Date: 2013/11/30 19:27:16 UTC-08:00
Type: Denizen Script
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proximity trigger:
exit:
script:
- ^announce "test"
- if <queue.exists[WheatEffects_<player.name>]> {
- queue id:WheatEffects_<player.name> clear
- if <global.flag[WheatEffectsStatus]> contains "On_<player.name>" {
- ^flag global WheatEffectsStatus:Off
}
}
- if <queue.exists[WatermelonEffects_<player.name>]> {
- queue id:WatermelonEffects_<player.name> clear
- if <global.flag[WatermelonEffectsStatus]> contains "On_<player.name>" {
- ^flag global WatermelonEffectsStatus:Off
}
}
- if <queue.exists[PumpkinEffects_<player.name>]> {
- queue id:PumpkinEffects_<player.name> clear
- if <global.flag[PumpkinEffectsStatus]> contains "On_<player.name>" {
- ^flag global PumpkinEffectsStatus:Off
}
}
move:
script:
- cooldown duration:12s
- if <queue.exists[WheatEffects_<player.name>]> == false && <global.flag[WheatEffectsList].aslist> contains <player.name> {
- run "script:MSFarmer effects" SubscriptWheatEffects id:WheatEffects_<player.name>
- if <global.flag[WheatEffectsStatus]> !contains "On"
- ^flag global WheatEffectsStatus:On_<player.name> }
- if <queue.exists[WatermelonEffects_<player.name>]> == false && <global.flag[WatermelonEffectsList].aslist> contains <player.name> {
- run "script:MSFarmer effects" SubscriptWatermelonEffects id:WatermelonEffects_<player.name>
- if <global.flag[WatermelonEffectsStatus]> !contains "On"
- ^flag global WatermelonEffectsStatus:On_<player.name> }
- if <queue.exists[PumpkinEffects_<player.name>]> == false && <global.flag[PumpkinEffectsList].aslist> contains <player.name> {
- run "script:MSFarmer effects" SubscriptPumpkinEffects id:PumpkinEffects_<player.name>
- if <global.flag[PumpkinEffectsStatus]> !contains "On"
- ^flag global PumpkinEffectsStatus:On_<player.name> }