 'lure'.
15:07:19 [INFO] Filled tag <script.yaml_key[enchantments.lure]> with 'LURE'.
15:07:19 [INFO] +> Executing 'DEFINE': queue='CORE_ENCHANT_FundSendRemained'
definition='real_ench' value='LURE'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: DEFINE
"ench_list"
"<player.item_in_hand.enchantments.with_levels||li@>"
15:07:19 [INFO] +- Executing dCommand: DEFINE/p@lmorgh ---------+
15:07:19 [INFO] Filled tag
<player.item_in_hand.enchantments.with_levels||li@> with
'li@DAMAGE_ALL,6|LURE,4'.
15:07:19 [INFO] +> Executing 'DEFINE': queue='CORE_ENCHANT_FundSendRemained'
definition='ench_list' value='li@DAMAGE_ALL,6|LURE,4'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: ADJUST
"<player.item_in_hand>"
"enchantments:<def[ench_list].include[%real_ench%,%level%]>"
"save:enchanted_item"
15:07:19 [INFO] +- Executing dCommand: ADJUST/p@lmorgh ---------+
15:07:19 [INFO] Filled definition %real_ench% with 'LURE'.
15:07:19 [INFO] Filled definition %level% with '4'.
15:07:19 [INFO] ...remembering this script entry as 'enchanted_item'!
15:07:19 [INFO] Filled tag <player.item_in_hand> with
'i@diamond_sword[enchantments=DAMAGE_ALL,6|LURE,4]'.
15:07:19 [INFO] Filled tag <def[ench_list].include[LURE,4]> with
'li@DAMAGE_ALL,6|LURE,4|LURE,4'.
15:07:19 [INFO] +> Executing 'ADJUST':
object='i@diamond_sword[enchantments=DAMAGE_ALL,6|LURE,4]'
mechanism='enchantments'
mechanism_value='li@DAMAGE_ALL,6|LURE,4|LURE,4'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: INVENTORY
"set" "d:<player.inventory>" "o:i@air"
"slot:<player.item_in_hand.slot>"
15:07:19 [INFO] +- Executing dCommand: INVENTORY/p@lmorgh ---------+
15:07:19 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@fe7f5d9d-42ba-45ab-8da8-9d693c60c574]'.
15:07:19 [INFO] Filled tag <player.item_in_hand.slot> with '1'.
15:07:19 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@fe7f5d9d-42ba-45ab-8da8-9d693c60c574]'
Inventory='in@generic[size=54;title=Chest]' slot='1'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: INVENTORY
"set" "d:<player.inventory>"
"o:<entry[enchanted_item].result>"
"slot:<player.item_in_hand.slot>"
15:07:19 [INFO] +- Executing dCommand: INVENTORY/p@lmorgh ---------+
15:07:19 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@fe7f5d9d-42ba-45ab-8da8-9d693c60c574]'.
15:07:19 [INFO] Filled tag <entry[enchanted_item].result> with
'i@diamond_sword[enchantments=DAMAGE_ALL,6|LURE,4]'.
15:07:19 [INFO] Filled tag <player.item_in_hand.slot> with '1'.
15:07:19 [INFO] +> Executing 'INVENTORY': actions='[set]'
Inventory='in@player[holder=p@fe7f5d9d-42ba-45ab-8da8-9d693c60c574]'
Inventory='in@generic[size=54;contents=li@i@diamond_sword[enchantments=DAMAGE_ALL,6|LURE,4];title=Chest]'
slot='1'
15:07:19 [INFO] Queue 'CORE_ENCHANT_FundSendRemained' Executing: NARRATE
"Enchanted your item with %real_ench% level %level%"
15:07:19 [INFO] +- Executing dCommand: NARRATE/p@lmorgh ---------+
15:07:19 [INFO] Filled definition %real_ench% with 'LURE'.
15:07:19 [INFO] Filled definition %level% with '4'.
15:07:19 [INFO] +> Executing 'NARRATE': Narrating='Enchanted your item with
LURE level 4' Targets='[p@lmorgh]'
15:07:19 [INFO] Completing queue 'CORE_ENCHANT_FundSendRemained' in 10ms.