tagInventory: type: inventory title: Tag List size: 18 slots: - "[i@tag1] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" tag1: type: item material: name_tag[nbt=tag_permission/allow.MoneyMaker] display name: [MoneyMaker] tagInventoryCommand: type: command name: tags debug: false script: - inventory open d:in@tagInventory tagInventoryHandler: type: world events: on player clicks in tagInventory: - determine passively cancelled on player drags in tagInventory: - determine passively cancelled on player clicks tag1 in tagInventory: - if ]> { - adjust chat_prefix:}